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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Sandbox mode region comms listener. There is one of these per region
- /// </summary>
- public class RegionCommsListener : IRegionCommsListener
- {
- public string debugRegionName = String.Empty;
- private AcknowledgeAgentCross handlerAcknowledgeAgentCrossed = null; // OnAcknowledgeAgentCrossed;
- private AcknowledgePrimCross handlerAcknowledgePrimCrossed = null; // OnAcknowledgePrimCrossed;
- private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
- private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
- private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
- private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent;
- private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser
- private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate;
- // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
- private LogOffUser handlerLogOffUser = null;
- private GetLandData handlerGetLandData = null;
- #region IRegionCommsListener Members
- public event ExpectUserDelegate OnExpectUser;
- public event GenericCall2 OnExpectChildAgent;
- public event AgentCrossing OnAvatarCrossingIntoRegion;
- public event PrimCrossing OnPrimCrossingIntoRegion;
- public event UpdateNeighbours OnNeighboursUpdate;
- public event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
- public event AcknowledgePrimCross OnAcknowledgePrimCrossed;
- public event CloseAgentConnection OnCloseAgentConnection;
- public event ChildAgentUpdate OnChildAgentUpdate;
- public event LogOffUser OnLogOffUser;
- public event GetLandData OnGetLandData;
- #endregion
- /// <summary>
- ///
- /// </summary>
- /// <param name="agent"></param>
- /// <returns></returns>
- public virtual bool TriggerExpectUser(AgentCircuitData agent)
- {
- handlerExpectUser = OnExpectUser;
- if (handlerExpectUser != null)
- {
- handlerExpectUser(agent);
- return true;
- }
- return false;
- }
- // From User Server
- public virtual void TriggerLogOffUser(UUID agentID, UUID RegionSecret, string message)
- {
- handlerLogOffUser = OnLogOffUser;
- if (handlerLogOffUser != null)
- {
- handlerLogOffUser(agentID, RegionSecret, message);
- }
- }
- public virtual bool TriggerChildAgentUpdate(ChildAgentDataUpdate cAgentData)
- {
- handlerChildAgentUpdate = OnChildAgentUpdate;
- if (handlerChildAgentUpdate != null)
- {
- handlerChildAgentUpdate(cAgentData);
- return true;
- }
- return false;
- }
- public virtual bool TriggerExpectAvatarCrossing(UUID agentID, Vector3 position, bool isFlying)
- {
- handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
- if (handlerAvatarCrossingIntoRegion != null)
- {
- handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
- return true;
- }
- return false;
- }
- public virtual bool TriggerAcknowledgeAgentCrossed(UUID agentID)
- {
- handlerAcknowledgeAgentCrossed = OnAcknowledgeAgentCrossed;
- if (handlerAcknowledgeAgentCrossed != null)
- {
- handlerAcknowledgeAgentCrossed(agentID);
- return true;
- }
- return false;
- }
- public virtual bool TriggerAcknowledgePrimCrossed(UUID primID)
- {
- handlerAcknowledgePrimCrossed = OnAcknowledgePrimCrossed;
- if (handlerAcknowledgePrimCrossed != null)
- {
- handlerAcknowledgePrimCrossed(primID);
- return true;
- }
- return false;
- }
- public virtual bool TriggerCloseAgentConnection(UUID agentID)
- {
- handlerCloseAgentConnection = OnCloseAgentConnection;
- if (handlerCloseAgentConnection != null)
- {
- handlerCloseAgentConnection(agentID);
- return true;
- }
- return false;
- }
- /// <summary>
- ///
- /// </summary>
- /// <remarks>TODO: Doesnt take any args??</remarks>
- /// <returns></returns>
- public virtual bool TriggerExpectChildAgent()
- {
- handlerExpectChildAgent = OnExpectChildAgent;
- if (handlerExpectChildAgent != null)
- {
- handlerExpectChildAgent();
- return true;
- }
- return false;
- }
- /// <summary>
- ///
- /// </summary>
- /// <remarks>Added to avoid a unused compiler warning on OnNeighboursUpdate, TODO: Check me</remarks>
- /// <param name="neighbours"></param>
- /// <returns></returns>
- public virtual bool TriggerOnNeighboursUpdate(List<RegionInfo> neighbours)
- {
- handlerNeighboursUpdate = OnNeighboursUpdate;
- if (handlerNeighboursUpdate != null)
- {
- handlerNeighboursUpdate(neighbours);
- return true;
- }
- return false;
- }
- public bool TriggerTellRegionToCloseChildConnection(UUID agentID)
- {
- handlerCloseAgentConnection = OnCloseAgentConnection;
- if (handlerCloseAgentConnection != null)
- return handlerCloseAgentConnection(agentID);
- return false;
- }
- public LandData TriggerGetLandData(uint x, uint y)
- {
- handlerGetLandData = OnGetLandData;
- if (handlerGetLandData != null)
- return handlerGetLandData(x, y);
- return null;
- }
- }
- }
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