FillModifier.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Region.CoreModules.World.Terrain;
  29. using OpenSim.Region.Framework.Interfaces;
  30. namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
  31. {
  32. public class FillModifier : TerrainModifier
  33. {
  34. public FillModifier(ITerrainModule module) : base(module)
  35. {
  36. }
  37. public override string ModifyTerrain(ITerrainChannel map, string[] args)
  38. {
  39. string result;
  40. if (args.Length < 3)
  41. {
  42. result = "Usage: " + GetUsage();
  43. }
  44. else
  45. {
  46. TerrainModifierData data;
  47. result = this.parseParameters(args, out data);
  48. // Context-specific validation
  49. if (result == String.Empty)
  50. {
  51. if (data.shape == String.Empty)
  52. {
  53. data.shape = "rectangle";
  54. data.x0 = 0;
  55. data.y0 = 0;
  56. data.dx = map.Width;
  57. data.dy = map.Height;
  58. }
  59. }
  60. // if it's all good, then do the work
  61. if (result == String.Empty)
  62. {
  63. this.applyModification(map, data);
  64. }
  65. }
  66. return result;
  67. }
  68. public override string GetUsage()
  69. {
  70. string val = "fill <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]"
  71. + "\nSets all points within the specified range to the specified value.";
  72. return val;
  73. }
  74. public override float operate(float[,] map, TerrainModifierData data, int x, int y)
  75. {
  76. float factor = this.computeBevel(data, x, y);
  77. float result = data.elevation - (data.elevation - data.bevelevation) * factor;
  78. return result;
  79. }
  80. }
  81. }