Justin Clarke Casey 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
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AnimationsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
Avatar 36a8f70931 Extended svn:eol-style to check some other file types. 16 jaren geleden
BodyPartsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
ClothingAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
GesturesAssetSet 82af9b7a78 Set svn:eol-style. 16 jaren geleden
LandmarksAssetSet 82af9b7a78 Set svn:eol-style. 16 jaren geleden
NotecardsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
ObjectsAssetSet 82af9b7a78 Set svn:eol-style. 16 jaren geleden
OpenSimAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
PhotosAssetSet 82af9b7a78 Set svn:eol-style. 16 jaren geleden
ScriptsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
SoundsAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
TexturesAssetSet 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 16 jaren geleden
AssetSets.xml 987c7498c3 the first pass at Asset Fridays. Contribution of a handshake 16 jaren geleden
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 16 jaren geleden

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.