123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public static class SLUtil
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- #region SL / file extension / content-type conversions
- public static string SLAssetTypeToContentType(int assetType)
- {
- switch ((AssetType)assetType)
- {
- case AssetType.Texture:
- return "image/x-j2c";
- case AssetType.Sound:
- return "audio/ogg";
- case AssetType.CallingCard:
- return "application/vnd.ll.callingcard";
- case AssetType.Landmark:
- return "application/vnd.ll.landmark";
- case AssetType.Clothing:
- return "application/vnd.ll.clothing";
- case AssetType.Object:
- return "application/vnd.ll.primitive";
- case AssetType.Notecard:
- return "application/vnd.ll.notecard";
- case AssetType.Folder:
- return "application/vnd.ll.folder";
- case AssetType.RootFolder:
- return "application/vnd.ll.rootfolder";
- case AssetType.LSLText:
- return "application/vnd.ll.lsltext";
- case AssetType.LSLBytecode:
- return "application/vnd.ll.lslbyte";
- case AssetType.TextureTGA:
- case AssetType.ImageTGA:
- return "image/tga";
- case AssetType.Bodypart:
- return "application/vnd.ll.bodypart";
- case AssetType.TrashFolder:
- return "application/vnd.ll.trashfolder";
- case AssetType.SnapshotFolder:
- return "application/vnd.ll.snapshotfolder";
- case AssetType.LostAndFoundFolder:
- return "application/vnd.ll.lostandfoundfolder";
- case AssetType.SoundWAV:
- return "audio/x-wav";
- case AssetType.ImageJPEG:
- return "image/jpeg";
- case AssetType.Animation:
- return "application/vnd.ll.animation";
- case AssetType.Gesture:
- return "application/vnd.ll.gesture";
- case AssetType.Simstate:
- return "application/x-metaverse-simstate";
- case AssetType.FavoriteFolder:
- return "application/vnd.ll.favoritefolder";
- case AssetType.Link:
- return "application/vnd.ll.link";
- case AssetType.LinkFolder:
- return "application/vnd.ll.linkfolder";
- case AssetType.CurrentOutfitFolder:
- return "application/vnd.ll.currentoutfitfolder";
- case AssetType.OutfitFolder:
- return "application/vnd.ll.outfitfolder";
- case AssetType.MyOutfitsFolder:
- return "application/vnd.ll.myoutfitsfolder";
- case AssetType.Unknown:
- default:
- return "application/octet-stream";
- }
- }
- public static string SLInvTypeToContentType(int invType)
- {
- switch ((InventoryType)invType)
- {
- case InventoryType.Animation:
- return "application/vnd.ll.animation";
- case InventoryType.CallingCard:
- return "application/vnd.ll.callingcard";
- case InventoryType.Folder:
- return "application/vnd.ll.folder";
- case InventoryType.Gesture:
- return "application/vnd.ll.gesture";
- case InventoryType.Landmark:
- return "application/vnd.ll.landmark";
- case InventoryType.LSL:
- return "application/vnd.ll.lsltext";
- case InventoryType.Notecard:
- return "application/vnd.ll.notecard";
- case InventoryType.Attachment:
- case InventoryType.Object:
- return "application/vnd.ll.primitive";
- case InventoryType.Sound:
- return "audio/ogg";
- case InventoryType.Snapshot:
- case InventoryType.Texture:
- return "image/x-j2c";
- case InventoryType.Wearable:
- return "application/vnd.ll.clothing";
- default:
- return "application/octet-stream";
- }
- }
- public static sbyte ContentTypeToSLAssetType(string contentType)
- {
- switch (contentType)
- {
- case "image/x-j2c":
- case "image/jp2":
- return (sbyte)AssetType.Texture;
- case "application/ogg":
- case "audio/ogg":
- return (sbyte)AssetType.Sound;
- case "application/vnd.ll.callingcard":
- case "application/x-metaverse-callingcard":
- return (sbyte)AssetType.CallingCard;
- case "application/vnd.ll.landmark":
- case "application/x-metaverse-landmark":
- return (sbyte)AssetType.Landmark;
- case "application/vnd.ll.clothing":
- case "application/x-metaverse-clothing":
- return (sbyte)AssetType.Clothing;
- case "application/vnd.ll.primitive":
- case "application/x-metaverse-primitive":
- return (sbyte)AssetType.Object;
- case "application/vnd.ll.notecard":
- case "application/x-metaverse-notecard":
- return (sbyte)AssetType.Notecard;
- case "application/vnd.ll.folder":
- return (sbyte)AssetType.Folder;
- case "application/vnd.ll.rootfolder":
- return (sbyte)AssetType.RootFolder;
- case "application/vnd.ll.lsltext":
- case "application/x-metaverse-lsl":
- return (sbyte)AssetType.LSLText;
- case "application/vnd.ll.lslbyte":
- case "application/x-metaverse-lso":
- return (sbyte)AssetType.LSLBytecode;
- case "image/tga":
- // Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
- return (sbyte)AssetType.ImageTGA;
- case "application/vnd.ll.bodypart":
- case "application/x-metaverse-bodypart":
- return (sbyte)AssetType.Bodypart;
- case "application/vnd.ll.trashfolder":
- return (sbyte)AssetType.TrashFolder;
- case "application/vnd.ll.snapshotfolder":
- return (sbyte)AssetType.SnapshotFolder;
- case "application/vnd.ll.lostandfoundfolder":
- return (sbyte)AssetType.LostAndFoundFolder;
- case "audio/x-wav":
- return (sbyte)AssetType.SoundWAV;
- case "image/jpeg":
- return (sbyte)AssetType.ImageJPEG;
- case "application/vnd.ll.animation":
- case "application/x-metaverse-animation":
- return (sbyte)AssetType.Animation;
- case "application/vnd.ll.gesture":
- case "application/x-metaverse-gesture":
- return (sbyte)AssetType.Gesture;
- case "application/x-metaverse-simstate":
- return (sbyte)AssetType.Simstate;
- case "application/vnd.ll.favoritefolder":
- return (sbyte)AssetType.FavoriteFolder;
- case "application/vnd.ll.link":
- return (sbyte)AssetType.Link;
- case "application/vnd.ll.linkfolder":
- return (sbyte)AssetType.LinkFolder;
- case "application/vnd.ll.currentoutfitfolder":
- return (sbyte)AssetType.CurrentOutfitFolder;
- case "application/vnd.ll.outfitfolder":
- return (sbyte)AssetType.OutfitFolder;
- case "application/vnd.ll.myoutfitsfolder":
- return (sbyte)AssetType.MyOutfitsFolder;
- case "application/octet-stream":
- default:
- return (sbyte)AssetType.Unknown;
- }
- }
- public static sbyte ContentTypeToSLInvType(string contentType)
- {
- switch (contentType)
- {
- case "image/x-j2c":
- case "image/jp2":
- case "image/tga":
- case "image/jpeg":
- return (sbyte)InventoryType.Texture;
- case "application/ogg":
- case "audio/ogg":
- case "audio/x-wav":
- return (sbyte)InventoryType.Sound;
- case "application/vnd.ll.callingcard":
- case "application/x-metaverse-callingcard":
- return (sbyte)InventoryType.CallingCard;
- case "application/vnd.ll.landmark":
- case "application/x-metaverse-landmark":
- return (sbyte)InventoryType.Landmark;
- case "application/vnd.ll.clothing":
- case "application/x-metaverse-clothing":
- case "application/vnd.ll.bodypart":
- case "application/x-metaverse-bodypart":
- return (sbyte)InventoryType.Wearable;
- case "application/vnd.ll.primitive":
- case "application/x-metaverse-primitive":
- return (sbyte)InventoryType.Object;
- case "application/vnd.ll.notecard":
- case "application/x-metaverse-notecard":
- return (sbyte)InventoryType.Notecard;
- case "application/vnd.ll.folder":
- return (sbyte)InventoryType.Folder;
- case "application/vnd.ll.rootfolder":
- return (sbyte)InventoryType.RootCategory;
- case "application/vnd.ll.lsltext":
- case "application/x-metaverse-lsl":
- case "application/vnd.ll.lslbyte":
- case "application/x-metaverse-lso":
- return (sbyte)InventoryType.LSL;
- case "application/vnd.ll.trashfolder":
- case "application/vnd.ll.snapshotfolder":
- case "application/vnd.ll.lostandfoundfolder":
- return (sbyte)InventoryType.Folder;
- case "application/vnd.ll.animation":
- case "application/x-metaverse-animation":
- return (sbyte)InventoryType.Animation;
- case "application/vnd.ll.gesture":
- case "application/x-metaverse-gesture":
- return (sbyte)InventoryType.Gesture;
- case "application/x-metaverse-simstate":
- return (sbyte)InventoryType.Snapshot;
- case "application/octet-stream":
- default:
- return (sbyte)InventoryType.Unknown;
- }
- }
- #endregion SL / file extension / content-type conversions
- /// <summary>
- /// Parse a notecard in Linden format to a string of ordinary text.
- /// </summary>
- /// <param name="rawInput"></param>
- /// <returns></returns>
- public static string ParseNotecardToString(string rawInput)
- {
- string[] output = ParseNotecardToList(rawInput).ToArray();
- // foreach (string line in output)
- // m_log.DebugFormat("[PARSE NOTECARD]: ParseNotecardToString got line {0}", line);
-
- return string.Join("\n", output);
- }
-
- /// <summary>
- /// Parse a notecard in Linden format to a list of ordinary lines.
- /// </summary>
- /// <param name="rawInput"></param>
- /// <returns></returns>
- public static List<string> ParseNotecardToList(string rawInput)
- {
- string[] input = rawInput.Replace("\r", "").Split('\n');
- int idx = 0;
- int level = 0;
- List<string> output = new List<string>();
- string[] words;
- while (idx < input.Length)
- {
- if (input[idx] == "{")
- {
- level++;
- idx++;
- continue;
- }
- if (input[idx]== "}")
- {
- level--;
- idx++;
- continue;
- }
- switch (level)
- {
- case 0:
- words = input[idx].Split(' '); // Linden text ver
- // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
- if (words.Length < 3)
- return output;
- int version = int.Parse(words[3]);
- if (version != 2)
- return output;
- break;
- case 1:
- words = input[idx].Split(' ');
- if (words[0] == "LLEmbeddedItems")
- break;
- if (words[0] == "Text")
- {
- int len = int.Parse(words[2]);
- idx++;
- int count = -1;
- while (count < len && idx < input.Length)
- {
- // int l = input[idx].Length;
- string ln = input[idx];
- int need = len-count-1;
- if (ln.Length > need)
- ln = ln.Substring(0, need);
- // m_log.DebugFormat("[PARSE NOTECARD]: Adding line {0}", ln);
- output.Add(ln);
- count += ln.Length + 1;
- idx++;
- }
- return output;
- }
- break;
- case 2:
- words = input[idx].Split(' '); // count
- if (words[0] == "count")
- {
- int c = int.Parse(words[1]);
- if (c > 0)
- return output;
- break;
- }
- break;
- }
- idx++;
- }
-
- return output;
- }
- }
- }
|