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- /*
- * Copyright (C) 2007-2008, Jeff Thompson
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the copyright holder nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
- {
- /// <summary>
- /// An IndexedAnswers holds answers to a query based on the values of index arguments.
- /// </summary>
- public class IndexedAnswers : YP.IClause
- {
- // addAnswer adds the answer here and indexes it later.
- private List<object[]> _allAnswers = new List<object[]>();
- // The key has the arity of answers with non-null values for each indexed arg. The value
- // is a list of the matching answers. The signature is implicit in the pattern on non-null index args.
- private Dictionary<HashedList, List<object[]>> _indexedAnswers =
- new Dictionary<HashedList, List<object[]>>();
- // Keeps track of whether we have started adding entries to _indexedAnswers for the signature.
- private Dictionary<int, object> _gotAnswersForSignature = new Dictionary<int, object>();
- private const int MAX_INDEX_ARGS = 31;
- public IndexedAnswers()
- {
- }
- /// <summary>
- /// Elements of answer must be ground, since arguments with unbound variables make this
- /// into a dynamic rule which we don't index.
- /// </summary>
- /// <param name="answer"></param>
- public void addAnswer(object[] answer)
- {
- // Store a copy of the answer array.
- object[] answerCopy = new object[answer.Length];
- Variable.CopyStore copyStore = new Variable.CopyStore();
- for (int i = 0; i < answer.Length; ++i)
- answerCopy[i] = YP.makeCopy(answer[i], copyStore);
- if (copyStore.getNUniqueVariables() > 0)
- throw new InvalidOperationException
- ("Elements of answer must be ground, but found " + copyStore.getNUniqueVariables() +
- " unbound variables");
- _allAnswers.Add(answerCopy);
- // If match has already indexed answers for a signature, we need to add
- // this to the existing indexed answers.
- foreach (int signature in _gotAnswersForSignature.Keys)
- indexAnswerForSignature(answerCopy, signature);
- }
- private void indexAnswerForSignature(object[] answer, int signature)
- {
- // First find out which of the answer values can be used as an index.
- object[] indexValues = new object[answer.Length];
- for (int i = 0; i < answer.Length; ++i)
- {
- // We limit the number of indexed args in a 32-bit signature.
- if (i >= MAX_INDEX_ARGS)
- indexValues[i] = null;
- else
- indexValues[i] = getIndexValue(YP.getValue(answer[i]));
- }
- // We need an entry in indexArgs from indexValues for each 1 bit in signature.
- HashedList indexArgs = new HashedList(indexValues.Length);
- for (int i = 0; i < indexValues.Length; ++i)
- {
- if ((signature & (1 << i)) == 0)
- indexArgs.Add(null);
- else
- {
- if (indexValues[i] == null)
- // The signature wants an index value here, but we don't have one so
- // we can't add it as an answer for this signature.
- return;
- else
- indexArgs.Add(indexValues[i]);
- }
- }
- // Add the answer to the answers list for indexArgs, creating the entry if needed.
- List<object[]> answers;
- if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
- {
- answers = new List<object[]>();
- _indexedAnswers[indexArgs] = answers;
- }
- answers.Add(answer);
- }
- public IEnumerable<bool> match(object[] arguments)
- {
- // Set up indexArgs, up to arg position MAX_INDEX_ARGS. The signature has a 1 bit for
- // each non-null index arg.
- HashedList indexArgs = new HashedList(arguments.Length);
- bool gotAllIndexArgs = true;
- int signature = 0;
- for (int i = 0; i < arguments.Length; ++i)
- {
- object indexValue = null;
- if (i < MAX_INDEX_ARGS)
- {
- // We limit the number of args in a 32-bit signature.
- indexValue = getIndexValue(YP.getValue(arguments[i]));
- if (indexValue != null)
- signature += (1 << i);
- }
- if (indexValue == null)
- gotAllIndexArgs = false;
- indexArgs.Add(indexValue);
- }
- List<object[]> answers;
- if (signature == 0)
- // No index args, so we have to match from _allAnswers.
- answers = _allAnswers;
- else
- {
- if (!_gotAnswersForSignature.ContainsKey(signature))
- {
- // We need to create the entry in _indexedAnswers.
- foreach (object[] answer in _allAnswers)
- indexAnswerForSignature(answer, signature);
- // Mark that we did this signature.
- _gotAnswersForSignature[signature] = null;
- }
- if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
- yield break;
- }
- if (gotAllIndexArgs)
- {
- // All the arguments were already bound, so we don't need to do bindings.
- yield return false;
- yield break;
- }
- // Find matches in answers.
- IEnumerator<bool>[] iterators = new IEnumerator<bool>[arguments.Length];
- foreach (object[] answer in answers)
- {
- bool gotMatch = true;
- int nIterators = 0;
- // Try to bind all the arguments.
- for (int i = 0; i < arguments.Length; ++i)
- {
- if (indexArgs[i] != null)
- // We already matched this argument by looking up _indexedAnswers.
- continue;
- IEnumerator<bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
- iterators[nIterators++] = iterator;
- // MoveNext() is true if YP.unify succeeds.
- if (!iterator.MoveNext())
- {
- gotMatch = false;
- break;
- }
- }
- try
- {
- if (gotMatch)
- yield return false;
- }
- finally
- {
- // Manually finalize all the iterators.
- for (int i = 0; i < nIterators; ++i)
- iterators[i].Dispose();
- }
- }
- }
- /// <summary>
- /// A HashedList extends an ArrayList with methods to get a hash and to check equality
- /// based on the elements of the list.
- /// </summary>
- public class HashedList : ArrayList
- {
- private bool _gotHashCode = false;
- private int _hashCode;
- public HashedList()
- : base()
- {
- }
- public HashedList(int capacity)
- : base(capacity)
- {
- }
- public HashedList(ICollection c)
- : base(c)
- {
- }
- // Debug: Should override all the other methods that change this.
- public override int Add(object value)
- {
- _gotHashCode = false;
- return base.Add(value);
- }
- public override int GetHashCode()
- {
- if (!_gotHashCode)
- {
- int hashCode = 1;
- foreach (object obj in this)
- hashCode = 31 * hashCode + (obj == null ? 0 : obj.GetHashCode());
- _hashCode = hashCode;
- _gotHashCode = true;
- }
- return _hashCode;
- }
- public override bool Equals(object obj)
- {
- if (!(obj is ArrayList))
- return false;
- ArrayList objList = (ArrayList)obj;
- if (objList.Count != Count)
- return false;
- for (int i = 0; i < Count; ++i)
- {
- object value = objList[i];
- if (value == null)
- {
- if (this[i] != null)
- return false;
- }
- else
- {
- if (!value.Equals(this[i]))
- return false;
- }
- }
- return true;
- }
- }
- /// <summary>
- /// If we keep an index on value, return the value, or null if we don't index it.
- /// </summary>
- /// <param name="value">the term to examine. Assume you already called YP.getValue(value)</param>
- /// <returns></returns>
- public static object getIndexValue(object value)
- {
- if (value is Atom || value is string || value is Int32 || value is DateTime)
- return value;
- else
- return null;
- }
- }
- }
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