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|
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Runtime.Remoting.Lifetime;
- using System.Text;
- using System.Threading;
- using Nini.Config;
- using Axiom.Math;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
- using OpenSim.Region.Environment.Modules.World.Land;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
- //using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
- namespace OpenSim.Region.ScriptEngine.Common
- {
- /// <summary>
- /// Contains all LSL ll-functions. This class will be in Default AppDomain.
- /// </summary>
- public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
- {
- // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- internal ScriptEngineBase.ScriptEngine m_ScriptEngine;
- internal SceneObjectPart m_host;
- internal uint m_localID;
- internal LLUUID m_itemID;
- internal bool throwErrorOnNotImplemented = true;
- public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
- {
- m_ScriptEngine = ScriptEngine;
- m_host = host;
- m_localID = localID;
- m_itemID = itemID;
- //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
- }
- private DateTime m_timer = DateTime.Now;
- private string m_state = "default";
- private bool m_waitingForScriptAnswer=false;
- public string State
- {
- get { return m_state; }
- set {
- // Set it if it changed
- if (m_state != value)
- {
- try
- {
- m_ScriptEngine.m_EventManager.state_exit(m_localID);
- }
- catch (AppDomainUnloadedException)
- {
- Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
- }
- m_state = value;
- try
- {
- int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
- m_host.SetScriptEvents(m_itemID, eventFlags);
- m_ScriptEngine.m_EventManager.state_entry(m_localID);
- }
- catch (AppDomainUnloadedException)
- {
- Console.WriteLine("[SCRIPT]: state change called when script was unloaded. Nothing to worry about, but noting the occurance");
- }
- }
- }
- }
- // Object never expires
- public override Object InitializeLifetimeService()
- {
- //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
- // return null;
- ILease lease = (ILease)base.InitializeLifetimeService();
- if (lease.CurrentState == LeaseState.Initial)
- {
- lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
- // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
- // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
- }
- return lease;
- }
- public Scene World
- {
- get { return m_ScriptEngine.World; }
- }
- // Extension commands use this:
- public ICommander GetCommander(string name)
- {
- return World.GetCommander(name);
- }
- private LLUUID InventorySelf()
- {
- LLUUID invItemID=new LLUUID();
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
- {
- invItemID=inv.Key;
- break;
- }
- }
- return invItemID;
- }
- private LLUUID InventoryKey(string name, int type)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- if (inv.Value.Type != type)
- return LLUUID.Zero;
- return inv.Value.AssetID.ToString();
- }
- }
- return LLUUID.Zero;
- }
- private LLUUID InventoryKey(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- return inv.Value.AssetID.ToString();
- }
- }
- return LLUUID.Zero;
- }
- /// <summary>
- /// accepts a valid LLUUID, -or- a name of an inventory item.
- /// Returns a valid LLUUID or LLUUID.Zero if key invalid and item not found
- /// in prim inventory.
- /// </summary>
- /// <param name="k"></param>
- /// <returns></returns>
- private LLUUID KeyOrName(string k)
- {
- LLUUID key = LLUUID.Zero;
- // if we can parse the string as a key, use it.
- if (LLUUID.TryParse(k, out key))
- {
- return key;
- }
- // else try to locate the name in inventory of object. found returns key,
- // not found returns LLUUID.Zero which will translate to the default particle texture
- else
- {
- return InventoryKey(k);
- }
- }
- public void osSetRegionWaterHeight(double height)
- {
- m_host.AddScriptLPS(1);
- //Check to make sure that the script's owner is the estate manager/master
- //World.Permissions.GenericEstatePermission(
- if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
- {
- World.EventManager.TriggerRequestChangeWaterHeight((float)height);
- }
- }
- //These are the implementations of the various ll-functions used by the LSL scripts.
- //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
- public double llSin(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Sin(f);
- }
- public double llCos(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Cos(f);
- }
- public double llTan(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Tan(f);
- }
- public double llAtan2(double x, double y)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Atan2(y, x);
- }
- public double llSqrt(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Sqrt(f);
- }
- public double llPow(double fbase, double fexponent)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Pow(fbase, fexponent);
- }
- public LSL_Types.LSLInteger llAbs(int i)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Abs(i);
- }
- public double llFabs(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Abs(f);
- }
- public double llFrand(double mag)
- {
- m_host.AddScriptLPS(1);
- lock (Util.RandomClass)
- {
- return Util.RandomClass.NextDouble() * mag;
- }
- }
- public LSL_Types.LSLInteger llFloor(double f)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Floor(f);
- }
- public LSL_Types.LSLInteger llCeil(double f)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Ceiling(f);
- }
- // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
- public LSL_Types.LSLInteger llRound(double f)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Round(f, MidpointRounding.AwayFromZero);
- }
- //This next group are vector operations involving squaring and square root. ckrinke
- public double llVecMag(LSL_Types.Vector3 v)
- {
- m_host.AddScriptLPS(1);
- return LSL_Types.Vector3.Mag(v);
- }
- public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
- {
- m_host.AddScriptLPS(1);
- double mag = LSL_Types.Vector3.Mag(v);
- LSL_Types.Vector3 nor = new LSL_Types.Vector3();
- nor.x = v.x / mag;
- nor.y = v.y / mag;
- nor.z = v.z / mag;
- return nor;
- }
- public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
- {
- m_host.AddScriptLPS(1);
- double dx = a.x - b.x;
- double dy = a.y - b.y;
- double dz = a.z - b.z;
- return Math.Sqrt(dx * dx + dy * dy + dz * dz);
- }
- //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
- // Utility function for llRot2Euler
- // normalize an angle between 0 - 2*PI (0 and 360 degrees)
- private double NormalizeAngle(double angle)
- {
- angle = angle % (Math.PI * 2);
- if (angle < 0) angle = angle + Math.PI * 2;
- return angle;
- }
- // Old implementation of llRot2Euler, now normalized
- public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
- {
- m_host.AddScriptLPS(1);
- //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
- LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
- double m = (t.x + t.y + t.z + t.s);
- if (m == 0) return new LSL_Types.Vector3();
- double n = 2 * (r.y * r.s + r.x * r.z);
- double p = m * m - n * n;
- if (p > 0)
- return new LSL_Types.Vector3(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
- NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
- NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
- else if (n > 0)
- return new LSL_Types.Vector3(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
- else
- return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
- }
- // Xantor's newer llEuler2Rot() *try the second* inverted quaternions (-x,-y,-z,w) as LL seems to like
- // New and improved, now actually works as described. Prim rotates as expected as does llRot2Euler.
- /* From wiki:
- The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
- in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
- a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
- vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
- */
- public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
- {
- m_host.AddScriptLPS(1);
- double x,y,z,s,s_i;
- double cosX = Math.Cos(v.x);
- double cosY = Math.Cos(v.y);
- double cosZ = Math.Cos(v.z);
- double sinX = Math.Sin(v.x);
- double sinY = Math.Sin(v.y);
- double sinZ = Math.Sin(v.z);
- s = Math.Sqrt(cosY * cosZ - sinX * sinY * sinZ + cosX * cosZ + cosX * cosY + 1.0f) * 0.5f;
- if (Math.Abs(s) < 0.00001) // null rotation
- {
- x = 0.0f;
- y = 1.0f;
- z = 0.0f;
- }
- else
- {
- s_i = 1.0f / (4.0f * s);
- x = - (-sinX * cosY - cosX * sinY * sinZ - sinX * cosZ) * s_i;
- y = - (-cosX * sinY * cosZ + sinX * sinZ - sinY) * s_i;
- z = - (-cosY * sinZ - sinX * sinY * cosZ - cosX * sinZ) * s_i;
- }
- return new LSL_Types.Quaternion(x, y, z, s);
- }
- public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llAxes2Rot");
- return new LSL_Types.Quaternion();
- }
- public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
- {
- m_host.AddScriptLPS(1);
- return (new LSL_Types.Vector3(1,0,0) * r);
- }
- public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
- {
- m_host.AddScriptLPS(1);
- return (new LSL_Types.Vector3(0, 1, 0) * r);
- }
- public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
- {
- m_host.AddScriptLPS(1);
- return (new LSL_Types.Vector3(0, 0, 1) * r);
- }
- public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
- {
- //A and B should both be normalized
- m_host.AddScriptLPS(1);
- double dotProduct = LSL_Types.Vector3.Dot(a, b);
- LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
- double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
- double angle = Math.Acos(dotProduct / magProduct);
- LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
- double s = Math.Sin(angle / 2);
- return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
- }
- public void llWhisper(int channelID, string text)
- {
- m_host.AddScriptLPS(1);
- World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
- }
- public void llSay(int channelID, string text)
- {
- m_host.AddScriptLPS(1);
- World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
- }
- public void llShout(int channelID, string text)
- {
- m_host.AddScriptLPS(1);
- World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
- }
- public void llRegionSay(int channelID, string text)
- {
- if (channelID == 0)
- {
- LSLError("Cannot use llRegionSay() on channel 0");
- return;
- }
- m_host.AddScriptLPS(1);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
- }
- public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg)
- {
- m_host.AddScriptLPS(1);
- LLUUID keyID;
- LLUUID.TryParse(ID, out keyID);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
- }
- public void llListenControl(int number, int active)
- {
- m_host.AddScriptLPS(1);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.ListenControl(m_itemID, number, active);
- }
- public void llListenRemove(int number)
- {
- m_host.AddScriptLPS(1);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.ListenRemove(m_itemID, number);
- }
- public void llSensor(string name, string id, int type, double range, double arc)
- {
- m_host.AddScriptLPS(300);
- LLUUID keyID = LLUUID.Zero;
- LLUUID.TryParse(id, out keyID);
- m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
- }
- public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
- {
- m_host.AddScriptLPS(1);
- LLUUID keyID = LLUUID.Zero;
- LLUUID.TryParse(id, out keyID);
- m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
- }
- public void llSensorRemove()
- {
- m_host.AddScriptLPS(1);
- m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
- }
- public string resolveName(LLUUID objecUUID)
- {
- // try avatar username surname
- UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
- if (profile != null)
- {
- string avatarname = profile.FirstName + " " + profile.SurName;
- return avatarname;
- }
- // try an scene object
- SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
- if (SOP != null)
- {
- string objectname = SOP.Name;
- return objectname;
- }
- EntityBase SensedObject;
- lock (World.Entities)
- {
- World.Entities.TryGetValue(objecUUID, out SensedObject);
- }
- if (SensedObject == null)
- return String.Empty;
- return SensedObject.Name;
- }
- public string llDetectedName(int number)
- {
- m_host.AddScriptLPS(1);
- LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
- if (SenseList != null)
- {
- if ((number >= 0) && (number <= SenseList.Length))
- {
- LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
- return resolveName(SensedUUID);
- }
- }
- else
- {
- ScriptManager sm;
- IScript script = null;
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if (sm.Scripts.ContainsKey(m_localID))
- {
- if ((script = sm.GetScript(m_localID, m_itemID)) != null)
- {
- //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
- if (script.llDetectParams._string != null)
- {
- if (script.llDetectParams._string.Length > number)
- {
- if (script.llDetectParams._string[number] != null)
- {
- return script.llDetectParams._string[number];
- }
- }
- }
- }
- }
- }
- }
- return String.Empty;
- }
- public LLUUID uuidDetectedKey(int number)
- {
- LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
- if (SenseList != null)
- {
- if ((number >= 0) && (number < SenseList.Length))
- {
- LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
- return SensedUUID;
- }
- }
- else
- {
- ScriptManager sm;
- IScript script = null;
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if (sm.Scripts.ContainsKey(m_localID))
- {
- if ((script = sm.GetScript(m_localID, m_itemID)) != null)
- {
- //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
- if (script.llDetectParams._key.Length > number)
- {
- if (script.llDetectParams._key[number])
- {
- return new LLUUID(script.llDetectParams._key[number]);
- }
- }
- }
- }
- }
- }
- return LLUUID.Zero;
- }
- public EntityBase entityDetectedKey(int number)
- {
- LSL_Types.list SenseList = m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.GetSensorList(m_localID, m_itemID);
- if (SenseList != null)
- {
- if ((number >= 0) && (number < SenseList.Length))
- {
- LLUUID SensedUUID = (LLUUID)SenseList.Data[number];
- EntityBase SensedObject = null;
- lock (World.Entities)
- {
- World.Entities.TryGetValue(SensedUUID, out SensedObject);
- }
- return SensedObject;
- }
- }
- else
- {
- ScriptManager sm;
- IScript script = null;
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if (sm.Scripts.ContainsKey(m_localID))
- {
- if ((script = sm.GetScript(m_localID, m_itemID)) != null)
- {
- //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
- if (script.llDetectParams._key.Length > number)
- {
- if (script.llDetectParams._key[number])
- {
- LLUUID SensedUUID = new LLUUID(script.llDetectParams._key[number]);
- EntityBase SensedObject = null;
- lock (World.Entities)
- {
- World.Entities.TryGetValue(SensedUUID, out SensedObject);
- }
- return SensedObject;
- }
- }
- }
- }
- }
- }
- return null;
- }
- public string llDetectedKey(int number)
- {
- m_host.AddScriptLPS(1);
- LLUUID SensedUUID = uuidDetectedKey(number);
- if (SensedUUID == LLUUID.Zero)
- return String.Empty;
- return SensedUUID.ToString();
- }
- public string llDetectedOwner(int number)
- {
- // returns UUID of owner of object detected
- m_host.AddScriptLPS(1);
- EntityBase SensedObject = entityDetectedKey(number);
- if (SensedObject ==null)
- return String.Empty;
- LLUUID SensedUUID = uuidDetectedKey(number);
- if (World.GetScenePresence(SensedUUID) == null)
- {
- // sensed object is not an avatar
- // so get the owner of the sensed object
- SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
- if (SOP != null) { return SOP.ObjectOwner.ToString(); }
- }
- else
- {
- // sensed object is an avatar, and so must be its own owner
- return SensedUUID.ToString();
- }
- return String.Empty;
- }
- public LSL_Types.LSLInteger llDetectedType(int number)
- {
- m_host.AddScriptLPS(1);
- EntityBase SensedObject = entityDetectedKey(number);
- if (SensedObject == null)
- return 0;
- int mask = 0;
- LLUUID SensedUUID = uuidDetectedKey(number);
- LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
- if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
- if (SensedObject.Velocity.Equals(ZeroVector))
- mask |= 0x04; // passive non-moving
- else
- mask |= 0x02; // active moving
- if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
- return mask;
- }
- public LSL_Types.Vector3 llDetectedPos(int number)
- {
- m_host.AddScriptLPS(1);
- EntityBase SensedObject = entityDetectedKey(number);
- if (SensedObject == null)
- return new LSL_Types.Vector3(0, 0, 0);
- return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
- }
- public LSL_Types.Vector3 llDetectedVel(int number)
- {
- m_host.AddScriptLPS(1);
- EntityBase SensedObject = entityDetectedKey(number);
- if (SensedObject == null)
- return new LSL_Types.Vector3(0, 0, 0);
- return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
- }
- public LSL_Types.Vector3 llDetectedGrab(int number)
- {
- m_host.AddScriptLPS(1);
- EntityBase SensedObject = entityDetectedKey(number);
- if (SensedObject == null)
- return new LSL_Types.Vector3(0, 0, 0);
- return new LSL_Types.Vector3(
- SensedObject.AbsolutePosition.X,
- SensedObject.AbsolutePosition.Y,
- SensedObject.AbsolutePosition.Y);
- }
- public LSL_Types.Quaternion llDetectedRot(int number)
- {
- m_host.AddScriptLPS(1);
- EntityBase SensedObject = entityDetectedKey(number);
- if (SensedObject == null)
- return new LSL_Types.Quaternion();
- return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
- }
- public LSL_Types.LSLInteger llDetectedGroup(int number)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedGroup");
- return 0;
- }
- public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedLinkNumber");
- return 0;
- }
- public void llDie()
- {
- m_host.AddScriptLPS(1);
- World.DeleteSceneObject(m_host.ParentGroup);
- }
- public double llGround(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- int x = (int)(m_host.AbsolutePosition.X + offset.x);
- int y = (int)(m_host.AbsolutePosition.Y + offset.y);
- return World.GetLandHeight(x, y);
- }
- public double llCloud(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCloud");
- return 0;
- }
- public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llWind");
- return new LSL_Types.Vector3();
- }
- public void llSetStatus(int status, int value)
- {
- m_host.AddScriptLPS(1);
- int statusrotationaxis = 0;
- if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
- {
- if (value == 1)
- m_host.ScriptSetPhysicsStatus(true);
- else
- m_host.ScriptSetPhysicsStatus(false);
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
- {
- if (value == 1)
- m_host.ScriptSetPhantomStatus(true);
- else
- m_host.ScriptSetPhantomStatus(false);
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
- {
- m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
- {
- statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X;
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
- {
- statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y;
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
- {
- statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z;
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
- {
- NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
- {
- if (value == 1)
- m_host.SetDieAtEdge(true);
- else
- m_host.SetDieAtEdge(false);
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
- {
- NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
- }
- if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
- {
- NotImplemented("llSetStatus - STATUS_SANDBOX");
- }
- if (statusrotationaxis != 0)
- {
- m_host.SetAxisRotation(statusrotationaxis, value);
- }
- }
- public LSL_Types.LSLInteger llGetStatus(int status)
- {
- m_host.AddScriptLPS(1);
- // Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
- switch (status)
- {
- case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
- if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
- {
- return 1;
- }
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
- if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
- {
- return 1;
- }
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
- if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
- {
- return 1;
- }
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
- NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
- if (m_host.GetDieAtEdge())
- return 1;
- else
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
- NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
- NotImplemented("llGetStatus - STATUS_ROTATE_X");
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
- NotImplemented("llGetStatus - STATUS_ROTATE_Y");
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
- NotImplemented("llGetStatus - STATUS_ROTATE_Z");
- return 0;
- case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
- NotImplemented("llGetStatus - STATUS_SANDBOX");
- return 0;
- }
- return 0;
- }
- public void llSetScale(LSL_Types.Vector3 scale)
- {
- m_host.AddScriptLPS(1);
- SetScale(m_host, scale);
- }
- private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
- {
- // TODO: this needs to trigger a persistance save as well
- LLVector3 tmp = part.Scale;
- tmp.X = (float)scale.x;
- tmp.Y = (float)scale.y;
- tmp.Z = (float)scale.z;
- part.Scale = tmp;
- part.SendFullUpdateToAllClients();
- }
- public LSL_Types.Vector3 llGetScale()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
- }
- public void llSetColor(LSL_Types.Vector3 color, int face)
- {
- m_host.AddScriptLPS(1);
- SetColor(m_host, color, face);
- }
- private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- LLColor texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == -1)
- {
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.DefaultTexture.RGBA = texcolor;
- }
- part.UpdateTexture(tex);
- return;
- }
- }
- public double llGetAlpha(int face)
- {
- m_host.AddScriptLPS(1);
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
- {
- return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
- }
- if (face > -1)
- {
- return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
- }
- return 0;
- }
- public void llSetAlpha(double alpha, int face)
- {
- m_host.AddScriptLPS(1);
- SetAlpha(m_host, alpha, face);
- }
- private void SetAlpha(SceneObjectPart part, double alpha, int face)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- LLColor texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == -1)
- {
- for (int i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- }
- /// <summary>
- /// Set flexi parameters of a part.
- ///
- /// FIXME: Much of this code should probably be within the part itself.
- /// </summary>
- /// <param name="part"></param>
- /// <param name="flexi"></param>
- /// <param name="softness"></param>
- /// <param name="gravity"></param>
- /// <param name="friction"></param>
- /// <param name="wind"></param>
- /// <param name="tension"></param>
- /// <param name="Force"></param>
- private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
- float wind, float tension, LSL_Types.Vector3 Force)
- {
- if (part == null)
- return;
- bool needs_fakedelete = false;
- if (flexi)
- {
- if (!part.Shape.FlexiEntry)
- {
- needs_fakedelete = true;
- }
- part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
- // work once the prim is already flexi
- part.Shape.FlexiSoftness = softness;
- part.Shape.FlexiGravity = gravity;
- part.Shape.FlexiDrag = friction;
- part.Shape.FlexiWind = wind;
- part.Shape.FlexiTension = tension;
- part.Shape.FlexiForceX = (float)Force.x;
- part.Shape.FlexiForceY = (float)Force.y;
- part.Shape.FlexiForceZ = (float)Force.z;
- part.Shape.PathCurve = 0x80;
- }
- else
- {
- if (part.Shape.FlexiEntry)
- {
- needs_fakedelete = true;
- }
- part.Shape.FlexiEntry = false;
- }
- needs_fakedelete = false;
- if (needs_fakedelete)
- {
- if (part.ParentGroup != null)
- {
- part.ParentGroup.FakeDeleteGroup();
- }
- }
- part.ParentGroup.HasGroupChanged = true;
- part.ScheduleFullUpdate();
- }
- /// <summary>
- /// Set a light point on a part
- ///
- /// FIXME: Much of this code should probably be in SceneObjectGroup
- /// </summary>
- /// <param name="part"></param>
- /// <param name="light"></param>
- /// <param name="color"></param>
- /// <param name="intensity"></param>
- /// <param name="radius"></param>
- /// <param name="falloff"></param>
- private void SetPointLight(SceneObjectPart part, bool light, LSL_Types.Vector3 color, float intensity, float radius, float falloff)
- {
- if (part == null)
- return;
- if (light)
- {
- part.Shape.LightEntry = true;
- part.Shape.LightColorR = (float)color.x;
- part.Shape.LightColorG = (float)color.y;
- part.Shape.LightColorB = (float)color.z;
- part.Shape.LightIntensity = intensity;
- part.Shape.LightRadius = radius;
- part.Shape.LightFalloff = falloff;
- }
- else
- {
- part.Shape.LightEntry = false;
- }
- part.ParentGroup.HasGroupChanged = true;
- part.ScheduleFullUpdate();
- }
- public LSL_Types.Vector3 llGetColor(int face)
- {
- m_host.AddScriptLPS(1);
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- LLColor texcolor;
- LSL_Types.Vector3 rgb;
- if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
- {
- texcolor = tex.DefaultTexture.RGBA;
- rgb.x = (255 - (texcolor.R * 255)) / 255;
- rgb.y = (255 - (texcolor.G * 255)) / 255;
- rgb.z = (255 - (texcolor.B * 255)) / 255;
- return rgb;
- }
- if (face > -1)
- {
- texcolor = tex.GetFace((uint)face).RGBA;
- rgb.x = (255 - (texcolor.R * 255)) / 255;
- rgb.y = (255 - (texcolor.G * 255)) / 255;
- rgb.z = (255 - (texcolor.B * 255)) / 255;
- return rgb;
- }
- else
- {
- return new LSL_Types.Vector3();
- }
- }
- public void llSetTexture(string texture, int face)
- {
- m_host.AddScriptLPS(1);
- SetTexture(m_host, texture, face);
- }
- private void SetTexture(SceneObjectPart part, string texture, int face)
- {
- LLUUID textureID=new LLUUID();
- if (!LLUUID.TryParse(texture, out textureID))
- {
- textureID=InventoryKey(texture, (int)AssetType.Texture);
- }
- if (textureID == LLUUID.Zero)
- return;
- LLObject.TextureEntry tex = part.Shape.Textures;
- if (face > -1)
- {
- LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.TextureID = textureID;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == -1)
- {
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].TextureID = textureID;
- }
- }
- tex.DefaultTexture.TextureID = textureID;
- part.UpdateTexture(tex);
- return;
- }
- }
- public void llScaleTexture(double u, double v, int face)
- {
- m_host.AddScriptLPS(1);
- ScaleTexture(m_host, u, v, face);
- }
- private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- if (face > -1)
- {
- LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.RepeatU = (float)u;
- texface.RepeatV = (float)v;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- if (face == -1)
- {
- for (int i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].RepeatU = (float)u;
- tex.FaceTextures[i].RepeatV = (float)v;
- }
- }
- tex.DefaultTexture.RepeatU = (float)u;
- tex.DefaultTexture.RepeatV = (float)v;
- part.UpdateTexture(tex);
- return;
- }
- }
- public void llOffsetTexture(double u, double v, int face)
- {
- m_host.AddScriptLPS(1);
- OffsetTexture(m_host, u, v, face);
- }
- private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- if (face > -1)
- {
- LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.OffsetU = (float)u;
- texface.OffsetV = (float)v;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- if (face == -1)
- {
- for (int i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].OffsetU = (float)u;
- tex.FaceTextures[i].OffsetV = (float)v;
- }
- }
- tex.DefaultTexture.OffsetU = (float)u;
- tex.DefaultTexture.OffsetV = (float)v;
- part.UpdateTexture(tex);
- return;
- }
- }
- public void llRotateTexture(double rotation, int face)
- {
- m_host.AddScriptLPS(1);
- RotateTexture(m_host, rotation, face);
- }
- private void RotateTexture(SceneObjectPart part, double rotation, int face)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- if (face > -1)
- {
- LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.Rotation = (float)rotation;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- if (face == -1)
- {
- for (int i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].Rotation = (float)rotation;
- }
- }
- tex.DefaultTexture.Rotation = (float)rotation;
- part.UpdateTexture(tex);
- return;
- }
- }
- public string llGetTexture(int face)
- {
- m_host.AddScriptLPS(1);
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- if (face == -1)
- {
- face = 0;
- }
- if (face > -1)
- {
- LLObject.TextureEntryFace texface;
- texface = tex.GetFace((uint)face);
- return texface.TextureID.ToString();
- }
- else
- {
- return String.Empty;
- }
- }
- public void llSetPos(LSL_Types.Vector3 pos)
- {
- m_host.AddScriptLPS(1);
- SetPos(m_host, pos);
- }
- private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
- {
- if (part.ParentID != 0)
- {
- part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
- }
- else
- {
- part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
- }
- }
- public LSL_Types.Vector3 llGetPos()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
- public LSL_Types.Vector3 llGetLocalPos()
- {
- m_host.AddScriptLPS(1);
- if (m_host.ParentID != 0)
- {
- return new LSL_Types.Vector3(m_host.OffsetPosition.X,
- m_host.OffsetPosition.Y,
- m_host.OffsetPosition.Z);
- }
- else
- {
- return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
- }
- public void llSetRot(LSL_Types.Quaternion rot)
- {
- m_host.AddScriptLPS(1);
- SetRot(m_host, rot);
- }
- private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
- {
- part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
- // Update rotation does not move the object in the physics scene if it's a linkset.
- part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
- }
- public LSL_Types.Quaternion llGetRot()
- {
- m_host.AddScriptLPS(1);
- LLQuaternion q = m_host.RotationOffset;
- return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
- }
- public LSL_Types.Quaternion llGetLocalRot()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
- }
- public void llSetForce(LSL_Types.Vector3 force, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetForce");
- }
- public LSL_Types.Vector3 llGetForce()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetForce");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range)
- {
- m_host.AddScriptLPS(1);
- return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range);
- }
- public void llTargetRemove(int number)
- {
- m_host.AddScriptLPS(1);
- m_host.unregisterTargetWaypoint(number);
- }
- public LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRotTarget");
- return 0;
- }
- public void llRotTargetRemove(int number)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRotTargetRemove");
- }
- public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
- {
- m_host.AddScriptLPS(1);
- m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
- }
- public void llStopMoveToTarget()
- {
- m_host.AddScriptLPS(1);
- m_host.StopMoveToTarget();
- }
- public void llApplyImpulse(LSL_Types.Vector3 force, int local)
- {
- m_host.AddScriptLPS(1);
- //No energy force yet
- if (force.x > 20000)
- force.x = 20000;
- if (force.y > 20000)
- force.y = 20000;
- if (force.z > 20000)
- force.z = 20000;
- if (local == 1)
- {
- m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
- }
- else
- {
- m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
- }
- }
- public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llApplyRotationalImpulse");
- }
- public void llSetTorque(LSL_Types.Vector3 torque, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetTorque");
- }
- public LSL_Types.Vector3 llGetTorque()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetTorque");
- return new LSL_Types.Vector3();
- }
- public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetForceAndTorque");
- }
- public LSL_Types.Vector3 llGetVel()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
- }
- public LSL_Types.Vector3 llGetAccel()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
- }
- public LSL_Types.Vector3 llGetOmega()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
- }
- public double llGetTimeOfDay()
- {
- m_host.AddScriptLPS(1);
- return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation);
- }
- public double llGetWallclock()
- {
- m_host.AddScriptLPS(1);
- return DateTime.Now.TimeOfDay.TotalSeconds;
- }
- public double llGetTime()
- {
- m_host.AddScriptLPS(1);
- TimeSpan ScriptTime = DateTime.Now - m_timer;
- return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
- }
- public void llResetTime()
- {
- m_host.AddScriptLPS(1);
- m_timer = DateTime.Now;
- }
- public double llGetAndResetTime()
- {
- m_host.AddScriptLPS(1);
- TimeSpan ScriptTime = DateTime.Now - m_timer;
- m_timer = DateTime.Now;
- return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
- }
- public void llSound()
- {
- m_host.AddScriptLPS(1);
- // This function has been deprecated
- // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
- Deprecated("llSound");
- }
- // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
- // 20080530 Updated to remove code duplication
- public void llPlaySound(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- // send the sound, once, to all clients in range
- m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
- }
- // Xantor 20080528 we should do this differently.
- // 1) apply the sound to the object
- // 2) schedule full update
- // just sending the sound out once doesn't work so well when other avatars come in view later on
- // or when the prim gets moved, changed, sat on, whatever
- // see large number of mantises (mantes?)
- // 20080530 Updated to remove code duplication
- // 20080530 Stop sound if there is one, otherwise volume only changes don't work
- public void llLoopSound(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- if (m_host.Sound != LLUUID.Zero)
- llStopSound();
- m_host.Sound = KeyOrName(sound);
- m_host.SoundGain = volume;
- m_host.SoundFlags = 1; // looping
- m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
-
- m_host.ScheduleFullUpdate();
- m_host.SendFullUpdateToAllClients();
- }
- public void llLoopSoundMaster(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llLoopSoundMaster");
- }
- public void llLoopSoundSlave(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llLoopSoundSlave");
- }
- public void llPlaySoundSlave(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPlaySoundSlave");
- }
- public void llTriggerSound(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- m_host.SendSound(sound, volume, true, 0);
- }
- // Xantor 20080528: Clear prim data of sound instead
- public void llStopSound()
- {
- m_host.AddScriptLPS(1);
- m_host.Sound = LLUUID.Zero;
- m_host.SoundGain = 0;
- m_host.SoundFlags = 0;
- m_host.SoundRadius = 0;
- m_host.ScheduleFullUpdate();
- m_host.SendFullUpdateToAllClients();
- // m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
- }
- public void llPreloadSound(string sound)
- {
- m_host.AddScriptLPS(1);
- m_host.PreloadSound(sound);
- }
- /// <summary>
- /// Return a portion of the designated string bounded by
- /// inclusive indices (start and end). As usual, the negative
- /// indices, and the tolerance for out-of-bound values, makes
- /// this more complicated than it might otherwise seem.
- /// </summary>
- public string llGetSubString(string src, int start, int end)
- {
- m_host.AddScriptLPS(1);
- // Normalize indices (if negative).
- // After normlaization they may still be
- // negative, but that is now relative to
- // the start, rather than the end, of the
- // sequence.
- if (start < 0)
- {
- start = src.Length+start;
- }
- if (end < 0)
- {
- end = src.Length+end;
- }
- // Conventional substring
- if (start <= end)
- {
- // Implies both bounds are out-of-range.
- if (end < 0 || start >= src.Length)
- {
- return String.Empty;
- }
- // If end is positive, then it directly
- // corresponds to the lengt of the substring
- // needed (plus one of course). BUT, it
- // must be within bounds.
- if (end >= src.Length)
- {
- end = src.Length-1;
- }
- if (start < 0)
- {
- return src.Substring(0,end+1);
- }
- // Both indices are positive
- return src.Substring(start, (end+1) - start);
- }
- // Inverted substring (end < start)
- else
- {
- // Implies both indices are below the
- // lower bound. In the inverted case, that
- // means the entire string will be returned
- // unchanged.
- if (start < 0)
- {
- return src;
- }
- // If both indices are greater than the upper
- // bound the result may seem initially counter
- // intuitive.
- if (end >= src.Length)
- {
- return src;
- }
- if (end < 0)
- {
- if (start < src.Length)
- {
- return src.Substring(start);
- }
- else
- {
- return String.Empty;
- }
- }
- else
- {
- if (start < src.Length)
- {
- return src.Substring(0,end+1) + src.Substring(start);
- }
- else
- {
- return src.Substring(0,end+1);
- }
- }
- }
- }
- /// <summary>
- /// Delete substring removes the specified substring bounded
- /// by the inclusive indices start and end. Indices may be
- /// negative (indicating end-relative) and may be inverted,
- /// i.e. end < start.
- /// </summary>
- public string llDeleteSubString(string src, int start, int end)
- {
- m_host.AddScriptLPS(1);
- // Normalize indices (if negative).
- // After normlaization they may still be
- // negative, but that is now relative to
- // the start, rather than the end, of the
- // sequence.
- if (start < 0)
- {
- start = src.Length+start;
- }
- if (end < 0)
- {
- end = src.Length+end;
- }
- // Conventionally delimited substring
- if (start <= end)
- {
- // If both bounds are outside of the existing
- // string, then return unchanges.
- if (end < 0 || start >= src.Length)
- {
- return src;
- }
- // At least one bound is in-range, so we
- // need to clip the out-of-bound argument.
- if (start < 0)
- {
- start = 0;
- }
- if (end >= src.Length)
- {
- end = src.Length-1;
- }
- return src.Remove(start,end-start+1);
- }
- // Inverted substring
- else
- {
- // In this case, out of bounds means that
- // the existing string is part of the cut.
- if (start < 0 || end >= src.Length)
- {
- return String.Empty;
- }
- if (end > 0)
- {
- if (start < src.Length)
- {
- return src.Remove(start).Remove(0,end+1);
- }
- else
- {
- return src.Remove(0,end+1);
- }
- }
- else
- {
- if (start < src.Length)
- {
- return src.Remove(start);
- }
- else
- {
- return src;
- }
- }
- }
- }
- /// <summary>
- /// Insert string inserts the specified string identified by src
- /// at the index indicated by index. Index may be negative, in
- /// which case it is end-relative. The index may exceed either
- /// string bound, with the result being a concatenation.
- /// </summary>
- public string llInsertString(string dest, int index, string src)
- {
- m_host.AddScriptLPS(1);
- // Normalize indices (if negative).
- // After normlaization they may still be
- // negative, but that is now relative to
- // the start, rather than the end, of the
- // sequence.
- if (index < 0)
- {
- index = dest.Length+index;
- // Negative now means it is less than the lower
- // bound of the string.
- if (index < 0)
- {
- return src+dest;
- }
- }
- if (index >= dest.Length)
- {
- return dest+src;
- }
- // The index is in bounds.
- // In this case the index refers to the index that will
- // be assigned to the first character of the inserted string.
- // So unlike the other string operations, we do not add one
- // to get the correct string length.
- return dest.Substring(0,index)+src+dest.Substring(index);
- }
- public string llToUpper(string src)
- {
- m_host.AddScriptLPS(1);
- return src.ToUpper();
- }
- public string llToLower(string src)
- {
- m_host.AddScriptLPS(1);
- return src.ToLower();
- }
- public LSL_Types.LSLInteger llGiveMoney(string destination, int amount)
- {
- LLUUID invItemID=InventorySelf();
- if (invItemID == LLUUID.Zero)
- return 0;
- m_host.AddScriptLPS(1);
- if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
- return 0;
- if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
- {
- LSLError("No permissions to give money");
- return 0;
- }
- LLUUID toID=new LLUUID();
- if (!LLUUID.TryParse(destination, out toID))
- {
- LSLError("Bad key in llGiveMoney");
- return 0;
- }
- IMoneyModule money=World.RequestModuleInterface<IMoneyModule>();
- if (money == null)
- {
- NotImplemented("llGiveMoney");
- return 0;
- }
- bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
- if (result)
- return 1;
- return 0;
- }
- public void llMakeExplosion()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeExplosion");
- }
- public void llMakeFountain()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeFountain");
- }
- public void llMakeSmoke()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeSmoke");
- }
- public void llMakeFire()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeFire");
- }
- public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
- {
- m_host.AddScriptLPS(1);
- //NotImplemented("llRezObject");
- bool found = false;
- // Instead of using return;, I'm using continue; because in our TaskInventory implementation
- // it's possible to have two items with the same task inventory name.
- // this is an easter egg of sorts.
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == inventory)
- {
- // make sure we're an object.
- if (inv.Value.InvType != (int)InventoryType.Object)
- {
- llSay(0, "Unable to create requested object. Object is missing from database.");
- continue;
- }
- LLVector3 llpos = new LLVector3((float)pos.x, (float)pos.y, (float)pos.z);
- // test if we're further away then 10m
- if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
- return; // wiki says, if it's further away then 10m, silently fail.
- LLVector3 llvel = new LLVector3((float)vel.x, (float)vel.y, (float)vel.z);
- // need the magnitude later
- float velmag = (float)Util.GetMagnitude(llvel);
- SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
- // If either of these are null, then there was an unknown error.
- if (new_group == null)
- continue;
- if (new_group.RootPart == null)
- continue;
- // objects rezzed with this method are die_at_edge by default.
- new_group.RootPart.SetDieAtEdge(true);
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "object_rez", EventQueueManager.llDetectNull, new Object[] { new LSL_Types.LSLString(new_group.RootPart.UUID.ToString()) });
- float groupmass = new_group.GetMass();
- //Recoil.
- llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
- found = true;
- //script delay
- System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
- break;
- }
- }
- if (!found)
- llSay(0, "Could not find object " + inventory);
- }
- public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llLookAt");
- }
- public void llStopLookAt()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llStopLookAt");
- }
- public void llSetTimerEvent(double sec)
- {
- m_host.AddScriptLPS(1);
- // Setting timer repeat
- m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
- }
- public void llSleep(double sec)
- {
- m_host.AddScriptLPS((int)(sec * 100));
- Thread.Sleep((int)(sec * 1000));
- }
- public double llGetMass()
- {
- m_host.AddScriptLPS(1);
- return m_host.GetMass();
- }
- public void llCollisionFilter(string name, string id, int accept)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionFilter");
- }
- public void llTakeControls(int controls, int accept, int pass_on)
- {
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
- {
- return;
- }
- if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
- {
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
- if (presence != null)
- {
- if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
- {
- presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
- }
- }
- }
- m_host.AddScriptLPS(1);
- //NotImplemented("llTakeControls");
- }
- public void llReleaseControls()
- {
- m_host.AddScriptLPS(1);
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
- {
- return;
- }
- if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
- {
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
- if (presence != null)
- {
- if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
- {
- // Unregister controls from Presence
- presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
- // Remove Take Control permission.
- m_host.TaskInventory[InventorySelf()].PermsMask &= ~BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS;
- }
- }
- }
- }
- public void llAttachToAvatar(int attachment)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llAttachToAvatar");
- }
- public void llDetachFromAvatar()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetachFromAvatar");
- }
- public void llTakeCamera(string avatar)
- {
- m_host.AddScriptLPS(1);
- Deprecated("llTakeCamera");
- }
- public void llReleaseCamera(string avatar)
- {
- m_host.AddScriptLPS(1);
- Deprecated("llReleaseCamera");
- }
- public string llGetOwner()
- {
- m_host.AddScriptLPS(1);
- return m_host.ObjectOwner.ToString();
- }
- public void llInstantMessage(string user, string message)
- {
- m_host.AddScriptLPS(1);
- // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
- // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
- // but I don't think we have a list of scenes available from here.
- // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
- // user is a UUID
- // TODO: figure out values for client, fromSession, and imSessionID
- // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
- LLUUID friendTransactionID = LLUUID.Random();
- //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
- GridInstantMessage msg = new GridInstantMessage();
- msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
- msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
- msg.toAgentID = new Guid(user); // toAgentID.UUID;
- msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
- Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
- Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
- //if (client != null)
- //{
- msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
- //}
- //else
- //{
- // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
- //}
- msg.message = message;
- msg.dialog = (byte)19; // messgage from script ??? // dialog;
- msg.fromGroup = false;// fromGroup;
- msg.offline = (byte)0; //offline;
- msg.ParentEstateID = 0; //ParentEstateID;
- msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition);
- msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID;
- msg.binaryBucket = new byte[0];// binaryBucket;
- World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
- // NotImplemented("llInstantMessage");
- }
- public void llEmail(string address, string subject, string message)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llEmail");
- }
- public void llGetNextEmail(string address, string subject)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetNextEmail");
- }
- public string llGetKey()
- {
- m_host.AddScriptLPS(1);
- return m_host.UUID.ToString();
- }
- public void llSetBuoyancy(double buoyancy)
- {
- m_host.AddScriptLPS(1);
- if (m_host.ParentGroup != null)
- {
- if (m_host.ParentGroup.RootPart != null)
- {
- m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
- }
- }
- }
- public void llSetHoverHeight(double height, int water, double tau)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetHoverHeight");
- }
- public void llStopHover()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llStopHover");
- }
- public void llMinEventDelay(double delay)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llMinEventDelay");
- }
- public void llSoundPreload()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llSoundPreload");
- }
- public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRotLookAt");
- }
- public LSL_Types.LSLInteger llStringLength(string str)
- {
- m_host.AddScriptLPS(1);
- if (str.Length > 0)
- {
- return str.Length;
- }
- else
- {
- return 0;
- }
- }
- public void llStartAnimation(string anim)
- {
- m_host.AddScriptLPS(1);
- LLUUID invItemID=InventorySelf();
- if (invItemID == LLUUID.Zero)
- return;
- if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
- return;
- if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
- {
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
- if (presence != null)
- {
- // Do NOT try to parse LLUUID, animations cannot be triggered by ID
- LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
- if (animID == LLUUID.Zero)
- presence.AddAnimation(anim);
- else
- presence.AddAnimation(animID);
- }
- }
- }
- public void llStopAnimation(string anim)
- {
- m_host.AddScriptLPS(1);
- LLUUID invItemID=InventorySelf();
- if (invItemID == LLUUID.Zero)
- return;
- if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
- return;
- if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
- {
- LLUUID animID = new LLUUID();
- if (!LLUUID.TryParse(anim, out animID))
- {
- animID=InventoryKey(anim);
- }
- if (animID == LLUUID.Zero)
- return;
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
- if (presence != null)
- {
- if (animID == LLUUID.Zero)
- presence.RemoveAnimation(anim);
- else
- presence.RemoveAnimation(animID);
- }
- }
- }
- public void llPointAt()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPointAt");
- }
- public void llStopPointAt()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llStopPointAt");
- }
- public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
- {
- m_host.AddScriptLPS(1);
- m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
- m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
- m_host.ScheduleTerseUpdate();
- m_host.SendTerseUpdateToAllClients();
- }
- public LSL_Types.LSLInteger llGetStartParameter()
- {
- // This is not handled here
- return 0;
- }
- public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGodLikeRezObject");
- }
- public void llRequestPermissions(string agent, int perm)
- {
- LLUUID agentID=new LLUUID();
- if (!LLUUID.TryParse(agent, out agentID))
- return;
- LLUUID invItemID=InventorySelf();
- if (invItemID == LLUUID.Zero)
- return; // Not in a prim? How??
- if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions
- {
- m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
- m_host.TaskInventory[invItemID].PermsMask=0;
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
- return;
- }
- m_host.AddScriptLPS(1);
- if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
- {
- // When attached, certain permissions are implicit if requested from owner
- int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
- BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
- BuiltIn_Commands_BaseClass.PERMISSION_ATTACH;
- if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
- {
- m_host.TaskInventory[invItemID].PermsGranter=agentID;
- m_host.TaskInventory[invItemID].PermsMask=perm;
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
- return;
- }
- }
- else if (m_host.SitTargetAvatar == agentID) // Sitting avatar
- {
- // When agent is sitting, certain permissions are implicit if requested from sitting agent
- int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
- BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA;
- if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
- {
- m_host.TaskInventory[invItemID].PermsGranter=agentID;
- m_host.TaskInventory[invItemID].PermsMask=perm;
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(perm)});
- return;
- }
- }
- ScenePresence presence = World.GetScenePresence(agentID);
- if (presence != null)
- {
- string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
- if (ownerName == String.Empty)
- ownerName="(hippos)";
- if (!m_waitingForScriptAnswer)
- {
- m_host.TaskInventory[invItemID].PermsGranter=agentID;
- m_host.TaskInventory[invItemID].PermsMask=0;
- presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
- m_waitingForScriptAnswer=true;
- }
- presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
- return;
- }
- // Requested agent is not in range, refuse perms
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(0)});
- }
- void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
- {
- if (taskID != m_host.UUID)
- return;
- LLUUID invItemID=InventorySelf();
- if (invItemID == LLUUID.Zero)
- return;
- client.OnScriptAnswer-=handleScriptAnswer;
- m_waitingForScriptAnswer=false;
- m_host.TaskInventory[invItemID].PermsMask=answer;
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- m_localID, m_itemID, "run_time_permissions", EventQueueManager.llDetectNull, new Object[] {new LSL_Types.LSLInteger(answer)});
- }
- public string llGetPermissionsKey()
- {
- m_host.AddScriptLPS(1);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- return item.PermsGranter.ToString();
- }
- }
- return LLUUID.Zero.ToString();
- }
- public LSL_Types.LSLInteger llGetPermissions()
- {
- m_host.AddScriptLPS(1);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- return item.PermsMask;
- }
- }
- return 0;
- }
- public LSL_Types.LSLInteger llGetLinkNumber()
- {
- m_host.AddScriptLPS(1);
- if (m_host.ParentGroup.Children.Count > 0)
- {
- return m_host.LinkNum + 1;
- }
- else
- {
- return 0;
- }
- }
- public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
- if (linknumber > -1)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- LLColor texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == -1)
- {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.DefaultTexture.RGBA = texcolor;
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- return;
- }
- else if (linknumber == -1)
- {
- int num = m_host.ParentGroup.PrimCount;
- for (int w = 0; w < num; w++)
- {
- linknumber = w;
- part = m_host.ParentGroup.GetLinkNumPart(linknumber);
- LLObject.TextureEntry tex = part.Shape.Textures;
- LLColor texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- }
- else if (face == -1)
- {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.DefaultTexture.RGBA = texcolor;
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = (float)Math.Abs(color.x - 1);
- texcolor.G = (float)Math.Abs(color.y - 1);
- texcolor.B = (float)Math.Abs(color.z - 1);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- }
- }
- return;
- }
- }
- public void llCreateLink(string target, int parent)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCreateLink");
- }
- public void llBreakLink(int linknum)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llBreakLink");
- }
- public void llBreakAllLinks()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llBreakAllLinks");
- }
- public string llGetLinkKey(int linknum)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
- if (part != null)
- {
- return part.UUID.ToString();
- }
- else
- {
- return LLUUID.Zero.ToString();
- }
- }
- public string llGetLinkName(int linknum)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
- if (part != null)
- {
- return part.Name;
- }
- else
- {
- return LLUUID.Zero.ToString();
- }
- }
- public LSL_Types.LSLInteger llGetInventoryNumber(int type)
- {
- m_host.AddScriptLPS(1);
- int count = 0;
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == type || type == -1)
- {
- count = count + 1;
- }
- }
- return count;
- }
- public string llGetInventoryName(int type, int number)
- {
- m_host.AddScriptLPS(1);
- ArrayList keys = new ArrayList();
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == type || type == -1)
- {
- keys.Add(inv.Value.Name);
- }
- }
- if (keys.Count == 0)
- {
- return String.Empty;
- }
- keys.Sort();
- if (keys.Count > number)
- {
- return (string)keys[number];
- }
- return String.Empty;
- }
- public void llSetScriptState(string name, int run)
- {
- LLUUID item;
- ScriptManager sm;
- IScript script = null;
- m_host.AddScriptLPS(1);
- // These functions are supposed to be robust,
- // so get the state one step at a time.
- if ((item = ScriptByName(name)) != LLUUID.Zero)
- {
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if (sm.Scripts.ContainsKey(m_localID))
- {
- if ((script = sm.GetScript(m_localID, item)) != null)
- {
- script.Exec.Running = (run==0) ? false : true;
- }
- }
- }
- }
- // Required by SL
- if (script == null)
- ShoutError("llSetScriptState: script "+name+" not found");
- // If we didn't find it, then it's safe to
- // assume it is not running.
- }
- public double llGetEnergy()
- {
- m_host.AddScriptLPS(1);
- // TODO: figure out real energy value
- return 1.0f;
- }
- public void llGiveInventory(string destination, string inventory)
- {
- m_host.AddScriptLPS(1);
- bool found = false;
- LLUUID destId = LLUUID.Zero;
- LLUUID objId = LLUUID.Zero;
-
- if (!LLUUID.TryParse(destination, out destId))
- {
- llSay(0, "Could not parse key " + destination);
- return;
- }
-
- // move the first object found with this inventory name
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == inventory)
- {
- found = true;
- objId = inv.Key;
- break;
- }
- }
-
- // check if destination is an avatar
- if (World.GetScenePresence(destId) != null)
- {
- // destination is an avatar
- World.MoveTaskInventoryItem(destId, null, m_host, objId);
- }
- else
- {
- // destination is an object
- World.MoveTaskInventoryItem(destId, m_host, objId);
- }
- if (!found)
- llSay(0, "Could not find object " + inventory);
- }
- public void llRemoveInventory(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Name == name)
- {
- m_host.RemoveInventoryItem(item.ItemID);
- return;
- }
- }
- }
- public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
- {
- m_host.AddScriptLPS(1);
- Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
- m_host.SetText(text, av3, alpha);
- }
- public double llWater(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- return World.RegionInfo.EstateSettings.waterHeight;
- }
- public void llPassTouches(int pass)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPassTouches");
- }
- public string llRequestAgentData(string id, int data)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRequestAgentData");
- return String.Empty;
- }
- public string llRequestInventoryData(string name)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRequestInventoryData");
- return String.Empty;
- }
- public void llSetDamage(double damage)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetDamage");
- }
- public void llTeleportAgentHome(string agent)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llTeleportAgentHome");
- }
- public void llModifyLand(int action, int brush)
- {
- m_host.AddScriptLPS(1);
- World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0));
- }
- public void llCollisionSound(string impact_sound, double impact_volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionSound");
- }
- public void llCollisionSprite(string impact_sprite)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionSprite");
- }
- public string llGetAnimation(string id)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAnimation");
- return String.Empty;
- }
- public void llResetScript()
- {
- m_host.AddScriptLPS(800);
- m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
- }
- public void llMessageLinked(int linknum, int num, string msg, string id)
- {
- m_host.AddScriptLPS(1);
- uint partLocalID;
- LLUUID partItemID;
- switch ((int)linknum)
- {
- case (int)BuiltIn_Commands_BaseClass.LINK_ROOT:
- SceneObjectPart part = m_host.ParentGroup.RootPart;
- foreach (TaskInventoryItem item in part.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partLocalID = part.LocalId;
- partItemID = item.ItemID;
- object[] resobj = new object[]
- {
- new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
- );
- }
- }
- break;
- case (int)BuiltIn_Commands_BaseClass.LINK_SET:
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resobj = new object[]
- {
- new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
- );
- }
- }
- }
- break;
- case (int)BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
- if (partInst.LocalId != m_host.LocalId)
- {
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resobj = new object[]
- {
- new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
- );
- }
- }
- }
- }
- break;
- case (int)BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
- if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
- {
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resobj = new object[]
- {
- new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
- );
- }
- }
- }
- }
- break;
- case (int)BuiltIn_Commands_BaseClass.LINK_THIS:
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partItemID = item.ItemID;
- object[] resobj = new object[]
- {
- new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- m_localID, partItemID, "link_message", EventQueueManager.llDetectNull, resobj
- );
- }
- }
- break;
- default:
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
- if ((partInst.LinkNum + 1) == linknum)
- {
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resObjDef = new object[]
- {
- new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
- };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- partLocalID, partItemID, "link_message", EventQueueManager.llDetectNull, resObjDef
- );
- }
- }
- }
- }
- break;
- }
- }
- public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPushObject");
- }
- public void llPassCollisions(int pass)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPassCollisions");
- }
- public string llGetScriptName()
- {
- string result = String.Empty;
- m_host.AddScriptLPS(1);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- result = item.Name!=null?item.Name:String.Empty;
- break;
- }
- }
- return result;
- }
- public LSL_Types.LSLInteger llGetNumberOfSides()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetNumberOfSides");
- return 0;
- }
- /* The new / changed functions were tested with the following LSL script:
- default
- {
- state_entry()
- {
- rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
- llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
- llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
- // convert back and forth between quaternion <-> vector and angle
- rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
- llOwnerSay("Old rotation was: "+(string) rot);
- llOwnerSay("re-converted rotation is: "+(string) newrot);
- llSetRot(rot); // to check the parameters in the prim
- }
- }
- */
- // Xantor 29/apr/2008
- // Returns rotation described by rotating angle radians about axis.
- // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
- public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
- {
- m_host.AddScriptLPS(1);
- double x, y, z, s, t;
- s = Math.Cos(angle / 2);
- t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
- x = axis.x * t;
- y = axis.y * t;
- z = axis.z * t;
- return new LSL_Types.Quaternion(x,y,z,s);
- }
- // Xantor 29/apr/2008
- // converts a Quaternion to X,Y,Z axis rotations
- public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
- {
- m_host.AddScriptLPS(1);
- double x,y,z;
- if (rot.s > 1) // normalization needed
- {
- double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
- rot.z * rot.z + rot.s * rot.s);
- rot.x /= length;
- rot.y /= length;
- rot.z /= length;
- rot.s /= length;
- }
- // double angle = 2 * Math.Acos(rot.s);
- double s = Math.Sqrt(1 - rot.s * rot.s);
- if (s < 0.001)
- {
- x = 1;
- y = z = 0;
- }
- else
- {
- x = rot.x / s; // normalise axis
- y = rot.y / s;
- z = rot.z / s;
- }
- return new LSL_Types.Vector3(x,y,z);
- // NotImplemented("llRot2Axis");
- }
- // Returns the angle of a quaternion (see llRot2Axis for the axis)
- public double llRot2Angle(LSL_Types.Quaternion rot)
- {
- m_host.AddScriptLPS(1);
- if (rot.s > 1) // normalization needed
- {
- double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
- rot.z * rot.z + rot.s * rot.s);
- rot.x /= length;
- rot.y /= length;
- rot.z /= length;
- rot.s /= length;
- }
- double angle = 2 * Math.Acos(rot.s);
- return angle;
- // NotImplemented("llRot2Angle");
- }
- public double llAcos(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Acos(val);
- }
- public double llAsin(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Asin(val);
- }
- // Xantor 30/apr/2008
- public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
- {
- m_host.AddScriptLPS(1);
- return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
- }
- public string llGetInventoryKey(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
- {
- return inv.Value.AssetID.ToString();
- }
- else
- {
- return LLUUID.Zero.ToString();
- }
- }
- }
- return LLUUID.Zero.ToString();
- }
- public void llAllowInventoryDrop(int add)
- {
- m_host.AddScriptLPS(1);
- if (add != 0)
- m_host.ParentGroup.RootPart.AllowedDrop = true;
- else
- m_host.ParentGroup.RootPart.AllowedDrop = false;
- }
- public LSL_Types.Vector3 llGetSunDirection()
- {
- m_host.AddScriptLPS(1);
- LSL_Types.Vector3 SunDoubleVector3;
- LLVector3 SunFloatVector3;
- // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
- // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
- SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
- SunDoubleVector3.x = (double)SunFloatVector3.X;
- SunDoubleVector3.y = (double)SunFloatVector3.Y;
- SunDoubleVector3.z = (double)SunFloatVector3.Z;
- return SunDoubleVector3;
- }
- public LSL_Types.Vector3 llGetTextureOffset(int face)
- {
- m_host.AddScriptLPS(1);
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- LSL_Types.Vector3 offset;
- if (face == -1)
- {
- face = 0;
- }
- offset.x = tex.GetFace((uint)face).OffsetU;
- offset.y = tex.GetFace((uint)face).OffsetV;
- offset.z = 0.0;
- return offset;
- }
- public LSL_Types.Vector3 llGetTextureScale(int side)
- {
- m_host.AddScriptLPS(1);
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- LSL_Types.Vector3 scale;
- if (side == -1)
- {
- side = 0;
- }
- scale.x = tex.GetFace((uint)side).RepeatU;
- scale.y = tex.GetFace((uint)side).RepeatV;
- scale.z = 0.0;
- return scale;
- }
- public double llGetTextureRot(int face)
- {
- m_host.AddScriptLPS(1);
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- if (face == -1)
- {
- face = 0;
- }
- return tex.GetFace((uint)face).Rotation;
- }
- public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern)
- {
- m_host.AddScriptLPS(1);
- return source.IndexOf(pattern);
- }
- public string llGetOwnerKey(string id)
- {
- m_host.AddScriptLPS(1);
- LLUUID key = new LLUUID();
- if (LLUUID.TryParse(id, out key))
- {
- return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
- }
- else
- {
- return LLUUID.Zero.ToString();
- }
- }
- public LSL_Types.Vector3 llGetCenterOfMass()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetCenterOfMass");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
- {
- m_host.AddScriptLPS(1);
- return src.Sort(stride, ascending);
- }
- public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src)
- {
- m_host.AddScriptLPS(1);
- return src.Length;
- }
- public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0;
- }
- try
- {
- return Convert.ToInt32(src.Data[index]);
- }
- catch (FormatException)
- {
- return 0;
- }
- }
- public double osList2Double(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0.0;
- }
- return Convert.ToDouble(src.Data[index]);
- }
- public double llList2Float(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0.0;
- }
- try
- {
- return Convert.ToDouble(src.Data[index]);
- }
- catch (FormatException)
- {
- return 0.0;
- }
- }
- public string llList2String(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return String.Empty;
- }
- return src.Data[index].ToString();
- }
- public string llList2Key(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return "";
- }
- return src.Data[index].ToString();
- }
- public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return new LSL_Types.Vector3(0, 0, 0);
- }
- if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
- {
- return (LSL_Types.Vector3)src.Data[index];
- }
- else
- {
- return new LSL_Types.Vector3(src.Data[index].ToString());
- }
- }
- public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return new LSL_Types.Quaternion(0, 0, 0, 1);
- }
- if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
- {
- return (LSL_Types.Quaternion)src.Data[index];
- }
- else
- {
- return new LSL_Types.Quaternion(src.Data[index].ToString());
- }
- }
- public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
- {
- m_host.AddScriptLPS(1);
- return src.GetSublist(start, end);
- }
- public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
- {
- return src.DeleteSublist(end, start);
- }
- public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0;
- }
- if (src.Data[index] is Int32)
- return 1;
- if (src.Data[index] is Double)
- return 2;
- if (src.Data[index] is String)
- {
- LLUUID tuuid;
- if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
- {
- return 3;
- }
- else
- {
- return 4;
- }
- }
- if (src.Data[index] is LSL_Types.Vector3)
- return 5;
- if (src.Data[index] is LSL_Types.Quaternion)
- return 6;
- if (src.Data[index] is LSL_Types.list)
- return 7;
- return 0;
- }
- /// <summary>
- /// Process the supplied list and return the
- /// content of the list formatted as a comma
- /// separated list. There is a space after
- /// each comma.
- /// </summary>
- public string llList2CSV(LSL_Types.list src)
- {
- string ret = String.Empty;
- int x = 0;
- m_host.AddScriptLPS(1);
- if (src.Data.Length > 0)
- {
- ret = src.Data[x++].ToString();
- for (; x < src.Data.Length; x++)
- {
- ret += ", "+src.Data[x].ToString();
- }
- }
- return ret;
- }
- /// <summary>
- /// The supplied string is scanned for commas
- /// and converted into a list. Commas are only
- /// effective if they are encountered outside
- /// of '<' '>' delimiters. Any whitespace
- /// before or after an element is trimmed.
- /// </summary>
- public LSL_Types.list llCSV2List(string src)
- {
- LSL_Types.list result = new LSL_Types.list();
- int parens = 0;
- int start = 0;
- int length = 0;
- m_host.AddScriptLPS(1);
- for (int i = 0; i < src.Length; i++)
- {
- switch (src[i])
- {
- case '<' :
- parens++;
- length++;
- break;
- case '>' :
- if (parens > 0)
- parens--;
- length++;
- break;
- case ',' :
- if (parens == 0)
- {
- result.Add(src.Substring(start,length).Trim());
- start += length+1;
- length = 0;
- }
- else
- {
- length++;
- }
- break;
- default :
- length++;
- break;
- }
- }
- result.Add(src.Substring(start,length).Trim());
- return result;
- }
- /// <summary>
- /// Randomizes the list, be arbitrarily reordering
- /// sublists of stride elements. As the stride approaches
- /// the size of the list, the options become very
- /// limited.
- /// </summary>
- /// <remarks>
- /// This could take a while for very large list
- /// sizes.
- /// </remarks>
- public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
- {
- LSL_Types.list result;
- Random rand = new Random();
- int chunkk;
- int[] chunks;
- int index1;
- int index2;
- int tmp;
- m_host.AddScriptLPS(1);
- if (stride == 0)
- stride = 1;
- // Stride MUST be a factor of the list length
- // If not, then return the src list. This also
- // traps those cases where stride > length.
- if (src.Length != stride && src.Length%stride == 0)
- {
- chunkk = src.Length/stride;
- chunks = new int[chunkk];
- for (int i = 0; i < chunkk; i++)
- chunks[i] = i;
- for (int i = 0; i < chunkk - 1; i++)
- {
- // randomly select 2 chunks
- index1 = rand.Next(rand.Next(65536));
- index1 = index1%chunkk;
- index2 = rand.Next(rand.Next(65536));
- index2 = index2%chunkk;
- // and swap their relative positions
- tmp = chunks[index1];
- chunks[index1] = chunks[index2];
- chunks[index2] = tmp;
- }
- // Construct the randomized list
- result = new LSL_Types.list();
- for (int i = 0; i < chunkk; i++)
- {
- for (int j = 0; j < stride; j++)
- {
- result.Add(src.Data[chunks[i]*stride+j]);
- }
- }
- }
- else {
- object[] array = new object[src.Length];
- Array.Copy(src.Data, 0, array, 0, src.Length);
- result = new LSL_Types.list(array);
- }
- return result;
- }
- /// <summary>
- /// Elements in the source list starting with 0 and then
- /// every i+stride. If the stride is negative then the scan
- /// is backwards producing an inverted result.
- /// Only those elements that are also in the specified
- /// range are included in the result.
- /// </summary>
- public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
- {
- LSL_Types.list result = new LSL_Types.list();
- int[] si = new int[2];
- int[] ei = new int[2];
- bool twopass = false;
- m_host.AddScriptLPS(1);
- // First step is always to deal with negative indices
- if (start < 0)
- start = src.Length+start;
- if (end < 0)
- end = src.Length+end;
- // Out of bounds indices are OK, just trim them
- // accordingly
- if (start > src.Length)
- start = src.Length;
- if (end > src.Length)
- end = src.Length;
- // There may be one or two ranges to be considered
- if (start != end)
- {
- if (start <= end)
- {
- si[0] = start;
- ei[0] = end;
- }
- else
- {
- si[1] = start;
- ei[1] = src.Length;
- si[0] = 0;
- ei[0] = end;
- twopass = true;
- }
- // The scan always starts from the beginning of the
- // source list, but members are only selected if they
- // fall within the specified sub-range. The specified
- // range values are inclusive.
- // A negative stride reverses the direction of the
- // scan producing an inverted list as a result.
- if (stride == 0)
- stride = 1;
- if (stride > 0)
- {
- for (int i = 0; i < src.Length; i += stride)
- {
- if (i<=ei[0] && i>=si[0])
- result.Add(src.Data[i]);
- if (twopass && i>=si[1] && i<=ei[1])
- result.Add(src.Data[i]);
- }
- }
- else if (stride < 0)
- {
- for (int i = src.Length - 1; i >= 0; i += stride)
- {
- if (i <= ei[0] && i >= si[0])
- result.Add(src.Data[i]);
- if (twopass && i >= si[1] && i <= ei[1])
- result.Add(src.Data[i]);
- }
- }
- }
- return result;
- }
- public LSL_Types.Vector3 llGetRegionCorner()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- }
- /// <summary>
- /// Insert the list identified by <src> into the
- /// list designated by <dest> such that the first
- /// new element has the index specified by <index>
- /// </summary>
- public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index)
- {
- LSL_Types.list pref = null;
- LSL_Types.list suff = null;
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = index+dest.Length;
- if (index < 0)
- {
- index = 0;
- }
- }
- if (index != 0)
- {
- pref = dest.GetSublist(0,index-1);
- if (index < dest.Length)
- {
- suff = dest.GetSublist(index,-1);
- return pref + src + suff;
- }
- else
- {
- return pref + src;
- }
- }
- else
- {
- if (index < dest.Length)
- {
- suff = dest.GetSublist(index,-1);
- return src + suff;
- }
- else
- {
- return src;
- }
- }
- }
- /// <summary>
- /// Returns the index of the first occurrence of test
- /// in src.
- /// </summary>
- public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test)
- {
- int index = -1;
- int length = src.Length - test.Length + 1;
- m_host.AddScriptLPS(1);
- // If either list is empty, do not match
- if (src.Length != 0 && test.Length != 0)
- {
- for (int i = 0; i < length; i++)
- {
- if (src.Data[i].Equals(test.Data[0]))
- {
- int j;
- for (j = 1; j < test.Length; j++)
- if (!src.Data[i+j].Equals(test.Data[j]))
- break;
- if (j == test.Length)
- {
- index = i;
- break;
- }
- }
- }
- }
- return index;
- }
- public string llGetObjectName()
- {
- m_host.AddScriptLPS(1);
- return m_host.Name!=null?m_host.Name:String.Empty;
- }
- public void llSetObjectName(string name)
- {
- m_host.AddScriptLPS(1);
- m_host.Name = name!=null?name:String.Empty;
- }
- public string llGetDate()
- {
- m_host.AddScriptLPS(1);
- DateTime date = DateTime.Now.ToUniversalTime();
- string result = date.ToString("yyyy-MM-dd");
- return result;
- }
- public LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llEdgeOfWorld");
- return 0;
- }
- public LSL_Types.LSLInteger llGetAgentInfo(string id)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAgentInfo");
- return 0;
- }
- public void llAdjustSoundVolume(double volume)
- {
- m_host.AddScriptLPS(1);
- m_host.AdjustSoundGain(volume);
- }
- public void llSetSoundQueueing(int queue)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetSoundQueueing");
- }
- public void llSetSoundRadius(double radius)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetSoundRadius");
- }
- public string llKey2Name(string id)
- {
- m_host.AddScriptLPS(1);
- LLUUID key = new LLUUID();
- if (LLUUID.TryParse(id,out key))
- {
- ScenePresence presence = World.GetScenePresence(key);
-
- if (presence != null)
- {
- return presence.ControllingClient.Name;
- //return presence.Name;
- }
-
- if (World.GetSceneObjectPart(key) != null)
- {
- return World.GetSceneObjectPart(key).Name;
- }
- }
- return String.Empty;
- }
- public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
- {
- m_host.AddScriptLPS(1);
- Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
- pTexAnim.Flags =(uint) mode;
- //ALL_SIDES
- if (face == -1)
- face = 255;
- pTexAnim.Face = (uint)face;
- pTexAnim.Length = (float)length;
- pTexAnim.Rate = (float)rate;
- pTexAnim.SizeX = (uint)sizex;
- pTexAnim.SizeY = (uint)sizey;
- pTexAnim.Start = (float)start;
- m_host.AddTextureAnimation(pTexAnim);
- m_host.SendFullUpdateToAllClients();
- }
- public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
- LSL_Types.Vector3 bottom_south_west)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llTriggerSoundLimited");
- }
- public void llEjectFromLand(string pest)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llEjectFromLand");
- }
- public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
- {
- m_host.AddScriptLPS(1);
- LSL_Types.list ret = new LSL_Types.list();
- object[] delimiters = new object[separators.Length + spacers.Length];
- separators.Data.CopyTo(delimiters, 0);
- spacers.Data.CopyTo(delimiters, separators.Length);
- bool dfound = false;
- do
- {
- dfound = false;
- int cindex = -1;
- string cdeli = "";
- for (int i = 0; i < delimiters.Length; i++)
- {
- int index = str.IndexOf(delimiters[i].ToString());
- bool found = index != -1;
- if (found && String.Empty != (string)delimiters[i])
- {
- if ((cindex > index) || (cindex == -1))
- {
- cindex = index;
- cdeli = (string)delimiters[i];
- }
- dfound = dfound || found;
- }
- }
- if (cindex != -1)
- {
- if (cindex > 0)
- {
- ret.Add(str.Substring(0, cindex));
- if (spacers.Contains(cdeli))
- {
- ret.Add(cdeli);
- }
- }
- if (cindex == 0 && spacers.Contains(cdeli))
- {
- ret.Add(cdeli);
- }
- str = str.Substring(cindex + cdeli.Length);
- }
- } while (dfound);
- if (str != "")
- {
- ret.Add(str);
- }
- return ret;
- }
- public LSL_Types.LSLInteger llOverMyLand(string id)
- {
- m_host.AddScriptLPS(1);
- LLUUID key = new LLUUID();
- if (LLUUID.TryParse(id,out key))
- {
- SceneObjectPart obj = new SceneObjectPart();
- obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
- if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
- else
- {
- return 0;
- }
- }
- public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
- {
- m_host.AddScriptLPS(1);
- return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
- }
- public string llGetNotecardLine(string name, int line)
- {
- m_host.AddScriptLPS(1);
- // TODO: this script function should actually return
- // the requested notecard line via the dataserver event
- // once it is implemented - krtaylor
- String[] notecardLines = GetNotecardLines(name);
- line--; // array starts at 0
- if ((!String.IsNullOrEmpty(notecardLines[0])) &&
- (line >= 0) &&
- (line < notecardLines.Length))
- {
- return notecardLines[line];
- }
- else
- {
- return String.Empty;
- }
- }
- private String[] GetNotecardLines(string name)
- {
- // bool found = false;
- int notecardIndex = 0;
- String[] notecardLines = { "0" };
- notecardLines[0] = String.Empty;
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if ((inv.Value.Name == name) && (inv.Value.InvType == (int)InventoryType.Notecard))
- {
- // OK, it has the right name and it is a notecard
- // so get the asset that contains the notecard raw data
- // and convert it into a string
- AssetBase notecardAsset = World.AssetCache.GetAsset(inv.Value.AssetID, false);
- String dataString = System.Text.Encoding.ASCII.GetString(notecardAsset.Data);
- if (!String.IsNullOrEmpty(dataString))
- {
- // good, we have the notecard data as a string
- // now parse the text lines using the Linden Text delimiters
- notecardIndex = dataString.IndexOf("}\nText length ");
- if (notecardIndex > 0)
- {
- notecardIndex = notecardIndex + 2; //get past delimiter
- notecardIndex = dataString.IndexOf("\n", notecardIndex);
- if (notecardIndex > 0)
- {
- // Finally got to the first line of the notecard
- // now find the end of the notecard text delimited by }<LF>
- // parse the lines, delimited by <LF>
- notecardIndex = dataString.IndexOf("\n", notecardIndex);
- notecardIndex++; // get past delimiter
- int notecardLength = dataString.Length - notecardIndex - 3;
- // create new string to parse that only consists of the actual lines in the asset
- Char[] notecardCharArray = dataString.ToCharArray(notecardIndex, notecardLength);
- String notecardString = new String(notecardCharArray);
- // split the lines of the notecard into separate strings
- char[] delimChar = { '\n' };
- notecardLines = notecardString.Split(delimChar);
- return notecardLines;
- }
- }
- }
- }
- }
- return notecardLines;
- }
- public LSL_Types.Vector3 llGetAgentSize(string id)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAgentSize");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.LSLInteger llSameGroup(string agent)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSameGroup");
- return 0;
- }
- public void llUnSit(string id)
- {
- m_host.AddScriptLPS(1);
- LLUUID key = new LLUUID();
- if (LLUUID.TryParse(id, out key))
- {
- ScenePresence av = World.GetScenePresence(key);
- if (av != null)
- {
- if (llAvatarOnSitTarget() == id)
- {
- // if the avatar is sitting on this object, then
- // we can unsit them. We don't want random scripts unsitting random people
- // Lets avoid the popcorn avatar scenario.
- av.StandUp();
- }
- else
- {
- // If the object owner also owns the parcel
- // or
- // if the land is group owned and the object is group owned by the same group
- // or
- // if the object is owned by a person with estate access.
- ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
- if (parcel != null)
- {
- if (m_host.ObjectOwner == parcel.landData.ownerID ||
- (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
- && parcel.landData.isGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
- {
- av.StandUp();
- }
- }
- }
- }
- }
- }
- public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGroundSlope");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGroundNormal");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGroundContour");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.LSLInteger llGetAttached()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAttached");
- return 0;
- }
- public LSL_Types.LSLInteger llGetFreeMemory()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetFreeMemory");
- return 0;
- }
- public string llGetRegionName()
- {
- m_host.AddScriptLPS(1);
- return World.RegionInfo.RegionName;
- }
- public double llGetRegionTimeDilation()
- {
- m_host.AddScriptLPS(1);
- return (double)World.TimeDilation;
- }
- public double llGetRegionFPS()
- {
- m_host.AddScriptLPS(1);
- //TODO: return actual FPS
- return 10.0f;
- }
- /* particle system rules should be coming into this routine as doubles, that is
- rule[0] should be an integer from this list and rule[1] should be the arg
- for the same integer. wiki.secondlife.com has most of this mapping, but some
- came from http://www.caligari-designs.com/p4u2
- We iterate through the list for 'Count' elements, incrementing by two for each
- iteration and set the members of Primitive.ParticleSystem, one at a time.
- */
- public enum PrimitiveRule : int
- {
- PSYS_PART_FLAGS = 0,
- PSYS_PART_START_COLOR = 1,
- PSYS_PART_START_ALPHA = 2,
- PSYS_PART_END_COLOR = 3,
- PSYS_PART_END_ALPHA = 4,
- PSYS_PART_START_SCALE = 5,
- PSYS_PART_END_SCALE = 6,
- PSYS_PART_MAX_AGE = 7,
- PSYS_SRC_ACCEL = 8,
- PSYS_SRC_PATTERN = 9,
- PSYS_SRC_TEXTURE = 12,
- PSYS_SRC_BURST_RATE = 13,
- PSYS_SRC_BURST_PART_COUNT = 15,
- PSYS_SRC_BURST_RADIUS = 16,
- PSYS_SRC_BURST_SPEED_MIN = 17,
- PSYS_SRC_BURST_SPEED_MAX = 18,
- PSYS_SRC_MAX_AGE = 19,
- PSYS_SRC_TARGET_KEY = 20,
- PSYS_SRC_OMEGA = 21,
- PSYS_SRC_ANGLE_BEGIN = 22,
- PSYS_SRC_ANGLE_END = 23
- }
- internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
- {
- Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
- return returnval;
- }
- public void llParticleSystem(LSL_Types.list rules)
- {
- m_host.AddScriptLPS(1);
- Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
- LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
- float tempf = 0;
- for (int i = 0; i < rules.Length; i += 2)
- {
- switch ((int)rules.Data[i])
- {
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
- prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
- tempv = (LSL_Types.Vector3)rules.Data[i + 1];
- prules.PartStartColor.R = (float)tempv.x;
- prules.PartStartColor.G = (float)tempv.y;
- prules.PartStartColor.B = (float)tempv.z;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.PartStartColor.A = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
- tempv = (LSL_Types.Vector3)rules.Data[i + 1];
- //prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
- prules.PartEndColor.R = (float)tempv.x;
- prules.PartEndColor.G = (float)tempv.y;
- prules.PartEndColor.B = (float)tempv.z;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.PartEndColor.A = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
- tempv = (LSL_Types.Vector3)rules.Data[i + 1];
- prules.PartStartScaleX = (float)tempv.x;
- prules.PartStartScaleY = (float)tempv.y;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
- tempv = (LSL_Types.Vector3)rules.Data[i + 1];
- prules.PartEndScaleX = (float)tempv.x;
- prules.PartEndScaleY = (float)tempv.y;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.PartMaxAge = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
- tempv = (LSL_Types.Vector3)rules.Data[i + 1];
- prules.PartAcceleration.X = (float)tempv.x;
- prules.PartAcceleration.Y = (float)tempv.y;
- prules.PartAcceleration.Z = (float)tempv.z;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
- int tmpi = int.Parse(rules.Data[i + 1].ToString());
- prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
- break;
- // Xantor 20080503
- // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
- // "" = default texture.
- // 20080530 Updated to remove code duplication
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
- prules.Texture = KeyOrName(rules.Data[i + 1].ToString());
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.BurstRate = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
- prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.BurstRadius = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.BurstSpeedMin = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.BurstSpeedMax = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.MaxAge = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
- LLUUID key = LLUUID.Zero;
- if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
- {
- prules.Target = key;
- }
- else
- {
- prules.Target = m_host.UUID;
- }
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
- // AL: This is an assumption, since it is the only thing that would match.
- tempv = (LSL_Types.Vector3)rules.Data[i + 1];
- prules.AngularVelocity.X = (float)tempv.x;
- prules.AngularVelocity.Y = (float)tempv.y;
- prules.AngularVelocity.Z = (float)tempv.z;
- //cast?? prules.MaxAge = (float)rules[i + 1];
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.InnerAngle = (float)tempf;
- break;
- case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
- tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
- prules.OuterAngle = (float)tempf;
- break;
- }
- }
- prules.CRC = 1;
- m_host.AddNewParticleSystem(prules);
- m_host.SendFullUpdateToAllClients();
- }
- public void llGroundRepel(double height, int water, double tau)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGroundRepel");
- }
- private LLUUID GetTaskInventoryItem(string name)
- {
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- return inv.Key;
- }
- return LLUUID.Zero;
- }
- public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
- {
- m_host.AddScriptLPS(1);
- LLUUID destID;
- if (!LLUUID.TryParse(destination, out destID))
- return;
- List<LLUUID> itemList = new List<LLUUID>();
- foreach (Object item in inventory.Data)
- {
- LLUUID itemID;
- if (LLUUID.TryParse(item.ToString(), out itemID))
- {
- itemList.Add(itemID);
- }
- else
- {
- itemID = GetTaskInventoryItem(item.ToString());
- if (itemID != LLUUID.Zero)
- itemList.Add(itemID);
- }
- }
-
- if (itemList.Count == 0)
- return;
- m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
- }
- public void llSetVehicleType(int type)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleType");
- }
- public void llSetVehicledoubleParam(int param, double value)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicledoubleParam");
- }
- public void llSetVehicleFloatParam(int param, float value)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleFloatParam");
- }
- public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleVectorParam");
- }
- public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleRotationParam");
- }
- public void llSetVehicleFlags(int flags)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleFlags");
- }
- public void llRemoveVehicleFlags(int flags)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRemoveVehicleFlags");
- }
- public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
- {
- m_host.AddScriptLPS(1);
- // LSL quaternions can normalize to 0, normal Quaternions can't.
- if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
- rot.z = 1; // ZERO_ROTATION = 0,0,0,1
- m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
- m_host.SitTargetOrientation = new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z);
- }
- public string llAvatarOnSitTarget()
- {
- m_host.AddScriptLPS(1);
- return m_host.GetAvatarOnSitTarget().ToString();
- }
- public void llAddToLandPassList(string avatar, double hours)
- {
- m_host.AddScriptLPS(1);
- LLUUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.ownerID == m_host.OwnerID)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- if (LLUUID.TryParse(avatar, out key))
- {
- entry.AgentID = key;
- entry.Flags = ParcelManager.AccessList.Access;
- entry.Time = DateTime.Now.AddHours(hours);
- land.parcelAccessList.Add(entry);
- }
- }
- }
- public void llSetTouchText(string text)
- {
- m_host.AddScriptLPS(1);
- m_host.TouchName = text;
- }
- public void llSetSitText(string text)
- {
- m_host.AddScriptLPS(1);
- m_host.SitName = text;
- }
- public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetCameraEyeOffset");
- }
- public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetCameraAtOffset");
- }
- public string llDumpList2String(LSL_Types.list src, string seperator)
- {
- m_host.AddScriptLPS(1);
- if (src.Length == 0)
- {
- return String.Empty;
- }
- string ret = String.Empty;
- foreach (object o in src.Data)
- {
- ret = ret + o.ToString() + seperator;
- }
- ret = ret.Substring(0, ret.Length - seperator.Length);
- return ret;
- }
- public LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos)
- {
- m_host.AddScriptLPS(1);
- bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
- if (result)
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
- public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
- {
- m_host.AddScriptLPS(1);
- LLUUID av = new LLUUID();
- if (!LLUUID.TryParse(avatar,out av))
- {
- LSLError("First parameter to llDialog needs to be a key");
- return;
- }
- if (buttons.Length > 12)
- {
- LSLError("No more than 12 buttons can be shown");
- return;
- }
- string[] buts = new string[buttons.Length];
- for (int i = 0; i < buttons.Length; i++)
- {
- if (buttons.Data[i].ToString() == String.Empty)
- {
- LSLError("button label cannot be blank");
- return;
- }
- if (buttons.Data[i].ToString().Length > 24)
- {
- LSLError("button label cannot be longer than 24 characters");
- return;
- }
- buts[i] = buttons.Data[i].ToString();
- }
- World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
- }
- public void llVolumeDetect(int detect)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llVolumeDetect");
- }
- /// <summary>
- /// Reset the named script. The script must be present
- /// in the same prim.
- /// </summary>
- public void llResetOtherScript(string name)
- {
- LLUUID item;
- ScriptManager sm;
- IScript script = null;
- m_host.AddScriptLPS(8000);
- // These functions are supposed to be robust,
- // so get the state one step at a time.
- if ((item = ScriptByName(name)) != LLUUID.Zero)
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- sm.ResetScript(m_localID, item);
- // Required by SL
- if (script == null)
- ShoutError("llResetOtherScript: script "+name+" not found");
- // If we didn't find it, then it's safe to
- // assume it is not running.
- }
- public LSL_Types.LSLInteger llGetScriptState(string name)
- {
- LLUUID item;
- ScriptManager sm;
- IScript script = null;
- m_host.AddScriptLPS(1);
- // These functions are supposed to be robust,
- // so get the state one step at a time.
- if ((item = ScriptByName(name)) != LLUUID.Zero)
- {
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if ((script = sm.GetScript(m_localID, item)) != null)
- {
- return script.Exec.Running?1:0;
- }
- }
- }
- // Required by SL
- if (script == null)
- ShoutError("llGetScriptState: script "+name+" not found");
- // If we didn't find it, then it's safe to
- // assume it is not running.
- return 0;
- }
- public void llRemoteLoadScript()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llRemoteLoadScript");
- }
- public void llSetRemoteScriptAccessPin(int pin)
- {
- m_host.AddScriptLPS(1);
-
- m_host.ScriptAccessPin = pin;
- }
- public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
- {
- m_host.AddScriptLPS(1);
- bool found = false;
- LLUUID destId = LLUUID.Zero;
- LLUUID srcId = LLUUID.Zero;
-
- if (!LLUUID.TryParse(target, out destId))
- {
- llSay(0, "Could not parse key " + target);
- return;
- }
-
- // target must be a different prim than the one containing the script
- if (m_host.UUID == destId)
- {
- return;
- }
-
- // copy the first script found with this inventory name
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- // make sure the object is a script
- if (10 == inv.Value.Type)
- {
- found = true;
- srcId = inv.Key;
- break;
- }
- }
- }
-
- if (!found)
- {
- llSay(0, "Could not find script " + name);
- return;
- }
-
- // the rest of the permission checks are done in RezScript, so check the pin there as well
- World.RezScript(srcId, m_host, destId, pin, running, start_param);
- // this will cause the delay even if the script pin or permissions were wrong - seems ok
- System.Threading.Thread.Sleep(3000);
- }
- // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
- // Not sure where these constants should live:
- // REMOTE_DATA_CHANNEL = 1
- // REMOTE_DATA_REQUEST = 2
- // REMOTE_DATA_REPLY = 3
- public void llOpenRemoteDataChannel()
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
- if (xmlrpcMod.IsEnabled())
- {
- LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, LLUUID.Zero);
- object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
- }
- }
- public string llSendRemoteData(string channel, string dest, int idata, string sdata)
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
- return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
- }
- public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
- xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
- }
- public void llCloseRemoteDataChannel(string channel)
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
- xmlrpcMod.CloseXMLRPCChannel(channel);
- }
- public string llMD5String(string src, int nonce)
- {
- m_host.AddScriptLPS(1);
- return Util.Md5Hash(src + ":" + nonce.ToString());
- }
-
- private ObjectShapePacket.ObjectDataBlock SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
-
- if (holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT &&
- holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_CIRCLE &&
- holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_SQUARE &&
- holeshape != (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_TRIANGLE)
- {
- holeshape = (int)BuiltIn_Commands_BaseClass.PRIM_HOLE_DEFAULT;
- }
- shapeBlock.ProfileCurve = (byte)holeshape;
- if (cut.x < 0f)
- {
- cut.x = 0f;
- }
- if (cut.x > 1f)
- {
- cut.x = 1f;
- }
- if (cut.y < 0f)
- {
- cut.y = 0f;
- }
- if (cut.y > 1f)
- {
- cut.y = 1f;
- }
- if (cut.y - cut.x < 0.05f)
- {
- cut.x = cut.y - 0.05f;
- }
- shapeBlock.ProfileBegin = (ushort)(50000 * cut.x);
- shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y));
- if (hollow < 0f)
- {
- hollow = 0f;
- }
- if (hollow > 0.95)
- {
- hollow = 0.95f;
- }
- shapeBlock.ProfileHollow = (ushort)(50000 * hollow);
- if (twist.x < -0.5f)
- {
- twist.x = -0.5f;
- }
- if (twist.x > 0.5f)
- {
- twist.x = 0.5f;
- }
- if (twist.y < -0.5f)
- {
- twist.y = -0.5f;
- }
- if (twist.y > 0.5f)
- {
- twist.y = 0.5f;
- }
- shapeBlock.PathTwistBegin = (sbyte)(200 * twist.x);
- shapeBlock.PathTwist = (sbyte)(200 * twist.y);
-
- shapeBlock.ObjectLocalID = m_host.LocalId;
-
- // retain pathcurve
- shapeBlock.PathCurve = m_host.Shape.PathCurve;
-
- return shapeBlock;
- }
-
- private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 taper_b, LSL_Types.Vector3 topshear, byte fudge)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock;
-
- shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
-
- shapeBlock.ProfileCurve += fudge;
-
- if (taper_b.x < 0f)
- {
- taper_b.x = 0f;
- }
- if (taper_b.x > 2f)
- {
- taper_b.x = 2f;
- }
- if (taper_b.y < 0f)
- {
- taper_b.y = 0f;
- }
- if (taper_b.y > 2f)
- {
- taper_b.y = 2f;
- }
- shapeBlock.PathScaleX = (byte)(100 * taper_b.x);
- shapeBlock.PathScaleY = (byte)(100 * taper_b.y);
- if (topshear.x < -0.5f)
- {
- topshear.x = -0.5f;
- }
- if (topshear.x > 0.5f)
- {
- topshear.x = 0.5f;
- }
- if (topshear.y < -0.5f)
- {
- topshear.y = -0.5f;
- }
- if (topshear.y > 0.5f)
- {
- topshear.y = 0.5f;
- }
- shapeBlock.PathShearX = (byte)(100 * topshear.x);
- shapeBlock.PathShearY = (byte)(100 * topshear.y);
-
- m_host.UpdateShape(shapeBlock);
- }
-
- private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 dimple, byte fudge)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock;
-
- shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
-
- // profile/path swapped for a sphere
- shapeBlock.PathBegin = shapeBlock.ProfileBegin;
- shapeBlock.PathEnd = shapeBlock.ProfileEnd;
-
- shapeBlock.ProfileCurve += fudge;
-
- shapeBlock.PathScaleX = 100;
- shapeBlock.PathScaleY = 100;
-
- if (dimple.x < 0f)
- {
- dimple.x = 0f;
- }
- if (dimple.x > 1f)
- {
- dimple.x = 1f;
- }
- if (dimple.y < 0f)
- {
- dimple.y = 0f;
- }
- if (dimple.y > 1f)
- {
- dimple.y = 1f;
- }
- if (dimple.y - cut.x < 0.05f)
- {
- dimple.x = cut.y - 0.05f;
- }
- shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
- shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
-
- m_host.UpdateShape(shapeBlock);
- }
-
- private void SetPrimitiveShapeParams(int holeshape, LSL_Types.Vector3 cut, float hollow, LSL_Types.Vector3 twist, LSL_Types.Vector3 holesize, LSL_Types.Vector3 topshear, LSL_Types.Vector3 profilecut, LSL_Types.Vector3 taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock;
-
- shapeBlock = SetPrimitiveShapeParams(holeshape, cut, hollow, twist);
-
- shapeBlock.ProfileCurve += fudge;
- // profile/path swapped for a torrus, tube, ring
- shapeBlock.PathBegin = shapeBlock.ProfileBegin;
- shapeBlock.PathEnd = shapeBlock.ProfileEnd;
-
- if (holesize.x < 0.05f)
- {
- holesize.x = 0.05f;
- }
- if (holesize.x > 1f)
- {
- holesize.x = 1f;
- }
- if (holesize.y < 0.05f)
- {
- holesize.y = 0.05f;
- }
- if (holesize.y > 0.5f)
- {
- holesize.y = 0.5f;
- }
- shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x));
- shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y));
- if (topshear.x < -0.5f)
- {
- topshear.x = -0.5f;
- }
- if (topshear.x > 0.5f)
- {
- topshear.x = 0.5f;
- }
- if (topshear.y < -0.5f)
- {
- topshear.y = -0.5f;
- }
- if (topshear.y > 0.5f)
- {
- topshear.y = 0.5f;
- }
- shapeBlock.PathShearX = (byte)(100 * topshear.x);
- shapeBlock.PathShearY = (byte)(100 * topshear.y);
- if (profilecut.x < 0f)
- {
- profilecut.x = 0f;
- }
- if (profilecut.x > 1f)
- {
- profilecut.x = 1f;
- }
- if (profilecut.y < 0f)
- {
- profilecut.y = 0f;
- }
- if (profilecut.y > 1f)
- {
- profilecut.y = 1f;
- }
- if (profilecut.y - cut.x < 0.05f)
- {
- profilecut.x = cut.y - 0.05f;
- }
- shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x);
- shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y));
- if (taper_a.x < -1f)
- {
- taper_a.x = -1f;
- }
- if (taper_a.x > 1f)
- {
- taper_a.x = 1f;
- }
- if (taper_a.y < -1f)
- {
- taper_a.y = -1f;
- }
- if (taper_a.y > 1f)
- {
- taper_a.y = 1f;
- }
- shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x);
- shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y);
- if (revolutions < 1f)
- {
- revolutions = 1f;
- }
- if (revolutions > 4f)
- {
- revolutions = 4f;
- }
- shapeBlock.PathRevolutions = (byte)(100 * revolutions);
- // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
- if (radiusoffset < 0f)
- {
- radiusoffset = 0f;
- }
- if (radiusoffset > 1f)
- {
- radiusoffset = 1f;
- }
- shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset);
- if (skew < -0.95f)
- {
- skew = -0.95f;
- }
- if (skew > 0.95f)
- {
- skew = 0.95f;
- }
- shapeBlock.PathSkew = (sbyte)(100 * skew);
-
- m_host.UpdateShape(shapeBlock);
- }
-
- private void SetPrimitiveShapeParams(string map, int type)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
- LLUUID sculptId;
-
- if (!LLUUID.TryParse(map, out sculptId))
- {
- llSay(0, "Could not parse key " + map);
- return;
- }
- shapeBlock.ObjectLocalID = m_host.LocalId;
- shapeBlock.PathScaleX = 100;
- shapeBlock.PathScaleY = 150;
-
- if (type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
- type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_PLANE &&
- type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE &&
- type != (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_TORUS)
- {
- // default
- type = (int)BuiltIn_Commands_BaseClass.PRIM_SCULPT_TYPE_SPHERE;
- }
-
- // retain pathcurve
- shapeBlock.PathCurve = m_host.Shape.PathCurve;
- m_host.Shape.SetSculptData((byte)type, sculptId);
- m_host.Shape.SculptEntry = true;
- m_host.UpdateShape(shapeBlock);
- }
- public void llSetPrimitiveParams(LSL_Types.list rules)
- {
- llSetLinkPrimitiveParams(m_host.LinkNum+1, rules);
- }
- public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part=null;
- if (m_host.LinkNum+1 != linknumber)
- {
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
- if ((partInst.LinkNum + 1) == linknumber)
- {
- part = partInst;
- break;
- }
- }
- }
- else
- {
- part = m_host;
- }
- if (part == null)
- return;
- int idx = 0;
- while (idx < rules.Length)
- {
- int code = Convert.ToInt32(rules.Data[idx++]);
- int remain = rules.Length - idx;
- int face;
- LSL_Types.Vector3 v;
- switch (code)
- {
- case (int)BuiltIn_Commands_BaseClass.PRIM_POSITION:
- if (remain < 1)
- return;
- v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
- SetPos(part, v);
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_SIZE:
- if (remain < 1)
- return;
- v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
- SetScale(part, v);
-
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION:
- if (remain < 1)
- return;
- LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
- SetRot(part, q);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE:
- if (remain < 3)
- return;
-
- code = Convert.ToInt32(rules.Data[idx++]);
-
- remain = rules.Length - idx;
- float hollow;
- LSL_Types.Vector3 twist;
- LSL_Types.Vector3 taper_b;
- LSL_Types.Vector3 topshear;
- float revolutions;
- float radiusoffset;
- float skew;
- LSL_Types.Vector3 holesize;
- LSL_Types.Vector3 profilecut;
-
- switch (code)
- {
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_BOX:
- if (remain < 6)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- m_host.Shape.PathCurve = (byte) Extrusion.Straight;
- SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 1);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_CYLINDER:
- if (remain < 6)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- m_host.Shape.ProfileShape = ProfileShape.Circle;
- m_host.Shape.PathCurve = (byte) Extrusion.Straight;
- SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 0);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_PRISM:
- if (remain < 6)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- m_host.Shape.PathCurve = (byte) Extrusion.Straight;
- SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, topshear, 3);
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SPHERE:
- if (remain < 5)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // dimple
- m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
- SetPrimitiveShapeParams(face, v, hollow, twist, taper_b, 5);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TORUS:
- if (remain < 11)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
- revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
- radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
- skew = (float)Convert.ToDouble(rules.Data[idx++]);
- m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
- SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_TUBE:
- if (remain < 11)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
- revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
- radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
- skew = (float)Convert.ToDouble(rules.Data[idx++]);
- m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
- SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_RING:
- if (remain < 11)
- return;
- face = Convert.ToInt32(rules.Data[idx++]); // holeshape
- v = new LSL_Types.Vector3(rules.Data[idx++].ToString()); //cut
- hollow = (float)Convert.ToDouble(rules.Data[idx++]);
- twist = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- holesize = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- topshear = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- profilecut = new LSL_Types.Vector3(rules.Data[idx++].ToString());
- taper_b = new LSL_Types.Vector3(rules.Data[idx++].ToString()); // taper_a
- revolutions = (float)Convert.ToDouble(rules.Data[idx++]);
- radiusoffset = (float)Convert.ToDouble(rules.Data[idx++]);
- skew = (float)Convert.ToDouble(rules.Data[idx++]);
- m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
- SetPrimitiveShapeParams(face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
- break;
-
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE_SCULPT:
- if (remain < 2)
- return;
- string map = rules.Data[idx++].ToString();
- face = Convert.ToInt32(rules.Data[idx++]); // type
- m_host.Shape.PathCurve = (byte) Extrusion.Curve1;
- SetPrimitiveShapeParams(map, face);
- break;
- }
-
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE:
- if (remain < 5)
- return;
- face=Convert.ToInt32(rules.Data[idx++]);
- string tex=rules.Data[idx++].ToString();
- LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
- LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
- double rotation=Convert.ToDouble(rules.Data[idx++]);
- SetTexture(part, tex, face);
- ScaleTexture(part, repeats.x, repeats.y, face);
- OffsetTexture(part, offsets.x, offsets.y, face);
- RotateTexture(part, rotation, face);
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_COLOR:
- if (remain < 3)
- return;
- face=Convert.ToInt32(rules.Data[idx++]);
- LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
- double alpha=Convert.ToDouble(rules.Data[idx++]);
- SetColor(part, color, face);
- SetAlpha(part, alpha, face);
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_FLEXIBLE:
- if (remain < 7)
- return;
- int flexi = Convert.ToInt32(rules.Data[idx++]);
- int softness = Convert.ToInt32(rules.Data[idx++]);
- float gravity = (float)Convert.ToDouble(rules.Data[idx++]);
- float friction = (float)Convert.ToDouble(rules.Data[idx++]);
- float wind = (float)Convert.ToDouble(rules.Data[idx++]);
- float tension = (float)Convert.ToDouble(rules.Data[idx++]);
- LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString());
- SetFlexi(part, (flexi == 1), softness, gravity, friction, wind, tension, force);
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_POINT_LIGHT:
- if (remain < 5)
- return;
- int light = Convert.ToInt32(rules.Data[idx++]);
- LSL_Types.Vector3 lightcolor =new LSL_Types.Vector3(rules.Data[idx++].ToString());
- float intensity = (float)Convert.ToDouble(rules.Data[idx++]);
- float radius = (float)Convert.ToDouble(rules.Data[idx++]);
- float falloff = (float)Convert.ToDouble(rules.Data[idx++]);
-
- SetPointLight(part, (light == 1), lightcolor, intensity, radius, falloff);
- break;
- }
- }
- }
- public string llStringToBase64(string str)
- {
- m_host.AddScriptLPS(1);
- try
- {
- byte[] encData_byte = new byte[str.Length];
- encData_byte = Encoding.UTF8.GetBytes(str);
- string encodedData = Convert.ToBase64String(encData_byte);
- return encodedData;
- }
- catch (Exception e)
- {
- throw new Exception("Error in base64Encode" + e.Message);
- }
- }
- public string llBase64ToString(string str)
- {
- m_host.AddScriptLPS(1);
- UTF8Encoding encoder = new UTF8Encoding();
- Decoder utf8Decode = encoder.GetDecoder();
- try
- {
- byte[] todecode_byte = Convert.FromBase64String(str);
- int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
- char[] decoded_char = new char[charCount];
- utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
- string result = new String(decoded_char);
- return result;
- }
- catch (Exception e)
- {
- throw new Exception("Error in base64Decode" + e.Message);
- }
- }
- public void llXorBase64Strings()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llXorBase64Strings");
- }
- public void llRemoteDataSetRegion()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRemoteDataSetRegion");
- }
- public double llLog10(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Log10(val);
- }
- public double llLog(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Log(val);
- }
- public LSL_Types.list llGetAnimationList(string id)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAnimationList");
- return new LSL_Types.list();
- }
- public void llSetParcelMusicURL(string url)
- {
- m_host.AddScriptLPS(1);
- LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
- if (landowner == LLUUID.Zero)
- {
- return;
- }
- if (landowner != m_host.ObjectOwner)
- {
- return;
- }
- World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
- }
- public void osSetParcelMediaURL(string url)
- {
- m_host.AddScriptLPS(1);
- LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
- if (landowner == LLUUID.Zero)
- {
- return;
- }
- if (landowner != m_host.ObjectOwner)
- {
- return;
- }
- World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
- }
- public LSL_Types.Vector3 llGetRootPosition()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
- }
- public LSL_Types.Quaternion llGetRootRotation()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
- }
- public string llGetObjectDesc()
- {
- return m_host.Description!=null?m_host.Description:String.Empty;
- }
- public void llSetObjectDesc(string desc)
- {
- m_host.AddScriptLPS(1);
- m_host.Description = desc!=null?desc:String.Empty;
- }
- public string llGetCreator()
- {
- m_host.AddScriptLPS(1);
- return m_host.ObjectCreator.ToString();
- }
- public string llGetTimestamp()
- {
- m_host.AddScriptLPS(1);
- return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
- }
- public void llSetLinkAlpha(int linknumber, double alpha, int face)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
- if (linknumber > -1)
- {
- LLObject.TextureEntry tex = part.Shape.Textures;
- LLColor texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == -1)
- {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.DefaultTexture.RGBA = texcolor;
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- return;
- }
- else if (linknumber == -1)
- {
- int num = m_host.ParentGroup.PrimCount;
- for (int w = 0; w < num; w++)
- {
- linknumber = w;
- part = m_host.ParentGroup.GetLinkNumPart(linknumber);
- LLObject.TextureEntry tex = part.Shape.Textures;
- LLColor texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- }
- else if (face == -1)
- {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.DefaultTexture.RGBA = texcolor;
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = (float)Math.Abs(alpha - 1);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- }
- }
- return;
- }
- }
- public LSL_Types.LSLInteger llGetNumberOfPrims()
- {
- m_host.AddScriptLPS(1);
- return m_host.ParentGroup.PrimCount;
- }
- public int llGetNumberOfNotecardLines(string name)
- {
- m_host.AddScriptLPS(1);
- // TODO: this script function should actually return
- // the number of lines via the dataserver event
- // once it is implemented - krtaylor
- String[] notecardLines = GetNotecardLines(name);
- if (!String.IsNullOrEmpty(notecardLines[0]))
- {
- return notecardLines.Length;
- }
- else
- {
- return 0;
- }
- }
- public LSL_Types.list llGetBoundingBox(string obj)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetBoundingBox");
- return new LSL_Types.list();
- }
- public LSL_Types.Vector3 llGetGeometricCenter()
- {
- return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
- }
- public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules)
- {
- m_host.AddScriptLPS(1);
- LSL_Types.list res = new LSL_Types.list();
- int idx=0;
- while (idx < rules.Length)
- {
- int code=Convert.ToInt32(rules.Data[idx++]);
- int remain=rules.Length-idx;
- switch (code)
- {
- case (int)BuiltIn_Commands_BaseClass.PRIM_MATERIAL:
- res.Add(new LSL_Types.LSLInteger(m_host.Material));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_PHYSICS:
- if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0)
- res.Add(new LSL_Types.LSLInteger(1));
- else
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_TEMP_ON_REZ:
- if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0)
- res.Add(new LSL_Types.LSLInteger(1));
- else
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_PHANTOM:
- if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0)
- res.Add(new LSL_Types.LSLInteger(1));
- else
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_POSITION:
- res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_SIZE:
- res.Add(new LSL_Types.Vector3(m_host.Scale.X,
- m_host.Scale.Y,
- m_host.Scale.Z));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_ROTATION:
- res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X,
- m_host.RotationOffset.Y,
- m_host.RotationOffset.Z,
- m_host.RotationOffset.W));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_TYPE:
- // TODO--------------
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_TEXTURE:
- if (remain < 1)
- return res;
- int face=Convert.ToInt32(rules.Data[idx++]);
- if (face == -1)
- face = 0;
- LLObject.TextureEntry tex = m_host.Shape.Textures;
- LLObject.TextureEntryFace texface = tex.GetFace((uint)face);
- res.Add(new LSL_Types.LSLString(texface.TextureID.ToString()));
- res.Add(new LSL_Types.Vector3(texface.RepeatU,
- texface.RepeatV,
- 0));
- res.Add(new LSL_Types.Vector3(texface.OffsetU,
- texface.OffsetV,
- 0));
- res.Add(new LSL_Types.LSLFloat(texface.Rotation));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_COLOR:
- if (remain < 1)
- return res;
- face=Convert.ToInt32(rules.Data[idx++]);
- tex = m_host.Shape.Textures;
- LLColor texcolor;
- if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
- texcolor = tex.DefaultTexture.RGBA;
- else
- texcolor = tex.GetFace((uint)face).RGBA;
- res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255,
- (255 - (texcolor.G * 255)) / 255,
- (255 - (texcolor.B * 255)) / 255));
- res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_BUMP_SHINY:
- // TODO--------------
- if (remain < 1)
- return res;
- face=Convert.ToInt32(rules.Data[idx++]);
- res.Add(new LSL_Types.LSLInteger(0));
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_FULLBRIGHT:
- // TODO--------------
- if (remain < 1)
- return res;
- face=Convert.ToInt32(rules.Data[idx++]);
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_FLEXIBLE:
- PrimitiveBaseShape shape = m_host.Shape;
- if (shape.FlexiEntry)
- res.Add(new LSL_Types.LSLInteger(1)); // active
- else
- res.Add(new LSL_Types.LSLInteger(0));
- res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness
- res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity
- res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction
- res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind
- res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension
- res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force
- shape.FlexiForceY,
- shape.FlexiForceZ));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_TEXGEN:
- // TODO--------------
- // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
- if (remain < 1)
- return res;
- face=Convert.ToInt32(rules.Data[idx++]);
- res.Add(new LSL_Types.LSLInteger(0));
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_POINT_LIGHT:
- shape = m_host.Shape;
- if (shape.LightEntry)
- res.Add(new LSL_Types.LSLInteger(1)); // active
- else
- res.Add(new LSL_Types.LSLInteger(0));
- res.Add(new LSL_Types.Vector3(shape.LightColorR, // color
- shape.LightColorG,
- shape.LightColorB));
- res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity
- res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius
- res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
- break;
- case (int)BuiltIn_Commands_BaseClass.PRIM_GLOW:
- // TODO--------------
- if (remain < 1)
- return res;
- face=Convert.ToInt32(rules.Data[idx++]);
- res.Add(new LSL_Types.LSLFloat(0));
- break;
- }
- }
- return res;
- }
- // <remarks>
- // <para>
- // The .NET definition of base 64 is:
- // <list>
- // <item>
- // Significant: A-Z a-z 0-9 + -
- // </item>
- // <item>
- // Whitespace: \t \n \r ' '
- // </item>
- // <item>
- // Valueless: =
- // </item>
- // <item>
- // End-of-string: \0 or '=='
- // </item>
- // </list>
- // </para>
- // <para>
- // Each point in a base-64 string represents
- // a 6 bit value. A 32-bit integer can be
- // represented using 6 characters (with some
- // redundancy).
- // </para>
- // <para>
- // LSL requires a base64 string to be 8
- // characters in length. LSL also uses '/'
- // rather than '-' (MIME compliant).
- // </para>
- // <para>
- // RFC 1341 used as a reference (as specified
- // by the SecondLife Wiki).
- // </para>
- // <para>
- // SL do not record any kind of exception for
- // these functions, so the string to integer
- // conversion returns '0' if an invalid
- // character is encountered during conversion.
- // </para>
- // <para>
- // References
- // <list>
- // <item>
- // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
- // </item>
- // <item>
- // </item>
- // </list>
- // </para>
- // </remarks>
- // <summary>
- // Table for converting 6-bit integers into
- // base-64 characters
- // </summary>
- private static readonly char[] i2ctable =
- {
- 'A','B','C','D','E','F','G','H',
- 'I','J','K','L','M','N','O','P',
- 'Q','R','S','T','U','V','W','X',
- 'Y','Z',
- 'a','b','c','d','e','f','g','h',
- 'i','j','k','l','m','n','o','p',
- 'q','r','s','t','u','v','w','x',
- 'y','z',
- '0','1','2','3','4','5','6','7',
- '8','9',
- '+','/'
- };
- // <summary>
- // Table for converting base-64 characters
- // into 6-bit integers.
- // </summary>
- private static readonly int[] c2itable =
- {
- -1,-1,-1,-1,-1,-1,-1,-1, // 0x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 1x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 2x
- -1,-1,-1,63,-1,-1,-1,64,
- 53,54,55,56,57,58,59,60, // 3x
- 61,62,-1,-1,-1,0,-1,-1,
- -1,1,2,3,4,5,6,7, // 4x
- 8,9,10,11,12,13,14,15,
- 16,17,18,19,20,21,22,23, // 5x
- 24,25,26,-1,-1,-1,-1,-1,
- -1,27,28,29,30,31,32,33, // 6x
- 34,35,36,37,38,39,40,41,
- 42,43,44,45,46,47,48,49, // 7x
- 50,51,52,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 8x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 9x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Ax
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Bx
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Cx
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Dx
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Ex
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Fx
- -1,-1,-1,-1,-1,-1,-1,-1
- };
- // <summary>
- // Converts a 32-bit integer into a Base64
- // character string. Base64 character strings
- // are always 8 characters long. All iinteger
- // values are acceptable.
- // </summary>
- // <param name="number">
- // 32-bit integer to be converted.
- // </param>
- // <returns>
- // 8 character string. The 1st six characters
- // contain the encoded number, the last two
- // characters are padded with "=".
- // </returns>
- public string llIntegerToBase64(int number)
- {
- // uninitialized string
- char[] imdt = new char[8];
- m_host.AddScriptLPS(1);
- // Manually unroll the loop
- imdt[7] = '=';
- imdt[6] = '=';
- imdt[5] = i2ctable[number<<4 & 0x3F];
- imdt[4] = i2ctable[number>>2 & 0x3F];
- imdt[3] = i2ctable[number>>8 & 0x3F];
- imdt[2] = i2ctable[number>>14 & 0x3F];
- imdt[1] = i2ctable[number>>20 & 0x3F];
- imdt[0] = i2ctable[number>>26 & 0x3F];
- return new string(imdt);
- }
- // <summary>
- // Converts an eight character base-64 string
- // into a 32-bit integer.
- // </summary>
- // <param name="str">
- // 8 characters string to be converted. Other
- // length strings return zero.
- // </param>
- // <returns>
- // Returns an integer representing the
- // encoded value providedint he 1st 6
- // characters of the string.
- // </returns>
- // <remarks>
- // This is coded to behave like LSL's
- // implementation (I think), based upon the
- // information available at the Wiki.
- // If more than 8 characters are supplied,
- // zero is returned.
- // If a NULL string is supplied, zero will
- // be returned.
- // If fewer than 6 characters are supplied, then
- // the answer will reflect a partial
- // accumulation.
- // <para>
- // The 6-bit segments are
- // extracted left-to-right in big-endian mode,
- // which means that segment 6 only contains the
- // two low-order bits of the 32 bit integer as
- // its high order 2 bits. A short string therefore
- // means loss of low-order information. E.g.
- //
- // |<---------------------- 32-bit integer ----------------------->|<-Pad->|
- // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
- // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
- // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
- // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
- //
- // </para>
- // </remarks>
- public LSL_Types.LSLInteger llBase64ToInteger(string str)
- {
- int number = 0;
- int digit;
- m_host.AddScriptLPS(1);
- // Require a well-fromed base64 string
- if (str.Length > 8)
- return 0;
- // The loop is unrolled in the interests
- // of performance and simple necessity.
- //
- // MUST find 6 digits to be well formed
- // -1 == invalid
- // 0 == padding
- if ((digit=c2itable[str[0]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<26;
- if ((digit=c2itable[str[1]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<20;
- if ((digit=c2itable[str[2]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<14;
- if ((digit=c2itable[str[3]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<8;
- if ((digit=c2itable[str[4]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<2;
- if ((digit=c2itable[str[5]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit>>4;
- // ignore trailing padding
- return number;
- }
- public double llGetGMTclock()
- {
- m_host.AddScriptLPS(1);
- return DateTime.UtcNow.TimeOfDay.TotalSeconds;
- }
- public string llGetSimulatorHostname()
- {
- m_host.AddScriptLPS(1);
- return System.Environment.MachineName;
- }
- public void llSetLocalRot(LSL_Types.Quaternion rot)
- {
- m_host.AddScriptLPS(1);
- m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
- }
- // <summary>
- // Scan the string supplied in 'src' and
- // tokenize it based upon two sets of
- // tokenizers provided in two lists,
- // separators and spacers.
- // </summary>
- //
- // <remarks>
- // Separators demarcate tokens and are
- // elided as they are encountered. Spacers
- // also demarcate tokens, but are themselves
- // retained as tokens.
- //
- // Both separators and spacers may be arbitrarily
- // long strings. i.e. ":::".
- //
- // The function returns an ordered list
- // representing the tokens found in the supplied
- // sources string. If two successive tokenizers
- // are encountered, then a NULL entry is added
- // to the list.
- //
- // It is a precondition that the source and
- // toekizer lisst are non-null. If they are null,
- // then a null pointer exception will be thrown
- // while their lengths are being determined.
- //
- // A small amount of working memoryis required
- // of approximately 8*#tokenizers.
- //
- // There are many ways in which this function
- // can be implemented, this implementation is
- // fairly naive and assumes that when the
- // function is invooked with a short source
- // string and/or short lists of tokenizers, then
- // performance will not be an issue.
- //
- // In order to minimize the perofrmance
- // effects of long strings, or large numbers
- // of tokeizers, the function skips as far as
- // possible whenever a toekenizer is found,
- // and eliminates redundant tokenizers as soon
- // as is possible.
- //
- // The implementation tries to avoid any copying
- // of arrays or other objects.
- // </remarks>
- public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
- {
- int beginning = 0;
- int srclen = src.Length;
- int seplen = separators.Length;
- object[] separray = separators.Data;
- int spclen = spacers.Length;
- object[] spcarray = spacers.Data;
- int mlen = seplen+spclen;
- int[] offset = new int[mlen+1];
- bool[] active = new bool[mlen];
- int best;
- int j;
- // Initial capacity reduces resize cost
- LSL_Types.list tokens = new LSL_Types.list();
- m_host.AddScriptLPS(1);
- // All entries are initially valid
- for (int i = 0; i < mlen; i++)
- active[i] = true;
- offset[mlen] = srclen;
- while (beginning < srclen)
- {
- best = mlen; // as bad as it gets
- // Scan for separators
- for (j = 0; j < seplen; j++)
- {
- if (active[j])
- {
- // scan all of the markers
- if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
- {
- // not present at all
- active[j] = false;
- }
- else
- {
- // present and correct
- if (offset[j] < offset[best])
- {
- // closest so far
- best = j;
- if (offset[best] == beginning)
- break;
- }
- }
- }
- }
- // Scan for spacers
- if (offset[best] != beginning)
- {
- for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
- {
- if (active[j])
- {
- // scan all of the markers
- if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
- {
- // not present at all
- active[j] = false;
- }
- else
- {
- // present and correct
- if (offset[j] < offset[best])
- {
- // closest so far
- best = j;
- }
- }
- }
- }
- }
- // This is the normal exit from the scanning loop
- if (best == mlen)
- {
- // no markers were found on this pass
- // so we're pretty much done
- tokens.Add(src.Substring(beginning, srclen-beginning));
- break;
- }
- // Otherwise we just add the newly delimited token
- // and recalculate where the search should continue.
- tokens.Add(src.Substring(beginning,offset[best]-beginning));
- if (best < seplen)
- {
- beginning = offset[best]+((string)separray[best]).Length;
- }
- else
- {
- beginning = offset[best]+((string)spcarray[best-seplen]).Length;
- tokens.Add(spcarray[best-seplen]);
- }
- }
- // This an awkward an not very intuitive boundary case. If the
- // last substring is a tokenizer, then there is an implied trailing
- // null list entry. Hopefully the single comparison will not be too
- // arduous. Alternatively the 'break' could be replced with a return
- // but that's shabby programming.
- if (beginning == srclen)
- {
- if (srclen != 0)
- tokens.Add("");
- }
- return tokens;
- }
- public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
- LSL_Types.Quaternion rot, int param)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRezAtRoot");
- }
- public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
- {
- m_host.AddScriptLPS(1);
- int permmask = 0;
- if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
- {
- permmask = (int)m_host.BaseMask;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
- {
- permmask = (int)m_host.OwnerMask;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
- {
- permmask = (int)m_host.GroupMask;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
- {
- permmask = (int)m_host.EveryoneMask;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
- {
- permmask = (int)m_host.NextOwnerMask;
- }
- return permmask;
- }
- public void llSetObjectPermMask(int mask, int value)
- {
- m_host.AddScriptLPS(1);
- IConfigSource config = new IniConfigSource(Application.iniFilePath);
- if (config.Configs["LL-Functions"] == null)
- config.AddConfig("LL-Functions");
-
- if (config.Configs["LL-Functions"].GetBoolean("AllowGodFunctions", false))
- {
- if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
- {
- if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
- {
- m_host.BaseMask = (uint)value;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
- {
- m_host.OwnerMask = (uint)value;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
- {
- m_host.GroupMask = (uint)value;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
- {
- m_host.EveryoneMask = (uint)value;
- }
- else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
- {
- m_host.NextOwnerMask = (uint)value;
- }
- }
- }
- }
- public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == item)
- {
- switch (mask)
- {
- case 0:
- return (int)inv.Value.BaseMask;
- case 1:
- return (int)inv.Value.OwnerMask;
- case 2:
- return (int)inv.Value.GroupMask;
- case 3:
- return (int)inv.Value.EveryoneMask;
- case 4:
- return (int)inv.Value.NextOwnerMask;
- }
- }
- }
- return -1;
- }
- public void llSetInventoryPermMask(string item, int mask, int value)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetInventoryPermMask");
- }
- public string llGetInventoryCreator(string item)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == item)
- {
- return inv.Value.CreatorID.ToString();
- }
- }
- llSay(0, "No item name '" + item + "'");
- return String.Empty;
- }
- public void llOwnerSay(string msg)
- {
- m_host.AddScriptLPS(1);
- World.SimChatBroadcast(Helpers.StringToField(msg),
- ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
- m_host.Name, m_host.UUID, false);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
- wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
- }
- public string llRequestSimulatorData(string simulator, int data)
- {
- m_host.AddScriptLPS(1);
- string reply = String.Empty;
- RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
- switch (data)
- {
- case 5: // DATA_SIM_POS
- if (info == null)
- return LLUUID.Zero.ToString();
- reply = new LSL_Types.Vector3(
- info.RegionLocX * Constants.RegionSize,
- info.RegionLocY * Constants.RegionSize,
- 0).ToString();
- break;
- case 6: // DATA_SIM_STATUS
- if (info != null)
- reply = "up"; // Duh!
- else
- reply = "unknown";
- break;
- case 7: // DATA_SIM_RATING
- if (info == null)
- return LLUUID.Zero.ToString();
- int access = (int)info.EstateSettings.simAccess;
- if (access == 21)
- reply = "MATURE";
- else if (access == 13)
- reply = "MATURE";
- else
- reply = "UNKNOWN";
- break;
- default:
- return LLUUID.Zero.ToString(); // Raise no event
- }
- LLUUID rq = LLUUID.Random();
- LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
- m_Dataserver.RegisterRequest(m_localID,
- m_itemID, rq.ToString());
- m_ScriptEngine.m_ASYNCLSLCommandManager.
- m_Dataserver.DataserverReply(rq.ToString(), reply);
- return tid.ToString();
- }
- public void llForceMouselook(int mouselook)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llForceMouselook");
- }
- public double llGetObjectMass(string id)
- {
- m_host.AddScriptLPS(1);
- LLUUID key = new LLUUID();
- if (LLUUID.TryParse(id,out key))
- {
- return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
- }
- return 0;
- }
- /// <summary>
- /// illListReplaceList removes the sub-list defined by the inclusive indices
- /// start and end and inserts the src list in its place. The inclusive
- /// nature of the indices means that at least one element must be deleted
- /// if the indices are within the bounds of the existing list. I.e. 2,2
- /// will remove the element at index 2 and replace it with the source
- /// list. Both indices may be negative, with the usual interpretation. An
- /// interesting case is where end is lower than start. As these indices
- /// bound the list to be removed, then 0->end, and start->lim are removed
- /// and the source list is added as a suffix.
- /// </summary>
- public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
- {
- LSL_Types.list pref = null;
- m_host.AddScriptLPS(1);
- // Note that although we have normalized, both
- // indices could still be negative.
- if (start < 0)
- {
- start = start+dest.Length;
- }
- if (end < 0)
- {
- end = end+dest.Length;
- }
- // The comventional case, remove a sequence starting with
- // start and ending with end. And then insert the source
- // list.
- if (start <= end)
- {
- // If greater than zero, then there is going to be a
- // surviving prefix. Otherwise the inclusive nature
- // of the indices mean that we're going to add the
- // source list as a prefix.
- if (start > 0)
- {
- pref = dest.GetSublist(0,start-1);
- // Only add a suffix if there is something
- // beyond the end index (it's inclusive too).
- if (end+1 < dest.Length)
- {
- return pref + src + dest.GetSublist(end+1,-1);
- }
- else
- {
- return pref + src;
- }
- }
- // If start is less than or equal to zero, then
- // the new list is simply a prefix. We still need to
- // figure out any necessary surgery to the destination
- // based upon end. Note that if end exceeds the upper
- // bound in this case, the entire destination list
- // is removed.
- else
- {
- if (end+1 < dest.Length)
- {
- return src + dest.GetSublist(end+1,-1);
- }
- else
- {
- return src;
- }
- }
- }
- // Finally, if start > end, we strip away a prefix and
- // a suffix, to leave the list that sits <between> ens
- // and start, and then tag on the src list. AT least
- // that's my interpretation. We can get sublist to do
- // this for us. Note that one, or both of the indices
- // might have been negative.
- else
- {
- return dest.GetSublist(end+1,start-1)+src;
- }
- }
- public void llLoadURL(string avatar_id, string message, string url)
- {
- m_host.AddScriptLPS(1);
- LLUUID avatarId = new LLUUID(avatar_id);
- m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
- url);
- }
- public void llParcelMediaCommandList(LSL_Types.list commandList)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llParcelMediaCommandList");
- }
- public void llParcelMediaQuery()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llParcelMediaQuery");
- }
- public LSL_Types.LSLInteger llModPow(int a, int b, int c)
- {
- m_host.AddScriptLPS(1);
- Int64 tmp = 0;
- Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
- return Convert.ToInt32(tmp);
- }
- public LSL_Types.LSLInteger llGetInventoryType(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- return inv.Value.InvType;
- }
- }
- return -1;
- }
- public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
- {
- m_host.AddScriptLPS(1);
- if (quick_pay_buttons.Data.Length != 4)
- {
- LSLError("List must have 4 elements");
- return;
- }
- m_host.ParentGroup.RootPart.PayPrice[0]=price;
- m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
- m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
- m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
- m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
- }
- public LSL_Types.Vector3 llGetCameraPos()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetCameraPos");
- return new LSL_Types.Vector3();
- }
- public LSL_Types.Quaternion llGetCameraRot()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetCameraRot");
- return new LSL_Types.Quaternion();
- }
- public void llSetPrimURL()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetPrimURL");
- }
- public void llRefreshPrimURL()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRefreshPrimURL");
- }
- public string llEscapeURL(string url)
- {
- m_host.AddScriptLPS(1);
- try
- {
- return Uri.EscapeUriString(url);
- }
- catch (Exception ex)
- {
- return "llEscapeURL: " + ex.ToString();
- }
- }
- public string llUnescapeURL(string url)
- {
- m_host.AddScriptLPS(1);
- try
- {
- return Uri.UnescapeDataString(url);
- }
- catch (Exception ex)
- {
- return "llUnescapeURL: " + ex.ToString();
- }
- }
- public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llMapDestination");
- }
- public void llAddToLandBanList(string avatar, double hours)
- {
- m_host.AddScriptLPS(1);
- LLUUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.ownerID == m_host.OwnerID)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- if (LLUUID.TryParse(avatar, out key))
- {
- entry.AgentID = key;
- entry.Flags = ParcelManager.AccessList.Ban;
- entry.Time = DateTime.Now.AddHours(hours);
- land.parcelAccessList.Add(entry);
- }
- }
- }
- public void llRemoveFromLandPassList(string avatar)
- {
- m_host.AddScriptLPS(1);
- LLUUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.ownerID == m_host.OwnerID)
- {
- if (LLUUID.TryParse(avatar, out key))
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
- {
- if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
- {
- land.parcelAccessList.Remove(entry);
- break;
- }
- }
- }
- }
- }
- public void llRemoveFromLandBanList(string avatar)
- {
- m_host.AddScriptLPS(1);
- LLUUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.ownerID == m_host.OwnerID)
- {
- if (LLUUID.TryParse(avatar, out key))
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
- {
- if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
- {
- land.parcelAccessList.Remove(entry);
- break;
- }
- }
- }
- }
- }
- public void llSetCameraParams(LSL_Types.list rules)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetCameraParams");
- }
- public void llClearCameraParams()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llClearCameraParams");
- }
- public double llListStatistics(int operation, LSL_Types.list src)
- {
- m_host.AddScriptLPS(1);
- LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
- switch (operation)
- {
- case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE:
- return nums.Range();
- case BuiltIn_Commands_BaseClass.LIST_STAT_MIN:
- return nums.Min();
- case BuiltIn_Commands_BaseClass.LIST_STAT_MAX:
- return nums.Max();
- case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN:
- return nums.Mean();
- case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN:
- return nums.Median();
- case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT:
- return nums.NumericLength();
- case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV:
- return nums.StdDev();
- case BuiltIn_Commands_BaseClass.LIST_STAT_SUM:
- return nums.Sum();
- case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES:
- return nums.SumSqrs();
- case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
- return nums.GeometricMean();
- case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN:
- return nums.HarmonicMean();
- default:
- return 0.0;
- }
- }
- public LSL_Types.LSLInteger llGetUnixTime()
- {
- m_host.AddScriptLPS(1);
- return Util.UnixTimeSinceEpoch();
- }
- public LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos)
- {
- m_host.AddScriptLPS(1);
- return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.landFlags;
- }
- public LSL_Types.LSLInteger llGetRegionFlags()
- {
- m_host.AddScriptLPS(1);
- return (int)World.RegionInfo.EstateSettings.regionFlags;
- }
- public string llXorBase64StringsCorrect(string str1, string str2)
- {
- m_host.AddScriptLPS(1);
- string ret = String.Empty;
- string src1 = llBase64ToString(str1);
- string src2 = llBase64ToString(str2);
- int c = 0;
- for (int i = 0; i < src1.Length; i++)
- {
- ret += src1[i] ^ src2[c];
- c++;
- if (c > src2.Length)
- c = 0;
- }
- return llStringToBase64(ret);
- }
- public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
- {
- // Partial implementation: support for parameter flags needed
- // see http://wiki.secondlife.com/wiki/LlHTTPRequest
- // parameter flags support are implemented in ScriptsHttpRequests.cs
- // in StartHttpRequest
- m_host.AddScriptLPS(1);
- IHttpRequests httpScriptMod =
- m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
- List<string> param = new List<string>();
- foreach (object o in parameters.Data)
- {
- param.Add(o.ToString());
- }
- LLUUID reqID = httpScriptMod.
- StartHttpRequest(m_localID, m_itemID, url, param, body);
- if (reqID != LLUUID.Zero)
- return reqID.ToString();
- else
- return null;
- }
- public void llResetLandBanList()
- {
- m_host.AddScriptLPS(1);
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.ownerID == m_host.OwnerID)
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
- {
- if (entry.Flags == ParcelManager.AccessList.Ban)
- {
- land.parcelAccessList.Remove(entry);
- }
- }
- }
- }
- public void llResetLandPassList()
- {
- m_host.AddScriptLPS(1);
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.ownerID == m_host.OwnerID)
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
- {
- if (entry.Flags == ParcelManager.AccessList.Access)
- {
- land.parcelAccessList.Remove(entry);
- }
- }
- }
- }
- public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
- {
- m_host.AddScriptLPS(1);
- LandData land = World.GetLandData((float)pos.x, (float)pos.y);
- if (land == null)
- {
- return 0;
- }
- else
- {
- if (sim_wide == 1)
- {
- if (category == 0)
- {
- return land.simwidePrims;
- }
- else
- {
- //public int simwideArea = 0;
- return 0;
- }
- }
- else
- {
- if (category == 0)//Total Prims
- {
- return 0;//land.
- }
- else if (category == 1)//Owner Prims
- {
- return land.ownerPrims;
- }
- else if (category == 2)//Group Prims
- {
- return land.groupPrims;
- }
- else if (category == 3)//Other Prims
- {
- return land.otherPrims;
- }
- else if (category == 4)//Selected
- {
- return land.selectedPrims;
- }
- else if (category == 5)//Temp
- {
- return 0;//land.
- }
- }
- }
- return 0;
- }
- public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
- {
- m_host.AddScriptLPS(1);
- LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
- LSL_Types.list ret = new LSL_Types.list();
- if (land != null)
- {
- foreach (KeyValuePair<LLUUID, int> d in land.getLandObjectOwners())
- {
- ret.Add(d.Key.ToString());
- ret.Add(d.Value);
- }
- }
- return ret;
- }
- public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
- if (part == null)
- {
- return 0;
- }
- else
- {
- return part.ParentGroup.Children.Count;
- }
- }
- public LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
- {
- m_host.AddScriptLPS(1);
- // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
- // Which probably will be irrelevent in OpenSim....
- LandData land = World.GetLandData((float)pos.x, (float)pos.y);
- float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
- if (land == null)
- {
- return 0;
- }
- if (sim_wide == 1)
- {
- decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
- return (int)v;
- }
- else
- {
- decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
- return (int)v;
- }
- }
- public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
- {
- m_host.AddScriptLPS(1);
- LandData land = World.GetLandData((float)pos.x, (float)pos.y);
- if (land == null)
- {
- return new LSL_Types.list(0);
- }
- LSL_Types.list ret = new LSL_Types.list();
- foreach (object o in param.Data)
- {
- switch (o.ToString())
- {
- case "0":
- ret = ret + new LSL_Types.list(land.landName);
- break;
- case "1":
- ret = ret + new LSL_Types.list(land.landDesc);
- break;
- case "2":
- ret = ret + new LSL_Types.list(land.ownerID.ToString());
- break;
- case "3":
- ret = ret + new LSL_Types.list(land.groupID.ToString());
- break;
- case "4":
- ret = ret + new LSL_Types.list(land.area);
- break;
- default:
- ret = ret + new LSL_Types.list(0);
- break;
- }
- }
- return ret;
- }
- public void llSetLinkTexture(int linknumber, string texture, int face)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetLinkTexture");
- }
- public string llStringTrim(string src, int type)
- {
- m_host.AddScriptLPS(1);
- if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
- if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
- if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); }
- return src;
- }
- public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
- {
- m_host.AddScriptLPS(1);
- LSL_Types.list ret = new LSL_Types.list();
- LLUUID key = new LLUUID();
- if (LLUUID.TryParse(id, out key))
- {
- ScenePresence av = World.GetScenePresence(key);
- if (av != null)
- {
- foreach (object o in args.Data)
- {
- switch (o.ToString())
- {
- case "1":
- ret.Add(av.Firstname + " " + av.Lastname);
- break;
- case "2":
- ret.Add("");
- break;
- case "3":
- ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
- break;
- case "4":
- ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w));
- break;
- case "5":
- ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z));
- break;
- case "6":
- ret.Add(id);
- break;
- case "7":
- ret.Add(LLUUID.Zero.ToString());
- break;
- case "8":
- ret.Add(LLUUID.Zero.ToString());
- break;
- }
- }
- return ret;
- }
- SceneObjectPart obj = World.GetSceneObjectPart(key);
- if (obj != null)
- {
- foreach (object o in args.Data)
- {
- switch (o.ToString())
- {
- case "1":
- ret.Add(obj.Name);
- break;
- case "2":
- ret.Add(obj.Description);
- break;
- case "3":
- ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z));
- break;
- case "4":
- ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
- break;
- case "5":
- ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
- break;
- case "6":
- ret.Add(obj.OwnerID.ToString());
- break;
- case "7":
- ret.Add(obj.GroupID.ToString());
- break;
- case "8":
- ret.Add(obj.CreatorID.ToString());
- break;
- }
- }
- return ret;
- }
- }
- return new LSL_Types.list();
- }
- internal LLUUID ScriptByName(string name)
- {
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.Name == name)
- return item.ItemID;
- }
- return LLUUID.Zero;
- }
- internal void ShoutError(string msg)
- {
- llShout(BuiltIn_Commands_BaseClass.DEBUG_CHANNEL, msg);
- }
- internal void NotImplemented(string command)
- {
- if (throwErrorOnNotImplemented)
- throw new NotImplementedException("Command not implemented: " + command);
- }
- internal void Deprecated(string command)
- {
- throw new Exception("Command deprecated: " + command);
- }
- internal void LSLError(string msg)
- {
- throw new Exception("LSL Runtime Error: " + msg);
- }
- }
- }
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