123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// Archives assets
- /// </summary>
- public class AssetsArchiver
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <value>
- /// Post a message to the log every x assets as a progress bar
- /// </value>
- protected static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 50;
- /// <value>
- /// Keep a count of the number of assets written so that we can provide status updates
- /// </value>
- protected int m_assetsWritten;
-
- protected TarArchiveWriter m_archiveWriter;
- public AssetsArchiver(TarArchiveWriter archiveWriter)
- {
- m_archiveWriter = archiveWriter;
- }
- /// <summary>
- /// Archive the assets given to this archiver to the given archive.
- /// </summary>
- /// <param name="archive"></param>
- public void WriteAsset(AssetBase asset)
- {
- //WriteMetadata(archive);
- WriteData(asset);
- }
- /// <summary>
- /// Write an assets metadata file to the given archive
- /// </summary>
- /// <param name="archive"></param>
- // protected void WriteMetadata(TarArchiveWriter archive)
- // {
- // StringWriter sw = new StringWriter();
- // XmlTextWriter xtw = new XmlTextWriter(sw);
- //
- // xtw.Formatting = Formatting.Indented;
- // xtw.WriteStartDocument();
- //
- // xtw.WriteStartElement("assets");
- //
- // foreach (UUID uuid in m_assets.Keys)
- // {
- // AssetBase asset = m_assets[uuid];
- //
- // if (asset != null)
- // {
- // xtw.WriteStartElement("asset");
- //
- // string extension = string.Empty;
- //
- // if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
- // {
- // extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
- // }
- //
- // xtw.WriteElementString("filename", uuid.ToString() + extension);
- //
- // xtw.WriteElementString("name", asset.Name);
- // xtw.WriteElementString("description", asset.Description);
- // xtw.WriteElementString("asset-type", asset.Type.ToString());
- //
- // xtw.WriteEndElement();
- // }
- // }
- //
- // xtw.WriteEndElement();
- //
- // xtw.WriteEndDocument();
- //
- // archive.WriteFile("assets.xml", sw.ToString());
- // }
- /// <summary>
- /// Write asset data files to the given archive
- /// </summary>
- /// <param name="asset"></param>
- protected void WriteData(AssetBase asset)
- {
- // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
- //archive.AddDir("assets");
- string extension = string.Empty;
- if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type))
- {
- extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type];
- }
- else
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded",
- asset.Type, asset.ID);
- }
- m_archiveWriter.WriteFile(
- ArchiveConstants.ASSETS_PATH + asset.FullID.ToString() + extension,
- asset.Data);
- m_assetsWritten++;
- //m_log.DebugFormat("[ARCHIVER]: Added asset {0}", m_assetsWritten);
-
- if (m_assetsWritten % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0)
- m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten);
- }
- /// <summary>
- /// Only call this if you need to force a close on the underlying writer.
- /// </summary>
- public void ForceClose()
- {
- m_archiveWriter.Close();
- }
- }
- }
|