PrimitiveBaseShape.cs 46 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Drawing;
  30. using System.Drawing.Imaging;
  31. using System.IO;
  32. using System.Reflection;
  33. using System.Xml;
  34. using System.Xml.Schema;
  35. using System.Xml.Serialization;
  36. using log4net;
  37. using OpenMetaverse;
  38. using OpenMetaverse.StructuredData;
  39. namespace OpenSim.Framework
  40. {
  41. public enum ProfileShape : byte
  42. {
  43. Circle = 0,
  44. Square = 1,
  45. IsometricTriangle = 2,
  46. EquilateralTriangle = 3,
  47. RightTriangle = 4,
  48. HalfCircle = 5
  49. }
  50. public enum HollowShape : byte
  51. {
  52. Same = 0,
  53. Circle = 16,
  54. Square = 32,
  55. Triangle = 48
  56. }
  57. public enum PCodeEnum : byte
  58. {
  59. Primitive = 9,
  60. Avatar = 47,
  61. Grass = 95,
  62. NewTree = 111,
  63. ParticleSystem = 143,
  64. Tree = 255
  65. }
  66. public enum Extrusion : byte
  67. {
  68. Straight = 16,
  69. Curve1 = 32,
  70. Curve2 = 48,
  71. Flexible = 128
  72. }
  73. [Serializable]
  74. public class PrimitiveBaseShape
  75. {
  76. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  77. private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
  78. private byte[] m_textureEntry;
  79. private ushort _pathBegin;
  80. private byte _pathCurve;
  81. private ushort _pathEnd;
  82. private sbyte _pathRadiusOffset;
  83. private byte _pathRevolutions;
  84. private byte _pathScaleX;
  85. private byte _pathScaleY;
  86. private byte _pathShearX;
  87. private byte _pathShearY;
  88. private sbyte _pathSkew;
  89. private sbyte _pathTaperX;
  90. private sbyte _pathTaperY;
  91. private sbyte _pathTwist;
  92. private sbyte _pathTwistBegin;
  93. private byte _pCode;
  94. private ushort _profileBegin;
  95. private ushort _profileEnd;
  96. private ushort _profileHollow;
  97. private Vector3 _scale;
  98. private byte _state;
  99. private byte _lastattach;
  100. private ProfileShape _profileShape;
  101. private HollowShape _hollowShape;
  102. // Sculpted
  103. [XmlIgnore] private UUID _sculptTexture;
  104. [XmlIgnore] private byte _sculptType;
  105. [XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes;
  106. // Flexi
  107. [XmlIgnore] private int _flexiSoftness;
  108. [XmlIgnore] private float _flexiTension;
  109. [XmlIgnore] private float _flexiDrag;
  110. [XmlIgnore] private float _flexiGravity;
  111. [XmlIgnore] private float _flexiWind;
  112. [XmlIgnore] private float _flexiForceX;
  113. [XmlIgnore] private float _flexiForceY;
  114. [XmlIgnore] private float _flexiForceZ;
  115. //Bright n sparkly
  116. [XmlIgnore] private float _lightColorR;
  117. [XmlIgnore] private float _lightColorG;
  118. [XmlIgnore] private float _lightColorB;
  119. [XmlIgnore] private float _lightColorA = 1.0f;
  120. [XmlIgnore] private float _lightRadius;
  121. [XmlIgnore] private float _lightCutoff;
  122. [XmlIgnore] private float _lightFalloff;
  123. [XmlIgnore] private float _lightIntensity = 1.0f;
  124. [XmlIgnore] private bool _flexiEntry;
  125. [XmlIgnore] private bool _lightEntry;
  126. [XmlIgnore] private bool _sculptEntry;
  127. // Light Projection Filter
  128. [XmlIgnore] private bool _projectionEntry;
  129. [XmlIgnore] private UUID _projectionTextureID;
  130. [XmlIgnore] private float _projectionFOV;
  131. [XmlIgnore] private float _projectionFocus;
  132. [XmlIgnore] private float _projectionAmb;
  133. public byte ProfileCurve
  134. {
  135. get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
  136. set
  137. {
  138. // Handle hollow shape component
  139. byte hollowShapeByte = (byte)(value & 0xf0);
  140. if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte))
  141. {
  142. m_log.WarnFormat(
  143. "[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
  144. hollowShapeByte);
  145. this._hollowShape = HollowShape.Same;
  146. }
  147. else
  148. {
  149. this._hollowShape = (HollowShape)hollowShapeByte;
  150. }
  151. // Handle profile shape component
  152. byte profileShapeByte = (byte)(value & 0xf);
  153. if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte))
  154. {
  155. m_log.WarnFormat(
  156. "[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
  157. profileShapeByte);
  158. this._profileShape = ProfileShape.Square;
  159. }
  160. else
  161. {
  162. this._profileShape = (ProfileShape)profileShapeByte;
  163. }
  164. }
  165. }
  166. /// <summary>
  167. /// Entries to store media textures on each face
  168. /// </summary>
  169. /// Do not change this value directly - always do it through an IMoapModule.
  170. /// Lock before manipulating.
  171. public MediaList Media { get; set; }
  172. public PrimitiveBaseShape()
  173. {
  174. PCode = (byte)PCodeEnum.Primitive;
  175. m_textureEntry = DEFAULT_TEXTURE;
  176. }
  177. /// <summary>
  178. /// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
  179. /// </summary>
  180. /// <param name="prim"></param>
  181. public PrimitiveBaseShape(Primitive prim)
  182. {
  183. // m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
  184. PCode = (byte)prim.PrimData.PCode;
  185. State = prim.PrimData.State;
  186. LastAttachPoint = prim.PrimData.State;
  187. PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
  188. PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
  189. PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
  190. PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
  191. PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
  192. PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
  193. PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
  194. ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
  195. ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
  196. Scale = prim.Scale;
  197. PathCurve = (byte)prim.PrimData.PathCurve;
  198. ProfileCurve = (byte)prim.PrimData.ProfileCurve;
  199. ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
  200. PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
  201. PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
  202. PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
  203. PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
  204. PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
  205. PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
  206. m_textureEntry = prim.Textures.GetBytes();
  207. if (prim.Sculpt != null)
  208. {
  209. SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
  210. SculptData = prim.Sculpt.GetBytes();
  211. SculptTexture = prim.Sculpt.SculptTexture;
  212. SculptType = (byte)prim.Sculpt.Type;
  213. }
  214. else
  215. {
  216. SculptType = (byte)OpenMetaverse.SculptType.None;
  217. }
  218. }
  219. [XmlIgnore]
  220. public Primitive.TextureEntry Textures
  221. {
  222. get
  223. {
  224. // m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
  225. try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
  226. catch { }
  227. m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
  228. return new Primitive.TextureEntry(UUID.Zero);
  229. }
  230. set { m_textureEntry = value.GetBytes(); }
  231. }
  232. public byte[] TextureEntry
  233. {
  234. get { return m_textureEntry; }
  235. set
  236. {
  237. if (value == null)
  238. m_textureEntry = new byte[1];
  239. else
  240. m_textureEntry = value;
  241. }
  242. }
  243. public static PrimitiveBaseShape Default
  244. {
  245. get
  246. {
  247. PrimitiveBaseShape boxShape = CreateBox();
  248. boxShape.SetScale(0.5f);
  249. return boxShape;
  250. }
  251. }
  252. public static PrimitiveBaseShape Create()
  253. {
  254. PrimitiveBaseShape shape = new PrimitiveBaseShape();
  255. return shape;
  256. }
  257. public static PrimitiveBaseShape CreateBox()
  258. {
  259. PrimitiveBaseShape shape = Create();
  260. shape._pathCurve = (byte) Extrusion.Straight;
  261. shape._profileShape = ProfileShape.Square;
  262. shape._pathScaleX = 100;
  263. shape._pathScaleY = 100;
  264. return shape;
  265. }
  266. public static PrimitiveBaseShape CreateSphere()
  267. {
  268. PrimitiveBaseShape shape = Create();
  269. shape._pathCurve = (byte) Extrusion.Curve1;
  270. shape._profileShape = ProfileShape.HalfCircle;
  271. shape._pathScaleX = 100;
  272. shape._pathScaleY = 100;
  273. return shape;
  274. }
  275. public static PrimitiveBaseShape CreateCylinder()
  276. {
  277. PrimitiveBaseShape shape = Create();
  278. shape._pathCurve = (byte) Extrusion.Curve1;
  279. shape._profileShape = ProfileShape.Square;
  280. shape._pathScaleX = 100;
  281. shape._pathScaleY = 100;
  282. return shape;
  283. }
  284. public static PrimitiveBaseShape CreateMesh(int numberOfFaces, UUID meshAssetID)
  285. {
  286. PrimitiveBaseShape shape = new PrimitiveBaseShape();
  287. shape._pathScaleX = 100;
  288. shape._pathScaleY = 100;
  289. if(numberOfFaces <= 0) // oops ?
  290. numberOfFaces = 1;
  291. switch(numberOfFaces)
  292. {
  293. case 1: // torus
  294. shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
  295. shape.PathCurve = (byte)Extrusion.Curve1;
  296. shape._pathScaleY = 150;
  297. break;
  298. case 2: // torus with hollow (a sl viewer whould see 4 faces on a hollow sphere)
  299. shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
  300. shape.PathCurve = (byte)Extrusion.Curve1;
  301. shape.ProfileHollow = 27500;
  302. shape._pathScaleY = 150;
  303. break;
  304. case 3: // cylinder
  305. shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
  306. shape.PathCurve = (byte)Extrusion.Straight;
  307. break;
  308. case 4: // cylinder with hollow
  309. shape.ProfileCurve = (byte)ProfileShape.Circle | (byte)HollowShape.Triangle;
  310. shape.PathCurve = (byte)Extrusion.Straight;
  311. shape.ProfileHollow = 27500;
  312. break;
  313. case 5: // prism
  314. shape.ProfileCurve = (byte)ProfileShape.EquilateralTriangle | (byte)HollowShape.Triangle;
  315. shape.PathCurve = (byte)Extrusion.Straight;
  316. break;
  317. case 6: // box
  318. shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
  319. shape.PathCurve = (byte)Extrusion.Straight;
  320. break;
  321. case 7: // box with hollow
  322. shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
  323. shape.PathCurve = (byte)Extrusion.Straight;
  324. shape.ProfileHollow = 27500;
  325. break;
  326. default: // 8 faces box with cut
  327. shape.ProfileCurve = (byte)ProfileShape.Square | (byte)HollowShape.Triangle;
  328. shape.PathCurve = (byte)Extrusion.Straight;
  329. shape.ProfileBegin = 9375;
  330. break;
  331. }
  332. shape.SculptEntry = true;
  333. shape.SculptType = (byte)OpenMetaverse.SculptType.Mesh;
  334. shape.SculptTexture = meshAssetID;
  335. return shape;
  336. }
  337. public void SetScale(float side)
  338. {
  339. _scale = new Vector3(side, side, side);
  340. }
  341. public void SetHeigth(float height)
  342. {
  343. _scale.Z = height;
  344. }
  345. public void SetRadius(float radius)
  346. {
  347. _scale.X = _scale.Y = radius * 2f;
  348. }
  349. // TODO: void returns need to change of course
  350. public virtual void GetMesh()
  351. {
  352. }
  353. public PrimitiveBaseShape Copy()
  354. {
  355. return (PrimitiveBaseShape) MemberwiseClone();
  356. }
  357. public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
  358. {
  359. PrimitiveBaseShape shape = CreateCylinder();
  360. shape.SetHeigth(heigth);
  361. shape.SetRadius(radius);
  362. return shape;
  363. }
  364. public void SetPathRange(Vector3 pathRange)
  365. {
  366. _pathBegin = Primitive.PackBeginCut(pathRange.X);
  367. _pathEnd = Primitive.PackEndCut(pathRange.Y);
  368. }
  369. public void SetPathRange(float begin, float end)
  370. {
  371. _pathBegin = Primitive.PackBeginCut(begin);
  372. _pathEnd = Primitive.PackEndCut(end);
  373. }
  374. public void SetSculptProperties(byte sculptType, UUID SculptTextureUUID)
  375. {
  376. _sculptType = sculptType;
  377. _sculptTexture = SculptTextureUUID;
  378. }
  379. public void SetProfileRange(Vector3 profileRange)
  380. {
  381. _profileBegin = Primitive.PackBeginCut(profileRange.X);
  382. _profileEnd = Primitive.PackEndCut(profileRange.Y);
  383. }
  384. public void SetProfileRange(float begin, float end)
  385. {
  386. _profileBegin = Primitive.PackBeginCut(begin);
  387. _profileEnd = Primitive.PackEndCut(end);
  388. }
  389. public byte[] ExtraParams
  390. {
  391. get
  392. {
  393. return ExtraParamsToBytes();
  394. }
  395. set
  396. {
  397. ReadInExtraParamsBytes(value);
  398. }
  399. }
  400. public ushort PathBegin {
  401. get {
  402. return _pathBegin;
  403. }
  404. set {
  405. _pathBegin = value;
  406. }
  407. }
  408. public byte PathCurve {
  409. get {
  410. return _pathCurve;
  411. }
  412. set {
  413. _pathCurve = value;
  414. }
  415. }
  416. public ushort PathEnd {
  417. get {
  418. return _pathEnd;
  419. }
  420. set {
  421. _pathEnd = value;
  422. }
  423. }
  424. public sbyte PathRadiusOffset {
  425. get {
  426. return _pathRadiusOffset;
  427. }
  428. set {
  429. _pathRadiusOffset = value;
  430. }
  431. }
  432. public byte PathRevolutions {
  433. get {
  434. return _pathRevolutions;
  435. }
  436. set {
  437. _pathRevolutions = value;
  438. }
  439. }
  440. public byte PathScaleX {
  441. get {
  442. return _pathScaleX;
  443. }
  444. set {
  445. _pathScaleX = value;
  446. }
  447. }
  448. public byte PathScaleY {
  449. get {
  450. return _pathScaleY;
  451. }
  452. set {
  453. _pathScaleY = value;
  454. }
  455. }
  456. public byte PathShearX {
  457. get {
  458. return _pathShearX;
  459. }
  460. set {
  461. _pathShearX = value;
  462. }
  463. }
  464. public byte PathShearY {
  465. get {
  466. return _pathShearY;
  467. }
  468. set {
  469. _pathShearY = value;
  470. }
  471. }
  472. public sbyte PathSkew {
  473. get {
  474. return _pathSkew;
  475. }
  476. set {
  477. _pathSkew = value;
  478. }
  479. }
  480. public sbyte PathTaperX {
  481. get {
  482. return _pathTaperX;
  483. }
  484. set {
  485. _pathTaperX = value;
  486. }
  487. }
  488. public sbyte PathTaperY {
  489. get {
  490. return _pathTaperY;
  491. }
  492. set {
  493. _pathTaperY = value;
  494. }
  495. }
  496. public sbyte PathTwist {
  497. get {
  498. return _pathTwist;
  499. }
  500. set {
  501. _pathTwist = value;
  502. }
  503. }
  504. public sbyte PathTwistBegin {
  505. get {
  506. return _pathTwistBegin;
  507. }
  508. set {
  509. _pathTwistBegin = value;
  510. }
  511. }
  512. public byte PCode {
  513. get {
  514. return _pCode;
  515. }
  516. set {
  517. _pCode = value;
  518. }
  519. }
  520. public ushort ProfileBegin {
  521. get {
  522. return _profileBegin;
  523. }
  524. set {
  525. _profileBegin = value;
  526. }
  527. }
  528. public ushort ProfileEnd {
  529. get {
  530. return _profileEnd;
  531. }
  532. set {
  533. _profileEnd = value;
  534. }
  535. }
  536. public ushort ProfileHollow {
  537. get {
  538. return _profileHollow;
  539. }
  540. set {
  541. _profileHollow = value;
  542. }
  543. }
  544. public Vector3 Scale {
  545. get {
  546. return _scale;
  547. }
  548. set {
  549. _scale = value;
  550. }
  551. }
  552. public byte State {
  553. get {
  554. return _state;
  555. }
  556. set {
  557. _state = value;
  558. }
  559. }
  560. public byte LastAttachPoint {
  561. get {
  562. return _lastattach;
  563. }
  564. set {
  565. _lastattach = value;
  566. }
  567. }
  568. public ProfileShape ProfileShape {
  569. get {
  570. return _profileShape;
  571. }
  572. set {
  573. _profileShape = value;
  574. }
  575. }
  576. public HollowShape HollowShape {
  577. get {
  578. return _hollowShape;
  579. }
  580. set {
  581. _hollowShape = value;
  582. }
  583. }
  584. public UUID SculptTexture {
  585. get {
  586. return _sculptTexture;
  587. }
  588. set {
  589. _sculptTexture = value;
  590. }
  591. }
  592. public byte SculptType
  593. {
  594. get
  595. {
  596. return _sculptType;
  597. }
  598. set
  599. {
  600. _sculptType = value;
  601. }
  602. }
  603. // This is only used at runtime. For sculpties this holds the texture data, and for meshes
  604. // the mesh data.
  605. public byte[] SculptData
  606. {
  607. get
  608. {
  609. return _sculptData;
  610. }
  611. set
  612. {
  613. // m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
  614. _sculptData = value;
  615. }
  616. }
  617. public int FlexiSoftness
  618. {
  619. get
  620. {
  621. return _flexiSoftness;
  622. }
  623. set
  624. {
  625. _flexiSoftness = value;
  626. }
  627. }
  628. public float FlexiTension {
  629. get {
  630. return _flexiTension;
  631. }
  632. set {
  633. _flexiTension = value;
  634. }
  635. }
  636. public float FlexiDrag {
  637. get {
  638. return _flexiDrag;
  639. }
  640. set {
  641. _flexiDrag = value;
  642. }
  643. }
  644. public float FlexiGravity {
  645. get {
  646. return _flexiGravity;
  647. }
  648. set {
  649. _flexiGravity = value;
  650. }
  651. }
  652. public float FlexiWind {
  653. get {
  654. return _flexiWind;
  655. }
  656. set {
  657. _flexiWind = value;
  658. }
  659. }
  660. public float FlexiForceX {
  661. get {
  662. return _flexiForceX;
  663. }
  664. set {
  665. _flexiForceX = value;
  666. }
  667. }
  668. public float FlexiForceY {
  669. get {
  670. return _flexiForceY;
  671. }
  672. set {
  673. _flexiForceY = value;
  674. }
  675. }
  676. public float FlexiForceZ {
  677. get {
  678. return _flexiForceZ;
  679. }
  680. set {
  681. _flexiForceZ = value;
  682. }
  683. }
  684. public float LightColorR {
  685. get {
  686. return _lightColorR;
  687. }
  688. set {
  689. if (value < 0)
  690. _lightColorR = 0;
  691. else if (value > 1.0f)
  692. _lightColorR = 1.0f;
  693. else
  694. _lightColorR = value;
  695. }
  696. }
  697. public float LightColorG {
  698. get {
  699. return _lightColorG;
  700. }
  701. set {
  702. if (value < 0)
  703. _lightColorG = 0;
  704. else if (value > 1.0f)
  705. _lightColorG = 1.0f;
  706. else
  707. _lightColorG = value;
  708. }
  709. }
  710. public float LightColorB {
  711. get {
  712. return _lightColorB;
  713. }
  714. set {
  715. if (value < 0)
  716. _lightColorB = 0;
  717. else if (value > 1.0f)
  718. _lightColorB = 1.0f;
  719. else
  720. _lightColorB = value;
  721. }
  722. }
  723. public float LightColorA {
  724. get {
  725. return _lightColorA;
  726. }
  727. set {
  728. if (value < 0)
  729. _lightColorA = 0;
  730. else if (value > 1.0f)
  731. _lightColorA = 1.0f;
  732. else
  733. _lightColorA = value;
  734. }
  735. }
  736. public float LightRadius {
  737. get {
  738. return _lightRadius;
  739. }
  740. set {
  741. _lightRadius = value;
  742. }
  743. }
  744. public float LightCutoff {
  745. get {
  746. return _lightCutoff;
  747. }
  748. set {
  749. _lightCutoff = value;
  750. }
  751. }
  752. public float LightFalloff {
  753. get {
  754. return _lightFalloff;
  755. }
  756. set {
  757. _lightFalloff = value;
  758. }
  759. }
  760. public float LightIntensity {
  761. get {
  762. return _lightIntensity;
  763. }
  764. set {
  765. _lightIntensity = value;
  766. }
  767. }
  768. public bool FlexiEntry {
  769. get {
  770. return _flexiEntry;
  771. }
  772. set {
  773. _flexiEntry = value;
  774. }
  775. }
  776. public bool LightEntry {
  777. get {
  778. return _lightEntry;
  779. }
  780. set {
  781. _lightEntry = value;
  782. }
  783. }
  784. public bool SculptEntry {
  785. get {
  786. return _sculptEntry;
  787. }
  788. set {
  789. _sculptEntry = value;
  790. }
  791. }
  792. public bool ProjectionEntry {
  793. get {
  794. return _projectionEntry;
  795. }
  796. set {
  797. _projectionEntry = value;
  798. }
  799. }
  800. public UUID ProjectionTextureUUID {
  801. get {
  802. return _projectionTextureID;
  803. }
  804. set {
  805. _projectionTextureID = value;
  806. }
  807. }
  808. public float ProjectionFOV {
  809. get {
  810. return _projectionFOV;
  811. }
  812. set {
  813. _projectionFOV = value;
  814. }
  815. }
  816. public float ProjectionFocus {
  817. get {
  818. return _projectionFocus;
  819. }
  820. set {
  821. _projectionFocus = value;
  822. }
  823. }
  824. public float ProjectionAmbiance {
  825. get {
  826. return _projectionAmb;
  827. }
  828. set {
  829. _projectionAmb = value;
  830. }
  831. }
  832. public ulong GetMeshKey(Vector3 size, float lod)
  833. {
  834. return GetMeshKey(size, lod, false);
  835. }
  836. public ulong GetMeshKey(Vector3 size, float lod, bool convex)
  837. {
  838. ulong hash = 5381;
  839. hash = djb2(hash, this.PathCurve);
  840. hash = djb2(hash, (byte)((byte)this.HollowShape | (byte)this.ProfileShape));
  841. hash = djb2(hash, this.PathBegin);
  842. hash = djb2(hash, this.PathEnd);
  843. hash = djb2(hash, this.PathScaleX);
  844. hash = djb2(hash, this.PathScaleY);
  845. hash = djb2(hash, this.PathShearX);
  846. hash = djb2(hash, this.PathShearY);
  847. hash = djb2(hash, (byte)this.PathTwist);
  848. hash = djb2(hash, (byte)this.PathTwistBegin);
  849. hash = djb2(hash, (byte)this.PathRadiusOffset);
  850. hash = djb2(hash, (byte)this.PathTaperX);
  851. hash = djb2(hash, (byte)this.PathTaperY);
  852. hash = djb2(hash, this.PathRevolutions);
  853. hash = djb2(hash, (byte)this.PathSkew);
  854. hash = djb2(hash, this.ProfileBegin);
  855. hash = djb2(hash, this.ProfileEnd);
  856. hash = djb2(hash, this.ProfileHollow);
  857. // TODO: Separate scale out from the primitive shape data (after
  858. // scaling is supported at the physics engine level)
  859. byte[] scaleBytes = size.GetBytes();
  860. for (int i = 0; i < scaleBytes.Length; i++)
  861. hash = djb2(hash, scaleBytes[i]);
  862. // Include LOD in hash, accounting for endianness
  863. byte[] lodBytes = new byte[4];
  864. Buffer.BlockCopy(BitConverter.GetBytes(lod), 0, lodBytes, 0, 4);
  865. if (!BitConverter.IsLittleEndian)
  866. {
  867. Array.Reverse(lodBytes, 0, 4);
  868. }
  869. for (int i = 0; i < lodBytes.Length; i++)
  870. hash = djb2(hash, lodBytes[i]);
  871. // include sculpt UUID
  872. if (this.SculptEntry)
  873. {
  874. scaleBytes = this.SculptTexture.GetBytes();
  875. for (int i = 0; i < scaleBytes.Length; i++)
  876. hash = djb2(hash, scaleBytes[i]);
  877. }
  878. if(convex)
  879. hash = djb2(hash, 0xa5);
  880. return hash;
  881. }
  882. private ulong djb2(ulong hash, byte c)
  883. {
  884. return ((hash << 5) + hash) + (ulong)c;
  885. }
  886. private ulong djb2(ulong hash, ushort c)
  887. {
  888. hash = ((hash << 5) + hash) + (ulong)((byte)c);
  889. return ((hash << 5) + hash) + (ulong)(c >> 8);
  890. }
  891. public byte[] ExtraParamsToBytes()
  892. {
  893. // m_log.DebugFormat("[EXTRAPARAMS]: Called ExtraParamsToBytes()");
  894. const byte FlexiEP = 0x10;
  895. const byte LightEP = 0x20;
  896. const byte SculptEP = 0x30;
  897. const byte ProjectionEP = 0x40;
  898. int TotalBytesLength = 1; // ExtraParamsNum
  899. uint ExtraParamsNum = 0;
  900. if (_flexiEntry)
  901. {
  902. ExtraParamsNum++;
  903. TotalBytesLength += 16 + 2 + 4;// data
  904. }
  905. if (_lightEntry)
  906. {
  907. ExtraParamsNum++;
  908. TotalBytesLength += 16 + 2 + 4; // data
  909. }
  910. if (_sculptEntry)
  911. {
  912. ExtraParamsNum++;
  913. TotalBytesLength += 17 + 2 + 4;// data
  914. }
  915. if (_projectionEntry)
  916. {
  917. ExtraParamsNum++;
  918. TotalBytesLength += 28 + 2 + 4; // data
  919. }
  920. byte[] returnBytes = new byte[TotalBytesLength];
  921. returnBytes[0] = (byte)ExtraParamsNum;
  922. if(ExtraParamsNum == 0)
  923. return returnBytes;
  924. int i = 1;
  925. if (_flexiEntry)
  926. {
  927. returnBytes[i] = FlexiEP; // 2 bytes id code
  928. i += 2;
  929. returnBytes[i] = 16; // 4 bytes size
  930. i += 4;
  931. // Softness is packed in the upper bits of tension and drag
  932. returnBytes[i] = (byte)((_flexiSoftness & 2) << 6);
  933. returnBytes[i + 1] = (byte)((_flexiSoftness & 1) << 7);
  934. returnBytes[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F);
  935. returnBytes[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F);
  936. returnBytes[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f);
  937. returnBytes[i++] = (byte)(_flexiWind * 10.01f);
  938. Utils.FloatToBytes(_flexiForceX, returnBytes, i);
  939. Utils.FloatToBytes(_flexiForceY, returnBytes, i + 4);
  940. Utils.FloatToBytes(_flexiForceZ, returnBytes, i + 8);
  941. i += 12;
  942. }
  943. if (_lightEntry)
  944. {
  945. returnBytes[i] = LightEP;
  946. i += 2;
  947. returnBytes[i] = 16;
  948. i += 4;
  949. // Alpha channel in color is intensity
  950. Color4 tmpColor = new Color4(_lightColorR, _lightColorG, _lightColorB, _lightIntensity);
  951. tmpColor.GetBytes().CopyTo(returnBytes, i);
  952. Utils.FloatToBytes(_lightRadius, returnBytes, i + 4);
  953. Utils.FloatToBytes(_lightCutoff, returnBytes, i + 8);
  954. Utils.FloatToBytes(_lightFalloff, returnBytes, i + 12);
  955. i += 16;
  956. }
  957. if (_sculptEntry)
  958. {
  959. returnBytes[i] = SculptEP;
  960. i += 2;
  961. returnBytes[i] = 17;
  962. i += 4;
  963. _sculptTexture.GetBytes().CopyTo(returnBytes, i);
  964. i += 16;
  965. returnBytes[i++] = _sculptType;
  966. }
  967. if (_projectionEntry)
  968. {
  969. returnBytes[i] = ProjectionEP;
  970. i += 2;
  971. returnBytes[i] = 28;
  972. i += 4;
  973. _projectionTextureID.GetBytes().CopyTo(returnBytes, i);
  974. Utils.FloatToBytes(_projectionFOV).CopyTo(returnBytes, i + 16);
  975. Utils.FloatToBytes(_projectionFocus).CopyTo(returnBytes, i + 20);
  976. Utils.FloatToBytes(_projectionAmb).CopyTo(returnBytes, i + 24);
  977. }
  978. return returnBytes;
  979. }
  980. public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
  981. {
  982. const ushort FlexiEP = 0x10;
  983. const ushort LightEP = 0x20;
  984. const ushort SculptEP = 0x30;
  985. const ushort ProjectionEP = 0x40;
  986. switch (type)
  987. {
  988. case FlexiEP:
  989. if (!inUse)
  990. {
  991. _flexiEntry = false;
  992. return;
  993. }
  994. ReadFlexiData(data, 0);
  995. break;
  996. case LightEP:
  997. if (!inUse)
  998. {
  999. _lightEntry = false;
  1000. return;
  1001. }
  1002. ReadLightData(data, 0);
  1003. break;
  1004. case SculptEP:
  1005. if (!inUse)
  1006. {
  1007. _sculptEntry = false;
  1008. return;
  1009. }
  1010. ReadSculptData(data, 0);
  1011. break;
  1012. case ProjectionEP:
  1013. if (!inUse)
  1014. {
  1015. _projectionEntry = false;
  1016. return;
  1017. }
  1018. ReadProjectionData(data, 0);
  1019. break;
  1020. }
  1021. }
  1022. public void ReadInExtraParamsBytes(byte[] data)
  1023. {
  1024. if (data == null)
  1025. return;
  1026. _flexiEntry = false;
  1027. _lightEntry = false;
  1028. _sculptEntry = false;
  1029. _projectionEntry = false;
  1030. if (data.Length == 1)
  1031. return;
  1032. const byte FlexiEP = 0x10;
  1033. const byte LightEP = 0x20;
  1034. const byte SculptEP = 0x30;
  1035. const byte ProjectionEP = 0x40;
  1036. byte extraParamCount = data[0];
  1037. int i = 1;
  1038. for (int k = 0; k < extraParamCount; k++)
  1039. {
  1040. byte epType = data[i];
  1041. i += 6;
  1042. switch (epType)
  1043. {
  1044. case FlexiEP:
  1045. ReadFlexiData(data, i);
  1046. i += 16;
  1047. break;
  1048. case LightEP:
  1049. ReadLightData(data, i);
  1050. i += 16;
  1051. break;
  1052. case SculptEP:
  1053. ReadSculptData(data, i);
  1054. i += 17;
  1055. break;
  1056. case ProjectionEP:
  1057. ReadProjectionData(data, i);
  1058. i += 28;
  1059. break;
  1060. }
  1061. }
  1062. }
  1063. public void ReadSculptData(byte[] data, int pos)
  1064. {
  1065. if (data.Length-pos >= 17)
  1066. {
  1067. _sculptTexture = new UUID(data, pos);
  1068. _sculptType = data[pos + 16];
  1069. _sculptEntry = true;
  1070. }
  1071. else
  1072. {
  1073. _sculptEntry = false;
  1074. _sculptTexture = UUID.Zero;
  1075. _sculptType = 0x00;
  1076. }
  1077. }
  1078. public void ReadFlexiData(byte[] data, int pos)
  1079. {
  1080. if (data.Length-pos >= 16)
  1081. {
  1082. _flexiEntry = true;
  1083. _flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
  1084. _flexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
  1085. _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
  1086. _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
  1087. _flexiWind = (float)data[pos++] / 10.0f;
  1088. _flexiForceX = Utils.BytesToFloat(data, pos);
  1089. _flexiForceY = Utils.BytesToFloat(data, pos + 4);
  1090. _flexiForceZ = Utils.BytesToFloat(data, pos + 8);
  1091. }
  1092. else
  1093. {
  1094. _flexiEntry = false;
  1095. _flexiSoftness = 0;
  1096. _flexiTension = 0.0f;
  1097. _flexiDrag = 0.0f;
  1098. _flexiGravity = 0.0f;
  1099. _flexiWind = 0.0f;
  1100. _flexiForceX = 0f;
  1101. _flexiForceY = 0f;
  1102. _flexiForceZ = 0f;
  1103. }
  1104. }
  1105. public void ReadLightData(byte[] data, int pos)
  1106. {
  1107. if (data.Length - pos >= 16)
  1108. {
  1109. _lightEntry = true;
  1110. Color4 lColor = new Color4(data, pos, false);
  1111. _lightIntensity = lColor.A;
  1112. _lightColorA = 1f;
  1113. _lightColorR = lColor.R;
  1114. _lightColorG = lColor.G;
  1115. _lightColorB = lColor.B;
  1116. _lightRadius = Utils.BytesToFloat(data, pos + 4);
  1117. _lightCutoff = Utils.BytesToFloat(data, pos + 8);
  1118. _lightFalloff = Utils.BytesToFloat(data, pos + 12);
  1119. }
  1120. else
  1121. {
  1122. _lightEntry = false;
  1123. _lightColorA = 1f;
  1124. _lightColorR = 0f;
  1125. _lightColorG = 0f;
  1126. _lightColorB = 0f;
  1127. _lightRadius = 0f;
  1128. _lightCutoff = 0f;
  1129. _lightFalloff = 0f;
  1130. _lightIntensity = 0f;
  1131. }
  1132. }
  1133. public void ReadProjectionData(byte[] data, int pos)
  1134. {
  1135. if (data.Length - pos >= 28)
  1136. {
  1137. _projectionEntry = true;
  1138. _projectionTextureID = new UUID(data, pos);
  1139. _projectionFOV = Utils.BytesToFloat(data, pos + 16);
  1140. _projectionFocus = Utils.BytesToFloat(data, pos + 20);
  1141. _projectionAmb = Utils.BytesToFloat(data, pos + 24);
  1142. }
  1143. else
  1144. {
  1145. _projectionEntry = false;
  1146. _projectionTextureID = UUID.Zero;
  1147. _projectionFOV = 0f;
  1148. _projectionFocus = 0f;
  1149. _projectionAmb = 0f;
  1150. }
  1151. }
  1152. /// <summary>
  1153. /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
  1154. /// </summary>
  1155. /// <returns></returns>
  1156. public Primitive ToOmvPrimitive()
  1157. {
  1158. // position and rotation defaults here since they are not available in PrimitiveBaseShape
  1159. return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
  1160. new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
  1161. }
  1162. /// <summary>
  1163. /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
  1164. /// </summary>
  1165. /// <param name="position"></param>
  1166. /// <param name="rotation"></param>
  1167. /// <returns></returns>
  1168. public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
  1169. {
  1170. OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
  1171. prim.Scale = this.Scale;
  1172. prim.Position = position;
  1173. prim.Rotation = rotation;
  1174. if (this.SculptEntry)
  1175. {
  1176. prim.Sculpt = new Primitive.SculptData();
  1177. prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
  1178. prim.Sculpt.SculptTexture = this.SculptTexture;
  1179. }
  1180. prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
  1181. prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
  1182. prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
  1183. prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
  1184. prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
  1185. prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
  1186. prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
  1187. prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
  1188. prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
  1189. prim.PrimData.PathTwist = this.PathTwist * 0.01f;
  1190. prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
  1191. prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
  1192. prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
  1193. prim.PrimData.profileCurve = this.ProfileCurve;
  1194. prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
  1195. prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
  1196. prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
  1197. prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
  1198. prim.PrimData.PathSkew = 0.01f * this.PathSkew;
  1199. prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
  1200. prim.PrimData.State = 0;
  1201. if (this.FlexiEntry)
  1202. {
  1203. prim.Flexible = new Primitive.FlexibleData();
  1204. prim.Flexible.Drag = this.FlexiDrag;
  1205. prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
  1206. prim.Flexible.Gravity = this.FlexiGravity;
  1207. prim.Flexible.Softness = this.FlexiSoftness;
  1208. prim.Flexible.Tension = this.FlexiTension;
  1209. prim.Flexible.Wind = this.FlexiWind;
  1210. }
  1211. if (this.LightEntry)
  1212. {
  1213. prim.Light = new Primitive.LightData();
  1214. prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
  1215. prim.Light.Cutoff = this.LightCutoff;
  1216. prim.Light.Falloff = this.LightFalloff;
  1217. prim.Light.Intensity = this.LightIntensity;
  1218. prim.Light.Radius = this.LightRadius;
  1219. }
  1220. prim.Textures = this.Textures;
  1221. prim.Properties = new Primitive.ObjectProperties();
  1222. prim.Properties.Name = "Object";
  1223. prim.Properties.Description = "";
  1224. prim.Properties.CreatorID = UUID.Zero;
  1225. prim.Properties.GroupID = UUID.Zero;
  1226. prim.Properties.OwnerID = UUID.Zero;
  1227. prim.Properties.Permissions = new Permissions();
  1228. prim.Properties.SalePrice = 10;
  1229. prim.Properties.SaleType = new SaleType();
  1230. return prim;
  1231. }
  1232. /// <summary>
  1233. /// Encapsulates a list of media entries.
  1234. /// </summary>
  1235. /// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
  1236. /// OSD like and less vulnerable to change.
  1237. public class MediaList : List<MediaEntry>, IXmlSerializable
  1238. {
  1239. public const string MEDIA_TEXTURE_TYPE = "sl";
  1240. public MediaList() : base() {}
  1241. public MediaList(IEnumerable<MediaEntry> collection) : base(collection) {}
  1242. public MediaList(int capacity) : base(capacity) {}
  1243. public XmlSchema GetSchema()
  1244. {
  1245. return null;
  1246. }
  1247. public string ToXml()
  1248. {
  1249. lock (this)
  1250. {
  1251. using (StringWriter sw = new StringWriter())
  1252. {
  1253. using (XmlTextWriter xtw = new XmlTextWriter(sw))
  1254. {
  1255. xtw.WriteStartElement("OSMedia");
  1256. xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE);
  1257. xtw.WriteAttributeString("version", "0.1");
  1258. OSDArray meArray = new OSDArray();
  1259. foreach (MediaEntry me in this)
  1260. {
  1261. OSD osd = (null == me ? new OSD() : me.GetOSD());
  1262. meArray.Add(osd);
  1263. }
  1264. xtw.WriteStartElement("OSData");
  1265. xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray));
  1266. xtw.WriteEndElement();
  1267. xtw.WriteEndElement();
  1268. xtw.Flush();
  1269. return sw.ToString();
  1270. }
  1271. }
  1272. }
  1273. }
  1274. public void WriteXml(XmlWriter writer)
  1275. {
  1276. writer.WriteRaw(ToXml());
  1277. }
  1278. public static MediaList FromXml(string rawXml)
  1279. {
  1280. MediaList ml = new MediaList();
  1281. ml.ReadXml(rawXml);
  1282. if(ml.Count == 0)
  1283. return null;
  1284. return ml;
  1285. }
  1286. public void ReadXml(string rawXml)
  1287. {
  1288. try
  1289. {
  1290. using (StringReader sr = new StringReader(rawXml))
  1291. {
  1292. using (XmlTextReader xtr = new XmlTextReader(sr))
  1293. {
  1294. xtr.MoveToContent();
  1295. string type = xtr.GetAttribute("type");
  1296. //m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
  1297. if (type != MEDIA_TEXTURE_TYPE)
  1298. return;
  1299. xtr.ReadStartElement("OSMedia");
  1300. OSD osdp = OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
  1301. if(osdp == null || !(osdp is OSDArray))
  1302. return;
  1303. OSDArray osdMeArray = osdp as OSDArray;
  1304. if(osdMeArray.Count == 0)
  1305. return;
  1306. foreach (OSD osdMe in osdMeArray)
  1307. {
  1308. MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
  1309. Add(me);
  1310. }
  1311. }
  1312. }
  1313. }
  1314. catch
  1315. {
  1316. m_log.Debug("PrimitiveBaseShape] error decoding MOAP xml" );
  1317. }
  1318. }
  1319. public void ReadXml(XmlReader reader)
  1320. {
  1321. if (reader.IsEmptyElement)
  1322. return;
  1323. ReadXml(reader.ReadInnerXml());
  1324. }
  1325. }
  1326. }
  1327. }