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- default
- {
- state_entry()
- {
- llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
- llSetStatus( 1, TRUE ); // turn on physics.
- }
- touch_start(integer total_number)
- {
- vector start_color = llGetColor( ALL_SIDES ); // save current color.
- llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
-
- float objMass = llGetMass();
- float Z_force = 20.0 * objMass;
-
- llApplyImpulse( < 0.0, 0.0, Z_force >, FALSE );
-
- llSay( 0, "Impulse of " + (string)Z_force + " applied." );
- llSetColor( start_color , ALL_SIDES ); // set color to green.
- }
- }
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