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Host.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using log4net;
  29. using OpenSim.Region.Framework.Scenes;
  30. using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces;
  31. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  32. {
  33. class Host : System.MarshalByRefObject, IHost
  34. {
  35. private readonly IObject m_obj;
  36. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. private readonly IGraphics m_graphics;
  38. private readonly IExtension m_extend;
  39. private readonly IMicrothreader m_threader;
  40. //private Scene m_scene;
  41. public Host(IObject m_obj, Scene m_scene, IExtension m_extend, IMicrothreader m_threader)
  42. {
  43. this.m_obj = m_obj;
  44. this.m_threader = m_threader;
  45. this.m_extend = m_extend;
  46. //this.m_scene = m_scene;
  47. m_graphics = new Graphics(m_scene);
  48. }
  49. public IObject Object
  50. {
  51. get { return m_obj; }
  52. }
  53. public ILog Console
  54. {
  55. get { return m_log; }
  56. }
  57. public IGraphics Graphics
  58. {
  59. get { return m_graphics; }
  60. }
  61. public IExtension Extensions
  62. {
  63. get { return m_extend; }
  64. }
  65. public IMicrothreader Microthreads
  66. {
  67. get { return m_threader; }
  68. }
  69. }
  70. }