Robert Adams 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 anni fa
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Properties b16abc8166 Massive tab and trailing space cleanup 7 anni fa
Tests c92ba1cc04 shut up some pesty warnings 6 anni fa
BSAPIUnman.cs 0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to 7 anni fa
BSAPIXNA.cs 52947b6280 Remove some more cut-and-paste typos in 6dof constraint setup in XNA 5 anni fa
BSActorAvatarMove.cs 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 anni fa
BSActorHover.cs ce2c67876e More namespace and dll name changes. Still no functional changes. 9 anni fa
BSActorLockAxis.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSActorMoveToTarget.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
BSActorSetForce.cs ce2c67876e More namespace and dll name changes. Still no functional changes. 9 anni fa
BSActorSetTorque.cs 35d4298be6 BulletSim: change method signatures for internal AddForce methods to remove 8 anni fa
BSActors.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSApiTemplate.cs f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 7 anni fa
BSCharacter.cs 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 anni fa
BSConstraint.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSConstraint6Dof.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSConstraintCollection.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSConstraintConeTwist.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSConstraintHinge.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSConstraintSlider.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSConstraintSpring.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSDynamics.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
BSLinkset.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
BSLinksetCompound.cs 0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to 7 anni fa
BSLinksetConstraints.cs 0235e58fff Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior. 9 anni fa
BSMaterials.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSMotors.cs 2c0cad6dd3 Renamed the namespaces too 9 anni fa
BSParam.cs 87c81b5172 BulletSim: Add delay to stationary check after adding force to Avatar. 5 anni fa
BSPhysObject.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa
BSPrim.cs f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 7 anni fa
BSPrimDisplaced.cs f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 7 anni fa
BSPrimLinkable.cs d43eeb1d9d avoid a null ref on Bullet 5 anni fa
BSScene.cs 4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 5 anni fa
BSShapeCollection.cs f348f7fa90 BulletSim: first version of raycast. Only single contact point and no 7 anni fa
BSShapes.cs 9a919bac3f demote ConvexDecompositionDotNet to a simple dll, i had made it a region module 9 anni fa
BSTerrainHeightmap.cs 1bcdcc2419 mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib 6 anni fa
BSTerrainManager.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 anni fa
BSTerrainMesh.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 anni fa
BulletSimData.cs 1bcdcc2419 mantis 8384: try to fix bullet heimap managed memory sharing with unmanaged lib 6 anni fa
BulletSimTODO.txt 1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 9 anni fa
ExtendedPhysics.cs b16abc8166 Massive tab and trailing space cleanup 7 anni fa