TextureUserType.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using libsecondlife;
  30. using NHibernate;
  31. using NHibernate.SqlTypes;
  32. using NHibernate.UserTypes;
  33. namespace OpenSim.Data.NHibernate
  34. {
  35. [Serializable]
  36. public class TextureUserType: IUserType
  37. {
  38. public object Assemble(object cached, object owner)
  39. {
  40. return cached;
  41. }
  42. bool IUserType.Equals(object texture1, object texture2)
  43. {
  44. return texture1.Equals(texture2);
  45. }
  46. public object DeepCopy(object texture)
  47. {
  48. byte[] bytes = ((LLObject.TextureEntry)texture).ToBytes();
  49. return new LLObject.TextureEntry(bytes, 0, bytes.Length);
  50. }
  51. public object Disassemble(object texture)
  52. {
  53. return texture;
  54. }
  55. public int GetHashCode(object texture)
  56. {
  57. return (texture == null) ? 0 : texture.GetHashCode();
  58. }
  59. public bool IsMutable
  60. {
  61. get { return false; }
  62. }
  63. public object NullSafeGet(IDataReader rs, string[] names, object owner)
  64. {
  65. object texture = null;
  66. int ord = rs.GetOrdinal(names[0]);
  67. if (!rs.IsDBNull(ord))
  68. {
  69. byte[] bytes = (byte[])rs[ord];
  70. texture = new LLObject.TextureEntry(bytes, 0, bytes.Length);
  71. }
  72. return texture;
  73. }
  74. public void NullSafeSet(IDbCommand cmd, object obj, int index)
  75. {
  76. LLObject.TextureEntry texture = (LLObject.TextureEntry)obj;
  77. ((IDataParameter)cmd.Parameters[index]).Value = texture.ToBytes();
  78. }
  79. public object Replace(object original, object target, object owner)
  80. {
  81. return original;
  82. }
  83. public Type ReturnedType
  84. {
  85. get { return typeof(LLObject.TextureEntry); }
  86. }
  87. public SqlType[] SqlTypes
  88. {
  89. get { return new SqlType [] { NHibernateUtil.Binary.SqlType }; }
  90. }
  91. }
  92. }