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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.Attachments;
- using OpenSim.Region.CoreModules.Avatar.Gods;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.RegionCombinerModule
- {
- public class RegionCombinerIndividualEventForwarder
- {
- private Scene m_rootScene;
- private Scene m_virtScene;
- public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
- {
- m_rootScene = rootScene;
- m_virtScene = virtScene;
- }
- public void ClientConnect(IClientAPI client)
- {
- m_virtScene.UnSubscribeToClientPrimEvents(client);
- m_virtScene.UnSubscribeToClientPrimRezEvents(client);
- m_virtScene.UnSubscribeToClientInventoryEvents(client);
- ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client);
- //m_virtScene.UnSubscribeToClientTeleportEvents(client);
- m_virtScene.UnSubscribeToClientScriptEvents(client);
-
- IGodsModule virtGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>();
- if (virtGodsModule != null)
- ((GodsModule)virtGodsModule).UnsubscribeFromClientEvents(client);
-
- m_virtScene.UnSubscribeToClientNetworkEvents(client);
- m_rootScene.SubscribeToClientPrimEvents(client);
- client.OnAddPrim += LocalAddNewPrim;
- client.OnRezObject += LocalRezObject;
-
- m_rootScene.SubscribeToClientInventoryEvents(client);
- ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client);
- //m_rootScene.SubscribeToClientTeleportEvents(client);
- m_rootScene.SubscribeToClientScriptEvents(client);
-
- IGodsModule rootGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>();
- if (rootGodsModule != null)
- ((GodsModule)rootGodsModule).UnsubscribeFromClientEvents(client);
-
- m_rootScene.SubscribeToClientNetworkEvents(client);
- }
- public void ClientClosed(UUID clientid, Scene scene)
- {
- }
- /// <summary>
- /// Fixes position based on the region the Rez event came in on
- /// </summary>
- /// <param name="remoteclient"></param>
- /// <param name="itemid"></param>
- /// <param name="rayend"></param>
- /// <param name="raystart"></param>
- /// <param name="raytargetid"></param>
- /// <param name="bypassraycast"></param>
- /// <param name="rayendisintersection"></param>
- /// <param name="rezselected"></param>
- /// <param name="removeitem"></param>
- /// <param name="fromtaskid"></param>
- private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
- UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
- UUID fromtaskid)
- {
- int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
- int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
- rayend.X += differenceX * (int)Constants.RegionSize;
- rayend.Y += differenceY * (int)Constants.RegionSize;
- raystart.X += differenceX * (int)Constants.RegionSize;
- raystart.Y += differenceY * (int)Constants.RegionSize;
- m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
- rayendisintersection, rezselected, removeitem, fromtaskid);
- }
- /// <summary>
- /// Fixes position based on the region the AddPrimShape event came in on
- /// </summary>
- /// <param name="ownerid"></param>
- /// <param name="groupid"></param>
- /// <param name="rayend"></param>
- /// <param name="rot"></param>
- /// <param name="shape"></param>
- /// <param name="bypassraycast"></param>
- /// <param name="raystart"></param>
- /// <param name="raytargetid"></param>
- /// <param name="rayendisintersection"></param>
- private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
- PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
- byte rayendisintersection)
- {
- int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
- int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
- rayend.X += differenceX * (int)Constants.RegionSize;
- rayend.Y += differenceY * (int)Constants.RegionSize;
- raystart.X += differenceX * (int)Constants.RegionSize;
- raystart.Y += differenceY * (int)Constants.RegionSize;
- m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
- rayendisintersection);
- }
- }
- }
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