LocalAuthorizationServiceConnector.cs 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using Nini.Config;
  30. using System;
  31. using System.Collections.Generic;
  32. using System.Reflection;
  33. using OpenSim.Framework;
  34. using OpenSim.Server.Base;
  35. using OpenSim.Region.Framework.Interfaces;
  36. using OpenSim.Region.Framework.Scenes;
  37. using OpenSim.Services.Interfaces;
  38. using OpenMetaverse;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAuthorizationServicesConnector")]
  42. public class LocalAuthorizationServicesConnector : INonSharedRegionModule, IAuthorizationService
  43. {
  44. private static readonly ILog m_log =
  45. LogManager.GetLogger(
  46. MethodBase.GetCurrentMethod().DeclaringType);
  47. private IAuthorizationService m_AuthorizationService;
  48. private Scene m_Scene;
  49. private IConfig m_AuthorizationConfig;
  50. private bool m_Enabled = false;
  51. public Type ReplaceableInterface
  52. {
  53. get { return null; }
  54. }
  55. public string Name
  56. {
  57. get { return "LocalAuthorizationServicesConnector"; }
  58. }
  59. public void Initialise(IConfigSource source)
  60. {
  61. m_log.Info("[AUTHORIZATION CONNECTOR]: Initialise");
  62. IConfig moduleConfig = source.Configs["Modules"];
  63. if (moduleConfig != null)
  64. {
  65. string name = moduleConfig.GetString("AuthorizationServices", string.Empty);
  66. if (name == Name)
  67. {
  68. m_Enabled = true;
  69. m_AuthorizationConfig = source.Configs["AuthorizationService"];
  70. m_log.Info("[AUTHORIZATION CONNECTOR]: Local authorization connector enabled");
  71. }
  72. }
  73. }
  74. public void PostInitialise()
  75. {
  76. }
  77. public void Close()
  78. {
  79. }
  80. public void AddRegion(Scene scene)
  81. {
  82. if (!m_Enabled)
  83. return;
  84. scene.RegisterModuleInterface<IAuthorizationService>(this);
  85. m_Scene = scene;
  86. }
  87. public void RemoveRegion(Scene scene)
  88. {
  89. }
  90. public void RegionLoaded(Scene scene)
  91. {
  92. if (!m_Enabled)
  93. return;
  94. m_AuthorizationService = new AuthorizationService(m_AuthorizationConfig, m_Scene);
  95. m_log.InfoFormat(
  96. "[AUTHORIZATION CONNECTOR]: Enabled local authorization for region {0}",
  97. scene.RegionInfo.RegionName);
  98. }
  99. public bool IsAuthorizedForRegion(
  100. string userID, string firstName, string lastName, string regionID, out string message)
  101. {
  102. message = "";
  103. if (!m_Enabled)
  104. return true;
  105. return m_AuthorizationService.IsAuthorizedForRegion(userID, firstName, lastName, regionID, out message);
  106. }
  107. }
  108. }