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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using log4net;
- using NDesk.Options;
- using Nini.Config;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// This module loads and saves OpenSimulator region archives
- /// </summary>
- public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- /// <value>
- /// The file used to load and save an opensimulator archive if no filename has been specified
- /// </value>
- protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
- public string Name
- {
- get { return "RegionArchiverModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- //m_log.Debug("[ARCHIVER] Initialising");
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- m_scene.RegisterModuleInterface<IRegionArchiverModule>(this);
- //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void Close()
- {
- }
- /// <summary>
- /// Load a whole region from an opensimulator archive.
- /// </summary>
- /// <param name="cmdparams"></param>
- public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
- {
- bool mergeOar = false;
- bool skipAssets = false;
-
- OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
- options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
-
- List<string> mainParams = options.Parse(cmdparams);
-
- // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
- //
- // foreach (string param in mainParams)
- // m_log.DebugFormat("GOT PARAM [{0}]", param);
-
- if (mainParams.Count > 2)
- {
- DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty);
- }
- else
- {
- DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty);
- }
- }
- /// <summary>
- /// Save a region to a file, including all the assets needed to restore it.
- /// </summary>
- /// <param name="cmdparams"></param>
- public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
- {
- Dictionary<string, object> options = new Dictionary<string, object>();
- OptionSet ops = new OptionSet();
- // ops.Add("v|version=", delegate(string v) { options["version"] = v; });
- ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
- ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
- ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
- List<string> mainParams = ops.Parse(cmdparams);
- if (mainParams.Count > 2)
- {
- ArchiveRegion(mainParams[2], options);
- }
- else
- {
- ArchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, options);
- }
- }
-
- public void ArchiveRegion(string savePath, Dictionary<string, object> options)
- {
- ArchiveRegion(savePath, Guid.Empty, options);
- }
- public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
- {
- m_log.InfoFormat(
- "[ARCHIVER]: Writing archive for region {0} to {1}", m_scene.RegionInfo.RegionName, savePath);
-
- new ArchiveWriteRequestPreparation(m_scene, savePath, requestId).ArchiveRegion(options);
- }
- public void ArchiveRegion(Stream saveStream)
- {
- ArchiveRegion(saveStream, Guid.Empty);
- }
- public void ArchiveRegion(Stream saveStream, Guid requestId)
- {
- ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
- }
- public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
- {
- new ArchiveWriteRequestPreparation(m_scene, saveStream, requestId).ArchiveRegion(options);
- }
- public void DearchiveRegion(string loadPath)
- {
- DearchiveRegion(loadPath, false, false, Guid.Empty);
- }
-
- public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
- {
- m_log.InfoFormat(
- "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
-
- new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
- }
-
- public void DearchiveRegion(Stream loadStream)
- {
- DearchiveRegion(loadStream, false, false, Guid.Empty);
- }
-
- public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
- {
- new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
- }
- }
- }
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