TerrainModuleTests.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using NUnit.Framework;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.CoreModules.World.Terrain;
  31. using OpenSim.Region.Framework.Scenes;
  32. using OpenSim.Tests.Common;
  33. namespace OpenSim.Region.CoreModules.Terrain.Tests
  34. {
  35. public class TerrainModuleTests : OpenSimTestCase
  36. {
  37. [Test]
  38. public void TestTerrainFill()
  39. {
  40. TestHelpers.InMethod();
  41. // TestHelpers.EnableLogging();
  42. //UUID userId = TestHelpers.ParseTail(0x1);
  43. TerrainModule tm = new TerrainModule();
  44. Scene scene = new SceneHelpers().SetupScene();
  45. SceneHelpers.SetupSceneModules(scene, tm);
  46. // Fillheight of 30
  47. {
  48. float fillHeight = 30;
  49. tm.InterfaceFillTerrain(new object[] { fillHeight });
  50. float height = scene.Heightmap[128, 128];
  51. Assert.AreEqual(fillHeight, height);
  52. }
  53. // Max fillheight of 30
  54. // According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
  55. {
  56. float fillHeight = 508;
  57. tm.InterfaceFillTerrain(new object[] { fillHeight });
  58. float height = scene.Heightmap[128, 128];
  59. Assert.AreEqual(fillHeight, height);
  60. }
  61. }
  62. }
  63. }