ArchiverModule.cs 11 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using log4net;
  32. using NDesk.Options;
  33. using Nini.Config;
  34. using Mono.Addins;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Console;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.CoreModules.World.Archiver
  41. {
  42. /// <summary>
  43. /// This module loads and saves OpenSimulator region archives
  44. /// </summary>
  45. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")]
  46. public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
  47. {
  48. private static readonly ILog m_log =
  49. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. public Scene Scene { get; private set; }
  51. public IRegionCombinerModule RegionCombinerModule { get; private set; }
  52. /// <value>
  53. /// The file used to load and save an opensimulator archive if no filename has been specified
  54. /// </value>
  55. protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
  56. public string Name
  57. {
  58. get { return "RegionArchiverModule"; }
  59. }
  60. public Type ReplaceableInterface
  61. {
  62. get { return null; }
  63. }
  64. public void Initialise(IConfigSource source)
  65. {
  66. //m_log.Debug("[ARCHIVER] Initialising");
  67. }
  68. public void AddRegion(Scene scene)
  69. {
  70. Scene = scene;
  71. Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
  72. //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
  73. }
  74. public void RegionLoaded(Scene scene)
  75. {
  76. RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
  77. }
  78. public void RemoveRegion(Scene scene)
  79. {
  80. }
  81. public void Close()
  82. {
  83. }
  84. /// <summary>
  85. /// Load a whole region from an opensimulator archive.
  86. /// </summary>
  87. /// <param name="cmdparams"></param>
  88. public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
  89. {
  90. bool mergeOar = false;
  91. bool skipAssets = false;
  92. bool forceTerrain = false;
  93. bool forceParcels = false;
  94. Vector3 displacement = new Vector3(0f, 0f, 0f);
  95. float rotation = 0f;
  96. Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
  97. OptionSet options = new OptionSet();
  98. options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
  99. options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
  100. options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
  101. options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
  102. options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
  103. options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
  104. options.Add("displacement=", delegate (string v) {
  105. try
  106. {
  107. displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
  108. }
  109. catch
  110. {
  111. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
  112. m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\"");
  113. return;
  114. }
  115. });
  116. options.Add("rotation=", delegate (string v) {
  117. try
  118. {
  119. rotation = v == null ? 0f : float.Parse(v);
  120. }
  121. catch
  122. {
  123. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation");
  124. m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
  125. return;
  126. }
  127. // Convert to radians for internals
  128. rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
  129. });
  130. options.Add("rotation-center=", delegate (string v) {
  131. try
  132. {
  133. rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
  134. }
  135. catch
  136. {
  137. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement");
  138. m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\"");
  139. return;
  140. }
  141. });
  142. // Send a message to the region ready module
  143. /* bluewall* Disable this for the time being
  144. IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
  145. if (rready != null)
  146. {
  147. rready.OarLoadingAlert("load");
  148. }
  149. */
  150. List<string> mainParams = options.Parse(cmdparams);
  151. // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
  152. //
  153. // foreach (string param in mainParams)
  154. // m_log.DebugFormat("GOT PARAM [{0}]", param);
  155. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  156. if (mergeOar) archiveOptions.Add("merge", null);
  157. if (skipAssets) archiveOptions.Add("skipAssets", null);
  158. if (forceTerrain) archiveOptions.Add("force-terrain", null);
  159. if (forceParcels) archiveOptions.Add("force-parcels", null);
  160. archiveOptions.Add("displacement", displacement);
  161. archiveOptions.Add("rotation", rotation);
  162. archiveOptions.Add("rotation-center", rotationCenter);
  163. if (mainParams.Count > 2)
  164. {
  165. DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions);
  166. }
  167. else
  168. {
  169. DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions);
  170. }
  171. }
  172. /// <summary>
  173. /// Save a region to a file, including all the assets needed to restore it.
  174. /// </summary>
  175. /// <param name="cmdparams"></param>
  176. public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
  177. {
  178. Dictionary<string, object> options = new Dictionary<string, object>();
  179. OptionSet ops = new OptionSet();
  180. // legacy argument [obsolete]
  181. ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
  182. // preferred
  183. ops.Add("h|home=", delegate(string v) { options["home"] = v; });
  184. ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
  185. ops.Add("publish", v => options["wipe-owners"] = v != null);
  186. ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
  187. ops.Add("all", delegate(string v) { options["all"] = v != null; });
  188. List<string> mainParams = ops.Parse(cmdparams);
  189. string path;
  190. if (mainParams.Count > 2)
  191. path = mainParams[2];
  192. else
  193. path = DEFAULT_OAR_BACKUP_FILENAME;
  194. // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
  195. // needed
  196. // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
  197. // return;
  198. ArchiveRegion(path, options);
  199. }
  200. public void ArchiveRegion(string savePath, Dictionary<string, object> options)
  201. {
  202. ArchiveRegion(savePath, Guid.Empty, options);
  203. }
  204. public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
  205. {
  206. m_log.InfoFormat(
  207. "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
  208. new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
  209. }
  210. public void ArchiveRegion(Stream saveStream)
  211. {
  212. ArchiveRegion(saveStream, Guid.Empty);
  213. }
  214. public void ArchiveRegion(Stream saveStream, Guid requestId)
  215. {
  216. ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
  217. }
  218. public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
  219. {
  220. new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
  221. }
  222. public void DearchiveRegion(string loadPath)
  223. {
  224. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  225. DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
  226. }
  227. public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
  228. {
  229. m_log.InfoFormat(
  230. "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
  231. new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
  232. }
  233. public void DearchiveRegion(Stream loadStream)
  234. {
  235. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  236. DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
  237. }
  238. public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
  239. {
  240. new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
  241. }
  242. }
  243. }