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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- namespace OpenSim.Region.CoreModules.World.Serialiser
- {
- public class SerialiserModule : ISharedRegionModule, IRegionSerialiserModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // private Commander m_commander = new Commander("export");
- private List<Scene> m_regions = new List<Scene>();
- private string m_savedir = "exports";
- private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
- #region ISharedRegionModule Members
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["Serialiser"];
- if (config != null)
- {
- m_savedir = config.GetString("save_dir", m_savedir);
- }
- m_log.InfoFormat("[Serialiser] Enabled, using save dir \"{0}\"", m_savedir);
- }
- public void PostInitialise()
- {
- lock (m_serialisers)
- {
- m_serialisers.Add(new SerialiseTerrain());
- m_serialisers.Add(new SerialiseObjects());
- }
- // LoadCommanderCommands();
- }
- public void AddRegion(Scene scene)
- {
- // scene.RegisterModuleCommander(m_commander);
- // scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
- lock (m_regions)
- {
- m_regions.Add(scene);
- }
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- lock (m_regions)
- {
- m_regions.Remove(scene);
- }
- }
- public void Close()
- {
- m_regions.Clear();
- }
- public string Name
- {
- get { return "ExportSerialisationModule"; }
- }
- #endregion
- #region IRegionSerialiser Members
- public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
- {
- SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
- }
- public void SavePrimsToXml(Scene scene, string fileName)
- {
- SceneXmlLoader.SavePrimsToXml(scene, fileName);
- }
- public void LoadPrimsFromXml2(Scene scene, string fileName)
- {
- SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
- }
- public void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts)
- {
- SceneXmlLoader.LoadPrimsFromXml2(scene, reader, startScripts);
- }
- public void SavePrimsToXml2(Scene scene, string fileName)
- {
- SceneXmlLoader.SavePrimsToXml2(scene, fileName);
- }
- public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
- {
- SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
- }
-
- public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
- {
- SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName);
- }
- public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
- {
- return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
- }
- public string SerializeGroupToXml2(SceneObjectGroup grp, Dictionary<string, object> options)
- {
- return SceneXmlLoader.SaveGroupToXml2(grp, options);
- }
- public void SavePrimListToXml2(EntityBase[] entityList, string fileName)
- {
- SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
- }
- public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
- {
- SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
- }
- public List<string> SerialiseRegion(Scene scene, string saveDir)
- {
- List<string> results = new List<string>();
- if (!Directory.Exists(saveDir))
- {
- Directory.CreateDirectory(saveDir);
- }
- lock (m_serialisers)
- {
- foreach (IFileSerialiser serialiser in m_serialisers)
- {
- results.Add(serialiser.WriteToFile(scene, saveDir));
- }
- }
- TextWriter regionInfoWriter = new StreamWriter(Path.Combine(saveDir, "README.TXT"));
- regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
- regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
- regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
- regionInfoWriter.WriteLine("Serialise Version: 0.1");
- regionInfoWriter.Close();
- TextWriter manifestWriter = new StreamWriter(Path.Combine(saveDir, "region.manifest"));
- foreach (string line in results)
- {
- manifestWriter.WriteLine(line);
- }
- manifestWriter.Close();
- return results;
- }
- #endregion
- // private void EventManager_OnPluginConsole(string[] args)
- // {
- // if (args[0] == "export")
- // {
- // string[] tmpArgs = new string[args.Length - 2];
- // int i = 0;
- // for (i = 2; i < args.Length; i++)
- // tmpArgs[i - 2] = args[i];
- //
- // m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- // }
- // }
- private void InterfaceSaveRegion(Object[] args)
- {
- foreach (Scene region in m_regions)
- {
- if (region.RegionInfo.RegionName == (string) args[0])
- {
- // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
- SerialiseRegion(region, Path.Combine(m_savedir, region.RegionInfo.RegionID.ToString()));
- }
- }
- }
- private void InterfaceSaveAllRegions(Object[] args)
- {
- foreach (Scene region in m_regions)
- {
- // List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
- SerialiseRegion(region, Path.Combine(m_savedir, region.RegionInfo.RegionID.ToString()));
- }
- }
- // private void LoadCommanderCommands()
- // {
- // Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory.");
- // serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
- //
- // Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
- //
- // m_commander.RegisterCommand("save", serialiseSceneCommand);
- // m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
- // }
- }
- }
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