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LandHandlers.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Net;
  32. using System.Text;
  33. using OpenSim.Server.Base;
  34. using OpenSim.Server.Handlers.Base;
  35. using OpenSim.Services.Interfaces;
  36. using OpenSim.Framework;
  37. using OpenSim.Framework.Servers.HttpServer;
  38. using OpenMetaverse;
  39. using OpenMetaverse.StructuredData;
  40. using Nwc.XmlRpc;
  41. using Nini.Config;
  42. using log4net;
  43. namespace OpenSim.Server.Handlers.Land
  44. {
  45. public class LandHandlers
  46. {
  47. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  48. private ILandService m_LocalService;
  49. public LandHandlers(ILandService service)
  50. {
  51. m_LocalService = service;
  52. }
  53. public XmlRpcResponse GetLandData(XmlRpcRequest request, IPEndPoint remoteClient)
  54. {
  55. Hashtable requestData = (Hashtable)request.Params[0];
  56. ulong regionHandle = Convert.ToUInt64(requestData["region_handle"]);
  57. uint x = Convert.ToUInt32(requestData["x"]);
  58. uint y = Convert.ToUInt32(requestData["y"]);
  59. m_log.DebugFormat("[LAND HANDLER]: Got request for land data at {0}, {1} for region {2}", x, y, regionHandle);
  60. byte regionAccess;
  61. LandData landData = m_LocalService.GetLandData(UUID.Zero, regionHandle, x, y, out regionAccess);
  62. Hashtable hash = new Hashtable();
  63. if (landData != null)
  64. {
  65. // for now, only push out the data we need for answering a ParcelInfoReqeust
  66. hash["AABBMax"] = landData.AABBMax.ToString();
  67. hash["AABBMin"] = landData.AABBMin.ToString();
  68. hash["Area"] = landData.Area.ToString();
  69. hash["AuctionID"] = landData.AuctionID.ToString();
  70. hash["Description"] = landData.Description;
  71. hash["Flags"] = landData.Flags.ToString();
  72. hash["GlobalID"] = landData.GlobalID.ToString();
  73. hash["Name"] = landData.Name;
  74. hash["OwnerID"] = landData.OwnerID.ToString();
  75. hash["SalePrice"] = landData.SalePrice.ToString();
  76. hash["SnapshotID"] = landData.SnapshotID.ToString();
  77. hash["UserLocation"] = landData.UserLocation.ToString();
  78. hash["RegionAccess"] = regionAccess.ToString();
  79. }
  80. XmlRpcResponse response = new XmlRpcResponse();
  81. response.Value = hash;
  82. return response;
  83. }
  84. }
  85. }