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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using libsecondlife;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim.Region.ClientStack
- {
- public abstract class RegionApplicationBase : BaseOpenSimServer
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected AssetCache m_assetCache;
- protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
- protected NetworkServersInfo m_networkServersInfo;
- protected BaseHttpServer m_httpServer;
- protected uint m_httpServerPort;
- protected CommunicationsManager m_commsManager;
- public CommunicationsManager CommunicationsManager {
- get { return m_commsManager; }
- }
- protected SceneManager m_sceneManager = new SceneManager();
- protected StorageManager m_storageManager;
- protected string m_storageConnectionString;
- protected ClientStackManager m_clientStackManager;
- // An attribute to indicate whether prim inventories should be persisted.
- // Probably will be temporary until this stops being experimental.
- protected bool m_storagePersistPrimInventories;
- public SceneManager SceneManager
- {
- get { return m_sceneManager; }
- }
- public override void Startup()
- {
- base.Startup();
-
- m_storageManager = CreateStorageManager(m_storageConnectionString);
- m_clientStackManager = CreateClientStackManager();
- Initialize();
- m_httpServer = new BaseHttpServer(m_httpServerPort);
- m_log.Info("[REGION]: Starting HTTP server");
- m_httpServer.Start();
- }
- protected abstract void Initialize();
- // protected void StartConsole()
- // {
- // m_console = CreateConsole();
- // MainConsole.Instance = m_console;
- // }
- // protected abstract ConsoleBase CreateConsole();
- protected abstract PhysicsScene GetPhysicsScene();
- protected abstract StorageManager CreateStorageManager(string connectionstring);
- protected abstract ClientStackManager CreateClientStackManager();
- protected PhysicsScene GetPhysicsScene(string engine, string meshEngine, IConfigSource config)
- {
- PhysicsPluginManager physicsPluginManager;
- physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPlugins();
- return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config);
- }
- protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
- {
- return SetupScene(regionInfo, 0, out clientServer);
- }
- protected Scene SetupScene(RegionInfo regionInfo, int proxyOffset, out IClientNetworkServer clientServer)
- {
- AgentCircuitManager circuitManager = new AgentCircuitManager();
- IPAddress listenIP = regionInfo.InternalEndPoint.Address;
- //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
- // listenIP = IPAddress.Parse("0.0.0.0");
- uint port = (uint) regionInfo.InternalEndPoint.Port;
- clientServer = m_clientStackManager.CreateServer(listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, m_assetCache, circuitManager);
- regionInfo.InternalEndPoint.Port = (int)port;
- Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
- clientServer.AddScene(scene);
- scene.LoadWorldMap();
- scene.PhysicsScene = GetPhysicsScene();
- scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
- scene.PhysicsScene.SetWaterLevel(regionInfo.EstateSettings.waterHeight);
- //Master Avatar Setup
- UserProfileData masterAvatar;
- if (scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
- {
- masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
- }
- else
- {
- masterAvatar =
- m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
- scene.RegionInfo.MasterAvatarLastName,
- scene.RegionInfo.MasterAvatarSandboxPassword);
- }
- if (masterAvatar != null)
- {
- m_log.Info("[PARCEL]: Found master avatar [" + masterAvatar.ID.ToString() + "]");
- scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
- }
- else
- {
- m_log.Info("[PARCEL]: No master avatar found, using null.");
- scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
- }
- scene.LoadPrimsFromStorage(regionInfo.originRegionID);
- scene.StartTimer();
- return scene;
- }
- protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager);
- }
- }
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