SimStats.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. using OpenMetaverse.Packets;
  29. namespace OpenSim.Framework
  30. {
  31. /// <summary>
  32. /// Enapsulate statistics for a simulator/scene.
  33. ///
  34. /// TODO: This looks very much like the OpenMetaverse SimStatsPacket. It should be much more generic stats
  35. /// storage.
  36. /// </summary>
  37. public class SimStats
  38. {
  39. public uint RegionX
  40. {
  41. get { return m_regionX; }
  42. }
  43. private uint m_regionX;
  44. public uint RegionY
  45. {
  46. get { return m_regionY; }
  47. }
  48. private uint m_regionY;
  49. public SimStatsPacket.RegionBlock RegionBlock
  50. {
  51. get { return m_regionBlock; }
  52. }
  53. private SimStatsPacket.RegionBlock m_regionBlock;
  54. public SimStatsPacket.StatBlock[] StatsBlock
  55. {
  56. get { return m_statsBlock; }
  57. }
  58. private SimStatsPacket.StatBlock[] m_statsBlock;
  59. public uint RegionFlags
  60. {
  61. get { return m_regionFlags; }
  62. }
  63. private uint m_regionFlags;
  64. public uint ObjectCapacity
  65. {
  66. get { return m_objectCapacity; }
  67. }
  68. private uint m_objectCapacity;
  69. public UUID RegionUUID
  70. {
  71. get { return regionUUID; }
  72. }
  73. private UUID regionUUID;
  74. public SimStats(
  75. uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
  76. SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, UUID pRUUID)
  77. {
  78. regionUUID = pRUUID;
  79. m_regionX = regionX;
  80. m_regionY = regionY;
  81. m_regionFlags = regionFlags;
  82. m_objectCapacity = objectCapacity;
  83. m_regionBlock = regionBlock;
  84. m_statsBlock = statsBlock;
  85. }
  86. }
  87. }