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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.ClientStack.LindenUDP;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.OptionalModules.Avatar.Appearance
- {
- /// <summary>
- /// A module that just holds commands for inspecting avatar appearance.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
- public class AppearanceInfoModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Scene> m_scenes = new List<Scene>();
- // private IAvatarFactoryModule m_avatarFactory;
- public string Name { get { return "Appearance Information Module"; } }
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
- }
- public void PostInitialise()
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
- }
- public void Close()
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
- }
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
- lock (m_scenes)
- m_scenes.Remove(scene);
- }
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
- lock (m_scenes)
- m_scenes.Add(scene);
- scene.AddCommand(
- "Users", this, "show appearance",
- "show appearance [<first-name> <last-name>]",
- "Synonym for 'appearance show'",
- HandleShowAppearanceCommand);
- scene.AddCommand(
- "Users", this, "appearance show",
- "appearance show [<first-name> <last-name>]",
- "Show appearance information for avatars.",
- "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
- + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
- + "\nOptionally, you can view just a particular avatar's appearance information."
- + "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.",
- HandleShowAppearanceCommand);
- scene.AddCommand(
- "Users", this, "appearance send",
- "appearance send [<first-name> <last-name>]",
- "Send appearance data for each avatar in the simulator to other viewers.",
- "Optionally, you can specify that only a particular avatar's appearance data is sent.",
- HandleSendAppearanceCommand);
- scene.AddCommand(
- "Users", this, "appearance rebake",
- "appearance rebake <first-name> <last-name>",
- "Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
- "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
- + "\nThis will only work for texture ids that the viewer has already uploaded."
- + "\nIf the viewer has not yet sent the server any texture ids then nothing will happen"
- + "\nsince requests can only be made for ids that the client has already sent us",
- HandleRebakeAppearanceCommand);
- scene.AddCommand(
- "Users", this, "appearance find",
- "appearance find <uuid-or-start-of-uuid>",
- "Find out which avatar uses the given asset as a baked texture, if any.",
- "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",
- HandleFindAppearanceCommand);
- scene.AddCommand(
- "Users", this, "wearables show",
- "wearables show [<first-name> <last-name>]",
- "Show information about wearables for avatars.",
- "If no avatar name is given then a general summary for all avatars in the scene is shown.\n"
- + "If an avatar name is given then specific information about current wearables is shown.",
- HandleShowWearablesCommand);
- scene.AddCommand(
- "Users", this, "wearables check",
- "wearables check <first-name> <last-name>",
- "Check that the wearables of a given avatar in the scene are valid.",
- "This currently checks that the wearable assets themselves and any assets referenced by them exist.",
- HandleCheckWearablesCommand);
- }
- private void HandleSendAppearanceCommand(string module, string[] cmd)
- {
- if (cmd.Length != 2 && cmd.Length < 4)
- {
- MainConsole.Instance.OutputFormat("Usage: appearance send [<first-name> <last-name>]");
- return;
- }
- bool targetNameSupplied = false;
- string optionalTargetFirstName = null;
- string optionalTargetLastName = null;
- if (cmd.Length >= 4)
- {
- targetNameSupplied = true;
- optionalTargetFirstName = cmd[2];
- optionalTargetLastName = cmd[3];
- }
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- if (targetNameSupplied)
- {
- ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
- if (sp != null && !sp.IsChildAgent)
- {
- MainConsole.Instance.OutputFormat(
- "Sending appearance information for {0} to all other avatars in {1}",
- sp.Name, scene.RegionInfo.RegionName);
- scene.AvatarFactory.SendAppearance(sp.UUID);
- }
- }
- else
- {
- scene.ForEachRootScenePresence(
- sp =>
- {
- MainConsole.Instance.OutputFormat(
- "Sending appearance information for {0} to all other avatars in {1}",
- sp.Name, scene.RegionInfo.RegionName);
- scene.AvatarFactory.SendAppearance(sp.UUID);
- }
- );
- }
- }
- }
- }
- private void HandleShowAppearanceCommand(string module, string[] cmd)
- {
- if (cmd.Length != 2 && cmd.Length < 4)
- {
- MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]");
- return;
- }
- bool targetNameSupplied = false;
- string optionalTargetFirstName = null;
- string optionalTargetLastName = null;
- if (cmd.Length >= 4)
- {
- targetNameSupplied = true;
- optionalTargetFirstName = cmd[2];
- optionalTargetLastName = cmd[3];
- }
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- if (targetNameSupplied)
- {
- ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
- if (sp != null && !sp.IsChildAgent)
- scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.OutputFormat);
- }
- else
- {
- scene.ForEachRootScenePresence(
- sp =>
- {
- bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
- MainConsole.Instance.OutputFormat(
- "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "incomplete");
- }
- );
- }
- }
- }
- }
- private void HandleRebakeAppearanceCommand(string module, string[] cmd)
- {
- if (cmd.Length != 4)
- {
- MainConsole.Instance.OutputFormat("Usage: appearance rebake <first-name> <last-name>");
- return;
- }
- string firstname = cmd[2];
- string lastname = cmd[3];
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- ScenePresence sp = scene.GetScenePresence(firstname, lastname);
- if (sp != null && !sp.IsChildAgent)
- {
- int rebakesRequested = scene.AvatarFactory.RequestRebake(sp, false);
- if (rebakesRequested > 0)
- MainConsole.Instance.OutputFormat(
- "Requesting rebake of {0} uploaded textures for {1} in {2}",
- rebakesRequested, sp.Name, scene.RegionInfo.RegionName);
- else
- MainConsole.Instance.OutputFormat(
- "No texture IDs available for rebake request for {0} in {1}",
- sp.Name, scene.RegionInfo.RegionName);
- }
- }
- }
- }
- private void HandleFindAppearanceCommand(string module, string[] cmd)
- {
- if (cmd.Length != 3)
- {
- MainConsole.Instance.OutputFormat("Usage: appearance find <uuid-or-start-of-uuid>");
- return;
- }
- string rawUuid = cmd[2];
- HashSet<ScenePresence> matchedAvatars = new HashSet<ScenePresence>();
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- scene.ForEachRootScenePresence(
- sp =>
- {
- Dictionary<BakeType, Primitive.TextureEntryFace> bakedFaces = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
- foreach (Primitive.TextureEntryFace face in bakedFaces.Values)
- {
- if (face != null && face.TextureID.ToString().StartsWith(rawUuid))
- matchedAvatars.Add(sp);
- }
- });
- }
- }
- if (matchedAvatars.Count == 0)
- {
- MainConsole.Instance.OutputFormat("{0} did not match any baked avatar textures in use", rawUuid);
- }
- else
- {
- MainConsole.Instance.OutputFormat(
- "{0} matched {1}",
- rawUuid,
- string.Join(", ", matchedAvatars.ToList().ConvertAll<string>(sp => sp.Name).ToArray()));
- }
- }
- protected void HandleShowWearablesCommand(string module, string[] cmd)
- {
- if (cmd.Length != 2 && cmd.Length < 4)
- {
- MainConsole.Instance.OutputFormat("Usage: wearables show [<first-name> <last-name>]");
- return;
- }
- bool targetNameSupplied = false;
- string optionalTargetFirstName = null;
- string optionalTargetLastName = null;
- if (cmd.Length >= 4)
- {
- targetNameSupplied = true;
- optionalTargetFirstName = cmd[2];
- optionalTargetLastName = cmd[3];
- }
- StringBuilder sb = new StringBuilder();
- if (targetNameSupplied)
- {
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
- if (sp != null && !sp.IsChildAgent)
- AppendWearablesDetailReport(sp, sb);
- }
- }
- }
- else
- {
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.AddColumn("Name", ConsoleDisplayUtil.UserNameSize);
- cdt.AddColumn("Wearables", 2);
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- scene.ForEachRootScenePresence(
- sp =>
- {
- int count = 0;
- for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
- count += sp.Appearance.Wearables[i].Count;
- cdt.AddRow(sp.Name, count);
- }
- );
- }
- }
- sb.Append(cdt.ToString());
- }
- MainConsole.Instance.Output(sb.ToString());
- }
- private void HandleCheckWearablesCommand(string module, string[] cmd)
- {
- if (cmd.Length != 4)
- {
- MainConsole.Instance.OutputFormat("Usage: wearables check <first-name> <last-name>");
- return;
- }
- string firstname = cmd[2];
- string lastname = cmd[3];
- StringBuilder sb = new StringBuilder();
- UuidGatherer uuidGatherer = new UuidGatherer(m_scenes[0].AssetService);
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- ScenePresence sp = scene.GetScenePresence(firstname, lastname);
- if (sp != null && !sp.IsChildAgent)
- {
- sb.AppendFormat("Wearables checks for {0}\n\n", sp.Name);
- for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
- {
- AvatarWearable aw = sp.Appearance.Wearables[i];
- if (aw.Count > 0)
- {
- sb.Append(Enum.GetName(typeof(WearableType), i));
- sb.Append("\n");
- for (int j = 0; j < aw.Count; j++)
- {
- WearableItem wi = aw[j];
- ConsoleDisplayList cdl = new ConsoleDisplayList();
- cdl.Indent = 2;
- cdl.AddRow("Item UUID", wi.ItemID);
- cdl.AddRow("Assets", "");
- sb.Append(cdl.ToString());
- uuidGatherer.AddForInspection(wi.AssetID);
- uuidGatherer.GatherAll();
- string[] assetStrings
- = Array.ConvertAll<UUID, string>(uuidGatherer.GatheredUuids.Keys.ToArray(), u => u.ToString());
- bool[] existChecks = scene.AssetService.AssetsExist(assetStrings);
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.Indent = 4;
- cdt.AddColumn("Type", 10);
- cdt.AddColumn("UUID", ConsoleDisplayUtil.UuidSize);
- cdt.AddColumn("Found", 5);
- for (int k = 0; k < existChecks.Length; k++)
- cdt.AddRow(
- (AssetType)uuidGatherer.GatheredUuids[new UUID(assetStrings[k])],
- assetStrings[k], existChecks[k] ? "yes" : "no");
- sb.Append(cdt.ToString());
- sb.Append("\n");
- }
- }
- }
- }
- }
- }
- MainConsole.Instance.Output(sb.ToString());
- }
- private void AppendWearablesDetailReport(ScenePresence sp, StringBuilder sb)
- {
- sb.AppendFormat("\nWearables for {0}\n", sp.Name);
- ConsoleDisplayTable cdt = new ConsoleDisplayTable();
- cdt.AddColumn("Type", 10);
- cdt.AddColumn("Item UUID", ConsoleDisplayUtil.UuidSize);
- cdt.AddColumn("Asset UUID", ConsoleDisplayUtil.UuidSize);
- for (int i = (int)WearableType.Shape; i < (int)WearableType.Physics; i++)
- {
- AvatarWearable aw = sp.Appearance.Wearables[i];
- for (int j = 0; j < aw.Count; j++)
- {
- WearableItem wi = aw[j];
- cdt.AddRow(Enum.GetName(typeof(WearableType), i), wi.ItemID, wi.AssetID);
- }
- }
- sb.Append(cdt.ToString());
- }
- }
- }
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