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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Security;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Estate
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
- public class EstateManagementModule : IEstateModule, INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private delegate void LookupUUIDS(List<UUID> uuidLst);
- public Scene Scene { get; private set; }
- public IUserManagement UserManager { get; private set; }
-
- protected EstateManagementCommands m_commands;
- private EstateTerrainXferHandler TerrainUploader;
- public event ChangeDelegate OnRegionInfoChange;
- public event ChangeDelegate OnEstateInfoChange;
- public event MessageDelegate OnEstateMessage;
- #region Packet Data Responders
- private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice)
- {
- uint sun = 0;
- if (!Scene.RegionInfo.EstateSettings.UseGlobalTime)
- sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800;
- UUID estateOwner;
- estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
- if (Scene.Permissions.IsGod(remote_client.AgentId))
- estateOwner = remote_client.AgentId;
- remote_client.SendDetailedEstateData(invoice,
- Scene.RegionInfo.EstateSettings.EstateName,
- Scene.RegionInfo.EstateSettings.EstateID,
- Scene.RegionInfo.EstateSettings.ParentEstateID,
- GetEstateFlags(),
- sun,
- Scene.RegionInfo.RegionSettings.Covenant,
- Scene.RegionInfo.EstateSettings.AbuseEmail,
- estateOwner);
- remote_client.SendEstateList(invoice,
- (int)Constants.EstateAccessCodex.EstateManagers,
- Scene.RegionInfo.EstateSettings.EstateManagers,
- Scene.RegionInfo.EstateSettings.EstateID);
- remote_client.SendEstateList(invoice,
- (int)Constants.EstateAccessCodex.AccessOptions,
- Scene.RegionInfo.EstateSettings.EstateAccess,
- Scene.RegionInfo.EstateSettings.EstateID);
- remote_client.SendEstateList(invoice,
- (int)Constants.EstateAccessCodex.AllowedGroups,
- Scene.RegionInfo.EstateSettings.EstateGroups,
- Scene.RegionInfo.EstateSettings.EstateID);
- remote_client.SendBannedUserList(invoice,
- Scene.RegionInfo.EstateSettings.EstateBans,
- Scene.RegionInfo.EstateSettings.EstateID);
- }
- private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
- int matureLevel, bool restrictPushObject, bool allowParcelChanges)
- {
- if (blockTerraform)
- Scene.RegionInfo.RegionSettings.BlockTerraform = true;
- else
- Scene.RegionInfo.RegionSettings.BlockTerraform = false;
- if (noFly)
- Scene.RegionInfo.RegionSettings.BlockFly = true;
- else
- Scene.RegionInfo.RegionSettings.BlockFly = false;
- if (allowDamage)
- Scene.RegionInfo.RegionSettings.AllowDamage = true;
- else
- Scene.RegionInfo.RegionSettings.AllowDamage = false;
- if (blockLandResell)
- Scene.RegionInfo.RegionSettings.AllowLandResell = false;
- else
- Scene.RegionInfo.RegionSettings.AllowLandResell = true;
- if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
- Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
- else
- Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
- Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
- if (matureLevel <= 13)
- Scene.RegionInfo.RegionSettings.Maturity = 0;
- else if (matureLevel <= 21)
- Scene.RegionInfo.RegionSettings.Maturity = 1;
- else
- Scene.RegionInfo.RegionSettings.Maturity = 2;
- if (restrictPushObject)
- Scene.RegionInfo.RegionSettings.RestrictPushing = true;
- else
- Scene.RegionInfo.RegionSettings.RestrictPushing = false;
- if (allowParcelChanges)
- Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
- else
- Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
- Scene.RegionInfo.RegionSettings.Save();
- TriggerRegionInfoChange();
- sendRegionInfoPacketToAll();
- }
- public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
- {
- if (texture == UUID.Zero)
- return;
- switch (corner)
- {
- case 0:
- Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
- break;
- case 1:
- Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
- break;
- case 2:
- Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
- break;
- case 3:
- Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
- break;
- }
- Scene.RegionInfo.RegionSettings.Save();
- TriggerRegionInfoChange();
- sendRegionInfoPacketToAll();
- }
- public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
- {
- switch (corner)
- {
- case 0:
- Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
- Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
- break;
- case 1:
- Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
- Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
- break;
- case 2:
- Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
- Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
- break;
- case 3:
- Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
- Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
- break;
- }
- Scene.RegionInfo.RegionSettings.Save();
- TriggerRegionInfoChange();
- sendRegionHandshakeToAll();
- sendRegionInfoPacketToAll();
- }
- private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
- {
- // sendRegionHandshakeToAll();
- }
- public void setRegionTerrainSettings(float WaterHeight,
- float TerrainRaiseLimit, float TerrainLowerLimit,
- bool UseEstateSun, bool UseFixedSun, float SunHour,
- bool UseGlobal, bool EstateFixedSun, float EstateSunHour)
- {
- // Water Height
- Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
- // Terraforming limits
- Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit;
- Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
- // Time of day / fixed sun
- Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun;
- Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
- Scene.RegionInfo.RegionSettings.SunPosition = SunHour;
- Scene.TriggerEstateSunUpdate();
- //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
- //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
- sendRegionInfoPacketToAll();
- Scene.RegionInfo.RegionSettings.Save();
- TriggerRegionInfoChange();
- }
- private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
- {
- IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
- if (restartModule != null)
- {
- List<int> times = new List<int>();
- while (timeInSeconds > 0)
- {
- times.Add(timeInSeconds);
- if (timeInSeconds > 300)
- timeInSeconds -= 120;
- else if (timeInSeconds > 30)
- timeInSeconds -= 30;
- else
- timeInSeconds -= 15;
- }
- restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
- }
- }
- private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
- {
- // m_log.DebugFormat(
- // "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
- // remoteClient.Name, estateCovenantID);
-
- Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
- Scene.RegionInfo.RegionSettings.Save();
- TriggerRegionInfoChange();
- }
- private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user)
- {
- // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
- if (user == Scene.RegionInfo.EstateSettings.EstateOwner)
- return; // never process EO
- if ((estateAccessType & 4) != 0) // User add
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.AddEstateUser(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.AddEstateUser(user);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 8) != 0) // User remove
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.RemoveEstateUser(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 16) != 0) // Group add
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.AddEstateGroup(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 32) != 0) // Group remove
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.RemoveEstateGroup(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 64) != 0) // Ban add
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
- {
- EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
- bool alreadyInList = false;
- for (int i = 0; i < banlistcheck.Length; i++)
- {
- if (user == banlistcheck[i].BannedUserID)
- {
- alreadyInList = true;
- break;
- }
- }
- if (!alreadyInList)
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- EstateBan bitem = new EstateBan();
- bitem.BannedUserID = user;
- bitem.EstateID = (uint)estateID;
- bitem.BannedHostAddress = "0.0.0.0";
- bitem.BannedHostIPMask = "0.0.0.0";
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.AddBan(bitem);
- estateSettings.Save();
- }
- }
- }
- EstateBan item = new EstateBan();
- item.BannedUserID = user;
- item.EstateID = Scene.RegionInfo.EstateSettings.EstateID;
- item.BannedHostAddress = "0.0.0.0";
- item.BannedHostIPMask = "0.0.0.0";
- Scene.RegionInfo.EstateSettings.AddBan(item);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- ScenePresence s = Scene.GetScenePresence(user);
- if (s != null)
- {
- if (!s.IsChildAgent)
- {
- Scene.TeleportClientHome(user, s.ControllingClient);
- }
- }
- }
- else
- {
- remote_client.SendAlertMessage("User is already on the region ban list");
- }
- //m_scene.RegionInfo.regionBanlist.Add(Manager(user);
- remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 128) != 0) // Ban remove
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
- {
- EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
- bool alreadyInList = false;
- EstateBan listitem = null;
- for (int i = 0; i < banlistcheck.Length; i++)
- {
- if (user == banlistcheck[i].BannedUserID)
- {
- alreadyInList = true;
- listitem = banlistcheck[i];
- break;
- }
- }
-
- if (alreadyInList && listitem != null)
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.RemoveBan(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- }
- else
- {
- remote_client.SendAlertMessage("User is not on the region ban list");
- }
-
- //m_scene.RegionInfo.regionBanlist.Add(Manager(user);
- remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 256) != 0) // Manager add
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.AddEstateManager(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.AddEstateManager(user);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- if ((estateAccessType & 512) != 0) // Manager remove
- {
- if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
- {
- if ((estateAccessType & 1) != 0) // All estates
- {
- List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
- EstateSettings estateSettings;
- foreach (int estateID in estateIDs)
- {
- if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
- {
- estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
- estateSettings.RemoveEstateManager(user);
- estateSettings.Save();
- }
- }
- }
- Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- }
- }
- private void SendSimulatorBlueBoxMessage(
- IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
- {
- IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>();
-
- if (dm != null)
- dm.SendNotificationToUsersInRegion(senderID, senderName, message);
- }
- private void SendEstateBlueBoxMessage(
- IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
- {
- TriggerEstateMessage(senderID, senderName, message);
- }
- private void handleEstateDebugRegionRequest(IClientAPI remote_client, UUID invoice, UUID senderID, bool scripted, bool collisionEvents, bool physics)
- {
- if (physics)
- Scene.RegionInfo.RegionSettings.DisablePhysics = true;
- else
- Scene.RegionInfo.RegionSettings.DisablePhysics = false;
- if (scripted)
- Scene.RegionInfo.RegionSettings.DisableScripts = true;
- else
- Scene.RegionInfo.RegionSettings.DisableScripts = false;
- if (collisionEvents)
- Scene.RegionInfo.RegionSettings.DisableCollisions = true;
- else
- Scene.RegionInfo.RegionSettings.DisableCollisions = false;
- Scene.RegionInfo.RegionSettings.Save();
- TriggerRegionInfoChange();
- Scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
- }
- private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
- {
- if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
- return;
- if (prey != UUID.Zero)
- {
- ScenePresence s = Scene.GetScenePresence(prey);
- if (s != null)
- {
- Scene.TeleportClientHome(prey, s.ControllingClient);
- }
- }
- }
- private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
- {
- if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
- return;
- Scene.ForEachScenePresence(delegate(ScenePresence sp)
- {
- if (sp.UUID != senderID)
- {
- ScenePresence p = Scene.GetScenePresence(sp.UUID);
- // make sure they are still there, we could be working down a long list
- // Also make sure they are actually in the region
- if (p != null && !p.IsChildAgent)
- {
- Scene.TeleportClientHome(p.UUID, p.ControllingClient);
- }
- }
- });
- }
-
- private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
- {
- if (TerrainUploader != null)
- {
- lock (TerrainUploader)
- {
- if (XferID == TerrainUploader.XferID)
- {
- remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
- remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
- TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
- TerrainUploader = null;
- remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
- }
- }
- }
- }
- private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient)
- {
- lock (TerrainUploader)
- {
- remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
- remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
- TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
- TerrainUploader = null;
- }
- remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
- ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
- if (terr != null)
- {
- m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName);
- try
- {
- MemoryStream terrainStream = new MemoryStream(terrainData);
- terr.LoadFromStream(filename, terrainStream);
- terrainStream.Close();
- FileInfo x = new FileInfo(filename);
- remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
- }
- catch (IOException e)
- {
- m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
- remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
- return;
- }
- catch (SecurityException e)
- {
- m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
- remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
- return;
- }
- catch (UnauthorizedAccessException e)
- {
- m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
- remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
- return;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
- remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
- }
- }
- else
- {
- remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
- }
- }
- private void handleUploadTerrain(IClientAPI remote_client, string clientFileName)
- {
- if (TerrainUploader == null)
- {
- TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
- lock (TerrainUploader)
- {
- remote_client.OnXferReceive += TerrainUploader.XferReceive;
- remote_client.OnAbortXfer += AbortTerrainXferHandler;
- TerrainUploader.TerrainUploadDone += HandleTerrainApplication;
- }
- TerrainUploader.RequestStartXfer(remote_client);
- }
- else
- {
- remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
- }
- }
-
- private void handleTerrainRequest(IClientAPI remote_client, string clientFileName)
- {
- // Save terrain here
- ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
-
- if (terr != null)
- {
- m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName);
- if (File.Exists(Util.dataDir() + "/terrain.raw"))
- {
- File.Delete(Util.dataDir() + "/terrain.raw");
- }
- terr.SaveToFile(Util.dataDir() + "/terrain.raw");
- FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open);
- byte[] bdata = new byte[input.Length];
- input.Read(bdata, 0, (int)input.Length);
- remote_client.SendAlertMessage("Terrain file written, starting download...");
- Scene.XferManager.AddNewFile("terrain.raw", bdata);
- // Tell client about it
- m_log.Warn("[CLIENT]: Sending Terrain to " + remote_client.Name);
- remote_client.SendInitiateDownload("terrain.raw", clientFileName);
- }
- }
- private void HandleRegionInfoRequest(IClientAPI remote_client)
- {
- RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
- args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor;
- args.estateID = Scene.RegionInfo.EstateSettings.EstateID;
- args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit;
- args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus;
- args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID;
- args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter;
- args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX;
- args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY;
- args.regionFlags = GetRegionFlags();
- args.simAccess = Scene.RegionInfo.AccessLevel;
- args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition;
- args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit;
- args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
- args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun;
- args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight;
- args.simName = Scene.RegionInfo.RegionName;
- args.regionType = Scene.RegionInfo.RegionType;
- remote_client.SendRegionInfoToEstateMenu(args);
- }
- private void HandleEstateCovenantRequest(IClientAPI remote_client)
- {
- remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant);
- }
- private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
- {
- if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
- return;
- Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
- List<UUID> uuidNameLookupList = new List<UUID>();
- if (reportType == 1)
- {
- SceneData = Scene.PhysicsScene.GetTopColliders();
- }
- else if (reportType == 0)
- {
- SceneData = Scene.SceneGraph.GetTopScripts();
- }
- List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
- lock (SceneData)
- {
- foreach (uint obj in SceneData.Keys)
- {
- SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
- if (prt != null)
- {
- SceneObjectGroup sog = prt.ParentGroup;
- LandStatReportItem lsri = new LandStatReportItem();
- lsri.LocationX = sog.AbsolutePosition.X;
- lsri.LocationY = sog.AbsolutePosition.Y;
- lsri.LocationZ = sog.AbsolutePosition.Z;
- lsri.Score = SceneData[obj];
- lsri.TaskID = sog.UUID;
- lsri.TaskLocalID = sog.LocalId;
- lsri.TaskName = sog.GetPartName(obj);
- lsri.OwnerName = "waiting";
- lock (uuidNameLookupList)
- uuidNameLookupList.Add(sog.OwnerID);
- if (filter.Length != 0)
- {
- if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
- {
- }
- else
- {
- continue;
- }
- }
- SceneReport.Add(lsri);
- }
- }
- }
- remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
- if (uuidNameLookupList.Count > 0)
- LookupUUID(uuidNameLookupList);
- }
- private static void LookupUUIDSCompleted(IAsyncResult iar)
- {
- LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
- icon.EndInvoke(iar);
- }
-
- private void LookupUUID(List<UUID> uuidLst)
- {
- LookupUUIDS d = LookupUUIDsAsync;
- d.BeginInvoke(uuidLst,
- LookupUUIDSCompleted,
- d);
- }
-
- private void LookupUUIDsAsync(List<UUID> uuidLst)
- {
- UUID[] uuidarr;
- lock (uuidLst)
- {
- uuidarr = uuidLst.ToArray();
- }
- for (int i = 0; i < uuidarr.Length; i++)
- {
- // string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
- IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
- if (userManager != null)
- userManager.GetUserName(uuidarr[i]);
-
- // we drop it. It gets cached though... so we're ready for the next request.
- // diva commnent 11/21/2010: uh?!? wft?
- // justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
- }
- }
- #endregion
- #region Outgoing Packets
- public void sendRegionInfoPacketToAll()
- {
- Scene.ForEachScenePresence(delegate(ScenePresence sp)
- {
- if (!sp.IsChildAgent)
- HandleRegionInfoRequest(sp.ControllingClient);
- });
- }
- public void sendRegionHandshake(IClientAPI remoteClient)
- {
- RegionHandshakeArgs args = new RegionHandshakeArgs();
- args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManager(remoteClient.AgentId);
- if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId)
- args.isEstateManager = true;
- args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor;
- args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW;
- args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW;
- args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW;
- args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW;
- args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE;
- args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE;
- args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE;
- args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE;
- args.simAccess = Scene.RegionInfo.AccessLevel;
- args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight;
- args.regionFlags = GetRegionFlags();
- args.regionName = Scene.RegionInfo.RegionName;
- args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
- args.terrainBase0 = UUID.Zero;
- args.terrainBase1 = UUID.Zero;
- args.terrainBase2 = UUID.Zero;
- args.terrainBase3 = UUID.Zero;
- args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1;
- args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2;
- args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
- args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
- // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
- // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
- // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
- // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
- remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
- }
- public void sendRegionHandshakeToAll()
- {
- Scene.ForEachClient(sendRegionHandshake);
- }
- public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
- {
- if (parms2 == 0)
- {
- Scene.RegionInfo.EstateSettings.UseGlobalTime = true;
- Scene.RegionInfo.EstateSettings.SunPosition = 0.0;
- }
- else
- {
- Scene.RegionInfo.EstateSettings.UseGlobalTime = false;
- Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0;
- }
- if ((parms1 & 0x00000010) != 0)
- Scene.RegionInfo.EstateSettings.FixedSun = true;
- else
- Scene.RegionInfo.EstateSettings.FixedSun = false;
- if ((parms1 & 0x00008000) != 0)
- Scene.RegionInfo.EstateSettings.PublicAccess = true;
- else
- Scene.RegionInfo.EstateSettings.PublicAccess = false;
- if ((parms1 & 0x10000000) != 0)
- Scene.RegionInfo.EstateSettings.AllowVoice = true;
- else
- Scene.RegionInfo.EstateSettings.AllowVoice = false;
- if ((parms1 & 0x00100000) != 0)
- Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
- else
- Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
- if ((parms1 & 0x00800000) != 0)
- Scene.RegionInfo.EstateSettings.DenyAnonymous = true;
- else
- Scene.RegionInfo.EstateSettings.DenyAnonymous = false;
- if ((parms1 & 0x01000000) != 0)
- Scene.RegionInfo.EstateSettings.DenyIdentified = true;
- else
- Scene.RegionInfo.EstateSettings.DenyIdentified = false;
- if ((parms1 & 0x02000000) != 0)
- Scene.RegionInfo.EstateSettings.DenyTransacted = true;
- else
- Scene.RegionInfo.EstateSettings.DenyTransacted = false;
- if ((parms1 & 0x40000000) != 0)
- Scene.RegionInfo.EstateSettings.DenyMinors = true;
- else
- Scene.RegionInfo.EstateSettings.DenyMinors = false;
- Scene.RegionInfo.EstateSettings.Save();
- TriggerEstateInfoChange();
- Scene.TriggerEstateSunUpdate();
- sendDetailedEstateData(remoteClient, invoice);
- }
- #endregion
- #region IRegionModule Members
-
- public string Name { get { return "EstateManagementModule"; } }
-
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source) {}
-
- public void AddRegion(Scene scene)
- {
- Scene = scene;
- Scene.RegisterModuleInterface<IEstateModule>(this);
- Scene.EventManager.OnNewClient += EventManager_OnNewClient;
- Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
-
- m_commands = new EstateManagementCommands(this);
- m_commands.Initialise();
- }
-
- public void RemoveRegion(Scene scene) {}
-
- public void RegionLoaded(Scene scene)
- {
- // Sets up the sun module based no the saved Estate and Region Settings
- // DO NOT REMOVE or the sun will stop working
- scene.TriggerEstateSunUpdate();
-
- UserManager = scene.RequestModuleInterface<IUserManagement>();
- }
- public void Close()
- {
- m_commands.Close();
- }
- #endregion
- #region Other Functions
- public void changeWaterHeight(float height)
- {
- setRegionTerrainSettings(height,
- (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
- (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit,
- Scene.RegionInfo.RegionSettings.UseEstateSun,
- Scene.RegionInfo.RegionSettings.FixedSun,
- (float)Scene.RegionInfo.RegionSettings.SunPosition,
- Scene.RegionInfo.EstateSettings.UseGlobalTime,
- Scene.RegionInfo.EstateSettings.FixedSun,
- (float)Scene.RegionInfo.EstateSettings.SunPosition);
- sendRegionInfoPacketToAll();
- }
- #endregion
- private void EventManager_OnNewClient(IClientAPI client)
- {
- client.OnDetailedEstateDataRequest += sendDetailedEstateData;
- client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler;
- // client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
- client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture;
- client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights;
- client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest;
- client.OnSetRegionTerrainSettings += setRegionTerrainSettings;
- client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
- client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
- client.OnEstateChangeInfo += handleEstateChangeInfo;
- client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
- client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
- client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
- client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest;
- client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest;
- client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest;
- client.OnRequestTerrain += handleTerrainRequest;
- client.OnUploadTerrain += handleUploadTerrain;
- client.OnRegionInfoRequest += HandleRegionInfoRequest;
- client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
- client.OnLandStatRequest += HandleLandStatRequest;
- sendRegionHandshake(client);
- }
- public uint GetRegionFlags()
- {
- RegionFlags flags = RegionFlags.None;
- // Fully implemented
- //
- if (Scene.RegionInfo.RegionSettings.AllowDamage)
- flags |= RegionFlags.AllowDamage;
- if (Scene.RegionInfo.RegionSettings.BlockTerraform)
- flags |= RegionFlags.BlockTerraform;
- if (!Scene.RegionInfo.RegionSettings.AllowLandResell)
- flags |= RegionFlags.BlockLandResell;
- if (Scene.RegionInfo.RegionSettings.DisableCollisions)
- flags |= RegionFlags.SkipCollisions;
- if (Scene.RegionInfo.RegionSettings.DisableScripts)
- flags |= RegionFlags.SkipScripts;
- if (Scene.RegionInfo.RegionSettings.DisablePhysics)
- flags |= RegionFlags.SkipPhysics;
- if (Scene.RegionInfo.RegionSettings.BlockFly)
- flags |= RegionFlags.NoFly;
- if (Scene.RegionInfo.RegionSettings.RestrictPushing)
- flags |= RegionFlags.RestrictPushObject;
- if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
- flags |= RegionFlags.AllowParcelChanges;
- if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
- flags |= RegionFlags.BlockParcelSearch;
- if (Scene.RegionInfo.RegionSettings.FixedSun)
- flags |= RegionFlags.SunFixed;
- if (Scene.RegionInfo.RegionSettings.Sandbox)
- flags |= RegionFlags.Sandbox;
- if (Scene.RegionInfo.EstateSettings.AllowVoice)
- flags |= RegionFlags.AllowVoice;
- // Fudge these to always on, so the menu options activate
- //
- flags |= RegionFlags.AllowLandmark;
- flags |= RegionFlags.AllowSetHome;
- // TODO: SkipUpdateInterestList
- // Omitted
- //
- // Omitted: NullLayer (what is that?)
- // Omitted: SkipAgentAction (what does it do?)
- return (uint)flags;
- }
- public uint GetEstateFlags()
- {
- RegionFlags flags = RegionFlags.None;
- if (Scene.RegionInfo.EstateSettings.FixedSun)
- flags |= RegionFlags.SunFixed;
- if (Scene.RegionInfo.EstateSettings.PublicAccess)
- flags |= (RegionFlags.PublicAllowed |
- RegionFlags.ExternallyVisible);
- if (Scene.RegionInfo.EstateSettings.AllowVoice)
- flags |= RegionFlags.AllowVoice;
- if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport)
- flags |= RegionFlags.AllowDirectTeleport;
- if (Scene.RegionInfo.EstateSettings.DenyAnonymous)
- flags |= RegionFlags.DenyAnonymous;
- if (Scene.RegionInfo.EstateSettings.DenyIdentified)
- flags |= RegionFlags.DenyIdentified;
- if (Scene.RegionInfo.EstateSettings.DenyTransacted)
- flags |= RegionFlags.DenyTransacted;
- if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
- flags |= RegionFlags.AbuseEmailToEstateOwner;
- if (Scene.RegionInfo.EstateSettings.BlockDwell)
- flags |= RegionFlags.BlockDwell;
- if (Scene.RegionInfo.EstateSettings.EstateSkipScripts)
- flags |= RegionFlags.EstateSkipScripts;
- if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
- flags |= RegionFlags.ResetHomeOnTeleport;
- if (Scene.RegionInfo.EstateSettings.TaxFree)
- flags |= RegionFlags.TaxFree;
- if (Scene.RegionInfo.EstateSettings.DenyMinors)
- flags |= (RegionFlags)(1 << 30);
- return (uint)flags;
- }
- public bool IsManager(UUID avatarID)
- {
- if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner)
- return true;
- List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers);
- if (ems.Contains(avatarID))
- return true;
- return false;
- }
- public void TriggerRegionInfoChange()
- {
- ChangeDelegate change = OnRegionInfoChange;
- if (change != null)
- change(Scene.RegionInfo.RegionID);
- }
- public void TriggerEstateInfoChange()
- {
- ChangeDelegate change = OnEstateInfoChange;
- if (change != null)
- change(Scene.RegionInfo.RegionID);
- }
- public void TriggerEstateMessage(UUID fromID, string fromName, string message)
- {
- MessageDelegate onmessage = OnEstateMessage;
- if (onmessage != null)
- onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message);
- }
- }
- }
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