.. |
Properties
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4779f7d7d5
Deleted all AssemblyFileVersion directives
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%!s(int64=11) %!d(string=hai) anos |
Tests
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b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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%!s(int64=11) %!d(string=hai) anos |
BSAPIUnman.cs
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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%!s(int64=11) %!d(string=hai) anos |
BSAPIXNA.cs
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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%!s(int64=11) %!d(string=hai) anos |
BSActorAvatarMove.cs
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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%!s(int64=11) %!d(string=hai) anos |
BSActorHover.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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%!s(int64=11) %!d(string=hai) anos |
BSActorLockAxis.cs
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f9fb1484aa
BulletSim: extend BSActorLockAxis to allow locking linear movement in
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%!s(int64=11) %!d(string=hai) anos |
BSActorMoveToTarget.cs
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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%!s(int64=11) %!d(string=hai) anos |
BSActorSetForce.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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%!s(int64=11) %!d(string=hai) anos |
BSActorSetTorque.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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%!s(int64=11) %!d(string=hai) anos |
BSActors.cs
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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%!s(int64=11) %!d(string=hai) anos |
BSApiTemplate.cs
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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%!s(int64=11) %!d(string=hai) anos |
BSCharacter.cs
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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%!s(int64=11) %!d(string=hai) anos |
BSConstraint.cs
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933ac60746
BulletSim: not quite functional axis lock code.
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%!s(int64=11) %!d(string=hai) anos |
BSConstraint6Dof.cs
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933ac60746
BulletSim: not quite functional axis lock code.
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%!s(int64=11) %!d(string=hai) anos |
BSConstraintCollection.cs
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1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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%!s(int64=11) %!d(string=hai) anos |
BSConstraintHinge.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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%!s(int64=11) %!d(string=hai) anos |
BSDynamics.cs
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0d189165a8
BulletSim: distribute vehicle physical settings to all members of
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%!s(int64=11) %!d(string=hai) anos |
BSLinkset.cs
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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%!s(int64=11) %!d(string=hai) anos |
BSLinksetCompound.cs
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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%!s(int64=11) %!d(string=hai) anos |
BSLinksetConstraints.cs
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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%!s(int64=11) %!d(string=hai) anos |
BSMaterials.cs
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6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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%!s(int64=11) %!d(string=hai) anos |
BSMotors.cs
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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%!s(int64=11) %!d(string=hai) anos |
BSParam.cs
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6410a25cef
BulletSim: adjust avatar position when the avatar's size is changed.
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%!s(int64=11) %!d(string=hai) anos |
BSPhysObject.cs
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e8b1e91a1d
BulletSim: include check for volume detect in check for zeroing avatar motion.
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%!s(int64=11) %!d(string=hai) anos |
BSPlugin.cs
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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%!s(int64=12) %!d(string=hai) anos |
BSPrim.cs
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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%!s(int64=11) %!d(string=hai) anos |
BSPrimDisplaced.cs
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6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
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%!s(int64=11) %!d(string=hai) anos |
BSPrimLinkable.cs
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5bdfd55ace
BulletSim: When converting linkset types, don't try to change the list
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%!s(int64=11) %!d(string=hai) anos |
BSScene.cs
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7c3b71d294
BulletSim: add physical object initialized flag so updates and collisions
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%!s(int64=11) %!d(string=hai) anos |
BSShapeCollection.cs
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9de3979f5b
BulletSim: add gImpact shape type. Add logic to use gImpact shape
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%!s(int64=11) %!d(string=hai) anos |
BSShapes.cs
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3cb65f0d31
BulletSim: when meshing or asset fetching fails, include position
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%!s(int64=11) %!d(string=hai) anos |
BSTerrainHeightmap.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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%!s(int64=11) %!d(string=hai) anos |
BSTerrainManager.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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%!s(int64=11) %!d(string=hai) anos |
BSTerrainMesh.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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%!s(int64=11) %!d(string=hai) anos |
BulletSimData.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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%!s(int64=11) %!d(string=hai) anos |
BulletSimTODO.txt
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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%!s(int64=11) %!d(string=hai) anos |