AssemblyResolver.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. namespace OpenSim.Region.ScriptEngine.Shared
  31. {
  32. [Serializable]
  33. public class AssemblyResolver : MarshalByRefObject
  34. {
  35. public static Assembly OnAssemblyResolve(object sender,
  36. ResolveEventArgs args)
  37. {
  38. if (!(sender is System.AppDomain))
  39. return null;
  40. AppDomain myDomain = (AppDomain)sender;
  41. string dirName = myDomain.FriendlyName;
  42. string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
  43. string[] pathList = new string[] {"", "bin", ScriptEnginesPath,
  44. Path.Combine(ScriptEnginesPath, dirName)};
  45. string assemblyName = args.Name;
  46. if (assemblyName.IndexOf(",") != -1)
  47. assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
  48. foreach (string s in pathList)
  49. {
  50. string path = Path.Combine(Directory.GetCurrentDirectory(),
  51. Path.Combine(s, assemblyName))+".dll";
  52. // Console.WriteLine("Trying to resolve {0}", path);
  53. if (File.Exists(path))
  54. return Assembly.LoadFrom(path);
  55. }
  56. return null;
  57. }
  58. }
  59. }