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LoadRegionsPlugin.cs 8.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Threading;
  31. using log4net;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.CoreModules.Agent.AssetTransaction;
  35. using OpenSim.Region.CoreModules.Avatar.InstantMessage;
  36. using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
  37. using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
  38. using OpenSim.Region.CoreModules.Scripting.XMLRPC;
  39. using OpenSim.Services.Interfaces;
  40. using Mono.Addins;
  41. namespace OpenSim.ApplicationPlugins.LoadRegions
  42. {
  43. [Extension(Path="/OpenSim/Startup", Id="LoadRegions", NodeName="Plugin")]
  44. public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator
  45. {
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. public event NewRegionCreated OnNewRegionCreated;
  48. private NewRegionCreated m_newRegionCreatedHandler;
  49. #region IApplicationPlugin Members
  50. // TODO: required by IPlugin, but likely not at all right
  51. private string m_name = "LoadRegionsPlugin";
  52. private string m_version = "0.0";
  53. public string Version
  54. {
  55. get { return m_version; }
  56. }
  57. public string Name
  58. {
  59. get { return m_name; }
  60. }
  61. protected OpenSimBase m_openSim;
  62. public void Initialise()
  63. {
  64. m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
  65. throw new PluginNotInitialisedException(Name);
  66. }
  67. public void Initialise(OpenSimBase openSim)
  68. {
  69. m_openSim = openSim;
  70. m_openSim.ApplicationRegistry.RegisterInterface<IRegionCreator>(this);
  71. }
  72. public void PostInitialise()
  73. {
  74. //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
  75. IEstateLoader estateLoader = null;
  76. IRegionLoader regionLoader;
  77. if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
  78. {
  79. m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
  80. regionLoader = new RegionLoaderFileSystem();
  81. estateLoader = new EstateLoaderFileSystem(m_openSim);
  82. }
  83. else
  84. {
  85. m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
  86. regionLoader = new RegionLoaderWebServer();
  87. }
  88. // Load Estates Before Regions!
  89. if(estateLoader != null)
  90. {
  91. estateLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
  92. estateLoader.LoadEstates();
  93. }
  94. regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
  95. RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
  96. m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
  97. //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
  98. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
  99. //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
  100. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
  101. //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
  102. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
  103. // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
  104. // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
  105. m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
  106. if (!CheckRegionsForSanity(regionsToLoad))
  107. {
  108. m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
  109. Environment.Exit(1);
  110. }
  111. List<IScene> createdScenes = new List<IScene>();
  112. for (int i = 0; i < regionsToLoad.Length; i++)
  113. {
  114. IScene scene;
  115. m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
  116. Thread.CurrentThread.ManagedThreadId.ToString() +
  117. ")");
  118. bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
  119. m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
  120. createdScenes.Add(scene);
  121. if (changed)
  122. m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings);
  123. }
  124. foreach (IScene scene in createdScenes)
  125. {
  126. scene.Start();
  127. m_newRegionCreatedHandler = OnNewRegionCreated;
  128. if (m_newRegionCreatedHandler != null)
  129. {
  130. m_newRegionCreatedHandler(scene);
  131. }
  132. }
  133. }
  134. public void Dispose()
  135. {
  136. }
  137. #endregion
  138. /// <summary>
  139. /// Check that region configuration information makes sense.
  140. /// </summary>
  141. /// <param name="regions"></param>
  142. /// <returns>True if we're sane, false if we're insane</returns>
  143. private bool CheckRegionsForSanity(RegionInfo[] regions)
  144. {
  145. if (regions.Length == 0)
  146. return true;
  147. foreach (RegionInfo region in regions)
  148. {
  149. if (region.RegionID == UUID.Zero)
  150. {
  151. m_log.ErrorFormat(
  152. "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}",
  153. region.RegionName, region.RegionID);
  154. return false;
  155. }
  156. }
  157. for (int i = 0; i < regions.Length - 1; i++)
  158. {
  159. for (int j = i + 1; j < regions.Length; j++)
  160. {
  161. if (regions[i].RegionID == regions[j].RegionID)
  162. {
  163. m_log.ErrorFormat(
  164. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
  165. regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
  166. return false;
  167. }
  168. else if (
  169. regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
  170. {
  171. m_log.ErrorFormat(
  172. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
  173. regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
  174. return false;
  175. }
  176. else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
  177. {
  178. m_log.ErrorFormat(
  179. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
  180. regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
  181. return false;
  182. }
  183. }
  184. }
  185. return true;
  186. }
  187. }
  188. }