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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Statistics;
- using OpenSim.Region.ClientStack.LindenUDP;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.Avatar.Appearance
- {
- /// <summary>
- /// A module that just holds commands for inspecting avatar appearance.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
- public class AppearanceInfoModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
- protected IAvatarFactory m_avatarFactory;
-
- public string Name { get { return "Appearance Information Module"; } }
-
- public Type ReplaceableInterface { get { return null; } }
-
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
- }
-
- public void PostInitialise()
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
- }
-
- public void Close()
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
- }
-
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
-
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
-
- lock (m_scenes)
- m_scenes.Remove(scene.RegionInfo.RegionID);
- }
-
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
-
- lock (m_scenes)
- m_scenes[scene.RegionInfo.RegionID] = scene;
-
- scene.AddCommand(
- this, "appearance show",
- "appearance show",
- "Show appearance information for each avatar in the simulator.",
- "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
- ShowAppearanceInfo);
- }
- protected void ShowAppearanceInfo(string module, string[] cmd)
- {
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes.Values)
- {
- scene.ForEachClient(
- delegate(IClientAPI client)
- {
- if (client is LLClientView && !((LLClientView)client).ChildAgentStatus())
- {
- bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
- MainConsole.Instance.OutputFormat(
- "{0} baked appearance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
- }
- });
- }
- }
- }
- }
- }
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