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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Reflection;
- using System.Timers;
- using System.Text.RegularExpressions;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.World.AutoBackup
- {
- /// <summary>
- /// Choose between ways of naming the backup files that are generated.
- /// </summary>
- /// <remarks>Time: OARs are named by a timestamp.
- /// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.)
- /// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks>
- public enum NamingType
- {
- Time,
- Sequential,
- Overwrite
- }
- ///<summary>
- /// AutoBackupModule: save OAR region backups to disk periodically
- /// </summary>
- /// <remarks>
- /// Config Settings Documentation.
- /// Each configuration setting can be specified in two places: OpenSim.ini or Regions.ini.
- /// If specified in Regions.ini, the settings should be within the region's section name.
- /// If specified in OpenSim.ini, the settings should be within the [AutoBackupModule] section.
- /// Region-specific settings take precedence.
- ///
- /// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis.
- /// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings!
- /// AutoBackup: True/False. Default: False. If True, activate auto backup functionality.
- /// This is the only required option for enabling auto-backup; the other options have sane defaults.
- /// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored.
- /// If False globally (the default), only regions that specifically override it in Regions.ini will get AutoBackup functionality.
- /// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours).
- /// The number of minutes between each backup attempt.
- /// If a negative or zero value is given, it is equivalent to setting AutoBackup = False.
- /// AutoBackupBusyCheck: True/False. Default: True.
- /// If True, we will only take an auto-backup if a set of conditions are met.
- /// These conditions are heuristics to try and avoid taking a backup when the sim is busy.
- /// AutoBackupScript: String. Default: not specified (disabled).
- /// File path to an executable script or binary to run when an automatic backup is taken.
- /// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
- /// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results!
- /// argv[1] of the executed file/script will be the file name of the generated OAR.
- /// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console.
- /// AutoBackupNaming: string. Default: Time.
- /// One of three strings (case insensitive):
- /// "Time": Current timestamp is appended to file name. An existing file will never be overwritten.
- /// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten.
- /// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file.
- /// AutoBackupDir: String. Default: "." (the current directory).
- /// A directory (absolute or relative) where backups should be saved.
- /// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
- /// If the time dilation is below this value, don't take a backup right now.
- /// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
- /// If the number of agents is greater than this value, don't take a backup right now
- /// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
- /// Also helps if you don't want AutoBackup at all.
- /// </remarks>
- public class AutoBackupModule : ISharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
- private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
- private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
- new Dictionary<IScene, AutoBackupModuleState>(1);
- private readonly Dictionary<Timer, List<IScene>> m_timerMap =
- new Dictionary<Timer, List<IScene>>(1);
- private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1);
- private delegate T DefaultGetter<T>(string settingName, T defaultValue);
- private bool m_enabled;
- /// <summary>
- /// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState!
- /// </summary>
- private bool m_closed;
- private IConfigSource m_configSource;
- /// <summary>
- /// Required by framework.
- /// </summary>
- public bool IsSharedModule
- {
- get { return true; }
- }
- #region ISharedRegionModule Members
- /// <summary>
- /// Identifies the module to the system.
- /// </summary>
- string IRegionModuleBase.Name
- {
- get { return "AutoBackupModule"; }
- }
- /// <summary>
- /// We don't implement an interface, this is a single-use module.
- /// </summary>
- Type IRegionModuleBase.ReplaceableInterface
- {
- get { return null; }
- }
- /// <summary>
- /// Called once in the lifetime of the module at startup.
- /// </summary>
- /// <param name="source">The input config source for OpenSim.ini.</param>
- void IRegionModuleBase.Initialise(IConfigSource source)
- {
- // Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
- this.m_configSource = source;
- IConfig moduleConfig = source.Configs["AutoBackupModule"];
- if (moduleConfig == null)
- {
- this.m_enabled = false;
- return;
- }
- else
- {
- this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false);
- if (this.m_enabled)
- {
- m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled");
- }
- else
- {
- return;
- }
- }
- Timer defTimer = new Timer(43200000);
- this.m_defaultState.Timer = defTimer;
- this.m_timers.Add(43200000, defTimer);
- defTimer.Elapsed += this.HandleElapsed;
- defTimer.AutoReset = true;
- defTimer.Start();
- AutoBackupModuleState abms = this.ParseConfig(null, true);
- m_log.Debug("[AUTO BACKUP]: Here is the default config:");
- m_log.Debug(abms.ToString());
- }
- /// <summary>
- /// Called once at de-init (sim shutting down).
- /// </summary>
- void IRegionModuleBase.Close()
- {
- if (!this.m_enabled)
- {
- return;
- }
- // We don't want any timers firing while the sim's coming down; strange things may happen.
- this.StopAllTimers();
- }
- /// <summary>
- /// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded.
- /// </summary>
- /// <param name="scene"></param>
- void IRegionModuleBase.AddRegion(Scene scene)
- {
- }
- /// <summary>
- /// Here we just clean up some resources and stop the OAR backup (if any) for the given scene.
- /// </summary>
- /// <param name="scene">The scene (region) to stop performing AutoBackup on.</param>
- void IRegionModuleBase.RemoveRegion(Scene scene)
- {
- if (!this.m_enabled)
- {
- return;
- }
- if (this.m_states.ContainsKey(scene))
- {
- AutoBackupModuleState abms = this.m_states[scene];
- // Remove this scene out of the timer map list
- Timer timer = abms.Timer;
- List<IScene> list = this.m_timerMap[timer];
- list.Remove(scene);
- // Shut down the timer if this was the last scene for the timer
- if (list.Count == 0)
- {
- this.m_timerMap.Remove(timer);
- this.m_timers.Remove(timer.Interval);
- timer.Close();
- }
- this.m_states.Remove(scene);
- }
- }
- /// <summary>
- /// Most interesting/complex code paths in AutoBackup begin here.
- /// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc.
- /// </summary>
- /// <param name="scene">The scene to (possibly) perform AutoBackup on.</param>
- void IRegionModuleBase.RegionLoaded(Scene scene)
- {
- if (!this.m_enabled)
- {
- return;
- }
- // This really ought not to happen, but just in case, let's pretend it didn't...
- if (scene == null)
- {
- return;
- }
- AutoBackupModuleState abms = this.ParseConfig(scene, false);
- m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
- m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
- }
- /// <summary>
- /// Currently a no-op.
- /// </summary>
- void ISharedRegionModule.PostInitialise()
- {
- }
- #endregion
- /// <summary>
- /// Set up internal state for a given scene. Fairly complex code.
- /// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene.
- /// </summary>
- /// <param name="scene">The scene to look at.</param>
- /// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param>
- /// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns>
- private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault)
- {
- string sRegionName;
- string sRegionLabel;
- // string prepend;
- AutoBackupModuleState state;
- if (parseDefault)
- {
- sRegionName = null;
- sRegionLabel = "DEFAULT";
- // prepend = "";
- state = this.m_defaultState;
- }
- else
- {
- sRegionName = scene.RegionInfo.RegionName;
- sRegionLabel = sRegionName;
- // prepend = sRegionName + ".";
- state = null;
- }
- // Read the config settings and set variables.
- IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null);
- IConfig config = this.m_configSource.Configs["AutoBackupModule"];
- if (config == null)
- {
- // defaultState would be disabled too if the section doesn't exist.
- state = this.m_defaultState;
- return state;
- }
- bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig);
- if (state == null && tmpEnabled != this.m_defaultState.Enabled)
- //Varies from default state
- {
- state = new AutoBackupModuleState();
- }
- if (state != null)
- {
- state.Enabled = tmpEnabled;
- }
- // If you don't want AutoBackup, we stop.
- if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled))
- {
- return state;
- }
- else
- {
- m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
- }
- // Borrow an existing timer if one exists for the same interval; otherwise, make a new one.
- double interval =
- this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes,
- config, regionConfig) * 60000.0;
- if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0)
- {
- state = new AutoBackupModuleState();
- }
- if (this.m_timers.ContainsKey(interval))
- {
- if (state != null)
- {
- state.Timer = this.m_timers[interval];
- }
- m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " +
- sRegionLabel);
- }
- else
- {
- // 0 or negative interval == do nothing.
- if (interval <= 0.0 && state != null)
- {
- state.Enabled = false;
- return state;
- }
- if (state == null)
- {
- state = new AutoBackupModuleState();
- }
- Timer tim = new Timer(interval);
- state.Timer = tim;
- //Milliseconds -> minutes
- this.m_timers.Add(interval, tim);
- tim.Elapsed += this.HandleElapsed;
- tim.AutoReset = true;
- tim.Start();
- }
- // Add the current region to the list of regions tied to this timer.
- if (scene != null)
- {
- if (state != null)
- {
- if (this.m_timerMap.ContainsKey(state.Timer))
- {
- this.m_timerMap[state.Timer].Add(scene);
- }
- else
- {
- List<IScene> scns = new List<IScene>(1);
- scns.Add(scene);
- this.m_timerMap.Add(state.Timer, scns);
- }
- }
- else
- {
- if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer))
- {
- this.m_timerMap[this.m_defaultState.Timer].Add(scene);
- }
- else
- {
- List<IScene> scns = new List<IScene>(1);
- scns.Add(scene);
- this.m_timerMap.Add(this.m_defaultState.Timer, scns);
- }
- }
- }
- bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck",
- this.m_defaultState.BusyCheck, config, regionConfig);
- if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck)
- {
- state = new AutoBackupModuleState();
- }
- if (state != null)
- {
- state.BusyCheck = tmpBusyCheck;
- }
- // Set file naming algorithm
- string stmpNamingType = ResolveString("AutoBackupNaming",
- this.m_defaultState.NamingType.ToString(), config, regionConfig);
- NamingType tmpNamingType;
- if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase))
- {
- tmpNamingType = NamingType.Time;
- }
- else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase))
- {
- tmpNamingType = NamingType.Sequential;
- }
- else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase))
- {
- tmpNamingType = NamingType.Overwrite;
- }
- else
- {
- m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " +
- stmpNamingType);
- tmpNamingType = NamingType.Time;
- }
- if (state == null && tmpNamingType != this.m_defaultState.NamingType)
- {
- state = new AutoBackupModuleState();
- }
- if (state != null)
- {
- state.NamingType = tmpNamingType;
- }
- string tmpScript = ResolveString("AutoBackupScript",
- this.m_defaultState.Script, config, regionConfig);
- if (state == null && tmpScript != this.m_defaultState.Script)
- {
- state = new AutoBackupModuleState();
- }
- if (state != null)
- {
- state.Script = tmpScript;
- }
- string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig);
- if (state == null && tmpBackupDir != this.m_defaultState.BackupDir)
- {
- state = new AutoBackupModuleState();
- }
- if (state != null)
- {
- state.BackupDir = tmpBackupDir;
- // Let's give the user some convenience and auto-mkdir
- if (state.BackupDir != ".")
- {
- try
- {
- DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir);
- if (!dirinfo.Exists)
- {
- dirinfo.Create();
- }
- }
- catch (Exception e)
- {
- m_log.Warn(
- "BAD NEWS. You won't be able to save backups to directory " +
- state.BackupDir +
- " because it doesn't exist or there's a permissions issue with it. Here's the exception.",
- e);
- }
- }
- }
- return state;
- }
- /// <summary>
- /// Helper function for ParseConfig.
- /// </summary>
- /// <param name="settingName"></param>
- /// <param name="defaultValue"></param>
- /// <param name="global"></param>
- /// <param name="local"></param>
- /// <returns></returns>
- private bool ResolveBoolean(string settingName, bool defaultValue, IConfig global, IConfig local)
- {
- if(local != null)
- {
- return local.GetBoolean(settingName, global.GetBoolean(settingName, defaultValue));
- }
- else
- {
- return global.GetBoolean(settingName, defaultValue);
- }
- }
- /// <summary>
- /// Helper function for ParseConfig.
- /// </summary>
- /// <param name="settingName"></param>
- /// <param name="defaultValue"></param>
- /// <param name="global"></param>
- /// <param name="local"></param>
- /// <returns></returns>
- private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local)
- {
- if (local != null)
- {
- return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue));
- }
- else
- {
- return global.GetDouble(settingName, defaultValue);
- }
- }
- /// <summary>
- /// Helper function for ParseConfig.
- /// </summary>
- /// <param name="settingName"></param>
- /// <param name="defaultValue"></param>
- /// <param name="global"></param>
- /// <param name="local"></param>
- /// <returns></returns>
- private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local)
- {
- if (local != null)
- {
- return local.GetInt(settingName, global.GetInt(settingName, defaultValue));
- }
- else
- {
- return global.GetInt(settingName, defaultValue);
- }
- }
- /// <summary>
- /// Helper function for ParseConfig.
- /// </summary>
- /// <param name="settingName"></param>
- /// <param name="defaultValue"></param>
- /// <param name="global"></param>
- /// <param name="local"></param>
- /// <returns></returns>
- private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local)
- {
- if (local != null)
- {
- return local.GetString(settingName, global.GetString(settingName, defaultValue));
- }
- else
- {
- return global.GetString(settingName, defaultValue);
- }
- }
- /// <summary>
- /// Called when any auto-backup timer expires. This starts the code path for actually performing a backup.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private void HandleElapsed(object sender, ElapsedEventArgs e)
- {
- // TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region
- // XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to
- // check whether the region is too busy! Especially on sims with LOTS of regions.
- // Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible,
- // but would allow us to be semantically correct while being easier on perf.
- // Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi...
- // Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter.
- // Since this is pretty experimental, I haven't decided which alternative makes the most sense.
- if (this.m_closed)
- {
- return;
- }
- bool heuristicsRun = false;
- bool heuristicsPassed = false;
- if (!this.m_timerMap.ContainsKey((Timer) sender))
- {
- m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender);
- }
- List<IScene> tmap = this.m_timerMap[(Timer) sender];
- if (tmap != null && tmap.Count > 0)
- {
- foreach (IScene scene in tmap)
- {
- AutoBackupModuleState state = this.m_states[scene];
- bool heuristics = state.BusyCheck;
- // Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region.
- if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics)
- {
- this.DoRegionBackup(scene);
- // Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off!
- }
- else if (heuristicsRun)
- {
- m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
- scene.RegionInfo.RegionName + " right now.");
- continue;
- // Logical Deduction: heuristics are on but haven't been run
- }
- else
- {
- heuristicsPassed = this.RunHeuristics(scene);
- heuristicsRun = true;
- if (!heuristicsPassed)
- {
- m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
- scene.RegionInfo.RegionName + " right now.");
- continue;
- }
- this.DoRegionBackup(scene);
- }
- }
- }
- }
- /// <summary>
- /// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable).
- /// </summary>
- /// <param name="scene"></param>
- private void DoRegionBackup(IScene scene)
- {
- if (scene.RegionStatus != RegionStatus.Up)
- {
- // We won't backup a region that isn't operating normally.
- m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
- " because its status is " + scene.RegionStatus);
- return;
- }
- AutoBackupModuleState state = this.m_states[scene];
- IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>();
- string savePath = BuildOarPath(scene.RegionInfo.RegionName,
- state.BackupDir,
- state.NamingType);
- if (savePath == null)
- {
- m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
- return;
- }
- Guid guid = Guid.NewGuid();
- m_pendingSaves.Add(guid, scene);
- state.LiveRequests.Add(guid, savePath);
- ((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
- iram.ArchiveRegion(savePath, guid, null);
- }
- /// <summary>
- /// Called by the Event Manager when the OnOarFileSaved event is fired.
- /// </summary>
- /// <param name="guid"></param>
- /// <param name="message"></param>
- void EventManager_OnOarFileSaved(Guid guid, string message)
- {
- // Ignore if the OAR save is being done by some other part of the system
- if (m_pendingSaves.ContainsKey(guid))
- {
- AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
- ExecuteScript(abms.Script, abms.LiveRequests[guid]);
- m_pendingSaves.Remove(guid);
- abms.LiveRequests.Remove(guid);
- }
- }
- /// <summary>This format may turn out to be too unwieldy to keep...
- /// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
- /// Sequential numbers, right? We support those, too!</summary>
- private static string GetTimeString()
- {
- StringWriter sw = new StringWriter();
- sw.Write("_");
- DateTime now = DateTime.Now;
- sw.Write(now.Year);
- sw.Write("y_");
- sw.Write(now.Month);
- sw.Write("M_");
- sw.Write(now.Day);
- sw.Write("d_");
- sw.Write(now.Hour);
- sw.Write("h_");
- sw.Write(now.Minute);
- sw.Write("m_");
- sw.Write(now.Second);
- sw.Write("s");
- sw.Flush();
- string output = sw.ToString();
- sw.Close();
- return output;
- }
- /// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary>
- private bool RunHeuristics(IScene region)
- {
- try
- {
- return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region);
- }
- catch (Exception e)
- {
- m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e);
- return false;
- }
- }
- /// <summary>
- /// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5),
- /// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR).
- /// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy".
- /// </summary>
- /// <param name="region"></param>
- /// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns>
- private bool RunTimeDilationHeuristic(IScene region)
- {
- string regionName = region.RegionInfo.RegionName;
- return region.TimeDilation >=
- this.m_configSource.Configs["AutoBackupModule"].GetFloat(
- regionName + ".AutoBackupDilationThreshold", 0.5f);
- }
- /// <summary>
- /// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10),
- /// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR).
- /// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy".
- /// </summary>
- /// <param name="region"></param>
- /// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns>
- private bool RunAgentLimitHeuristic(IScene region)
- {
- string regionName = region.RegionInfo.RegionName;
- try
- {
- Scene scene = (Scene) region;
- // TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful...
- return scene.GetRootAgentCount() <=
- this.m_configSource.Configs["AutoBackupModule"].GetInt(
- regionName + ".AutoBackupAgentThreshold", 10);
- }
- catch (InvalidCastException ice)
- {
- m_log.Debug(
- "[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!",
- ice);
- return true;
- // Non-obstructionist safest answer...
- }
- }
- /// <summary>
- /// Run the script or executable specified by the "AutoBackupScript" config setting.
- /// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script.
- /// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions.
- /// </summary>
- /// <param name="scriptName"></param>
- /// <param name="savePath"></param>
- private static void ExecuteScript(string scriptName, string savePath)
- {
- // Do nothing if there's no script.
- if (scriptName == null || scriptName.Length <= 0)
- {
- return;
- }
- try
- {
- FileInfo fi = new FileInfo(scriptName);
- if (fi.Exists)
- {
- ProcessStartInfo psi = new ProcessStartInfo(scriptName);
- psi.Arguments = savePath;
- psi.CreateNoWindow = true;
- Process proc = Process.Start(psi);
- proc.ErrorDataReceived += HandleProcErrorDataReceived;
- }
- }
- catch (Exception e)
- {
- m_log.Warn(
- "Exception encountered when trying to run script for oar backup " + savePath, e);
- }
- }
- /// <summary>
- /// Called if a running script process writes to stderr.
- /// </summary>
- /// <param name="sender"></param>
- /// <param name="e"></param>
- private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
- {
- m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
- " is yacking on stderr: " + e.Data);
- }
- /// <summary>
- /// Quickly stop all timers from firing.
- /// </summary>
- private void StopAllTimers()
- {
- foreach (Timer t in this.m_timerMap.Keys)
- {
- t.Close();
- }
- this.m_closed = true;
- }
- /// <summary>
- /// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType.
- /// </summary>
- /// <param name="dirName"></param>
- /// <param name="regionName"></param>
- /// <returns></returns>
- private static string GetNextFile(string dirName, string regionName)
- {
- FileInfo uniqueFile = null;
- long biggestExistingFile = GetNextOarFileNumber(dirName, regionName);
- biggestExistingFile++;
- // We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest.
- uniqueFile =
- new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" +
- biggestExistingFile + ".oar");
- return uniqueFile.FullName;
- }
- /// <summary>
- /// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants.
- /// </summary>
- /// <param name="regionName">Name of the region to save.</param>
- /// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param>
- /// <param name="naming">The naming scheme for the file name.</param>
- /// <returns></returns>
- private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
- {
- FileInfo path = null;
- switch (naming)
- {
- case NamingType.Overwrite:
- path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar");
- return path.FullName;
- case NamingType.Time:
- path =
- new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName +
- GetTimeString() + ".oar");
- return path.FullName;
- case NamingType.Sequential:
- // All codepaths in GetNextFile should return a file name ending in .oar
- path = new FileInfo(GetNextFile(baseDir, regionName));
- return path.FullName;
- default:
- m_log.Warn("VERY BAD: Unhandled case element " + naming);
- break;
- }
- return null;
- }
- /// <summary>
- /// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile).
- /// </summary>
- /// <param name="dirName"></param>
- /// <param name="regionName"></param>
- /// <returns></returns>
- private static long GetNextOarFileNumber(string dirName, string regionName)
- {
- long retval = 1;
- DirectoryInfo di = new DirectoryInfo(dirName);
- FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly);
- Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name));
- if (fi.LongLength > 0)
- {
- long subtract = 1L;
- bool worked = false;
- Regex reg = new Regex(regionName + "_([0-9])+" + ".oar");
- while (!worked && subtract <= fi.LongLength)
- {
- // Pick the file with the last natural ordering
- string biggestFileName = fi[fi.LongLength - subtract].Name;
- MatchCollection matches = reg.Matches(biggestFileName);
- long l = 1;
- if (matches.Count > 0 && matches[0].Groups.Count > 0)
- {
- try
- {
- long.TryParse(matches[0].Groups[1].Value, out l);
- retval = l;
- worked = true;
- }
- catch (FormatException fe)
- {
- m_log.Warn(
- "[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!",
- fe);
- subtract++;
- }
- }
- else
- {
- subtract++;
- }
- }
- }
- return retval;
- }
- }
- }
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