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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using System.Reflection;
- using log4net;
- namespace OpenSim.Region.CoreModules.World.Sound
- {
- public class SoundModule : IRegionModule, ISoundModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected Scene m_scene;
-
- public void Initialise(Scene scene, IConfigSource source)
- {
- m_scene = scene;
-
- m_scene.EventManager.OnNewClient += OnNewClient;
-
- m_scene.RegisterModuleInterface<ISoundModule>(this);
- }
-
- public void PostInitialise() {}
- public void Close() {}
- public string Name { get { return "Sound Module"; } }
- public bool IsSharedModule { get { return false; } }
-
- private void OnNewClient(IClientAPI client)
- {
- client.OnSoundTrigger += TriggerSound;
- }
-
- public virtual void PlayAttachedSound(
- UUID soundID, UUID ownerID, UUID objectID, double gain, Vector3 position, byte flags, float radius)
- {
- SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
- if (part == null)
- return;
- SceneObjectGroup grp = part.ParentGroup;
- m_scene.ForEachScenePresence(delegate(ScenePresence sp)
- {
- if (sp.IsChildAgent)
- return;
- double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
- if (dis > 100.0) // Max audio distance
- return;
- if (grp.IsAttachment)
- {
- if (grp.AttachmentPoint > 30) // HUD
- {
- if (sp.ControllingClient.AgentId != grp.OwnerID)
- return;
- }
- if (sp.ControllingClient.AgentId == grp.OwnerID)
- dis = 0;
- }
- // Scale by distance
- if (radius == 0)
- gain = (float)((double)gain * ((100.0 - dis) / 100.0));
- else
- gain = (float)((double)gain * ((radius - dis) / radius));
- sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
- });
- }
-
- public virtual void TriggerSound(
- UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
- {
- SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
- if (part == null)
- {
- ScenePresence sp;
- if (!m_scene.TryGetScenePresence(objectID, out sp))
- return;
- }
- else
- {
- SceneObjectGroup grp = part.ParentGroup;
- if (grp.IsAttachment && grp.AttachmentPoint > 30)
- {
- objectID = ownerID;
- parentID = ownerID;
- }
- }
- m_scene.ForEachScenePresence(delegate(ScenePresence sp)
- {
- if (sp.IsChildAgent)
- return;
- double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
- if (dis > 100.0) // Max audio distance
- return;
- // Scale by distance
- if (radius == 0)
- gain = (float)((double)gain * ((100.0 - dis) / 100.0));
- else
- gain = (float)((double)gain * ((radius - dis) / radius));
- sp.ControllingClient.SendTriggeredSound(
- soundId, ownerID, objectID, parentID, handle, position, (float)gain);
- });
- }
- }
- }
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