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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.ScriptEngine.Shared;
- namespace OpenSim.ApplicationPlugins.ScriptEngine
- {
- public class RegionEngineLoader : IRegionModule
- {
- // This is a region module.
- // This means: Every time a new region is created, a new instance of this module is also created.
- // This module is responsible for starting the script engine for this region.
- public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
- public bool IsSharedModule { get { return true; } }
- internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private string tempScriptEngineName = "DotNetEngine";
- public IScriptEngine scriptEngine;
- public IConfigSource ConfigSource;
- public IConfig ScriptConfigSource;
- public void Initialise(Scene scene, IConfigSource source)
- {
- // New region is being created
- // Create a new script engine
- // Make sure we have config
- try
- {
- if (ConfigSource.Configs["SECS"] == null)
- ConfigSource.AddConfig("SECS");
- ScriptConfigSource = ConfigSource.Configs["SECS"];
- // Is SECS enabled?
- if (ScriptConfigSource.GetBoolean("Enabled", false))
- {
- LoadEngine();
- if (scriptEngine != null)
- scriptEngine.Initialise(scene, source);
- }
- }
- catch (NullReferenceException)
- {
- }
- }
- public void PostInitialise()
- {
- if (scriptEngine != null)
- scriptEngine.PostInitialise();
- }
- public void Close()
- {
- try
- {
- if (scriptEngine != null)
- scriptEngine.Close();
- }
- catch (Exception ex)
- {
- m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
- }
- }
- private void LoadEngine()
- {
- m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
- try
- {
- lock (ComponentFactory.scriptEngines)
- {
- if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
- {
- m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
- }
- else
- {
- scriptEngine =
- Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
- IScriptEngine;
- }
- }
- }
- catch (Exception ex)
- {
- m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
- }
- }
- }
- }
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