IScriptModule.cs 2.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using OpenMetaverse;
  30. namespace OpenSim.Region.Framework.Interfaces
  31. {
  32. public interface IScriptModule: INonSharedRegionModule
  33. {
  34. string ScriptEngineName { get; }
  35. string GetXMLState(UUID itemID);
  36. bool SetXMLState(UUID itemID, string xml);
  37. bool PostScriptEvent(UUID itemID, string name, Object[] args);
  38. bool PostObjectEvent(UUID itemID, string name, Object[] args);
  39. // Suspend ALL scripts in a given scene object. The item ID
  40. // is the UUID of a SOG, and the method acts on all contained
  41. // scripts. This is different from the suspend/resume that
  42. // can be issued by a client.
  43. //
  44. void SuspendScript(UUID itemID);
  45. void ResumeScript(UUID itemID);
  46. ArrayList GetScriptErrors(UUID itemID);
  47. void SaveAllState();
  48. /// <summary>
  49. /// Starts the processing threads.
  50. /// </summary>
  51. void StartProcessing();
  52. }
  53. }