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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class GetMeshHandler
- {
- // private static readonly ILog m_log =
- // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private IAssetService m_assetService;
- public GetMeshHandler(IAssetService assService)
- {
- m_assetService = assService;
- }
- public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
- {
- Hashtable responsedata = new Hashtable();
- responsedata["int_response_code"] = 400; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Request wasn't what was expected";
- string meshStr = string.Empty;
- if (request.ContainsKey("mesh_id"))
- meshStr = request["mesh_id"].ToString();
- UUID meshID = UUID.Zero;
- if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
- {
- if (m_assetService == null)
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
- return responsedata;
- }
- AssetBase mesh = m_assetService.Get(meshID.ToString());
- if (mesh != null)
- {
- if (mesh.Type == (SByte)AssetType.Mesh)
- {
- responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
- responsedata["content_type"] = "application/vnd.ll.mesh";
- responsedata["int_response_code"] = 200;
- }
- // Optionally add additional mesh types here
- else
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
- return responsedata;
- }
- }
- else
- {
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
- return responsedata;
- }
- }
- return responsedata;
- }
- }
- }
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