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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Drawing;
- using System.IO;
- using System.Reflection;
- using log4net;
- #if CSharpSqlite
- using Community.CsharpSqlite.Sqlite;
- #else
- using Mono.Data.Sqlite;
- #endif
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Data.SQLite
- {
- /// <summary>
- /// A RegionData Interface to the SQLite database
- /// </summary>
- public class SQLiteSimulationData : ISimulationDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const string primSelect = "select * from prims";
- private const string shapeSelect = "select * from primshapes";
- private const string itemsSelect = "select * from primitems";
- private const string terrainSelect = "select * from terrain limit 1";
- private const string landSelect = "select * from land";
- private const string landAccessListSelect = "select distinct * from landaccesslist";
- private const string regionbanListSelect = "select * from regionban";
- private const string regionSettingsSelect = "select * from regionsettings";
- private DataSet ds;
- private SqliteDataAdapter primDa;
- private SqliteDataAdapter shapeDa;
- private SqliteDataAdapter itemsDa;
- private SqliteDataAdapter terrainDa;
- private SqliteDataAdapter landDa;
- private SqliteDataAdapter landAccessListDa;
- private SqliteDataAdapter regionSettingsDa;
- private SqliteConnection m_conn;
- private String m_connectionString;
- protected virtual Assembly Assembly
- {
- get { return GetType().Assembly; }
- }
- public SQLiteSimulationData()
- {
- }
- public SQLiteSimulationData(string connectionString)
- {
- Initialise(connectionString);
- }
- // Temporary attribute while this is experimental
- /***********************************************************************
- *
- * Public Interface Functions
- *
- **********************************************************************/
- /// <summary>
- /// <list type="bullet">
- /// <item>Initialises RegionData Interface</item>
- /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
- /// </list>
- /// </summary>
- /// <param name="connectionString">the connection string</param>
- public void Initialise(string connectionString)
- {
- try
- {
- m_connectionString = connectionString;
- ds = new DataSet("Region");
- m_log.Info("[SQLITE REGION DB]: Sqlite - connecting: " + connectionString);
- m_conn = new SqliteConnection(m_connectionString);
- m_conn.Open();
- SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
- primDa = new SqliteDataAdapter(primSelectCmd);
- SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
- shapeDa = new SqliteDataAdapter(shapeSelectCmd);
- // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
- SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
- itemsDa = new SqliteDataAdapter(itemsSelectCmd);
- SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
- terrainDa = new SqliteDataAdapter(terrainSelectCmd);
- SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
- landDa = new SqliteDataAdapter(landSelectCmd);
- SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
- landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
- SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
- regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
- // This actually does the roll forward assembly stuff
- Migration m = new Migration(m_conn, Assembly, "RegionStore");
- m.Update();
- lock (ds)
- {
- ds.Tables.Add(createPrimTable());
- setupPrimCommands(primDa, m_conn);
- ds.Tables.Add(createShapeTable());
- setupShapeCommands(shapeDa, m_conn);
- ds.Tables.Add(createItemsTable());
- setupItemsCommands(itemsDa, m_conn);
- ds.Tables.Add(createTerrainTable());
- setupTerrainCommands(terrainDa, m_conn);
- ds.Tables.Add(createLandTable());
- setupLandCommands(landDa, m_conn);
- ds.Tables.Add(createLandAccessListTable());
- setupLandAccessCommands(landAccessListDa, m_conn);
- ds.Tables.Add(createRegionSettingsTable());
- setupRegionSettingsCommands(regionSettingsDa, m_conn);
- // WORKAROUND: This is a work around for sqlite on
- // windows, which gets really unhappy with blob columns
- // that have no sample data in them. At some point we
- // need to actually find a proper way to handle this.
- try
- {
- primDa.Fill(ds.Tables["prims"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on prims table");
- }
- try
- {
- shapeDa.Fill(ds.Tables["primshapes"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on primshapes table");
- }
- try
- {
- itemsDa.Fill(ds.Tables["primitems"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on primitems table");
- }
- try
- {
- terrainDa.Fill(ds.Tables["terrain"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on terrain table");
- }
- try
- {
- landDa.Fill(ds.Tables["land"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on land table");
- }
- try
- {
- landAccessListDa.Fill(ds.Tables["landaccesslist"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on landaccesslist table");
- }
- try
- {
- regionSettingsDa.Fill(ds.Tables["regionsettings"]);
- }
- catch (Exception)
- {
- m_log.Info("[SQLITE REGION DB]: Caught fill error on regionsettings table");
- }
- // We have to create a data set mapping for every table, otherwise the IDataAdaptor.Update() will not populate rows with values!
- // Not sure exactly why this is - this kind of thing was not necessary before - justincc 20100409
- // Possibly because we manually set up our own DataTables before connecting to the database
- CreateDataSetMapping(primDa, "prims");
- CreateDataSetMapping(shapeDa, "primshapes");
- CreateDataSetMapping(itemsDa, "primitems");
- CreateDataSetMapping(terrainDa, "terrain");
- CreateDataSetMapping(landDa, "land");
- CreateDataSetMapping(landAccessListDa, "landaccesslist");
- CreateDataSetMapping(regionSettingsDa, "regionsettings");
- }
- }
- catch (Exception e)
- {
- m_log.Error(e);
- Environment.Exit(23);
- }
- return;
- }
- public void Dispose()
- {
- if (m_conn != null)
- {
- m_conn.Close();
- m_conn = null;
- }
- if (ds != null)
- {
- ds.Dispose();
- ds = null;
- }
- if (primDa != null)
- {
- primDa.Dispose();
- primDa = null;
- }
- if (shapeDa != null)
- {
- shapeDa.Dispose();
- shapeDa = null;
- }
- if (itemsDa != null)
- {
- itemsDa.Dispose();
- itemsDa = null;
- }
- if (terrainDa != null)
- {
- terrainDa.Dispose();
- terrainDa = null;
- }
- if (landDa != null)
- {
- landDa.Dispose();
- landDa = null;
- }
- if (landAccessListDa != null)
- {
- landAccessListDa.Dispose();
- landAccessListDa = null;
- }
- if (regionSettingsDa != null)
- {
- regionSettingsDa.Dispose();
- regionSettingsDa = null;
- }
- }
- public void StoreRegionSettings(RegionSettings rs)
- {
- lock (ds)
- {
- DataTable regionsettings = ds.Tables["regionsettings"];
- DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
- if (settingsRow == null)
- {
- settingsRow = regionsettings.NewRow();
- fillRegionSettingsRow(settingsRow, rs);
- regionsettings.Rows.Add(settingsRow);
- }
- else
- {
- fillRegionSettingsRow(settingsRow, rs);
- }
- Commit();
- }
- }
- public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
- {
- //This connector doesn't support the windlight module yet
- //Return default LL windlight settings
- return new RegionLightShareData();
- }
- public void RemoveRegionWindlightSettings(UUID regionID)
- {
- }
- public void StoreRegionWindlightSettings(RegionLightShareData wl)
- {
- //This connector doesn't support the windlight module yet
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- lock (ds)
- {
- DataTable regionsettings = ds.Tables["regionsettings"];
- string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
- DataRow[] rawsettings = regionsettings.Select(searchExp);
- if (rawsettings.Length == 0)
- {
- RegionSettings rs = new RegionSettings();
- rs.RegionUUID = regionUUID;
- rs.OnSave += StoreRegionSettings;
- StoreRegionSettings(rs);
- return rs;
- }
- DataRow row = rawsettings[0];
- RegionSettings newSettings = buildRegionSettings(row);
- newSettings.OnSave += StoreRegionSettings;
- return newSettings;
- }
- }
- /// <summary>
- /// Adds an object into region storage
- /// </summary>
- /// <param name="obj">the object</param>
- /// <param name="regionUUID">the region UUID</param>
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- uint flags = obj.RootPart.GetEffectiveObjectFlags();
- // Eligibility check
- //
- if ((flags & (uint)PrimFlags.Temporary) != 0)
- return;
- if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
- return;
- lock (ds)
- {
- foreach (SceneObjectPart prim in obj.Parts)
- {
- // m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, obj.UUID, regionUUID);
- }
- }
- Commit();
- // m_log.Info("[Dump of prims]: " + ds.GetXml());
- }
- /// <summary>
- /// Removes an object from region storage
- /// </summary>
- /// <param name="obj">the object</param>
- /// <param name="regionUUID">the region UUID</param>
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
- // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
- lock (ds)
- {
- DataRow[] primRows = prims.Select(selectExp);
- foreach (DataRow row in primRows)
- {
- // Remove shape rows
- UUID uuid = new UUID((string) row["UUID"]);
- DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
- RemoveItems(uuid);
- // Remove prim row
- row.Delete();
- }
- }
- Commit();
- }
- /// <summary>
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
- /// </summary>
- /// <param name="uuid">The item UUID</param>
- private void RemoveItems(UUID uuid)
- {
- DataTable items = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", uuid);
- DataRow[] itemRows = items.Select(sql);
- foreach (DataRow itemRow in itemRows)
- {
- itemRow.Delete();
- }
- }
- /// <summary>
- /// Load persisted objects from region storage.
- /// </summary>
- /// <param name="regionUUID">The region UUID</param>
- /// <returns>List of loaded groups</returns>
- public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
- {
- Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
- List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- string byRegion = "RegionUUID = '" + regionUUID + "'";
- lock (ds)
- {
- DataRow[] primsForRegion = prims.Select(byRegion);
- // m_log.Info("[SQLITE REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
-
- // First, create all groups
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
-
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Warn(
- "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
-
- SceneObjectGroup group = new SceneObjectGroup(prim);
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[SQLITE REGION DB]: Failed create prim object in new group, exception and data follows");
- m_log.Error("[SQLITE REGION DB]: ", e);
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
-
- // Now fill the groups with part data
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- SceneObjectPart prim = null;
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
- if (uuid != objID) //is new SceneObjectGroup ?
- {
- prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Warn(
- "[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- createdObjects[new UUID(objID)].AddPart(prim);
- LoadItems(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[SQLITE REGION DB]: Failed create prim object in group, exception and data follows");
- m_log.Error("[SQLITE REGION DB]: ", e);
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Error("[SQLITE REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
- /// <summary>
- /// Load in a prim's persisted inventory.
- /// </summary>
- /// <param name="prim">the prim</param>
- private void LoadItems(SceneObjectPart prim)
- {
- // m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
- DataTable dbItems = ds.Tables["primitems"];
- String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
- DataRow[] dbItemRows = dbItems.Select(sql);
- IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
- // m_log.DebugFormat(
- // "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
- foreach (DataRow row in dbItemRows)
- {
- TaskInventoryItem item = buildItem(row);
- inventory.Add(item);
- // m_log.DebugFormat("[SQLITE REGION DB]: Restored item {0} {1}", item.Name, item.ItemID);
- }
- prim.Inventory.RestoreInventoryItems(inventory);
- }
- /// <summary>
- /// Store a terrain revision in region storage
- /// </summary>
- /// <param name="ter">terrain heightfield</param>
- /// <param name="regionID">region UUID</param>
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- lock (ds)
- {
- int revision = Util.UnixTimeSinceEpoch();
- // This is added to get rid of the infinitely growing
- // terrain databases which negatively impact on SQLite
- // over time. Before reenabling this feature there
- // needs to be a limitter put on the number of
- // revisions in the database, as this old
- // implementation is a DOS attack waiting to happen.
- using (
- SqliteCommand cmd =
- new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
- m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.ExecuteNonQuery();
- }
- // the following is an work around for .NET. The perf
- // issues associated with it aren't as bad as you think.
- m_log.Debug("[SQLITE REGION DB]: Storing terrain revision r" + revision.ToString());
- String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
- " values(:RegionUUID, :Revision, :Heightfield)";
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
- cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
- cmd.ExecuteNonQuery();
- }
- }
- }
- /// <summary>
- /// Load the latest terrain revision from region storage
- /// </summary>
- /// <param name="regionID">the region UUID</param>
- /// <returns>Heightfield data</returns>
- public double[,] LoadTerrain(UUID regionID)
- {
- lock (ds)
- {
- double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
- terret.Initialize();
- String sql = "select RegionUUID, Revision, Heightfield from terrain" +
- " where RegionUUID=:RegionUUID order by Revision desc";
- using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
- {
- cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
- using (IDataReader row = cmd.ExecuteReader())
- {
- int rev = 0;
- if (row.Read())
- {
- // TODO: put this into a function
- using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
- {
- using (BinaryReader br = new BinaryReader(str))
- {
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- {
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- terret[x, y] = br.ReadDouble();
- }
- }
- }
- }
- rev = Convert.ToInt32(row["Revision"]);
- }
- else
- {
- m_log.Warn("[SQLITE REGION DB]: No terrain found for region");
- return null;
- }
- m_log.Debug("[SQLITE REGION DB]: Loaded terrain revision r" + rev.ToString());
- }
- }
- return terret;
- }
- }
- public void RemoveLandObject(UUID globalID)
- {
- lock (ds)
- {
- // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
- // after you're done.
- // replaced below code with the SqliteAdapter version.
- //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- // cmd.ExecuteNonQuery();
- //}
- //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
- // cmd.ExecuteNonQuery();
- //}
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- DataRow landRow = land.Rows.Find(globalID.ToString());
- if (landRow != null)
- {
- landRow.Delete();
- }
- List<DataRow> rowsToDelete = new List<DataRow>();
- foreach (DataRow rowToCheck in landaccesslist.Rows)
- {
- if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
- rowsToDelete.Add(rowToCheck);
- }
- for (int iter = 0; iter < rowsToDelete.Count; iter++)
- {
- rowsToDelete[iter].Delete();
- }
- }
- Commit();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="parcel"></param>
- public void StoreLandObject(ILandObject parcel)
- {
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
- if (landRow == null)
- {
- landRow = land.NewRow();
- fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
- land.Rows.Add(landRow);
- }
- else
- {
- fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
- }
- // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
- //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
- //{
- // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
- // cmd.ExecuteNonQuery();
- // }
- // This is the slower.. but more appropriate thing to do
- // We can't modify the table with direct queries before calling Commit() and re-filling them.
- List<DataRow> rowsToDelete = new List<DataRow>();
- foreach (DataRow rowToCheck in landaccesslist.Rows)
- {
- if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
- rowsToDelete.Add(rowToCheck);
- }
- for (int iter = 0; iter < rowsToDelete.Count; iter++)
- {
- rowsToDelete[iter].Delete();
- landaccesslist.Rows.Remove(rowsToDelete[iter]);
- }
- rowsToDelete.Clear();
- foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
- {
- DataRow newAccessRow = landaccesslist.NewRow();
- fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
- landaccesslist.Rows.Add(newAccessRow);
- }
- }
- Commit();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionUUID"></param>
- /// <returns></returns>
- public List<LandData> LoadLandObjects(UUID regionUUID)
- {
- List<LandData> landDataForRegion = new List<LandData>();
- lock (ds)
- {
- DataTable land = ds.Tables["land"];
- DataTable landaccesslist = ds.Tables["landaccesslist"];
- string searchExp = "RegionUUID = '" + regionUUID + "'";
- DataRow[] rawDataForRegion = land.Select(searchExp);
- foreach (DataRow rawDataLand in rawDataForRegion)
- {
- LandData newLand = buildLandData(rawDataLand);
- string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
- DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
- foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
- {
- newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
- }
- landDataForRegion.Add(newLand);
- }
- }
- return landDataForRegion;
- }
- /// <summary>
- ///
- /// </summary>
- public void Commit()
- {
- //m_log.Debug("[SQLITE]: Starting commit");
- lock (ds)
- {
- primDa.Update(ds, "prims");
- shapeDa.Update(ds, "primshapes");
- itemsDa.Update(ds, "primitems");
- terrainDa.Update(ds, "terrain");
- landDa.Update(ds, "land");
- landAccessListDa.Update(ds, "landaccesslist");
- try
- {
- regionSettingsDa.Update(ds, "regionsettings");
- }
- catch (SqliteException SqlEx)
- {
- throw new Exception(
- "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
- SqlEx);
- }
- ds.AcceptChanges();
- }
- }
- /// <summary>
- /// See <see cref="Commit"/>
- /// </summary>
- public void Shutdown()
- {
- Commit();
- }
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
- protected void CreateDataSetMapping(IDataAdapter da, string tableName)
- {
- ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
- foreach (DataColumn col in ds.Tables[tableName].Columns)
- {
- dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="dt"></param>
- /// <param name="name"></param>
- /// <param name="type"></param>
- private static void createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- }
- /// <summary>
- /// Creates the "terrain" table
- /// </summary>
- /// <returns>terrain table DataTable</returns>
- private static DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
- createCol(terrain, "RegionUUID", typeof (String));
- createCol(terrain, "Revision", typeof (Int32));
- createCol(terrain, "Heightfield", typeof (Byte[]));
- return terrain;
- }
- /// <summary>
- /// Creates the "prims" table
- /// </summary>
- /// <returns>prim table DataTable</returns>
- private static DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
- createCol(prims, "UUID", typeof (String));
- createCol(prims, "RegionUUID", typeof (String));
- createCol(prims, "CreationDate", typeof (Int32));
- createCol(prims, "Name", typeof (String));
- createCol(prims, "SceneGroupID", typeof (String));
- // various text fields
- createCol(prims, "Text", typeof (String));
- createCol(prims, "ColorR", typeof (Int32));
- createCol(prims, "ColorG", typeof (Int32));
- createCol(prims, "ColorB", typeof (Int32));
- createCol(prims, "ColorA", typeof (Int32));
- createCol(prims, "Description", typeof (String));
- createCol(prims, "SitName", typeof (String));
- createCol(prims, "TouchName", typeof (String));
- // permissions
- createCol(prims, "ObjectFlags", typeof (Int32));
- createCol(prims, "CreatorID", typeof (String));
- createCol(prims, "OwnerID", typeof (String));
- createCol(prims, "GroupID", typeof (String));
- createCol(prims, "LastOwnerID", typeof (String));
- createCol(prims, "OwnerMask", typeof (Int32));
- createCol(prims, "NextOwnerMask", typeof (Int32));
- createCol(prims, "GroupMask", typeof (Int32));
- createCol(prims, "EveryoneMask", typeof (Int32));
- createCol(prims, "BaseMask", typeof (Int32));
- // vectors
- createCol(prims, "PositionX", typeof (Double));
- createCol(prims, "PositionY", typeof (Double));
- createCol(prims, "PositionZ", typeof (Double));
- createCol(prims, "GroupPositionX", typeof (Double));
- createCol(prims, "GroupPositionY", typeof (Double));
- createCol(prims, "GroupPositionZ", typeof (Double));
- createCol(prims, "VelocityX", typeof (Double));
- createCol(prims, "VelocityY", typeof (Double));
- createCol(prims, "VelocityZ", typeof (Double));
- createCol(prims, "AngularVelocityX", typeof (Double));
- createCol(prims, "AngularVelocityY", typeof (Double));
- createCol(prims, "AngularVelocityZ", typeof (Double));
- createCol(prims, "AccelerationX", typeof (Double));
- createCol(prims, "AccelerationY", typeof (Double));
- createCol(prims, "AccelerationZ", typeof (Double));
- // quaternions
- createCol(prims, "RotationX", typeof (Double));
- createCol(prims, "RotationY", typeof (Double));
- createCol(prims, "RotationZ", typeof (Double));
- createCol(prims, "RotationW", typeof (Double));
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof (Double));
- createCol(prims, "SitTargetOffsetY", typeof (Double));
- createCol(prims, "SitTargetOffsetZ", typeof (Double));
- createCol(prims, "SitTargetOrientW", typeof (Double));
- createCol(prims, "SitTargetOrientX", typeof (Double));
- createCol(prims, "SitTargetOrientY", typeof (Double));
- createCol(prims, "SitTargetOrientZ", typeof (Double));
- createCol(prims, "PayPrice", typeof(Int32));
- createCol(prims, "PayButton1", typeof(Int32));
- createCol(prims, "PayButton2", typeof(Int32));
- createCol(prims, "PayButton3", typeof(Int32));
- createCol(prims, "PayButton4", typeof(Int32));
- createCol(prims, "LoopedSound", typeof(String));
- createCol(prims, "LoopedSoundGain", typeof(Double));
- createCol(prims, "TextureAnimation", typeof(String));
- createCol(prims, "ParticleSystem", typeof(String));
- createCol(prims, "OmegaX", typeof(Double));
- createCol(prims, "OmegaY", typeof(Double));
- createCol(prims, "OmegaZ", typeof(Double));
- createCol(prims, "CameraEyeOffsetX", typeof(Double));
- createCol(prims, "CameraEyeOffsetY", typeof(Double));
- createCol(prims, "CameraEyeOffsetZ", typeof(Double));
- createCol(prims, "CameraAtOffsetX", typeof(Double));
- createCol(prims, "CameraAtOffsetY", typeof(Double));
- createCol(prims, "CameraAtOffsetZ", typeof(Double));
- createCol(prims, "ForceMouselook", typeof(Int16));
- createCol(prims, "ScriptAccessPin", typeof(Int32));
- createCol(prims, "AllowedDrop", typeof(Int16));
- createCol(prims, "DieAtEdge", typeof(Int16));
- createCol(prims, "SalePrice", typeof(Int32));
- createCol(prims, "SaleType", typeof(Int16));
- // click action
- createCol(prims, "ClickAction", typeof (Byte));
- createCol(prims, "Material", typeof(Byte));
- createCol(prims, "CollisionSound", typeof(String));
- createCol(prims, "CollisionSoundVolume", typeof(Double));
- createCol(prims, "VolumeDetect", typeof(Int16));
- createCol(prims, "MediaURL", typeof(String));
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
- return prims;
- }
- /// <summary>
- /// Creates "primshapes" table
- /// </summary>
- /// <returns>shape table DataTable</returns>
- private static DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof (String));
- // shape is an enum
- createCol(shapes, "Shape", typeof (Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof (Double));
- createCol(shapes, "ScaleY", typeof (Double));
- createCol(shapes, "ScaleZ", typeof (Double));
- // paths
- createCol(shapes, "PCode", typeof (Int32));
- createCol(shapes, "PathBegin", typeof (Int32));
- createCol(shapes, "PathEnd", typeof (Int32));
- createCol(shapes, "PathScaleX", typeof (Int32));
- createCol(shapes, "PathScaleY", typeof (Int32));
- createCol(shapes, "PathShearX", typeof (Int32));
- createCol(shapes, "PathShearY", typeof (Int32));
- createCol(shapes, "PathSkew", typeof (Int32));
- createCol(shapes, "PathCurve", typeof (Int32));
- createCol(shapes, "PathRadiusOffset", typeof (Int32));
- createCol(shapes, "PathRevolutions", typeof (Int32));
- createCol(shapes, "PathTaperX", typeof (Int32));
- createCol(shapes, "PathTaperY", typeof (Int32));
- createCol(shapes, "PathTwist", typeof (Int32));
- createCol(shapes, "PathTwistBegin", typeof (Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof (Int32));
- createCol(shapes, "ProfileEnd", typeof (Int32));
- createCol(shapes, "ProfileCurve", typeof (Int32));
- createCol(shapes, "ProfileHollow", typeof (Int32));
- createCol(shapes, "State", typeof(Int32));
- // text TODO: this isn't right, but I'm not sure the right
- // way to specify this as a blob atm
- createCol(shapes, "Texture", typeof (Byte[]));
- createCol(shapes, "ExtraParams", typeof (Byte[]));
- createCol(shapes, "Media", typeof(String));
- shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
- return shapes;
- }
- /// <summary>
- /// creates "primitems" table
- /// </summary>
- /// <returns>item table DataTable</returns>
- private static DataTable createItemsTable()
- {
- DataTable items = new DataTable("primitems");
- createCol(items, "itemID", typeof (String));
- createCol(items, "primID", typeof (String));
- createCol(items, "assetID", typeof (String));
- createCol(items, "parentFolderID", typeof (String));
- createCol(items, "invType", typeof (Int32));
- createCol(items, "assetType", typeof (Int32));
- createCol(items, "name", typeof (String));
- createCol(items, "description", typeof (String));
- createCol(items, "creationDate", typeof (Int64));
- createCol(items, "creatorID", typeof (String));
- createCol(items, "ownerID", typeof (String));
- createCol(items, "lastOwnerID", typeof (String));
- createCol(items, "groupID", typeof (String));
- createCol(items, "nextPermissions", typeof (UInt32));
- createCol(items, "currentPermissions", typeof (UInt32));
- createCol(items, "basePermissions", typeof (UInt32));
- createCol(items, "everyonePermissions", typeof (UInt32));
- createCol(items, "groupPermissions", typeof (UInt32));
- createCol(items, "flags", typeof (UInt32));
- items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
- return items;
- }
- /// <summary>
- /// Creates "land" table
- /// </summary>
- /// <returns>land table DataTable</returns>
- private static DataTable createLandTable()
- {
- DataTable land = new DataTable("land");
- createCol(land, "UUID", typeof (String));
- createCol(land, "RegionUUID", typeof (String));
- createCol(land, "LocalLandID", typeof (UInt32));
- // Bitmap is a byte[512]
- createCol(land, "Bitmap", typeof (Byte[]));
- createCol(land, "Name", typeof (String));
- createCol(land, "Desc", typeof (String));
- createCol(land, "OwnerUUID", typeof (String));
- createCol(land, "IsGroupOwned", typeof (Boolean));
- createCol(land, "Area", typeof (Int32));
- createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
- createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
- createCol(land, "ClaimDate", typeof (Int32));
- createCol(land, "ClaimPrice", typeof (Int32));
- createCol(land, "GroupUUID", typeof (string));
- createCol(land, "SalePrice", typeof (Int32));
- createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
- createCol(land, "LandFlags", typeof (UInt32));
- createCol(land, "LandingType", typeof (Byte));
- createCol(land, "MediaAutoScale", typeof (Byte));
- createCol(land, "MediaTextureUUID", typeof (String));
- createCol(land, "MediaURL", typeof (String));
- createCol(land, "MusicURL", typeof (String));
- createCol(land, "PassHours", typeof (Double));
- createCol(land, "PassPrice", typeof (UInt32));
- createCol(land, "SnapshotUUID", typeof (String));
- createCol(land, "UserLocationX", typeof (Double));
- createCol(land, "UserLocationY", typeof (Double));
- createCol(land, "UserLocationZ", typeof (Double));
- createCol(land, "UserLookAtX", typeof (Double));
- createCol(land, "UserLookAtY", typeof (Double));
- createCol(land, "UserLookAtZ", typeof (Double));
- createCol(land, "AuthbuyerID", typeof(String));
- createCol(land, "OtherCleanTime", typeof(Int32));
- land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
- return land;
- }
- /// <summary>
- /// create "landaccesslist" table
- /// </summary>
- /// <returns>Landacceslist DataTable</returns>
- private static DataTable createLandAccessListTable()
- {
- DataTable landaccess = new DataTable("landaccesslist");
- createCol(landaccess, "LandUUID", typeof (String));
- createCol(landaccess, "AccessUUID", typeof (String));
- createCol(landaccess, "Flags", typeof (UInt32));
- return landaccess;
- }
- private static DataTable createRegionSettingsTable()
- {
- DataTable regionsettings = new DataTable("regionsettings");
- createCol(regionsettings, "regionUUID", typeof(String));
- createCol(regionsettings, "block_terraform", typeof (Int32));
- createCol(regionsettings, "block_fly", typeof (Int32));
- createCol(regionsettings, "allow_damage", typeof (Int32));
- createCol(regionsettings, "restrict_pushing", typeof (Int32));
- createCol(regionsettings, "allow_land_resell", typeof (Int32));
- createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
- createCol(regionsettings, "block_show_in_search", typeof (Int32));
- createCol(regionsettings, "agent_limit", typeof (Int32));
- createCol(regionsettings, "object_bonus", typeof (Double));
- createCol(regionsettings, "maturity", typeof (Int32));
- createCol(regionsettings, "disable_scripts", typeof (Int32));
- createCol(regionsettings, "disable_collisions", typeof (Int32));
- createCol(regionsettings, "disable_physics", typeof (Int32));
- createCol(regionsettings, "terrain_texture_1", typeof(String));
- createCol(regionsettings, "terrain_texture_2", typeof(String));
- createCol(regionsettings, "terrain_texture_3", typeof(String));
- createCol(regionsettings, "terrain_texture_4", typeof(String));
- createCol(regionsettings, "elevation_1_nw", typeof (Double));
- createCol(regionsettings, "elevation_2_nw", typeof (Double));
- createCol(regionsettings, "elevation_1_ne", typeof (Double));
- createCol(regionsettings, "elevation_2_ne", typeof (Double));
- createCol(regionsettings, "elevation_1_se", typeof (Double));
- createCol(regionsettings, "elevation_2_se", typeof (Double));
- createCol(regionsettings, "elevation_1_sw", typeof (Double));
- createCol(regionsettings, "elevation_2_sw", typeof (Double));
- createCol(regionsettings, "water_height", typeof (Double));
- createCol(regionsettings, "terrain_raise_limit", typeof (Double));
- createCol(regionsettings, "terrain_lower_limit", typeof (Double));
- createCol(regionsettings, "use_estate_sun", typeof (Int32));
- createCol(regionsettings, "sandbox", typeof (Int32));
- createCol(regionsettings, "sunvectorx",typeof (Double));
- createCol(regionsettings, "sunvectory",typeof (Double));
- createCol(regionsettings, "sunvectorz",typeof (Double));
- createCol(regionsettings, "fixed_sun", typeof (Int32));
- createCol(regionsettings, "sun_position", typeof (Double));
- createCol(regionsettings, "covenant", typeof(String));
- createCol(regionsettings, "map_tile_ID", typeof(String));
- regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
- return regionsettings;
- }
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private SceneObjectPart buildPrim(DataRow row)
- {
- // Code commented. Uncomment to test the unit test inline.
- // The unit test mentions this commented code for the purposes
- // of debugging a unit test failure
- // SceneObjectGroup sog = new SceneObjectGroup();
- // SceneObjectPart sop = new SceneObjectPart();
- // sop.LocalId = 1;
- // sop.Name = "object1";
- // sop.Description = "object1";
- // sop.Text = "";
- // sop.SitName = "";
- // sop.TouchName = "";
- // sop.UUID = UUID.Random();
- // sop.Shape = PrimitiveBaseShape.Default;
- // sog.SetRootPart(sop);
- // Add breakpoint in above line. Check sop fields.
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new UUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
- Convert.ToInt32(row["ColorR"]),
- Convert.ToInt32(row["ColorG"]),
- Convert.ToInt32(row["ColorB"]));
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorIdentification = (String) row["CreatorID"];
- prim.OwnerID = new UUID((String) row["OwnerID"]);
- prim.GroupID = new UUID((String) row["GroupID"]);
- prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new Vector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new Vector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new Vector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new Vector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new Quaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
- prim.SitTargetPositionLL = new Vector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"]));
- prim.SitTargetOrientationLL = new Quaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"]));
- prim.ClickAction = Convert.ToByte(row["ClickAction"]);
- prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
- prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
- prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
- prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
- prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
- prim.Sound = new UUID(row["LoopedSound"].ToString());
- prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
- if (!row.IsNull("TextureAnimation"))
- prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
- if (!row.IsNull("ParticleSystem"))
- prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["OmegaX"]),
- Convert.ToSingle(row["OmegaY"]),
- Convert.ToSingle(row["OmegaZ"])
- );
- prim.SetCameraEyeOffset(new Vector3(
- Convert.ToSingle(row["CameraEyeOffsetX"]),
- Convert.ToSingle(row["CameraEyeOffsetY"]),
- Convert.ToSingle(row["CameraEyeOffsetZ"])
- ));
- prim.SetCameraAtOffset(new Vector3(
- Convert.ToSingle(row["CameraAtOffsetX"]),
- Convert.ToSingle(row["CameraAtOffsetY"]),
- Convert.ToSingle(row["CameraAtOffsetZ"])
- ));
- if (Convert.ToInt16(row["ForceMouselook"]) != 0)
- prim.SetForceMouselook(true);
- prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
- if (Convert.ToInt16(row["AllowedDrop"]) != 0)
- prim.AllowedDrop = true;
- if (Convert.ToInt16(row["DieAtEdge"]) != 0)
- prim.DIE_AT_EDGE = true;
- prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
- prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
- prim.Material = Convert.ToByte(row["Material"]);
- prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
- prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
- if (Convert.ToInt16(row["VolumeDetect"]) != 0)
- prim.VolumeDetectActive = true;
- if (!(row["MediaURL"] is System.DBNull))
- {
- //m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
- prim.MediaUrl = (string)row["MediaURL"];
- }
- return prim;
- }
- /// <summary>
- /// Build a prim inventory item from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static TaskInventoryItem buildItem(DataRow row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
- taskItem.ItemID = new UUID((String)row["itemID"]);
- taskItem.ParentPartID = new UUID((String)row["primID"]);
- taskItem.AssetID = new UUID((String)row["assetID"]);
- taskItem.ParentID = new UUID((String)row["parentFolderID"]);
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorIdentification = (String)row["creatorID"];
- taskItem.OwnerID = new UUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new UUID((String)row["groupID"]);
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
- return taskItem;
- }
- /// <summary>
- /// Build a Land Data from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private LandData buildLandData(DataRow row)
- {
- LandData newData = new LandData();
- newData.GlobalID = new UUID((String) row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[]) row["Bitmap"];
- newData.Name = (String) row["Name"];
- newData.Description = (String) row["Desc"];
- newData.OwnerID = (UUID)(String) row["OwnerUUID"];
- newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
- newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum OpenMetaverse.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new UUID((String) row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. OpenMetaverse.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = (Byte) row["LandingType"];
- newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
- newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
- newData.MediaURL = (String) row["MediaURL"];
- newData.MusicURL = (String) row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
- try
- {
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- }
- catch (InvalidCastException)
- {
- m_log.ErrorFormat("[SQLITE REGION DB]: unable to get parcel telehub settings for {1}", newData.Name);
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- }
- newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
- UUID authBuyerID = UUID.Zero;
- UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
- return newData;
- }
- private RegionSettings buildRegionSettings(DataRow row)
- {
- RegionSettings newSettings = new RegionSettings();
- newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.SunVector = new Vector3 (
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.Covenant = new UUID((String) row["covenant"]);
- newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
- return newSettings;
- }
- /// <summary>
- /// Build a land access entry from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new UUID((string) row["AccessUUID"]);
- entry.Flags = (AccessList) row["Flags"];
- entry.Time = new DateTime();
- return entry;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="val"></param>
- /// <returns></returns>
- private static Array serializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- bw.Write(val[x, y]);
- return str.ToArray();
- }
- // private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
- // {
- // row["RegionUUID"] = regionUUID;
- // row["Revision"] = rev;
- // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
- // BinaryWriter bw = new BinaryWriter(str);
- // // TODO: COMPATIBILITY - Add byte-order conversions
- // for (int x = 0; x < (int)Constants.RegionSize; x++)
- // for (int y = 0; y < (int)Constants.RegionSize; y++)
- // bw.Write(val[x, y]);
- // row["Heightfield"] = str.ToArray();
- // }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="prim"></param>
- /// <param name="sceneGroupID"></param>
- /// <param name="regionUUID"></param>
- private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- row["UUID"] = prim.UUID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = sceneGroupID.ToString();
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = prim.CreatorIdentification.ToString();
- row["OwnerID"] = prim.OwnerID.ToString();
- row["GroupID"] = prim.GroupID.ToString();
- row["LastOwnerID"] = prim.LastOwnerID.ToString();
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- row["ColorR"] = Convert.ToInt32(prim.Color.R);
- row["ColorG"] = Convert.ToInt32(prim.Color.G);
- row["ColorB"] = Convert.ToInt32(prim.Color.B);
- row["ColorA"] = Convert.ToInt32(prim.Color.A);
- row["PayPrice"] = prim.PayPrice[0];
- row["PayButton1"] = prim.PayPrice[1];
- row["PayButton2"] = prim.PayPrice[2];
- row["PayButton3"] = prim.PayPrice[3];
- row["PayButton4"] = prim.PayPrice[4];
- row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
- row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
- row["OmegaX"] = prim.AngularVelocity.X;
- row["OmegaY"] = prim.AngularVelocity.Y;
- row["OmegaZ"] = prim.AngularVelocity.Z;
- row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
- row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
- row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
- row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
- row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
- row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- row["LoopedSound"] = prim.Sound.ToString();
- row["LoopedSoundGain"] = prim.SoundGain;
- }
- else
- {
- row["LoopedSound"] = UUID.Zero.ToString();
- row["LoopedSoundGain"] = 0.0f;
- }
- if (prim.GetForceMouselook())
- row["ForceMouselook"] = 1;
- else
- row["ForceMouselook"] = 0;
- row["ScriptAccessPin"] = prim.ScriptAccessPin;
- if (prim.AllowedDrop)
- row["AllowedDrop"] = 1;
- else
- row["AllowedDrop"] = 0;
- if (prim.DIE_AT_EDGE)
- row["DieAtEdge"] = 1;
- else
- row["DieAtEdge"] = 0;
- row["SalePrice"] = prim.SalePrice;
- row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
- // click action
- row["ClickAction"] = prim.ClickAction;
- row["SalePrice"] = prim.SalePrice;
- row["Material"] = prim.Material;
- row["CollisionSound"] = prim.CollisionSound.ToString();
- row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
- if (prim.VolumeDetectActive)
- row["VolumeDetect"] = 1;
- else
- row["VolumeDetect"] = 0;
- row["MediaURL"] = prim.MediaUrl;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="taskItem"></param>
- private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
- {
- row["itemID"] = taskItem.ItemID.ToString();
- row["primID"] = taskItem.ParentPartID.ToString();
- row["assetID"] = taskItem.AssetID.ToString();
- row["parentFolderID"] = taskItem.ParentID.ToString();
- row["invType"] = taskItem.InvType;
- row["assetType"] = taskItem.Type;
- row["name"] = taskItem.Name;
- row["description"] = taskItem.Description;
- row["creationDate"] = taskItem.CreationDate;
- row["creatorID"] = taskItem.CreatorIdentification.ToString();
- row["ownerID"] = taskItem.OwnerID.ToString();
- row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
- row["groupID"] = taskItem.GroupID.ToString();
- row["nextPermissions"] = taskItem.NextPermissions;
- row["currentPermissions"] = taskItem.CurrentPermissions;
- row["basePermissions"] = taskItem.BasePermissions;
- row["everyonePermissions"] = taskItem.EveryonePermissions;
- row["groupPermissions"] = taskItem.GroupPermissions;
- row["flags"] = taskItem.Flags;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="land"></param>
- /// <param name="regionUUID"></param>
- private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
- {
- row["UUID"] = land.GlobalID.ToString();
- row["RegionUUID"] = regionUUID.ToString();
- row["LocalLandID"] = land.LocalID;
- // Bitmap is a byte[512]
- row["Bitmap"] = land.Bitmap;
- row["Name"] = land.Name;
- row["Desc"] = land.Description;
- row["OwnerUUID"] = land.OwnerID.ToString();
- row["IsGroupOwned"] = land.IsGroupOwned;
- row["Area"] = land.Area;
- row["AuctionID"] = land.AuctionID; //Unemplemented
- row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
- row["ClaimDate"] = land.ClaimDate;
- row["ClaimPrice"] = land.ClaimPrice;
- row["GroupUUID"] = land.GroupID.ToString();
- row["SalePrice"] = land.SalePrice;
- row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
- row["LandFlags"] = land.Flags;
- row["LandingType"] = land.LandingType;
- row["MediaAutoScale"] = land.MediaAutoScale;
- row["MediaTextureUUID"] = land.MediaID.ToString();
- row["MediaURL"] = land.MediaURL;
- row["MusicURL"] = land.MusicURL;
- row["PassHours"] = land.PassHours;
- row["PassPrice"] = land.PassPrice;
- row["SnapshotUUID"] = land.SnapshotID.ToString();
- row["UserLocationX"] = land.UserLocation.X;
- row["UserLocationY"] = land.UserLocation.Y;
- row["UserLocationZ"] = land.UserLocation.Z;
- row["UserLookAtX"] = land.UserLookAt.X;
- row["UserLookAtY"] = land.UserLookAt.Y;
- row["UserLookAtZ"] = land.UserLookAt.Z;
- row["AuthbuyerID"] = land.AuthBuyerID.ToString();
- row["OtherCleanTime"] = land.OtherCleanTime;
- row["MediaType"] = land.MediaType;
- row["MediaDescription"] = land.MediaDescription;
- row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
- row["MediaLoop"] = land.MediaLoop.ToString();
- row["ObscureMusic"] = land.ObscureMusic.ToString();
- row["ObscureMedia"] = land.ObscureMedia.ToString();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="entry"></param>
- /// <param name="parcelID"></param>
- private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
- {
- row["LandUUID"] = parcelID.ToString();
- row["AccessUUID"] = entry.AgentID.ToString();
- row["Flags"] = entry.Flags;
- }
- private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
- {
- row["regionUUID"] = settings.RegionUUID.ToString();
- row["block_terraform"] = settings.BlockTerraform;
- row["block_fly"] = settings.BlockFly;
- row["allow_damage"] = settings.AllowDamage;
- row["restrict_pushing"] = settings.RestrictPushing;
- row["allow_land_resell"] = settings.AllowLandResell;
- row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
- row["block_show_in_search"] = settings.BlockShowInSearch;
- row["agent_limit"] = settings.AgentLimit;
- row["object_bonus"] = settings.ObjectBonus;
- row["maturity"] = settings.Maturity;
- row["disable_scripts"] = settings.DisableScripts;
- row["disable_collisions"] = settings.DisableCollisions;
- row["disable_physics"] = settings.DisablePhysics;
- row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
- row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
- row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
- row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
- row["elevation_1_nw"] = settings.Elevation1NW;
- row["elevation_2_nw"] = settings.Elevation2NW;
- row["elevation_1_ne"] = settings.Elevation1NE;
- row["elevation_2_ne"] = settings.Elevation2NE;
- row["elevation_1_se"] = settings.Elevation1SE;
- row["elevation_2_se"] = settings.Elevation2SE;
- row["elevation_1_sw"] = settings.Elevation1SW;
- row["elevation_2_sw"] = settings.Elevation2SW;
- row["water_height"] = settings.WaterHeight;
- row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
- row["terrain_lower_limit"] = settings.TerrainLowerLimit;
- row["use_estate_sun"] = settings.UseEstateSun;
- row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
- row["sunvectorx"] = settings.SunVector.X;
- row["sunvectory"] = settings.SunVector.Y;
- row["sunvectorz"] = settings.SunVector.Z;
- row["fixed_sun"] = settings.FixedSun;
- row["sun_position"] = settings.SunPosition;
- row["covenant"] = settings.Covenant.ToString();
- row["map_tile_ID"] = settings.TerrainImageID.ToString();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new Vector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- s.State = Convert.ToByte(row["State"]);
- byte[] textureEntry = (byte[])row["Texture"];
- s.TextureEntry = textureEntry;
- s.ExtraParams = (byte[]) row["ExtraParams"];
- if (!(row["Media"] is System.DBNull))
- s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
- return s;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="prim"></param>
- private static void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = prim.UUID.ToString();
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- row["State"] = s.State;
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
- if (s.Media != null)
- row["Media"] = s.Media.ToXml();
- }
- /// <summary>
- /// Persistently store a prim.
- /// </summary>
- /// <param name="prim"></param>
- /// <param name="sceneGroupID"></param>
- /// <param name="regionUUID"></param>
- private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
- DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
- /// <summary>
- /// </summary>
- /// <param name="primID"></param>
- /// <param name="items"></param>
- public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
- {
- // m_log.DebugFormat("[SQLITE REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
- DataTable dbItems = ds.Tables["primitems"];
- // For now, we're just going to crudely remove all the previous inventory items
- // no matter whether they have changed or not, and replace them with the current set.
- lock (ds)
- {
- RemoveItems(primID);
- // repalce with current inventory details
- foreach (TaskInventoryItem newItem in items)
- {
- // m_log.InfoFormat(
- // "[DATASTORE]: ",
- // "Adding item {0}, {1} to prim ID {2}",
- // newItem.Name, newItem.ItemID, newItem.ParentPartID);
- DataRow newItemRow = dbItems.NewRow();
- fillItemRow(newItemRow, newItem);
- dbItems.Rows.Add(newItemRow);
- }
- }
- Commit();
- }
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
- /// <summary>
- /// Create an insert command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="dt">data table</param>
- /// <returns>the created command</returns>
- /// <remarks>
- /// This is subtle enough to deserve some commentary.
- /// Instead of doing *lots* and *lots of hardcoded strings
- /// for database definitions we'll use the fact that
- /// realistically all insert statements look like "insert
- /// into A(b, c) values(:b, :c) on the parameterized query
- /// front. If we just have a list of b, c, etc... we can
- /// generate these strings instead of typing them out.
- /// </remarks>
- private static SqliteCommand createInsertCommand(string table, DataTable dt)
- {
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (:";
- sql += String.Join(", :", cols);
- sql += ")";
- //m_log.DebugFormat("[SQLITE]: Created insert command {0}", sql);
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- /// create an update command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="pk"></param>
- /// <param name="dt"></param>
- /// <returns>the created command</returns>
- private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- /// create an update command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="pk"></param>
- /// <param name="dt"></param>
- /// <returns>the created command</returns>
- private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk1 + " and " + pk2;
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="dt">Data Table</param>
- /// <returns></returns>
- // private static string defineTable(DataTable dt)
- // {
- // string sql = "create table " + dt.TableName + "(";
- // string subsql = String.Empty;
- // foreach (DataColumn col in dt.Columns)
- // {
- // if (subsql.Length > 0)
- // {
- // // a map function would rock so much here
- // subsql += ",\n";
- // }
- // subsql += col.ColumnName + " " + sqliteType(col.DataType);
- // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- // {
- // subsql += " primary key";
- // }
- // }
- // sql += subsql;
- // sql += ")";
- // return sql;
- // }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- ///<summary>
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqliteParameters to 2 parameters:
- /// column name and database type.
- ///
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///</summary>
- ///<returns>a built sqlite parameter</returns>
- private static SqliteParameter createSqliteParameter(string name, Type type)
- {
- SqliteParameter param = new SqliteParameter();
- param.ParameterName = ":" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
- delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
- da.DeleteCommand = delete;
- da.DeleteCommand.Connection = conn;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
- delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
- delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
- da.DeleteCommand = delete;
- da.DeleteCommand.Connection = conn;
- }
- private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
- da.UpdateCommand.Connection = conn;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="da"></param>
- /// <param name="conn"></param>
- private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
- SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
- delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
- /// <summary>
- /// Type conversion function
- /// </summary>
- /// <param name="type"></param>
- /// <returns></returns>
- private static DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte))
- {
- return DbType.Byte;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
- static void PrintDataSet(DataSet ds)
- {
- // Print out any name and extended properties.
- Console.WriteLine("DataSet is named: {0}", ds.DataSetName);
- foreach (System.Collections.DictionaryEntry de in ds.ExtendedProperties)
- {
- Console.WriteLine("Key = {0}, Value = {1}", de.Key, de.Value);
- }
- Console.WriteLine();
- foreach (DataTable dt in ds.Tables)
- {
- Console.WriteLine("=> {0} Table:", dt.TableName);
- // Print out the column names.
- for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
- {
- Console.Write(dt.Columns[curCol].ColumnName + "\t");
- }
- Console.WriteLine("\n----------------------------------");
- // Print the DataTable.
- for (int curRow = 0; curRow < dt.Rows.Count; curRow++)
- {
- for (int curCol = 0; curCol < dt.Columns.Count; curCol++)
- {
- Console.Write(dt.Rows[curRow][curCol].ToString() + "\t");
- }
- Console.WriteLine();
- }
- }
- }
- }
- }
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