Main.cs 6.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using libsecondlife;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.AssetLoader.Filesystem;
  33. using OpenSim.Framework.Console;
  34. using OpenSim.Framework.Servers;
  35. using OpenSim.Framework.Statistics;
  36. namespace OpenSim.Grid.AssetServer
  37. {
  38. /// <summary>
  39. /// An asset server
  40. /// </summary>
  41. public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
  42. {
  43. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  44. public AssetConfig m_config;
  45. public static OpenAsset_Main assetserver;
  46. // Temporarily hardcoded - should be a plugin
  47. protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
  48. private IAssetProvider m_assetProvider;
  49. [STAThread]
  50. public static void Main(string[] args)
  51. {
  52. log4net.Config.XmlConfigurator.Configure();
  53. m_log.Info("Starting...\n");
  54. assetserver = new OpenAsset_Main();
  55. assetserver.Startup();
  56. assetserver.Work();
  57. }
  58. private void Work()
  59. {
  60. m_console.Notice("Enter help for a list of commands");
  61. while (true)
  62. {
  63. m_console.Prompt();
  64. }
  65. }
  66. private OpenAsset_Main()
  67. {
  68. m_console = new ConsoleBase("OpenAsset", this);
  69. MainConsole.Instance = m_console;
  70. }
  71. public void Startup()
  72. {
  73. m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
  74. m_log.Info("[ASSET]: Setting up asset DB");
  75. setupDB(m_config);
  76. m_log.Info("[ASSET]: Loading default asset set..");
  77. LoadDefaultAssets();
  78. m_log.Info("[ASSET]: Starting HTTP process");
  79. m_httpServer = new BaseHttpServer(m_config.HttpPort);
  80. StatsManager.StartCollectingAssetStats();
  81. AddHttpHandlers();
  82. m_httpServer.Start();
  83. }
  84. protected void AddHttpHandlers()
  85. {
  86. m_httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
  87. m_httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
  88. }
  89. public byte[] GetAssetData(LLUUID assetID, bool isTexture)
  90. {
  91. return null;
  92. }
  93. public IAssetProvider LoadDatabasePlugin(string FileName)
  94. {
  95. m_log.Info("[ASSET SERVER]: LoadDatabasePlugin: Attempting to load " + FileName);
  96. Assembly pluginAssembly = Assembly.LoadFrom(FileName);
  97. IAssetProvider assetPlugin = null;
  98. foreach (Type pluginType in pluginAssembly.GetTypes())
  99. {
  100. if (!pluginType.IsAbstract)
  101. {
  102. Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
  103. if (typeInterface != null)
  104. {
  105. IAssetProvider plug =
  106. (IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
  107. assetPlugin = plug;
  108. assetPlugin.Initialise();
  109. m_log.Info("[ASSET SERVER]: Added " + assetPlugin.Name + " " + assetPlugin.Version);
  110. break;
  111. }
  112. typeInterface = null;
  113. }
  114. }
  115. pluginAssembly = null;
  116. return assetPlugin;
  117. }
  118. public void setupDB(AssetConfig config)
  119. {
  120. try
  121. {
  122. m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider);
  123. if (m_assetProvider == null)
  124. {
  125. m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
  126. Environment.Exit(-1);
  127. }
  128. }
  129. catch (Exception e)
  130. {
  131. m_log.Warn("[ASSET]: setupDB() - Exception occured");
  132. m_log.Warn("[ASSET]: " + e.ToString());
  133. }
  134. }
  135. public void LoadDefaultAssets()
  136. {
  137. assetLoader.ForEachDefaultXmlAsset(StoreAsset);
  138. }
  139. protected void StoreAsset(AssetBase asset)
  140. {
  141. m_assetProvider.CreateAsset(asset);
  142. }
  143. public override void RunCmd(string cmd, string[] cmdparams)
  144. {
  145. base.RunCmd(cmd, cmdparams);
  146. switch (cmd)
  147. {
  148. case "help":
  149. m_console.Notice(
  150. @"shutdown - shutdown this asset server (USE CAUTION!)
  151. stats - statistical information for this server");
  152. break;
  153. case "stats":
  154. m_console.Notice("STATS", Environment.NewLine + StatsManager.AssetStats.Report());
  155. break;
  156. case "shutdown":
  157. m_console.Close();
  158. Environment.Exit(0);
  159. break;
  160. }
  161. }
  162. }
  163. }