AgentHandlers.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.IO;
  30. using System.Reflection;
  31. using System.Net;
  32. using System.Text;
  33. using OpenSim.Server.Base;
  34. using OpenSim.Server.Handlers.Base;
  35. using OpenSim.Services.Interfaces;
  36. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Servers.HttpServer;
  39. using OpenSim.Server.Handlers.Simulation;
  40. using Utils = OpenSim.Server.Handlers.Simulation.Utils;
  41. using OpenMetaverse;
  42. using OpenMetaverse.StructuredData;
  43. using Nini.Config;
  44. using log4net;
  45. namespace OpenSim.Server.Handlers.Hypergrid
  46. {
  47. public class GatekeeperAgentHandler : OpenSim.Server.Handlers.Simulation.AgentPostHandler
  48. {
  49. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. private IGatekeeperService m_GatekeeperService;
  51. public GatekeeperAgentHandler(IGatekeeperService gatekeeper, bool proxy) : base("/foreignagent")
  52. {
  53. m_GatekeeperService = gatekeeper;
  54. m_Proxy = proxy;
  55. }
  56. protected override bool CreateAgent(GridRegion source, GridRegion gatekeeper, GridRegion destination,
  57. AgentCircuitData aCircuit, uint teleportFlags, bool fromLogin, EntityTransferContext ctx, out string reason)
  58. {
  59. return m_GatekeeperService.LoginAgent(source, aCircuit, destination, out reason);
  60. }
  61. }
  62. }