LocalLandServiceConnector.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using Nini.Config;
  30. using System;
  31. using System.Collections.Generic;
  32. using System.Reflection;
  33. using OpenSim.Framework;
  34. using OpenSim.Server.Base;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. using OpenMetaverse;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalLandServicesConnector")]
  42. public class LocalLandServicesConnector : ISharedRegionModule, ILandService
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private List<Scene> m_Scenes = new List<Scene>();
  48. private bool m_Enabled = false;
  49. public LocalLandServicesConnector()
  50. {
  51. }
  52. public LocalLandServicesConnector(List<Scene> scenes)
  53. {
  54. m_Scenes = scenes;
  55. }
  56. #region ISharedRegionModule
  57. public Type ReplaceableInterface
  58. {
  59. get { return null; }
  60. }
  61. public string Name
  62. {
  63. get { return "LocalLandServicesConnector"; }
  64. }
  65. public void Initialise(IConfigSource source)
  66. {
  67. IConfig moduleConfig = source.Configs["Modules"];
  68. if (moduleConfig != null)
  69. {
  70. string name = moduleConfig.GetString("LandServices", this.Name);
  71. if (name == Name)
  72. {
  73. m_Enabled = true;
  74. m_log.Info("[LAND CONNECTOR]: Local land connector enabled");
  75. }
  76. }
  77. }
  78. public void Close()
  79. {
  80. }
  81. public void AddRegion(Scene scene)
  82. {
  83. m_Scenes.Add(scene);
  84. if (!m_Enabled)
  85. return;
  86. scene.RegisterModuleInterface<ILandService>(this);
  87. }
  88. public void RegionLoaded(Scene scene)
  89. {
  90. }
  91. public void PostInitialise()
  92. {
  93. }
  94. public void RemoveRegion(Scene scene)
  95. {
  96. if (m_Scenes.Contains(scene))
  97. m_Scenes.Remove(scene);
  98. }
  99. #endregion ISharedRegionModule
  100. #region ILandService
  101. public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
  102. {
  103. regionAccess = 2;
  104. // m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
  105. // regionHandle, x, y);
  106. uint rx = 0, ry = 0;
  107. Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry);
  108. foreach (Scene s in m_Scenes)
  109. {
  110. uint t = s.RegionInfo.WorldLocX;
  111. if( rx < t)
  112. continue;
  113. t += s.RegionInfo.RegionSizeX;
  114. if( rx >= t)
  115. continue;
  116. t = s.RegionInfo.WorldLocY;
  117. if( ry < t)
  118. continue;
  119. t += s.RegionInfo.RegionSizeY;
  120. if( ry < t)
  121. {
  122. LandData land = s.GetLandData(x, y);
  123. regionAccess = s.RegionInfo.AccessLevel;
  124. IDwellModule dwellModule = s.RequestModuleInterface<IDwellModule>();
  125. if (dwellModule != null)
  126. land.Dwell = dwellModule.GetDwell(land);
  127. return land;
  128. }
  129. }
  130. //m_log.Debug("[LAND CONNECTOR]: didn't find land data locally.");
  131. return null;
  132. }
  133. #endregion ILandService
  134. }
  135. }