Robert Adams e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion. %!s(int64=11) %!d(string=hai) anos
..
Properties 4779f7d7d5 Deleted all AssemblyFileVersion directives %!s(int64=11) %!d(string=hai) anos
Tests b14156aa63 Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" %!s(int64=11) %!d(string=hai) anos
BSAPIUnman.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape %!s(int64=11) %!d(string=hai) anos
BSAPIXNA.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape %!s(int64=11) %!d(string=hai) anos
BSActorAvatarMove.cs e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion. %!s(int64=11) %!d(string=hai) anos
BSActorHover.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and %!s(int64=11) %!d(string=hai) anos
BSActorLockAxis.cs f9fb1484aa BulletSim: extend BSActorLockAxis to allow locking linear movement in %!s(int64=11) %!d(string=hai) anos
BSActorMoveToTarget.cs 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. %!s(int64=11) %!d(string=hai) anos
BSActorSetForce.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and %!s(int64=11) %!d(string=hai) anos
BSActorSetTorque.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and %!s(int64=11) %!d(string=hai) anos
BSActors.cs f499b328c4 Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" %!s(int64=11) %!d(string=hai) anos
BSApiTemplate.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape %!s(int64=11) %!d(string=hai) anos
BSCharacter.cs 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions %!s(int64=11) %!d(string=hai) anos
BSConstraint.cs 933ac60746 BulletSim: not quite functional axis lock code. %!s(int64=11) %!d(string=hai) anos
BSConstraint6Dof.cs 933ac60746 BulletSim: not quite functional axis lock code. %!s(int64=11) %!d(string=hai) anos
BSConstraintCollection.cs 1d7276235a BulletSim: add calls for creating all the different Bullet constraint types. %!s(int64=11) %!d(string=hai) anos
BSConstraintHinge.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
BSDynamics.cs 0d189165a8 BulletSim: distribute vehicle physical settings to all members of %!s(int64=11) %!d(string=hai) anos
BSLinkset.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' %!s(int64=11) %!d(string=hai) anos
BSLinksetCompound.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' %!s(int64=11) %!d(string=hai) anos
BSLinksetConstraints.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' %!s(int64=11) %!d(string=hai) anos
BSMaterials.cs 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. %!s(int64=11) %!d(string=hai) anos
BSMotors.cs 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. %!s(int64=11) %!d(string=hai) anos
BSParam.cs 6410a25cef BulletSim: adjust avatar position when the avatar's size is changed. %!s(int64=11) %!d(string=hai) anos
BSPhysObject.cs e8b1e91a1d BulletSim: include check for volume detect in check for zeroing avatar motion. %!s(int64=11) %!d(string=hai) anos
BSPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update %!s(int64=12) %!d(string=hai) anos
BSPrim.cs 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions %!s(int64=11) %!d(string=hai) anos
BSPrimDisplaced.cs 6026759406 BulletSim: fix jumping up and down of linksets when center-of-mass %!s(int64=11) %!d(string=hai) anos
BSPrimLinkable.cs 5bdfd55ace BulletSim: When converting linkset types, don't try to change the list %!s(int64=11) %!d(string=hai) anos
BSScene.cs 7c3b71d294 BulletSim: add physical object initialized flag so updates and collisions %!s(int64=11) %!d(string=hai) anos
BSShapeCollection.cs 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape %!s(int64=11) %!d(string=hai) anos
BSShapes.cs 3cb65f0d31 BulletSim: when meshing or asset fetching fails, include position %!s(int64=11) %!d(string=hai) anos
BSTerrainHeightmap.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
BSTerrainManager.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
BSTerrainMesh.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
BulletSimData.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. %!s(int64=11) %!d(string=hai) anos
BulletSimTODO.txt 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. %!s(int64=11) %!d(string=hai) anos