RemoteAuthorizationServiceConnector.cs 6.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using System;
  30. using System.Collections.Generic;
  31. using System.Reflection;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Services.Connectors;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. using OpenMetaverse;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAuthorizationServicesConnector")]
  42. public class RemoteAuthorizationServicesConnector :
  43. AuthorizationServicesConnector, ISharedRegionModule, IAuthorizationService
  44. {
  45. private static readonly ILog m_log =
  46. LogManager.GetLogger(
  47. MethodBase.GetCurrentMethod().DeclaringType);
  48. private bool m_Enabled = false;
  49. private List<Scene> m_scenes = new List<Scene>();
  50. public Type ReplaceableInterface
  51. {
  52. get { return null; }
  53. }
  54. public string Name
  55. {
  56. get { return "RemoteAuthorizationServicesConnector"; }
  57. }
  58. public override void Initialise(IConfigSource source)
  59. {
  60. IConfig moduleConfig = source.Configs["Modules"];
  61. if (moduleConfig != null)
  62. {
  63. string name = moduleConfig.GetString("AuthorizationServices", "");
  64. if (name == Name)
  65. {
  66. IConfig authorizationConfig = source.Configs["AuthorizationService"];
  67. if (authorizationConfig == null)
  68. {
  69. m_log.Info("[REMOTE AUTHORIZATION CONNECTOR]: AuthorizationService missing from OpenSim.ini");
  70. return;
  71. }
  72. m_Enabled = true;
  73. base.Initialise(source);
  74. m_log.Info("[REMOTE AUTHORIZATION CONNECTOR]: Remote authorization enabled");
  75. }
  76. }
  77. }
  78. public void PostInitialise()
  79. {
  80. }
  81. public void Close()
  82. {
  83. }
  84. public void AddRegion(Scene scene)
  85. {
  86. if (!m_Enabled)
  87. return;
  88. if (!m_scenes.Contains(scene))
  89. {
  90. m_scenes.Add(scene);
  91. scene.RegisterModuleInterface<IAuthorizationService>(this);
  92. }
  93. }
  94. public void RemoveRegion(Scene scene)
  95. {
  96. }
  97. public void RegionLoaded(Scene scene)
  98. {
  99. if (!m_Enabled)
  100. return;
  101. m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: Enabled remote authorization for region {0}", scene.RegionInfo.RegionName);
  102. }
  103. public bool IsAuthorizedForRegion(
  104. string userID, string firstName, string lastName, string regionID, out string message)
  105. {
  106. m_log.InfoFormat(
  107. "[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID);
  108. bool isAuthorized = true;
  109. message = String.Empty;
  110. // get the scene this call is being made for
  111. Scene scene = null;
  112. lock (m_scenes)
  113. {
  114. foreach (Scene nextScene in m_scenes)
  115. {
  116. if (nextScene.RegionInfo.RegionID.ToString() == regionID)
  117. {
  118. scene = nextScene;
  119. }
  120. }
  121. }
  122. if (scene != null)
  123. {
  124. string mail = String.Empty;
  125. UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID));
  126. //if account not found, we assume its a foreign visitor from HG, else use account data...
  127. if (account != null)
  128. {
  129. mail = account.Email;
  130. firstName = account.FirstName;
  131. lastName = account.LastName;
  132. }
  133. isAuthorized
  134. = IsAuthorizedForRegion(
  135. userID, firstName, lastName, mail, scene.RegionInfo.RegionName, regionID, out message);
  136. }
  137. else
  138. {
  139. m_log.ErrorFormat(
  140. "[REMOTE AUTHORIZATION CONNECTOR] IsAuthorizedForRegion, can't find scene to match region id of {0}",
  141. regionID);
  142. }
  143. return isAuthorized;
  144. }
  145. }
  146. }