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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
- {
- public interface IGroupsServicesConnector
- {
- UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
- void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
- GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
- List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
- List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
- void AddGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
- void UpdateGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
- void RemoveGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID);
- List<GroupRolesData> GetGroupRoles(UUID RequestingAgentID, UUID GroupID);
- List<GroupRoleMembersData> GetGroupRoleMembers(UUID RequestingAgentID, UUID GroupID);
- void AddAgentToGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
- void RemoveAgentFromGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
- void AddAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID);
- GroupInviteInfo GetAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
- void RemoveAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
- void AddAgentToGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
- void RemoveAgentFromGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
- List<GroupRolesData> GetAgentGroupRoles(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
- void SetAgentActiveGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
- GroupMembershipData GetAgentActiveMembership(UUID RequestingAgentID, UUID AgentID);
- void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
- void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
- /// <summary>
- /// Get information about a specific group to which the user belongs.
- /// </summary>
- /// <param name="RequestingAgentID">The agent requesting the information.</param>
- /// <param name="AgentID">The agent requested.</param>
- /// <param name="GroupID">The group requested.</param>
- /// <returns>
- /// If the user is a member of the group then the data structure is returned. If not, then null is returned.
- /// </returns>
- GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
-
- /// <summary>
- /// Get information about the groups to which a user belongs.
- /// </summary>
- /// <param name="RequestingAgentID">The agent requesting the information.</param>
- /// <param name="AgentID">The agent requested.</param>
- /// <returns>
- /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
- /// list is returned.
- /// </returns>
- List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
- void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
- GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID);
- List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID);
- void ResetAgentGroupChatSessions(UUID agentID);
- bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID);
- bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID);
- void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID);
- void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID);
- }
- public class GroupInviteInfo
- {
- public UUID GroupID = UUID.Zero;
- public UUID RoleID = UUID.Zero;
- public UUID AgentID = UUID.Zero;
- public UUID InviteID = UUID.Zero;
- }
- }
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