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ScriptServerMain.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using libsecondlife;
  30. using log4net;
  31. using OpenSim.Framework.Console;
  32. using OpenSim.Framework.Servers;
  33. using OpenSim.Grid.ScriptServer.ScriptServer;
  34. using OpenSim.Region.ScriptEngine.Common;
  35. using OpenSim.Region.ScriptEngine.Common.TRPC;
  36. namespace OpenSim.Grid.ScriptServer
  37. {
  38. public class ScriptServerMain : BaseOpenSimServer, conscmd_callback
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. //
  42. // Root object. Creates objects used.
  43. //
  44. private int listenPort = 8010;
  45. // TEMP
  46. public static ScriptServerInterfaces.ScriptEngine Engine;
  47. //public static FakeScene m_Scene = new FakeScene(null,null,null,null,null,null,null,null,null,false, false, false);
  48. // Objects we use
  49. internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
  50. internal ScriptEngineManager ScriptEngines; // Loads scriptengines
  51. //internal RemotingServer m_RemotingServer;
  52. internal TCPServer m_TCPServer;
  53. internal TRPC_Remote RPC;
  54. public ScriptServerMain()
  55. {
  56. m_console = CreateConsole();
  57. // Set up script engine mananger
  58. ScriptEngines = new ScriptEngineManager(this);
  59. // Load DotNetEngine
  60. Engine = ScriptEngines.LoadEngine("DotNetEngine");
  61. Engine.InitializeEngine(null, null, false, Engine.GetScriptManager());
  62. // Set up server
  63. //m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
  64. m_TCPServer = new TCPServer(listenPort);
  65. RPC = new TRPC_Remote(m_TCPServer);
  66. RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
  67. m_TCPServer.StartListen();
  68. Console.ReadLine();
  69. }
  70. private static void RPC_ReceiveCommand(int ID, string Command, object[] p)
  71. {
  72. m_log.Info("[SERVER]: Received command: '" + Command + "'");
  73. if (p != null)
  74. {
  75. for (int i = 0; i < p.Length; i++)
  76. {
  77. m_log.Info("[SERVER]: Param " + i + ": " + p[i]);
  78. }
  79. }
  80. if (Command == "OnRezScript")
  81. {
  82. Engine.EventManager().OnRezScript((uint)p[0], new LLUUID((string)p[1]), (string)p[2], 0, false);
  83. }
  84. }
  85. protected ConsoleBase CreateConsole()
  86. {
  87. return new ConsoleBase("Script", this);
  88. }
  89. }
  90. }