SoundModule.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Framework.Interfaces;
  32. using OpenSim.Region.Framework.Scenes;
  33. using System.Reflection;
  34. using log4net;
  35. namespace OpenSim.Region.CoreModules.World.Sound
  36. {
  37. public class SoundModule : IRegionModule, ISoundModule
  38. {
  39. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. protected Scene m_scene;
  41. public void Initialise(Scene scene, IConfigSource source)
  42. {
  43. m_scene = scene;
  44. m_scene.EventManager.OnNewClient += OnNewClient;
  45. m_scene.RegisterModuleInterface<ISoundModule>(this);
  46. }
  47. public void PostInitialise() {}
  48. public void Close() {}
  49. public string Name { get { return "Sound Module"; } }
  50. public bool IsSharedModule { get { return false; } }
  51. private void OnNewClient(IClientAPI client)
  52. {
  53. client.OnSoundTrigger += TriggerSound;
  54. }
  55. public virtual void PlayAttachedSound(
  56. UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
  57. {
  58. SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
  59. if (part == null)
  60. return;
  61. SceneObjectGroup grp = part.ParentGroup;
  62. m_scene.ForEachScenePresence(delegate(ScenePresence sp)
  63. {
  64. if (sp.IsChildAgent)
  65. return;
  66. double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
  67. if (dis > 100.0) // Max audio distance
  68. return;
  69. if (grp.IsAttachment)
  70. {
  71. if (grp.AttachmentPoint > 30) // HUD
  72. {
  73. if (sp.ControllingClient.AgentId != grp.OwnerID)
  74. return;
  75. }
  76. if (sp.ControllingClient.AgentId == grp.OwnerID)
  77. dis = 0;
  78. }
  79. // Scale by distance
  80. if (radius == 0)
  81. gain = (float)((double)gain * ((100.0 - dis) / 100.0));
  82. else
  83. gain = (float)((double)gain * ((radius - dis) / radius));
  84. sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
  85. });
  86. }
  87. public virtual void TriggerSound(
  88. UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
  89. {
  90. SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
  91. if (part == null)
  92. {
  93. ScenePresence sp;
  94. if (!m_scene.TryGetScenePresence(objectID, out sp))
  95. return;
  96. }
  97. else
  98. {
  99. SceneObjectGroup grp = part.ParentGroup;
  100. if (grp.IsAttachment && grp.AttachmentPoint > 30)
  101. {
  102. objectID = ownerID;
  103. parentID = ownerID;
  104. }
  105. }
  106. m_scene.ForEachScenePresence(delegate(ScenePresence sp)
  107. {
  108. if (sp.IsChildAgent)
  109. return;
  110. double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
  111. if (dis > 100.0) // Max audio distance
  112. return;
  113. // Scale by distance
  114. if (radius == 0)
  115. gain = (float)((double)gain * ((100.0 - dis) / 100.0));
  116. else
  117. gain = (float)((double)gain * ((radius - dis) / radius));
  118. sp.ControllingClient.SendTriggeredSound(
  119. soundId, ownerID, objectID, parentID, handle, position, (float)gain);
  120. });
  121. }
  122. }
  123. }