PhysicsPluginManager.cs 7.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using log4net;
  33. namespace OpenSim.Region.Physics.Manager
  34. {
  35. /// <summary>
  36. /// Description of MyClass.
  37. /// </summary>
  38. public class PhysicsPluginManager
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
  42. private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();
  43. public PhysicsPluginManager()
  44. {
  45. }
  46. public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName, IConfigSource config)
  47. {
  48. if (String.IsNullOrEmpty(physEngineName))
  49. {
  50. return PhysicsScene.Null;
  51. }
  52. if (String.IsNullOrEmpty(meshEngineName))
  53. {
  54. return PhysicsScene.Null;
  55. }
  56. IMesher meshEngine = null;
  57. if (_MeshPlugins.ContainsKey(meshEngineName))
  58. {
  59. m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName);
  60. meshEngine = _MeshPlugins[meshEngineName].GetMesher();
  61. }
  62. else
  63. {
  64. m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
  65. throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
  66. }
  67. if (_PhysPlugins.ContainsKey(physEngineName))
  68. {
  69. m_log.Info("[PHYSICS]: creating " + physEngineName);
  70. PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
  71. result.Initialise(meshEngine, config);
  72. return result;
  73. }
  74. else
  75. {
  76. m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName);
  77. throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
  78. }
  79. }
  80. public void LoadPlugins()
  81. {
  82. // Load "plugins", that are hard coded and not existing in form of an external lib
  83. IMeshingPlugin plugHard;
  84. plugHard = new ZeroMesherPlugin();
  85. _MeshPlugins.Add(plugHard.GetName(), plugHard);
  86. m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
  87. // And now walk all assemblies (DLLs effectively) and see if they are home
  88. // of a plugin that is of interest for us
  89. string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
  90. string[] pluginFiles = Directory.GetFiles(path, "*.dll");
  91. for (int i = 0; i < pluginFiles.Length; i++)
  92. {
  93. AddPlugin(pluginFiles[i]);
  94. }
  95. }
  96. private void AddPlugin(string FileName)
  97. {
  98. // TODO / NOTE
  99. // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
  100. // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
  101. // using the LoadFrom context. The use of this context can result in unexpected behavior
  102. // for serialization, casting and dependency resolution. In almost all cases, it is recommended
  103. // that the LoadFrom context be avoided. This can be done by installing assemblies in the
  104. // Global Assembly Cache or in the ApplicationBase directory and using Assembly.
  105. // Load when explicitly loading assemblies.
  106. Assembly pluginAssembly = Assembly.LoadFrom(FileName);
  107. foreach (Type pluginType in pluginAssembly.GetTypes())
  108. {
  109. if (pluginType.IsPublic)
  110. {
  111. if (!pluginType.IsAbstract)
  112. {
  113. Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
  114. if (physTypeInterface != null)
  115. {
  116. IPhysicsPlugin plug =
  117. (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  118. plug.Init();
  119. if (!_PhysPlugins.ContainsKey(plug.GetName()))
  120. {
  121. _PhysPlugins.Add(plug.GetName(), plug);
  122. m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
  123. }
  124. }
  125. Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);
  126. if (meshTypeInterface != null)
  127. {
  128. IMeshingPlugin plug =
  129. (IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  130. if (!_MeshPlugins.ContainsKey(plug.GetName()))
  131. {
  132. _MeshPlugins.Add(plug.GetName(), plug);
  133. m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
  134. }
  135. }
  136. physTypeInterface = null;
  137. meshTypeInterface = null;
  138. }
  139. }
  140. }
  141. pluginAssembly = null;
  142. }
  143. //---
  144. public static void PhysicsPluginMessage(string message, bool isWarning)
  145. {
  146. if (isWarning)
  147. {
  148. m_log.Warn("[PHYSICS]: " + message);
  149. }
  150. else
  151. {
  152. m_log.Info("[PHYSICS]: " + message);
  153. }
  154. }
  155. //---
  156. }
  157. public interface IPhysicsPlugin
  158. {
  159. bool Init();
  160. PhysicsScene GetScene();
  161. string GetName();
  162. void Dispose();
  163. }
  164. public interface IMeshingPlugin
  165. {
  166. string GetName();
  167. IMesher GetMesher();
  168. }
  169. }