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IEventQueue.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Net;
  28. using OpenMetaverse;
  29. using OpenMetaverse.Packets;
  30. using OpenMetaverse.Messages.Linden;
  31. using OpenMetaverse.StructuredData;
  32. namespace OpenSim.Region.Framework.Interfaces
  33. {
  34. public interface IEventQueue
  35. {
  36. bool Enqueue(OSD o, UUID avatarID);
  37. // These are required to decouple Scenes from EventQueueHelper
  38. void DisableSimulator(ulong handle, UUID avatarID);
  39. void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID);
  40. void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint,
  41. string capsPath);
  42. void TeleportFinishEvent(ulong regionHandle, byte simAccess,
  43. IPEndPoint regionExternalEndPoint,
  44. uint locationID, uint flags, string capsURL,
  45. UUID agentID);
  46. void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt,
  47. IPEndPoint newRegionExternalEndPoint,
  48. string capsURL, UUID avatarID, UUID sessionID);
  49. void ChatterboxInvitation(UUID sessionID, string sessionName,
  50. UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
  51. uint timeStamp, bool offline, int parentEstateID, Vector3 position,
  52. uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
  53. void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
  54. bool isModerator, bool textMute);
  55. void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
  56. void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
  57. OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
  58. OSD BuildEvent(string eventName, OSD eventBody);
  59. void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
  60. }
  61. }