Robert Adams 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. %!s(int64=13) %!d(string=hai) anos
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BasicPhysicsPlugin 21d8a6b0e8 extend move test to check one beat of the simulator without actually asking the npc to move. %!s(int64=13) %!d(string=hai) anos
BulletDotNETPlugin e9dbe54ab1 Fix some local id issues in physics glue %!s(int64=13) %!d(string=hai) anos
BulletSPlugin 96dce3e16c Use GetMeshKey from PrimitiveBaseShape. %!s(int64=13) %!d(string=hai) anos
BulletXPlugin e9dbe54ab1 Fix some local id issues in physics glue %!s(int64=13) %!d(string=hai) anos
ConvexDecompositionDotNet 302d72701d BulletSim initial checkin %!s(int64=13) %!d(string=hai) anos
Manager 648866b597 Merge branch 'master' into bulletsim %!s(int64=13) %!d(string=hai) anos
Meshing 18037d41c4 Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape %!s(int64=13) %!d(string=hai) anos
OdePlugin 951ffad81e If SP.MoveToTarget has been called with a force walk, begin by landing the avatar. %!s(int64=13) %!d(string=hai) anos
POSPlugin e9dbe54ab1 Fix some local id issues in physics glue %!s(int64=13) %!d(string=hai) anos
PhysXPlugin e9dbe54ab1 Fix some local id issues in physics glue %!s(int64=13) %!d(string=hai) anos