IRegionCommsListener.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. public delegate void ExpectUserDelegate(AgentCircuitData agent);
  32. public delegate void UpdateNeighbours(List<RegionInfo> neighbours);
  33. public delegate void AgentCrossing(UUID agentID, Vector3 position, bool isFlying);
  34. public delegate void PrimCrossing(UUID primID, Vector3 position, bool isPhysical);
  35. public delegate void AcknowledgeAgentCross(UUID agentID);
  36. public delegate void AcknowledgePrimCross(UUID PrimID);
  37. public delegate bool CloseAgentConnection(UUID agentID);
  38. public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData);
  39. public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message);
  40. public delegate LandData GetLandData(uint x, uint y);
  41. public interface IRegionCommsListener
  42. {
  43. event ExpectUserDelegate OnExpectUser;
  44. event GenericCall2 OnExpectChildAgent;
  45. event AgentCrossing OnAvatarCrossingIntoRegion;
  46. event PrimCrossing OnPrimCrossingIntoRegion;
  47. event AcknowledgeAgentCross OnAcknowledgeAgentCrossed;
  48. event AcknowledgePrimCross OnAcknowledgePrimCrossed;
  49. event UpdateNeighbours OnNeighboursUpdate;
  50. event CloseAgentConnection OnCloseAgentConnection;
  51. event ChildAgentUpdate OnChildAgentUpdate;
  52. event LogOffUser OnLogOffUser;
  53. event GetLandData OnGetLandData;
  54. }
  55. }