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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- namespace OpenSim.Framework
- {
- public enum ThrottleOutPacketType : int
- {
- /// <summary>Unthrottled packets</summary>
- Unknown = -1,
- /// <summary>Packets that are being resent</summary>
- Resend = 0,
- /// <summary>Terrain data</summary>
- Land = 1,
- /// <summary>Wind data</summary>
- Wind = 2,
- /// <summary>Cloud data</summary>
- Cloud = 3,
- /// <summary>Any packets that do not fit into the other throttles</summary>
- Task = 4,
- /// <summary>Texture assets</summary>
- Texture = 5,
- /// <summary>Non-texture assets</summary>
- Asset = 6,
- /// <summary>Avatar and primitive data</summary>
- /// <remarks>This is a sub-category of Task</remarks>
- State = 7,
- }
- [Flags]
- public enum ThrottleOutPacketTypeFlags
- {
- Land = 1 << 0,
- Wind = 1 << 1,
- Cloud = 1 << 2,
- Task = 1 << 3,
- Texture = 1 << 4,
- Asset = 1 << 5,
- State = 1 << 6,
- }
- }
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