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- integer counter;
- integer second;
- default
- {
- state_entry()
- {
- llSay( 0, "Hello, Avatar! Touch to change color and size.");
- counter = 0;
- }
- touch_start(integer total_number)
- {
- counter = counter + 1;
-
- llSay( 0, "Touched by angel number " + (string)counter);
- llSetTimerEvent( 2 ); // create a "timer event" every 2 seconds.
- }
- timer() // do these instructions every time the timer event occurs.
- {
- second++;
-
- // choose three random RGB color components between 0. and 1.0.
- float red = llFrand( 1.0 );
- float green = llFrand( 1.0 );
- float blue = llFrand( 1.0 );
-
- // combine color components into a vector and use that vector
- // to set object color.
- vector prim_color = < red, green, blue >;
- llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
-
- // a choose random number between 0. and 10 for use as a scale factor.
- float new_scale = llFrand( 10.0 );
- llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
-
- if ( second > 19 ) // then time to wrap this up.
- {
- // turn object black, print "resting" message, and reset object....
- llSetColor( < 0, 0, 0 >, ALL_SIDES );
-
- llSay( 0, "Object now resting and resetting script." );
- llResetScript(); // return object to ready state.
- }
- }
- }
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