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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.IO.Compression;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using System.Threading;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Serialization;
- using OpenSim.Region.CoreModules.World.Terrain;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// Prepare to write out an archive.
- /// </summary>
- public class ArchiveWriteRequestPreparation
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// The minimum major version of OAR that we can write.
- /// </summary>
- public static int MIN_MAJOR_VERSION = 0;
-
- /// <summary>
- /// The maximum major version of OAR that we can write.
- /// </summary>
- public static int MAX_MAJOR_VERSION = 0;
- /// <summary>
- /// Determine whether this archive will save assets. Default is true.
- /// </summary>
- public bool SaveAssets { get; set; }
-
- protected Scene m_scene;
- protected Stream m_saveStream;
- protected Guid m_requestId;
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="savePath">The path to which to save data.</param>
- /// <param name="requestId">The id associated with this request</param>
- /// <exception cref="System.IO.IOException">
- /// If there was a problem opening a stream for the file specified by the savePath
- /// </exception>
- public ArchiveWriteRequestPreparation(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
- {
- try
- {
- m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress);
- }
- catch (EntryPointNotFoundException e)
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
- + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
- m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
- }
- }
-
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="saveStream">The stream to which to save data.</param>
- /// <param name="requestId">The id associated with this request</param>
- public ArchiveWriteRequestPreparation(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
- {
- m_saveStream = saveStream;
- }
- protected ArchiveWriteRequestPreparation(Scene scene, Guid requestId)
- {
- m_scene = scene;
- m_requestId = requestId;
- SaveAssets = true;
- }
- /// <summary>
- /// Archive the region requested.
- /// </summary>
- /// <exception cref="System.IO.IOException">if there was an io problem with creating the file</exception>
- public void ArchiveRegion(Dictionary<string, object> options)
- {
- if (options.ContainsKey("noassets") && (bool)options["noassets"])
- SaveAssets = false;
- try
- {
- Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
-
- EntityBase[] entities = m_scene.GetEntities();
- List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
- string checkPermissions = null;
- int numObjectsSkippedPermissions = 0;
- Object temp;
- if (options.TryGetValue("checkPermissions", out temp))
- checkPermissions = (string)temp;
-
- // Filter entities so that we only have scene objects.
- // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
- // end up having to do this
- foreach (EntityBase entity in entities)
- {
- if (entity is SceneObjectGroup)
- {
- SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
- if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
- {
- if (!CanUserArchiveObject(m_scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, checkPermissions))
- {
- // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR.
- ++numObjectsSkippedPermissions;
- }
- else
- {
- sceneObjects.Add(sceneObject);
- }
- }
- }
- }
- if (SaveAssets)
- {
- UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
- foreach (SceneObjectGroup sceneObject in sceneObjects)
- {
- assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
- }
- m_log.DebugFormat(
- "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
- sceneObjects.Count, assetUuids.Count);
- }
- else
- {
- m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
- }
- if (numObjectsSkippedPermissions > 0)
- {
- m_log.DebugFormat(
- "[ARCHIVER]: {0} scene objects skipped due to lack of permissions",
- numObjectsSkippedPermissions);
- }
- // Make sure that we also request terrain texture assets
- RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
-
- if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
- assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
-
- if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
- assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
-
- if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
- assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
-
- if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
- assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
-
- TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
-
- // Asynchronously request all the assets required to perform this archive operation
- ArchiveWriteRequestExecution awre
- = new ArchiveWriteRequestExecution(
- sceneObjects,
- m_scene.RequestModuleInterface<ITerrainModule>(),
- m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
- m_scene,
- archiveWriter,
- m_requestId,
- options);
-
- m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
-
- // Write out control file. This has to be done first so that subsequent loaders will see this file first
- // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
- archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
- m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
- if (SaveAssets)
- new AssetsRequest(
- new AssetsArchiver(archiveWriter), assetUuids,
- m_scene.AssetService, m_scene.UserAccountService,
- m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
- else
- awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
- }
- catch (Exception)
- {
- m_saveStream.Close();
- throw;
- }
- }
- /// <summary>
- /// Checks whether the user has permission to export an object group to an OAR.
- /// </summary>
- /// <param name="user">The user</param>
- /// <param name="objGroup">The object group</param>
- /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param>
- /// <returns>Whether the user is allowed to export the object to an OAR</returns>
- private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions)
- {
- if (checkPermissions == null)
- return true;
- IPermissionsModule module = m_scene.RequestModuleInterface<IPermissionsModule>();
- if (module == null)
- return true; // this shouldn't happen
- // Check whether the user is permitted to export all of the parts in the SOG. If any
- // part can't be exported then the entire SOG can't be exported.
- bool permitted = true;
- //int primNumber = 1;
- foreach (SceneObjectPart obj in objGroup.Parts)
- {
- uint perm;
- PermissionClass permissionClass = module.GetPermissionClass(user, obj);
- switch (permissionClass)
- {
- case PermissionClass.Owner:
- perm = obj.BaseMask;
- break;
- case PermissionClass.Group:
- perm = obj.GroupMask | obj.EveryoneMask;
- break;
- case PermissionClass.Everyone:
- default:
- perm = obj.EveryoneMask;
- break;
- }
- bool canCopy = (perm & (uint)PermissionMask.Copy) != 0;
- bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;
- // Special case: if Everyone can copy the object then this implies it can also be
- // Transferred.
- // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
- // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
- // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
- if (permissionClass != PermissionClass.Owner)
- {
- canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
- }
- bool partPermitted = true;
- if (checkPermissions.Contains("C") && !canCopy)
- partPermitted = false;
- if (checkPermissions.Contains("T") && !canTransfer)
- partPermitted = false;
- //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
- //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}",
- // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
- // permissionClass, checkPermissions, canCopy, canTransfer, permitted);
- if (!partPermitted)
- {
- permitted = false;
- break;
- }
- //++primNumber;
- }
- return permitted;
- }
- /// <summary>
- /// Create the control file for the most up to date archive
- /// </summary>
- /// <returns></returns>
- public string CreateControlFile(Dictionary<string, object> options)
- {
- int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
- //
- // if (options.ContainsKey("version"))
- // {
- // string[] parts = options["version"].ToString().Split('.');
- // if (parts.Length >= 1)
- // {
- // majorVersion = Int32.Parse(parts[0]);
- //
- // if (parts.Length >= 2)
- // minorVersion = Int32.Parse(parts[1]);
- // }
- // }
- //
- // if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
- // {
- // throw new Exception(
- // string.Format(
- // "OAR version number for save must be between {0} and {1}",
- // MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
- // }
- // else if (majorVersion == MAX_MAJOR_VERSION)
- // {
- // // Force 1.0
- // minorVersion = 0;
- // }
- // else if (majorVersion == MIN_MAJOR_VERSION)
- // {
- // // Force 0.4
- // minorVersion = 4;
- // }
-
- m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
- //if (majorVersion == 1)
- //{
- // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
- //}
-
- StringWriter sw = new StringWriter();
- XmlTextWriter xtw = new XmlTextWriter(sw);
- xtw.Formatting = Formatting.Indented;
- xtw.WriteStartDocument();
- xtw.WriteStartElement("archive");
- xtw.WriteAttributeString("major_version", majorVersion.ToString());
- xtw.WriteAttributeString("minor_version", minorVersion.ToString());
- xtw.WriteStartElement("creation_info");
- DateTime now = DateTime.UtcNow;
- TimeSpan t = now - new DateTime(1970, 1, 1);
- xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
- xtw.WriteElementString("id", UUID.Random().ToString());
- xtw.WriteEndElement();
- xtw.WriteElementString("assets_included", SaveAssets.ToString());
- xtw.WriteEndElement();
- xtw.Flush();
- xtw.Close();
- String s = sw.ToString();
- sw.Close();
- return s;
- }
- }
- }
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