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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class UploadBakedTextureHandler
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Caps m_HostCapsObj;
- private IAssetService m_assetService;
- private bool m_persistBakedTextures;
- public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures)
- {
- m_HostCapsObj = caps;
- m_assetService = assetService;
- m_persistBakedTextures = persistBakedTextures;
- }
- /// <summary>
- /// Handle a request from the client for a Uri to upload a baked texture.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest"></param>
- /// <param name="httpResponse"></param>
- /// <returns>The upload response if the request is successful, null otherwise.</returns>
- public string UploadBakedTexture(
- string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- try
- {
- string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
- string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
- BakedTextureUploader uploader =
- new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
- uploader.OnUpLoad += BakedTextureUploaded;
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
- m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
- }
- return null;
- }
- /// <summary>
- /// Called when a baked texture has been successfully uploaded by a client.
- /// </summary>
- /// <param name="assetID"></param>
- /// <param name="data"></param>
- private void BakedTextureUploaded(UUID assetID, byte[] data)
- {
- // m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
- AssetBase asset;
- asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
- asset.Data = data;
- asset.Temporary = true;
- asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
- m_assetService.Store(asset);
- }
- }
- class BakedTextureUploader
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public event Action<UUID, byte[]> OnUpLoad;
- private string uploaderPath = String.Empty;
- private UUID newAssetID;
- private IHttpServer httpListener;
- public BakedTextureUploader(string path, IHttpServer httpServer)
- {
- newAssetID = UUID.Random();
- uploaderPath = path;
- httpListener = httpServer;
- // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
- }
- /// <summary>
- /// Handle raw uploaded baked texture data.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
- // Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
- // on another thread which might send out avatar updates before the asset has been put into the asset
- // service.
- if (handlerUpLoad != null)
- handlerUpLoad(newAssetID, data);
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = UUID.Zero;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- // m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
- return res;
- }
- }
- }
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