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- /*
- * Copyright (c) 2009, openmetaverse.org
- * All rights reserved.
- *
- * - Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * - Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- * - Neither the name of the openmetaverse.org nor the names
- * of its contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Threading;
- namespace OpenSim.Framework
- {
- public sealed class LocklessQueue<T>
- {
- private sealed class SingleLinkNode
- {
- public SingleLinkNode Next;
- public T Item;
- }
- SingleLinkNode head;
- SingleLinkNode tail;
- int count;
- public int Count { get { return count; } }
- public LocklessQueue()
- {
- Init();
- }
- public void Enqueue(T item)
- {
- SingleLinkNode oldTail = null;
- SingleLinkNode oldTailNext;
- SingleLinkNode newNode = new SingleLinkNode();
- newNode.Item = item;
- bool newNodeWasAdded = false;
- while (!newNodeWasAdded)
- {
- oldTail = tail;
- oldTailNext = oldTail.Next;
- if (tail == oldTail)
- {
- if (oldTailNext == null)
- newNodeWasAdded = CAS(ref tail.Next, null, newNode);
- else
- CAS(ref tail, oldTail, oldTailNext);
- }
- }
- CAS(ref tail, oldTail, newNode);
- Interlocked.Increment(ref count);
- }
- public bool Dequeue(out T item)
- {
- item = default(T);
- SingleLinkNode oldHead = null;
- bool haveAdvancedHead = false;
- while (!haveAdvancedHead)
- {
- oldHead = head;
- SingleLinkNode oldTail = tail;
- SingleLinkNode oldHeadNext = oldHead.Next;
- if (oldHead == head)
- {
- if (oldHead == oldTail)
- {
- if (oldHeadNext == null)
- return false;
- CAS(ref tail, oldTail, oldHeadNext);
- }
- else
- {
- item = oldHeadNext.Item;
- haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
- }
- }
- }
- Interlocked.Decrement(ref count);
- return true;
- }
- public void Clear()
- {
- Init();
- }
- private void Init()
- {
- count = 0;
- head = tail = new SingleLinkNode();
- }
- private static bool CAS(ref SingleLinkNode location, SingleLinkNode comparand, SingleLinkNode newValue)
- {
- return
- (object)comparand ==
- (object)Interlocked.CompareExchange<SingleLinkNode>(ref location, newValue, comparand);
- }
- }
- }
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