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|
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Axiom.Math;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Scenes;
- using Timer = System.Timers.Timer;
- namespace OpenSim.Region.ClientStack
- {
- public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
- /// <summary>
- /// Handles new client connections
- /// Constructor takes a single Packet and authenticates everything
- /// </summary>
- public class ClientView : IClientAPI
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- // ~ClientView()
- // {
- // m_log.Info("[CLIENTVIEW]: Destructor called");
- // }
- /* static variables */
- public static TerrainManager TerrainManager;
- public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, LLUUID agentID, ThrottleOutPacketType throttlePacketType);
- public static SynchronizeClientHandler SynchronizeClient = null;
- /* private variables */
- private readonly LLUUID m_sessionId;
- private LLUUID m_secureSessionId = LLUUID.Zero;
- //private AgentAssetUpload UploadAssets;
- private int m_debug = 0;
- private readonly AssetCache m_assetCache;
- // private InventoryCache m_inventoryCache;
- private int m_cachedTextureSerial = 0;
- private Timer m_clientPingTimer;
- private int m_packetsReceived = 0;
- private int m_lastPacketsReceivedSentToScene = 0;
- private int m_unAckedBytes = 0;
- private int m_packetsSent = 0;
- private int m_lastPacketsSentSentToScene = 0;
- private int m_probesWithNoIngressPackets = 0;
- private int m_lastPacketsReceived = 0;
- private byte[] ZeroOutBuffer = new byte[4096];
- private readonly LLUUID m_agentId;
- private readonly uint m_circuitCode;
- private int m_moneyBalance;
- private byte[] m_channelVersion = Helpers.StringToField("OpenSimulator 0.5"); // Dummy value needed by libSL
- /* protected variables */
- protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
- new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
- protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
- protected IScene m_scene;
- protected AgentCircuitManager m_authenticateSessionsHandler;
- protected PacketQueue m_packetQueue;
- protected Dictionary<uint, uint> m_pendingAcks = new Dictionary<uint, uint>();
- protected Dictionary<uint, Packet> m_needAck = new Dictionary<uint, Packet>();
- protected Timer m_ackTimer;
- protected uint m_sequence = 0;
- protected object m_sequenceLock = new object();
- protected const int MAX_APPENDED_ACKS = 10;
- protected const int RESEND_TIMEOUT = 4000;
- protected const int MAX_SEQUENCE = 0xFFFFFF;
- protected PacketServer m_networkServer;
- /* public variables */
- protected string m_firstName;
- protected string m_lastName;
- protected Thread m_clientThread;
- protected LLVector3 m_startpos;
- protected EndPoint m_userEndPoint;
- protected EndPoint m_proxyEndPoint;
- /* Instantiated Designated Event Delegates */
- //- used so we don't create new objects for each incoming packet and then toss it out later */
- private RequestAvatarProperties handlerRequestAvatarProperties = null; //OnRequestAvatarProperties;
- private UpdateAvatarProperties handlerUpdateAvatarProperties = null; // OnUpdateAvatarProperties;
- private ChatFromViewer handlerChatFromViewer = null; //OnChatFromViewer;
- private ChatFromViewer handlerChatFromViewer2 = null; //OnChatFromViewer;
- private ImprovedInstantMessage handlerInstantMessage = null; //OnInstantMessage;
- private FriendActionDelegate handlerApproveFriendRequest = null; //OnApproveFriendRequest;
- private FriendshipTermination handlerTerminateFriendship = null; //OnTerminateFriendship;
- private RezObject handlerRezObject = null; //OnRezObject;
- private GenericCall4 handlerDeRezObject = null; //OnDeRezObject;
- private ModifyTerrain handlerModifyTerrain = null;
- private Action<IClientAPI> handlerRegionHandShakeReply = null; //OnRegionHandShakeReply;
- private GenericCall2 handlerRequestWearables = null; //OnRequestWearables;
- private Action<IClientAPI> handlerRequestAvatarsData = null; //OnRequestAvatarsData;
- private SetAppearance handlerSetAppearance = null; //OnSetAppearance;
- private AvatarNowWearing handlerAvatarNowWearing = null; //OnAvatarNowWearing;
- private RezSingleAttachmentFromInv handlerRezSingleAttachment = null; //OnRezSingleAttachmentFromInv;
- private ObjectAttach handlerObjectAttach = null; //OnObjectAttach;
- private SetAlwaysRun handlerSetAlwaysRun = null; //OnSetAlwaysRun;
- private GenericCall2 handlerCompleteMovementToRegion = null; //OnCompleteMovementToRegion;
- private UpdateAgent handlerAgentUpdate = null; //OnAgentUpdate;
- private StartAnim handlerStartAnim = null;
- private StopAnim handlerStopAnim = null;
- private AgentRequestSit handlerAgentRequestSit = null; //OnAgentRequestSit;
- private AgentSit handlerAgentSit = null; //OnAgentSit;
- private AvatarPickerRequest handlerAvatarPickerRequest = null; //OnAvatarPickerRequest;
- private FetchInventory handlerAgentDataUpdateRequest = null; //OnAgentDataUpdateRequest;
- private FetchInventory handlerUserInfoRequest = null; //OnUserInfoRequest;
- private TeleportLocationRequest handlerSetStartLocationRequest = null; //OnSetStartLocationRequest;
- private LinkObjects handlerLinkObjects = null; //OnLinkObjects;
- private DelinkObjects handlerDelinkObjects = null; //OnDelinkObjects;
- private AddNewPrim handlerAddPrim = null; //OnAddPrim;
- private UpdateShape handlerUpdatePrimShape = null; //null;
- private ObjectExtraParams handlerUpdateExtraParams = null; //OnUpdateExtraParams;
- private ObjectDuplicate handlerObjectDuplicate = null;
- private ObjectDuplicateOnRay handlerObjectDuplicateOnRay = null;
- private ObjectSelect handlerObjectSelect = null;
- private ObjectDeselect handlerObjectDeselect = null;
- private UpdatePrimFlags handlerUpdatePrimFlags = null; //OnUpdatePrimFlags;
- private UpdatePrimTexture handlerUpdatePrimTexture = null;
- private UpdateVector handlerGrabObject = null; //OnGrabObject;
- private MoveObject handlerGrabUpdate = null; //OnGrabUpdate;
- private ObjectSelect handlerDeGrabObject = null; //OnDeGrabObject;
- private GenericCall7 handlerObjectDescription = null;
- private GenericCall7 handlerObjectName = null;
- private ObjectPermissions handlerObjectPermissions = null;
- private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily;
- private TextureRequest handlerTextureRequest = null;
- private UDPAssetUploadRequest handlerAssetUploadRequest = null; //OnAssetUploadRequest;
- private RequestXfer handlerRequestXfer = null; //OnRequestXfer;
- private XferReceive handlerXferReceive = null; //OnXferReceive;
- private ConfirmXfer handlerConfirmXfer = null; //OnConfirmXfer;
- private CreateInventoryFolder handlerCreateInventoryFolder = null; //OnCreateNewInventoryFolder;
- private UpdateInventoryFolder handlerUpdateInventoryFolder = null;
- private MoveInventoryFolder handlerMoveInventoryFolder = null;
- private CreateNewInventoryItem handlerCreateNewInventoryItem = null; //OnCreateNewInventoryItem;
- private FetchInventory handlerFetchInventory = null;
- private FetchInventoryDescendents handlerFetchInventoryDescendents = null; //OnFetchInventoryDescendents;
- private PurgeInventoryDescendents handlerPurgeInventoryDescendents = null; //OnPurgeInventoryDescendents;
- private UpdateInventoryItem handlerUpdateInventoryItem = null;
- private CopyInventoryItem handlerCopyInventoryItem = null;
- private MoveInventoryItem handlerMoveInventoryItem = null;
- private RemoveInventoryItem handlerRemoveInventoryItem = null;
- private RemoveInventoryFolder handlerRemoveInventoryFolder = null;
- private RequestTaskInventory handlerRequestTaskInventory = null; //OnRequestTaskInventory;
- private UpdateTaskInventory handlerUpdateTaskInventory = null; //OnUpdateTaskInventory;
- private RemoveTaskInventory handlerRemoveTaskItem = null; //OnRemoveTaskItem;
- private RezScript handlerRezScript = null; //OnRezScript;
- private RequestMapBlocks handlerRequestMapBlocks = null; //OnRequestMapBlocks;
- private RequestMapName handlerMapNameRequest = null; //OnMapNameRequest;
- private TeleportLocationRequest handlerTeleportLocationRequest = null; //OnTeleportLocationRequest;
- private MoneyBalanceRequest handlerMoneyBalanceRequest = null; //OnMoneyBalanceRequest;
- private UUIDNameRequest handlerNameRequest = null;
- private ParcelAccessListRequest handlerParcelAccessListRequest = null; //OnParcelAccessListRequest;
- private ParcelAccessListUpdateRequest handlerParcelAccessListUpdateRequest = null; //OnParcelAccessListUpdateRequest;
- private ParcelPropertiesRequest handlerParcelPropertiesRequest = null; //OnParcelPropertiesRequest;
- private ParcelDivideRequest handlerParcelDivideRequest = null; //OnParcelDivideRequest;
- private ParcelJoinRequest handlerParcelJoinRequest = null; //OnParcelJoinRequest;
- private ParcelPropertiesUpdateRequest handlerParcelPropertiesUpdateRequest = null; //OnParcelPropertiesUpdateRequest;
- private ParcelSelectObjects handlerParcelSelectObjects = null; //OnParcelSelectObjects;
- private ParcelObjectOwnerRequest handlerParcelObjectOwnerRequest = null; //OnParcelObjectOwnerRequest;
- private EstateOwnerMessageRequest handlerEstateOwnerMessage = null; //OnEstateOwnerMessage;
- private RegionInfoRequest handlerRegionInfoRequest = null; //OnRegionInfoRequest;
- private EstateCovenantRequest handlerEstateCovenantRequest = null; //OnEstateCovenantRequest;
- private RequestGodlikePowers handlerReqGodlikePowers = null; //OnRequestGodlikePowers;
- private GodKickUser handlerGodKickUser = null; //OnGodKickUser;
- private ViewerEffectEventHandler handlerViewerEffect = null; //OnViewerEffect;
- private Action<IClientAPI> handlerLogout = null; //OnLogout;
- private MoneyTransferRequest handlerMoneyTransferRequest = null; //OnMoneyTransferRequest;
- private UpdateVector handlerUpdatePrimSinglePosition = null; //OnUpdatePrimSinglePosition;
- private UpdatePrimSingleRotation handlerUpdatePrimSingleRotation = null; //OnUpdatePrimSingleRotation;
- private UpdateVector handlerUpdatePrimScale = null; //OnUpdatePrimScale;
- private UpdateVector handlerUpdateVector = null; //OnUpdatePrimGroupPosition;
- private UpdatePrimRotation handlerUpdatePrimRotation = null; //OnUpdatePrimGroupRotation;
- private UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = null; //OnUpdatePrimGroupMouseRotation;
- private PacketStats handlerPacketStats = null; // OnPacketStats;#
- private RequestAsset handlerRequestAsset = null; // OnRequestAsset;
- /* Properties */
- public LLUUID SecureSessionId
- {
- get { return m_secureSessionId; }
- }
- public IScene Scene
- {
- get { return m_scene; }
- }
- public LLUUID SessionId
- {
- get { return m_sessionId; }
- }
- public LLVector3 StartPos
- {
- get { return m_startpos; }
- set { m_startpos = value; }
- }
- public LLUUID AgentId
- {
- get { return m_agentId; }
- }
- /// <summary>
- /// This is a utility method used by single states to not duplicate kicks and blue card of death messages.
- /// </summary>
- public bool ChildAgentStatus()
- {
- return m_scene.PresenceChildStatus(AgentId);
- }
- /// <summary>
- /// First name of the agent/avatar represented by the client
- /// </summary>
- public string FirstName
- {
- get { return m_firstName; }
- }
- /// <summary>
- /// Last name of the agent/avatar represented by the client
- /// </summary>
- public string LastName
- {
- get { return m_lastName; }
- }
- /// <summary>
- /// Full name of the client (first name and last name)
- /// </summary>
- public string Name
- {
- get { return FirstName + " " + LastName; }
- }
- public uint CircuitCode
- {
- get { return m_circuitCode; }
- }
- public int MoneyBalance
- {
- get { return m_moneyBalance; }
- }
- /* METHODS */
- public ClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, PacketServer packServer,
- AgentCircuitManager authenSessions, LLUUID agentId, LLUUID sessionId, uint circuitCode, EndPoint proxyEP)
- {
- m_moneyBalance = 1000;
- m_channelVersion = Helpers.StringToField(scene.GetSimulatorVersion());
- m_scene = scene;
- m_assetCache = assetCache;
- m_networkServer = packServer;
- // m_inventoryCache = inventoryCache;
- m_authenticateSessionsHandler = authenSessions;
- m_log.Info("[CLIENT]: Started up new client thread to handle incoming request");
- m_agentId = agentId;
- m_sessionId = sessionId;
- m_circuitCode = circuitCode;
- m_userEndPoint = remoteEP;
- m_proxyEndPoint = proxyEP;
- m_startpos = m_authenticateSessionsHandler.GetPosition(circuitCode);
- // While working on this, the BlockingQueue had me fooled for a bit.
- // The Blocking queue causes the thread to stop until there's something
- // in it to process. It's an on-purpose threadlock though because
- // without it, the clientloop will suck up all sim resources.
- m_packetQueue = new PacketQueue(agentId);
- RegisterLocalPacketHandlers();
- m_clientThread = new Thread(new ThreadStart(AuthUser));
- m_clientThread.Name = "ClientThread";
- m_clientThread.IsBackground = true;
- m_clientThread.Start();
- OpenSim.Framework.ThreadTracker.Add(m_clientThread);
- }
- public void SetDebug(int newDebug)
- {
- m_debug = newDebug;
- }
- # region Client Methods
- private void CloseCleanup(bool shutdownCircuit)
- {
- m_scene.RemoveClient(AgentId);
- //m_log.InfoFormat("[CLIENTVIEW] Memory pre GC {0}", System.GC.GetTotalMemory(false));
- //m_log.InfoFormat("[CLIENTVIEW] Memory post GC {0}", System.GC.GetTotalMemory(true));
- // Send the STOP packet
- DisableSimulatorPacket disable = (DisableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
- OutPacket(disable, ThrottleOutPacketType.Unknown);
- m_packetQueue.Close();
- Thread.Sleep(2000);
- // Shut down timers
- m_ackTimer.Stop();
- m_clientPingTimer.Stop();
- // This is just to give the client a reasonable chance of
- // flushing out all it's packets. There should probably
- // be a better mechanism here
- // We can't reach into other scenes and close the connection
- // We need to do this over grid communications
- //m_scene.CloseAllAgents(CircuitCode);
- // If we're not shutting down the circuit, then this is the last time we'll go here.
- // If we are shutting down the circuit, the UDP Server will come back here with
- // ShutDownCircuit = false
- if (!(shutdownCircuit))
- {
- GC.Collect();
- m_clientThread.Abort();
- }
- }
- /// <summary>
- /// Close down the client view. This *must* be the last method called, since the last #
- /// statement of CloseCleanup() aborts the thread.
- /// </summary>
- /// <param name="shutdownCircuit"></param>
- public void Close(bool shutdownCircuit)
- {
- // Pull Client out of Region
- m_log.Info("[CLIENT]: Close has been called");
- m_packetQueue.Flush();
- //raiseevent on the packet server to Shutdown the circuit
- if (shutdownCircuit)
- {
- OnConnectionClosed(this);
- }
- CloseCleanup(shutdownCircuit);
- }
- public void Kick(string message)
- {
- if (!ChildAgentStatus())
- {
- KickUserPacket kupack = (KickUserPacket)PacketPool.Instance.GetPacket(PacketType.KickUser);
- kupack.UserInfo.AgentID = AgentId;
- kupack.UserInfo.SessionID = SessionId;
- kupack.TargetBlock.TargetIP = (uint)0;
- kupack.TargetBlock.TargetPort = (ushort)0;
- kupack.UserInfo.Reason = Helpers.StringToField(message);
- OutPacket(kupack, ThrottleOutPacketType.Task);
- }
- }
- public void Stop()
- {
- // Shut down timers
- m_ackTimer.Stop();
- m_clientPingTimer.Stop();
- }
- public void Restart()
- {
- // re-construct
- m_pendingAcks = new Dictionary<uint, uint>();
- m_needAck = new Dictionary<uint, Packet>();
- m_sequence += 1000000;
- m_ackTimer = new Timer(750);
- m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
- m_ackTimer.Start();
- m_clientPingTimer = new Timer(5000);
- m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
- m_clientPingTimer.Enabled = true;
- }
- public void Terminate()
- {
- // disable blocking queue
- m_packetQueue.Enqueue(null);
- // wait for thread stoped
- m_clientThread.Join();
- // delete circuit code
- m_networkServer.CloseClient(this);
- }
- #endregion
- # region Packet Handling
- public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
- {
- bool result = false;
- lock (PacketHandlers)
- {
- if (!PacketHandlers.ContainsKey(packetType))
- {
- PacketHandlers.Add(packetType, handler);
- result = true;
- }
- }
- return result;
- }
- public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
- {
- bool result = false;
- lock (m_packetHandlers)
- {
- if (!m_packetHandlers.ContainsKey(packetType))
- {
- m_packetHandlers.Add(packetType, handler);
- result = true;
- }
- }
- return result;
- }
- protected virtual bool ProcessPacketMethod(Packet packet)
- {
- bool result = false;
- bool found = false;
- PacketMethod method;
- if (m_packetHandlers.TryGetValue(packet.Type, out method))
- {
- //there is a local handler for this packet type
- result = method(this, packet);
- }
- else
- {
- //there is not a local handler so see if there is a Global handler
- lock (PacketHandlers)
- {
- found = PacketHandlers.TryGetValue(packet.Type, out method);
- }
- if (found)
- {
- result = method(this, packet);
- }
- }
- return result;
- }
- protected void DebugPacket(string direction, Packet packet)
- {
- if (m_debug > 0)
- {
- string info = String.Empty;
- if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
- return;
- if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
- return;
- if (m_debug < 253 && (
- packet.Type == PacketType.CompletePingCheck ||
- packet.Type == PacketType.StartPingCheck
- ))
- return;
- if (m_debug < 252 && packet.Type == PacketType.PacketAck)
- return;
- if (m_debug > 1)
- {
- info = packet.ToString();
- }
- else
- {
- info = packet.Type.ToString();
- }
- Console.WriteLine(m_circuitCode + ":" + direction + ": " + info);
- }
- }
- protected virtual void ClientLoop()
- {
- m_log.Info("[CLIENT]: Entered loop");
- while (true)
- {
- QueItem nextPacket = m_packetQueue.Dequeue();
- if (nextPacket == null)
- {
- break;
- }
- if (nextPacket.Incoming)
- {
- if (nextPacket.Packet.Type != PacketType.AgentUpdate)
- {
- m_packetsReceived++;
- }
- DebugPacket("IN", nextPacket.Packet);
- ProcessInPacket(nextPacket.Packet);
- }
- else
- {
- DebugPacket("OUT", nextPacket.Packet);
- ProcessOutPacket(nextPacket.Packet);
- }
- }
- }
- # endregion
- protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
- {
- if (m_packetsReceived == m_lastPacketsReceived)
- {
- m_probesWithNoIngressPackets++;
- if (m_probesWithNoIngressPackets > 30)
- {
- if (OnConnectionClosed != null)
- {
- OnConnectionClosed(this);
- }
- }
- else
- {
- // this will normally trigger at least one packet (ping response)
- SendStartPingCheck(0);
- }
- }
- else
- {
- // Something received in the meantime - we can reset the counters
- m_probesWithNoIngressPackets = 0;
- m_lastPacketsReceived = m_packetsReceived;
- }
- //SendPacketStats();
- }
- # region Setup
- protected virtual void InitNewClient()
- {
- //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
- // Establish our two timers. We could probably get this down to one
- m_ackTimer = new Timer(750);
- m_ackTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
- m_ackTimer.Start();
- m_clientPingTimer = new Timer(5000);
- m_clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
- m_clientPingTimer.Enabled = true;
- m_log.Info("[CLIENT]: Adding viewer agent to scene");
- m_scene.AddNewClient(this, true);
- }
- protected virtual void AuthUser()
- {
- // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
- AuthenticateResponse sessionInfo =
- m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
- m_circuitCode);
- if (!sessionInfo.Authorised)
- {
- //session/circuit not authorised
- m_log.Info("[CLIENT]: New user request denied to " + m_userEndPoint.ToString());
- m_packetQueue.Close();
- m_clientThread.Abort();
- }
- else
- {
- m_log.Info("[CLIENT]: Got authenticated connection from " + m_userEndPoint.ToString());
- //session is authorised
- m_firstName = sessionInfo.LoginInfo.First;
- m_lastName = sessionInfo.LoginInfo.Last;
- if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
- {
- m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
- }
- // This sets up all the timers
- InitNewClient();
- ClientLoop();
- }
- }
- # endregion
- // Previously ClientView.API partial class
- public event Action<IClientAPI> OnLogout;
- public event ObjectPermissions OnObjectPermissions;
- public event Action<IClientAPI> OnConnectionClosed;
- public event ViewerEffectEventHandler OnViewerEffect;
- public event ImprovedInstantMessage OnInstantMessage;
- public event ChatFromViewer OnChatFromViewer;
- public event TextureRequest OnRequestTexture;
- public event RezObject OnRezObject;
- public event GenericCall4 OnDeRezObject;
- public event ModifyTerrain OnModifyTerrain;
- public event Action<IClientAPI> OnRegionHandShakeReply;
- public event GenericCall2 OnRequestWearables;
- public event SetAppearance OnSetAppearance;
- public event AvatarNowWearing OnAvatarNowWearing;
- public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
- public event ObjectAttach OnObjectAttach;
- public event GenericCall2 OnCompleteMovementToRegion;
- public event UpdateAgent OnAgentUpdate;
- public event AgentRequestSit OnAgentRequestSit;
- public event AgentSit OnAgentSit;
- public event AvatarPickerRequest OnAvatarPickerRequest;
- public event StartAnim OnStartAnim;
- public event StopAnim OnStopAnim;
- public event Action<IClientAPI> OnRequestAvatarsData;
- public event LinkObjects OnLinkObjects;
- public event DelinkObjects OnDelinkObjects;
- public event UpdateVector OnGrabObject;
- public event ObjectSelect OnDeGrabObject;
- public event ObjectDuplicate OnObjectDuplicate;
- public event ObjectDuplicateOnRay OnObjectDuplicateOnRay;
- public event MoveObject OnGrabUpdate;
- public event AddNewPrim OnAddPrim;
- public event RequestGodlikePowers OnRequestGodlikePowers;
- public event GodKickUser OnGodKickUser;
- public event ObjectExtraParams OnUpdateExtraParams;
- public event UpdateShape OnUpdatePrimShape;
- public event ObjectSelect OnObjectSelect;
- public event ObjectDeselect OnObjectDeselect;
- public event GenericCall7 OnObjectDescription;
- public event GenericCall7 OnObjectName;
- public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily;
- public event UpdatePrimFlags OnUpdatePrimFlags;
- public event UpdatePrimTexture OnUpdatePrimTexture;
- public event UpdateVector OnUpdatePrimGroupPosition;
- public event UpdateVector OnUpdatePrimSinglePosition;
- public event UpdatePrimRotation OnUpdatePrimGroupRotation;
- public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
- public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
- public event UpdateVector OnUpdatePrimScale;
- public event StatusChange OnChildAgentStatus;
- public event GenericCall2 OnStopMovement;
- public event Action<LLUUID> OnRemoveAvatar;
- public event RequestMapBlocks OnRequestMapBlocks;
- public event RequestMapName OnMapNameRequest;
- public event TeleportLocationRequest OnTeleportLocationRequest;
- public event DisconnectUser OnDisconnectUser;
- public event RequestAvatarProperties OnRequestAvatarProperties;
- public event SetAlwaysRun OnSetAlwaysRun;
- public event FetchInventory OnAgentDataUpdateRequest;
- public event FetchInventory OnUserInfoRequest;
- public event TeleportLocationRequest OnSetStartLocationRequest;
- public event UpdateAvatarProperties OnUpdateAvatarProperties;
- public event CreateNewInventoryItem OnCreateNewInventoryItem;
- public event CreateInventoryFolder OnCreateNewInventoryFolder;
- public event UpdateInventoryFolder OnUpdateInventoryFolder;
- public event MoveInventoryFolder OnMoveInventoryFolder;
- public event FetchInventoryDescendents OnFetchInventoryDescendents;
- public event PurgeInventoryDescendents OnPurgeInventoryDescendents;
- public event FetchInventory OnFetchInventory;
- public event RequestTaskInventory OnRequestTaskInventory;
- public event UpdateInventoryItem OnUpdateInventoryItem;
- public event CopyInventoryItem OnCopyInventoryItem;
- public event MoveInventoryItem OnMoveInventoryItem;
- public event RemoveInventoryItem OnRemoveInventoryItem;
- public event RemoveInventoryFolder OnRemoveInventoryFolder;
- public event UDPAssetUploadRequest OnAssetUploadRequest;
- public event XferReceive OnXferReceive;
- public event RequestXfer OnRequestXfer;
- public event ConfirmXfer OnConfirmXfer;
- public event RezScript OnRezScript;
- public event UpdateTaskInventory OnUpdateTaskInventory;
- public event RemoveTaskInventory OnRemoveTaskItem;
- public event RequestAsset OnRequestAsset;
- public event UUIDNameRequest OnNameFromUUIDRequest;
- public event ParcelAccessListRequest OnParcelAccessListRequest;
- public event ParcelAccessListUpdateRequest OnParcelAccessListUpdateRequest;
- public event ParcelPropertiesRequest OnParcelPropertiesRequest;
- public event ParcelDivideRequest OnParcelDivideRequest;
- public event ParcelJoinRequest OnParcelJoinRequest;
- public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
- public event ParcelSelectObjects OnParcelSelectObjects;
- public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
- public event EstateOwnerMessageRequest OnEstateOwnerMessage;
- public event RegionInfoRequest OnRegionInfoRequest;
- public event EstateCovenantRequest OnEstateCovenantRequest;
- public event FriendActionDelegate OnApproveFriendRequest;
- public event FriendActionDelegate OnDenyFriendRequest;
- public event FriendshipTermination OnTerminateFriendship;
- public event PacketStats OnPacketStats;
- public event MoneyTransferRequest OnMoneyTransferRequest;
- public event MoneyBalanceRequest OnMoneyBalanceRequest;
- #region Scene/Avatar to Client
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionInfo"></param>
- public void SendRegionHandshake(RegionInfo regionInfo)
- {
- RegionHandshakePacket handshake = (RegionHandshakePacket)PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
- bool estatemanager = false;
- LLUUID[] EstateManagers = regionInfo.EstateSettings.estateManagers;
- for (int i = 0; i < EstateManagers.Length; i++)
- {
- if (EstateManagers[i] == AgentId)
- estatemanager = true;
- }
- handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
- handshake.RegionInfo.IsEstateManager = estatemanager;
- handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0;
- handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1;
- handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2;
- handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3;
- handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0;
- handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1;
- handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2;
- handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3;
- handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess;
- handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight;
- handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags;
- handshake.RegionInfo.SimName = Helpers.StringToField(regionInfo.RegionName);
- handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
- handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0;
- handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1;
- handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2;
- handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3;
- handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0;
- handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1;
- handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2;
- handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3;
- handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
- OutPacket(handshake, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regInfo"></param>
- public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
- {
- AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
- mov.SimData.ChannelVersion = m_channelVersion;
- mov.AgentData.SessionID = m_sessionId;
- mov.AgentData.AgentID = AgentId;
- mov.Data.RegionHandle = regInfo.RegionHandle;
- mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
- if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
- {
- mov.Data.Position = m_startpos;
- }
- else
- {
- mov.Data.Position = pos;
- }
- mov.Data.LookAt = look;
- // Hack to get this out immediately and skip the throttles
- OutPacket(mov, ThrottleOutPacketType.Unknown);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- /// <param name="type"></param>
- /// <param name="fromPos"></param>
- /// <param name="fromName"></param>
- /// <param name="fromAgentID"></param>
- public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
- {
- SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
- }
- public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
- {
- ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
- reply.ChatData.Audible = 1;
- reply.ChatData.Message = message;
- reply.ChatData.ChatType = type;
- reply.ChatData.SourceType = 1;
- reply.ChatData.Position = fromPos;
- reply.ChatData.FromName = Helpers.StringToField(fromName);
- reply.ChatData.OwnerID = fromAgentID;
- reply.ChatData.SourceID = fromAgentID;
- OutPacket(reply, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- /// <param name="target"></param>
- public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
- LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
- {
- ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
- msg.AgentData.AgentID = fromAgent;
- msg.AgentData.SessionID = fromAgentSession;
- msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
- msg.MessageBlock.Dialog = dialog;
- msg.MessageBlock.FromGroup = false;
- msg.MessageBlock.ID = imSessionID;
- msg.MessageBlock.Offline = 0;
- msg.MessageBlock.ParentEstateID = 0;
- msg.MessageBlock.Position = new LLVector3();
- msg.MessageBlock.RegionID = LLUUID.Random();
- msg.MessageBlock.Timestamp = timeStamp;
- msg.MessageBlock.ToAgentID = toAgent;
- msg.MessageBlock.Message = Helpers.StringToField(message);
- msg.MessageBlock.BinaryBucket = new byte[0];
- OutPacket(msg, ThrottleOutPacketType.Task);
- }
- /// <summary>
- /// Send the region heightmap to the client
- /// </summary>
- /// <param name="map">heightmap</param>
- public virtual void SendLayerData(float[] map)
- {
- try
- {
- int[] patches = new int[4];
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x += 4)
- {
- patches[0] = x + 0 + y * 16;
- patches[1] = x + 1 + y * 16;
- patches[2] = x + 2 + y * 16;
- patches[3] = x + 3 + y * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
- OutPacket(layerpack, ThrottleOutPacketType.Land);
- }
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: " +
- "ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Sends a specified patch to a client
- /// </summary>
- /// <param name="px">Patch coordinate (x) 0..16</param>
- /// <param name="py">Patch coordinate (y) 0..16</param>
- /// <param name="map">heightmap</param>
- public void SendLayerData(int px, int py, float[] map)
- {
- try
- {
- int[] patches = new int[1];
- int patchx, patchy;
- patchx = px;
- patchy = py;
- patches[0] = patchx + 0 + patchy * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
- OutPacket(layerpack, ThrottleOutPacketType.Land);
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: " +
- "ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="neighbourHandle"></param>
- /// <param name="neighbourIP"></param>
- /// <param name="neighbourPort"></param>
- public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint)
- {
- IPAddress neighbourIP = neighbourEndPoint.Address;
- ushort neighbourPort = (ushort)neighbourEndPoint.Port;
- EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
- // TODO: don't create new blocks if recycling an old packet
- enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
- enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
- byte[] byteIP = neighbourIP.GetAddressBytes();
- enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
- enablesimpacket.SimulatorInfo.Port = neighbourPort;
- OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public AgentCircuitData RequestClientInfo()
- {
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.AgentID = AgentId;
- agentData.SessionID = m_sessionId;
- agentData.SecureSessionID = SecureSessionId;
- agentData.circuitcode = m_circuitCode;
- agentData.child = false;
- agentData.firstname = m_firstName;
- agentData.lastname = m_lastName;
- agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
- return agentData;
- }
- public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint,
- string capsURL)
- {
- LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
- //CrossedRegionPacket newSimPack = (CrossedRegionPacket)PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
- CrossedRegionPacket newSimPack = new CrossedRegionPacket();
- // TODO: don't create new blocks if recycling an old packet
- newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
- newSimPack.AgentData.AgentID = AgentId;
- newSimPack.AgentData.SessionID = m_sessionId;
- newSimPack.Info = new CrossedRegionPacket.InfoBlock();
- newSimPack.Info.Position = pos;
- newSimPack.Info.LookAt = look;
- newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
- newSimPack.RegionData.RegionHandle = newRegionHandle;
- byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
- newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
- newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
- newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
- newSimPack.RegionData.SimIP += (uint)byteIP[0];
- newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
- newSimPack.RegionData.SeedCapability = Helpers.StringToField(capsURL);
- // Hack to get this out immediately and skip throttles
- OutPacket(newSimPack, ThrottleOutPacketType.Unknown);
- }
- public void SendMapBlock(List<MapBlockData> mapBlocks)
- {
- MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
- // TODO: don't create new blocks if recycling an old packet
- mapReply.AgentData.AgentID = AgentId;
- mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
- mapReply.AgentData.Flags = 0;
- for (int i = 0; i < mapBlocks.Count; i++)
- {
- mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
- mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
- mapReply.Data[i].X = mapBlocks[i].X;
- mapReply.Data[i].Y = mapBlocks[i].Y;
- mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
- mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name);
- mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
- mapReply.Data[i].Access = mapBlocks[i].Access;
- mapReply.Data[i].Agents = mapBlocks[i].Agents;
- }
- OutPacket(mapReply, ThrottleOutPacketType.Land);
- }
- public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
- {
- TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
- tpLocal.Info.AgentID = AgentId;
- tpLocal.Info.TeleportFlags = flags;
- tpLocal.Info.LocationID = 2;
- tpLocal.Info.LookAt = lookAt;
- tpLocal.Info.Position = position;
- // Hack to get this out immediately and skip throttles
- OutPacket(tpLocal, ThrottleOutPacketType.Unknown);
- }
- public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
- uint flags, string capsURL)
- {
- //TeleportFinishPacket teleport = (TeleportFinishPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
- TeleportFinishPacket teleport = new TeleportFinishPacket();
- teleport.Info.AgentID = AgentId;
- teleport.Info.RegionHandle = regionHandle;
- teleport.Info.SimAccess = simAccess;
- teleport.Info.SeedCapability = Helpers.StringToField(capsURL);
- IPAddress oIP = newRegionEndPoint.Address;
- byte[] byteIP = oIP.GetAddressBytes();
- uint ip = (uint)byteIP[3] << 24;
- ip += (uint)byteIP[2] << 16;
- ip += (uint)byteIP[1] << 8;
- ip += (uint)byteIP[0];
- teleport.Info.SimIP = ip;
- teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
- teleport.Info.LocationID = 4;
- teleport.Info.TeleportFlags = 1 << 4;
- // Hack to get this out immediately and skip throttles.
- OutPacket(teleport, ThrottleOutPacketType.Unknown);
- }
- /// <summary>
- ///
- /// </summary>
- public void SendTeleportFailed(string reason)
- {
- TeleportFailedPacket tpFailed = (TeleportFailedPacket)PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
- tpFailed.Info.AgentID = AgentId;
- tpFailed.Info.Reason = Helpers.StringToField(reason);
- // Hack to get this out immediately and skip throttles
- OutPacket(tpFailed, ThrottleOutPacketType.Unknown);
- }
- /// <summary>
- ///
- /// </summary>
- public void SendTeleportLocationStart()
- {
- //TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
- TeleportStartPacket tpStart = new TeleportStartPacket();
- tpStart.Info.TeleportFlags = 16; // Teleport via location
- // Hack to get this out immediately and skip throttles
- OutPacket(tpStart, ThrottleOutPacketType.Unknown);
- }
- public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
- {
- MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
- money.MoneyData.AgentID = AgentId;
- money.MoneyData.TransactionID = transaction;
- money.MoneyData.TransactionSuccess = success;
- money.MoneyData.Description = description;
- money.MoneyData.MoneyBalance = balance;
- OutPacket(money, ThrottleOutPacketType.Task);
- }
- public void SendStartPingCheck(byte seq)
- {
- StartPingCheckPacket pc = (StartPingCheckPacket)PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
- pc.PingID.PingID = seq;
- pc.Header.Reliable = false;
- OutPacket(pc, ThrottleOutPacketType.Unknown);
- }
- public void SendKillObject(ulong regionHandle, uint localID)
- {
- KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
- // TODO: don't create new blocks if recycling an old packet
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = localID;
- kill.Header.Reliable = false;
- OutPacket(kill, ThrottleOutPacketType.Task);
- }
- /// <summary>
- /// Send information about the items contained in a folder to the client.
- ///
- /// XXX This method needs some refactoring loving
- /// </summary>
- /// <param name="ownerID">The owner of the folder</param>
- /// <param name="folderID">The id of the folder</param>
- /// <param name="items">The items contained in the folder identified by folderID</param>
- /// <param name="fetchFolders">Do we need to send folder information?</param>
- /// <param name="fetchItems">Do we need to send item information?</param>
- public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items,
- List<InventoryFolderBase> folders,
- bool fetchFolders, bool fetchItems)
- {
- // An inventory descendents packet consists of a single agent section and an inventory details
- // section for each inventory item. The size of each inventory item is approximately 550 bytes.
- // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent
- // packets containing metadata for in excess of 100 items. But in practice, there may be other
- // factors (e.g. firewalls) restraining the maximum UDP packet size. See,
- //
- // http://opensimulator.org/mantis/view.php?id=226
- //
- // for one example of this kind of thing. In fact, the Linden servers appear to only send about
- // 6 to 7 items at a time, so let's stick with 6
- int MAX_ITEMS_PER_PACKET = 6;
- //Ckrinke This variable is not used, so comment out to remove the warning from the compiler (3-21-08)
- //Ckrinke uint FULL_MASK_PERMISSIONS = 2147483647;
- if (fetchItems)
- {
- InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
- if (items.Count < MAX_ITEMS_PER_PACKET)
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
- descend.AgentData.Descendents = items.Count;
- }
- else
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
- // Even if we aren't fetching the folders, we still need to include the folder count
- // in the total number of descendents. Failure to do so will cause subtle bugs such
- // as the failure of textures which haven't been expanded in inventory to show up
- // in the texture prim edit selection panel.
- if (!fetchFolders)
- {
- descend.AgentData.Descendents += folders.Count;
- }
- int count = 0;
- int i = 0;
- foreach (InventoryItemBase item in items)
- {
- descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
- descend.ItemData[i].ItemID = item.inventoryID;
- descend.ItemData[i].AssetID = item.assetID;
- descend.ItemData[i].CreatorID = item.creatorsID;
- descend.ItemData[i].BaseMask = item.inventoryBasePermissions;
- descend.ItemData[i].CreationDate = 1000;
- descend.ItemData[i].Description = Helpers.StringToField(item.inventoryDescription);
- descend.ItemData[i].EveryoneMask = item.inventoryEveryOnePermissions;
- descend.ItemData[i].Flags = 1;
- descend.ItemData[i].FolderID = item.parentFolderID;
- descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- descend.ItemData[i].GroupMask = 0;
- descend.ItemData[i].InvType = (sbyte) item.invType;
- descend.ItemData[i].Name = Helpers.StringToField(item.inventoryName);
- descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
- descend.ItemData[i].OwnerID = item.avatarID;
- descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
- descend.ItemData[i].SalePrice = 0;
- descend.ItemData[i].SaleType = 0;
- descend.ItemData[i].Type = (sbyte) item.assetType;
- descend.ItemData[i].CRC =
- Helpers.InventoryCRC(descend.ItemData[i].CreationDate, descend.ItemData[i].SaleType,
- descend.ItemData[i].InvType, descend.ItemData[i].Type,
- descend.ItemData[i].AssetID, descend.ItemData[i].GroupID,
- descend.ItemData[i].SalePrice,
- descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID,
- descend.ItemData[i].ItemID, descend.ItemData[i].FolderID,
- descend.ItemData[i].EveryoneMask,
- descend.ItemData[i].Flags, descend.ItemData[i].OwnerMask,
- descend.ItemData[i].GroupMask, item.inventoryCurrentPermissions);
- i++;
- count++;
- if (i == MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
- if ((items.Count - count) > 0)
- {
- descend = CreateInventoryDescendentsPacket(ownerID, folderID);
- if ((items.Count - count) < MAX_ITEMS_PER_PACKET)
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
- descend.AgentData.Descendents = items.Count - count;
- }
- else
- {
- descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
- i = 0;
- }
- }
- }
- if (i < MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
- }
- }
- //send subfolders
- if (fetchFolders)
- {
- InventoryDescendentsPacket descend = CreateInventoryDescendentsPacket(ownerID, folderID);
- if (folders.Count < MAX_ITEMS_PER_PACKET)
- {
- descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[folders.Count];
- descend.AgentData.Descendents = folders.Count;
- }
- else
- {
- descend.FolderData = new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
- // Not sure if this scenario ever actually occurs, but nonetheless we include the items
- // count even if we're not sending item data for the same reasons as above.
- if (!fetchItems)
- {
- descend.AgentData.Descendents += items.Count;
- }
- int i = 0;
- int count = 0;
- foreach (InventoryFolderBase folder in folders)
- {
- descend.FolderData[i] = new InventoryDescendentsPacket.FolderDataBlock();
- descend.FolderData[i].FolderID = folder.folderID;
- descend.FolderData[i].Name = Helpers.StringToField(folder.name);
- descend.FolderData[i].ParentID = folder.parentID;
- descend.FolderData[i].Type = (sbyte) folder.type;
- i++;
- count++;
- if (i == MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
- if ((folders.Count - count) > 0)
- {
- descend = CreateInventoryDescendentsPacket(ownerID, folderID);
- if ((folders.Count - count) < MAX_ITEMS_PER_PACKET)
- {
- descend.FolderData =
- new InventoryDescendentsPacket.FolderDataBlock[folders.Count - count];
- descend.AgentData.Descendents = folders.Count - count;
- }
- else
- {
- descend.FolderData =
- new InventoryDescendentsPacket.FolderDataBlock[MAX_ITEMS_PER_PACKET];
- descend.AgentData.Descendents = MAX_ITEMS_PER_PACKET;
- }
- i = 0;
- }
- }
- }
- if (i < MAX_ITEMS_PER_PACKET)
- {
- OutPacket(descend, ThrottleOutPacketType.Asset);
- }
- }
- }
- private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
- {
- InventoryDescendentsPacket descend = (InventoryDescendentsPacket)PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
- descend.AgentData.AgentID = AgentId;
- descend.AgentData.OwnerID = ownerID;
- descend.AgentData.FolderID = folderID;
- descend.AgentData.Version = 0;
- return descend;
- }
- public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
- {
- uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
- FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
- // TODO: don't create new blocks if recycling an old packet
- inventoryReply.AgentData.AgentID = AgentId;
- inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
- inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
- inventoryReply.InventoryData[0].ItemID = item.inventoryID;
- inventoryReply.InventoryData[0].AssetID = item.assetID;
- inventoryReply.InventoryData[0].CreatorID = item.creatorsID;
- inventoryReply.InventoryData[0].BaseMask = item.inventoryBasePermissions;
- inventoryReply.InventoryData[0].CreationDate =
- (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- inventoryReply.InventoryData[0].Description = Helpers.StringToField(item.inventoryDescription);
- inventoryReply.InventoryData[0].EveryoneMask = item.inventoryEveryOnePermissions;
- inventoryReply.InventoryData[0].Flags = 0;
- inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
- inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- inventoryReply.InventoryData[0].GroupMask = 0;
- inventoryReply.InventoryData[0].InvType = (sbyte)item.invType;
- inventoryReply.InventoryData[0].Name = Helpers.StringToField(item.inventoryName);
- inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
- inventoryReply.InventoryData[0].OwnerID = item.avatarID;
- inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
- inventoryReply.InventoryData[0].SalePrice = 0;
- inventoryReply.InventoryData[0].SaleType = 0;
- inventoryReply.InventoryData[0].Type = (sbyte)item.assetType;
- inventoryReply.InventoryData[0].CRC =
- Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType,
- inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID,
- inventoryReply.InventoryData[0].GroupID, 100,
- inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID,
- inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID,
- FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
- FULL_MASK_PERMISSIONS);
- OutPacket(inventoryReply, ThrottleOutPacketType.Asset);
- }
- /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
- public void SendInventoryItemCreateUpdate(InventoryItemBase Item)
- {
- uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
- UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
- // TODO: don't create new blocks if recycling an old packet
- InventoryReply.AgentData.AgentID = AgentId;
- InventoryReply.AgentData.SimApproved = true;
- InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
- InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
- InventoryReply.InventoryData[0].ItemID = Item.inventoryID;
- InventoryReply.InventoryData[0].AssetID = Item.assetID;
- InventoryReply.InventoryData[0].CreatorID = Item.creatorsID;
- InventoryReply.InventoryData[0].BaseMask = Item.inventoryBasePermissions;
- InventoryReply.InventoryData[0].CreationDate = 1000;
- InventoryReply.InventoryData[0].Description = Helpers.StringToField(Item.inventoryDescription);
- InventoryReply.InventoryData[0].EveryoneMask = Item.inventoryEveryOnePermissions;
- InventoryReply.InventoryData[0].Flags = 0;
- InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
- InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
- InventoryReply.InventoryData[0].GroupMask = 0;
- InventoryReply.InventoryData[0].InvType = (sbyte)Item.invType;
- InventoryReply.InventoryData[0].Name = Helpers.StringToField(Item.inventoryName);
- InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
- InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
- InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;
- InventoryReply.InventoryData[0].SalePrice = 100;
- InventoryReply.InventoryData[0].SaleType = 0;
- InventoryReply.InventoryData[0].Type = (sbyte)Item.assetType;
- InventoryReply.InventoryData[0].CRC =
- Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType,
- InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID,
- InventoryReply.InventoryData[0].GroupID, 100,
- InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID,
- InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID,
- FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS,
- FULL_MASK_PERMISSIONS);
- OutPacket(InventoryReply, ThrottleOutPacketType.Asset);
- }
- public void SendRemoveInventoryItem(LLUUID itemID)
- {
- RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket)PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
- // TODO: don't create new blocks if recycling an old packet
- remove.AgentData.AgentID = AgentId;
- remove.AgentData.SessionID = m_sessionId;
- remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
- remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
- remove.InventoryData[0].ItemID = itemID;
- OutPacket(remove, ThrottleOutPacketType.Asset);
- }
- public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
- {
- ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
- replytask.InventoryData.TaskID = taskID;
- replytask.InventoryData.Serial = serial;
- replytask.InventoryData.Filename = fileName;
- OutPacket(replytask, ThrottleOutPacketType.Asset);
- }
- public void SendXferPacket(ulong xferID, uint packet, byte[] data)
- {
- SendXferPacketPacket sendXfer = (SendXferPacketPacket)PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
- sendXfer.XferID.ID = xferID;
- sendXfer.XferID.Packet = packet;
- sendXfer.DataPacket.Data = data;
- OutPacket(sendXfer, ThrottleOutPacketType.Task);
- }
- public void SendAvatarPickerReply(AvatarPickerReplyPacket replyPacket)
- {
- OutPacket(replyPacket, ThrottleOutPacketType.Task);
- }
- public void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
- {
- AgentDataUpdatePacket sendAgentDataUpdate = (AgentDataUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentDataUpdate);
- sendAgentDataUpdate.AgentData.ActiveGroupID = activegroupid;
- sendAgentDataUpdate.AgentData.AgentID = agentid;
- sendAgentDataUpdate.AgentData.FirstName = Helpers.StringToField(firstname);
- sendAgentDataUpdate.AgentData.GroupName = Helpers.StringToField(groupname);
- sendAgentDataUpdate.AgentData.GroupPowers = grouppowers;
- sendAgentDataUpdate.AgentData.GroupTitle = Helpers.StringToField(grouptitle);
- sendAgentDataUpdate.AgentData.LastName = Helpers.StringToField(lastname);
- OutPacket(sendAgentDataUpdate, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- public void SendAlertMessage(string message)
- {
- AlertMessagePacket alertPack = (AlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AlertMessage);
- alertPack.AlertData.Message = Helpers.StringToField(message);
- OutPacket(alertPack, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- /// <param name="modal"></param>
- public void SendAgentAlertMessage(string message, bool modal)
- {
- AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket)PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
- alertPack.AgentData.AgentID = AgentId;
- alertPack.AlertData.Message = Helpers.StringToField(message);
- alertPack.AlertData.Modal = modal;
- OutPacket(alertPack, ThrottleOutPacketType.Task);
- }
- public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
- string url)
- {
- LoadURLPacket loadURL = (LoadURLPacket)PacketPool.Instance.GetPacket(PacketType.LoadURL);
- loadURL.Data.ObjectName = Helpers.StringToField(objectname);
- loadURL.Data.ObjectID = objectID;
- loadURL.Data.OwnerID = ownerID;
- loadURL.Data.OwnerIsGroup = groupOwned;
- loadURL.Data.Message = Helpers.StringToField(message);
- loadURL.Data.URL = Helpers.StringToField(url);
- OutPacket(loadURL, ThrottleOutPacketType.Task);
- }
- public void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
- {
- ScriptDialogPacket dialog = (ScriptDialogPacket)PacketPool.Instance.GetPacket(PacketType.ScriptDialog);
- dialog.Data.ObjectID = objectID;
- dialog.Data.ObjectName = Helpers.StringToField(objectname);
- dialog.Data.FirstName = Helpers.StringToField(this.FirstName);
- dialog.Data.LastName = Helpers.StringToField(this.LastName);
- dialog.Data.Message = Helpers.StringToField(msg);
- dialog.Data.ImageID = textureID;
- dialog.Data.ChatChannel = ch;
- ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[buttonlabels.Length];
- for (int i = 0; i < buttonlabels.Length; i++)
- {
- buttons[i] = new ScriptDialogPacket.ButtonsBlock();
- buttons[i].ButtonLabel = Helpers.StringToField(buttonlabels[i]);
- }
- dialog.Buttons = buttons;
- OutPacket(dialog, ThrottleOutPacketType.Task);
- }
- public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
- {
- PreloadSoundPacket preSound = (PreloadSoundPacket)PacketPool.Instance.GetPacket(PacketType.PreloadSound);
- // TODO: don't create new blocks if recycling an old packet
- preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
- preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
- preSound.DataBlock[0].ObjectID = objectID;
- preSound.DataBlock[0].OwnerID = ownerID;
- preSound.DataBlock[0].SoundID = soundID;
- OutPacket(preSound, ThrottleOutPacketType.Task);
- }
- public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
- {
- AttachedSoundPacket sound = (AttachedSoundPacket)PacketPool.Instance.GetPacket(PacketType.AttachedSound);
- sound.DataBlock.SoundID = soundID;
- sound.DataBlock.ObjectID = objectID;
- sound.DataBlock.OwnerID = ownerID;
- sound.DataBlock.Gain = gain;
- sound.DataBlock.Flags = flags;
- OutPacket(sound, ThrottleOutPacketType.Task);
- }
- public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
- {
- SoundTriggerPacket sound = (SoundTriggerPacket)PacketPool.Instance.GetPacket(PacketType.SoundTrigger);
- sound.SoundData.SoundID = soundID;
- sound.SoundData.OwnerID = ownerID;
- sound.SoundData.ObjectID = objectID;
- sound.SoundData.ParentID = parentID;
- sound.SoundData.Handle = handle;
- sound.SoundData.Position = position;
- sound.SoundData.Gain = gain;
- OutPacket(sound, ThrottleOutPacketType.Task);
- }
- public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
- {
- AttachedSoundGainChangePacket sound = (AttachedSoundGainChangePacket)PacketPool.Instance.GetPacket(PacketType.AttachedSoundGainChange);
- sound.DataBlock.ObjectID = objectID;
- sound.DataBlock.Gain = gain;
- OutPacket(sound, ThrottleOutPacketType.Task);
- }
- public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
- {
- SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
- viewertime.TimeInfo.SunDirection = sunPos;
- viewertime.TimeInfo.SunAngVelocity = sunVel;
- viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
- viewertime.Header.Reliable = false;
- OutPacket(viewertime, ThrottleOutPacketType.Task);
- }
- public void SendViewerTime(int phase)
- {
- Console.WriteLine("SunPhase: {0}", phase);
- SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket)PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
- //viewertime.TimeInfo.SecPerDay = 86400;
- //viewertime.TimeInfo.SecPerYear = 31536000;
- viewertime.TimeInfo.SecPerDay = 1000;
- viewertime.TimeInfo.SecPerYear = 365000;
- viewertime.TimeInfo.SunPhase = 1;
- int sunPhase = (phase + 2) / 2;
- if ((sunPhase < 6) || (sunPhase > 36))
- {
- viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f);
- Console.WriteLine("sending night");
- }
- else
- {
- if (sunPhase < 12)
- {
- sunPhase = 12;
- }
- sunPhase = sunPhase - 12;
- float yValue = 0.1f * (sunPhase);
- Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue);
- if (yValue > 1.2f)
- {
- yValue = yValue - 1.2f;
- }
- yValue = Util.Clip(yValue, 0, 1);
- if (sunPhase < 14)
- {
- yValue = 1 - yValue;
- }
- if (sunPhase < 12)
- {
- yValue *= -1;
- }
- viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f);
- Console.WriteLine("sending sun update " + yValue);
- }
- viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f);
- viewertime.TimeInfo.UsecSinceStart = (ulong)Util.UnixTimeSinceEpoch();
- viewertime.Header.Reliable = false;
- OutPacket(viewertime, ThrottleOutPacketType.Task);
- }
- public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, string charterMember,
- string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
- LLUUID partnerID)
- {
- AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket)PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
- avatarReply.AgentData.AgentID = AgentId;
- avatarReply.AgentData.AvatarID = avatarID;
- if (aboutText != null)
- avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
- else
- avatarReply.PropertiesData.AboutText = Helpers.StringToField("");
- avatarReply.PropertiesData.BornOn = Helpers.StringToField(bornOn);
- avatarReply.PropertiesData.CharterMember = Helpers.StringToField(charterMember);
- if (flAbout != null)
- avatarReply.PropertiesData.FLAboutText = Helpers.StringToField(flAbout);
- else
- avatarReply.PropertiesData.FLAboutText = Helpers.StringToField("");
- avatarReply.PropertiesData.Flags = 0;
- avatarReply.PropertiesData.FLImageID = flImageID;
- avatarReply.PropertiesData.ImageID = imageID;
- avatarReply.PropertiesData.ProfileURL = Helpers.StringToField(profileURL);
- avatarReply.PropertiesData.PartnerID = partnerID;
- OutPacket(avatarReply, ThrottleOutPacketType.Task);
- }
- #endregion
- #region Appearance/ Wearables Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="wearables"></param>
- public void SendWearables(AvatarWearable[] wearables, int serial)
- {
- AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket)PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
- aw.AgentData.AgentID = AgentId;
- aw.AgentData.SerialNum = (uint)serial;
- aw.AgentData.SessionID = m_sessionId;
- // TODO: don't create new blocks if recycling an old packet
- aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
- AgentWearablesUpdatePacket.WearableDataBlock awb;
- for (int i = 0; i < wearables.Length; i++)
- {
- awb = new AgentWearablesUpdatePacket.WearableDataBlock();
- awb.WearableType = (byte)i;
- awb.AssetID = wearables[i].AssetID;
- awb.ItemID = wearables[i].ItemID;
- aw.WearableData[i] = awb;
- }
- OutPacket(aw, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="visualParams"></param>
- /// <param name="textureEntry"></param>
- public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
- {
- AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
- // TODO: don't create new blocks if recycling an old packet
- avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
- avp.ObjectData.TextureEntry = textureEntry;
- AvatarAppearancePacket.VisualParamBlock avblock = null;
- for (int i = 0; i < visualParams.Length; i++)
- {
- avblock = new AvatarAppearancePacket.VisualParamBlock();
- avblock.ParamValue = visualParams[i];
- avp.VisualParam[i] = avblock;
- }
- avp.Sender.IsTrial = false;
- avp.Sender.ID = agentID;
- OutPacket(avp, ThrottleOutPacketType.Task);
- }
- public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
- {
- AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
- // TODO: don't create new blocks if recycling an old packet
- ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
- ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
- ani.AnimationSourceList[0].ObjectID = sourceAgentId;
- ani.Sender = new AvatarAnimationPacket.SenderBlock();
- ani.Sender.ID = sourceAgentId;
- ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[animations.Length];
- for (int i = 0; i < animations.Length; ++i)
- {
- ani.AnimationList[i] = new AvatarAnimationPacket.AnimationListBlock();
- ani.AnimationList[i].AnimID = animations[i];
- ani.AnimationList[i].AnimSequenceID = seqs[i];
- }
- ani.Header.Reliable = false;
- OutPacket(ani, ThrottleOutPacketType.Task);
- }
- #endregion
- #region Avatar Packet/data sending Methods
- /// <summary>
- /// send a objectupdate packet with information about the clients avatar
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="avatarID"></param>
- /// <param name="avatarLocalID"></param>
- /// <param name="Pos"></param>
- public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
- uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
- {
- ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- objupdate.RegionData.RegionHandle = regionHandle;
- objupdate.RegionData.TimeDilation = ushort.MaxValue;
- objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- objupdate.ObjectData[0] = CreateDefaultAvatarPacket(textureEntry);
- //give this avatar object a local id and assign the user a name
- objupdate.ObjectData[0].ID = avatarLocalID;
- objupdate.ObjectData[0].FullID = avatarID;
- objupdate.ObjectData[0].ParentID = parentID;
- objupdate.ObjectData[0].NameValue =
- Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
- LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
- byte[] pb = pos2.GetBytes();
- Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
- OutPacket(objupdate, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="timeDilation"></param>
- /// <param name="localID"></param>
- /// <param name="position"></param>
- /// <param name="velocity"></param>
- public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLVector3 velocity, LLQuaternion rotation)
- {
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
- CreateAvatarImprovedBlock(localID, position, velocity, rotation);
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = terseBlock;
- terse.Header.Reliable = false;
- OutPacket(terse, ThrottleOutPacketType.Task);
- }
- public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
- {
- CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket)PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
- // TODO: don't create new blocks if recycling an old packet
- int total = CoarseLocations.Count;
- CoarseLocationUpdatePacket.IndexBlock ib =
- new CoarseLocationUpdatePacket.IndexBlock();
- loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
- for (int i = 0; i < total; i++)
- {
- CoarseLocationUpdatePacket.LocationBlock lb =
- new CoarseLocationUpdatePacket.LocationBlock();
- lb.X = (byte)CoarseLocations[i].X;
- lb.Y = (byte)CoarseLocations[i].Y;
- lb.Z = (byte)(CoarseLocations[i].Z / 4);
- loc.Location[i] = lb;
- }
- ib.You = -1;
- ib.Prey = -1;
- loc.Index = ib;
- loc.Header.Reliable = false;
- OutPacket(loc, ThrottleOutPacketType.Task);
- }
- #endregion
- #region Primitive Packet/data Sending Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="rotation"></param>
- /// <param name="attachPoint"></param>
- public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
- {
- ObjectAttachPacket attach = (ObjectAttachPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
- Console.WriteLine("Attach object!");
- // TODO: don't create new blocks if recycling an old packet
- attach.AgentData.AgentID = AgentId;
- attach.AgentData.SessionID = m_sessionId;
- attach.AgentData.AttachmentPoint = attachPoint;
- attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
- attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
- attach.ObjectData[0].ObjectLocalID = localID;
- attach.ObjectData[0].Rotation = rotation;
- OutPacket(attach, ThrottleOutPacketType.Task);
- }
- public void SendPrimitiveToClient(
- ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
- uint flags,
- LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
- LLQuaternion rotation, byte clickAction)
- {
- byte[] textureanim = new byte[0];
- SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, flags,
- objectID, ownerID, text, color, parentID, particleSystem,
- rotation, clickAction, textureanim);
- }
- public void SendPrimitiveToClient(
- ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos,
- uint flags,
- LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
- LLQuaternion rotation, byte clickAction, byte[] textureanim)
- {
- ObjectUpdatePacket outPacket = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- outPacket.RegionData.RegionHandle = regionHandle;
- outPacket.RegionData.TimeDilation = timeDilation;
- outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- outPacket.ObjectData[0] = CreatePrimUpdateBlock(primShape, flags);
- outPacket.ObjectData[0].ID = localID;
- outPacket.ObjectData[0].FullID = objectID;
- outPacket.ObjectData[0].OwnerID = ownerID;
- outPacket.ObjectData[0].Text = Helpers.StringToField(text);
- outPacket.ObjectData[0].TextColor[0] = color[0];
- outPacket.ObjectData[0].TextColor[1] = color[1];
- outPacket.ObjectData[0].TextColor[2] = color[2];
- outPacket.ObjectData[0].TextColor[3] = color[3];
- outPacket.ObjectData[0].ParentID = parentID;
- outPacket.ObjectData[0].PSBlock = particleSystem;
- outPacket.ObjectData[0].ClickAction = clickAction;
- //outPacket.ObjectData[0].Flags = 0;
- // Sound Radius
- outPacket.ObjectData[0].Radius = 20;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
- byte[] rot = rotation.GetBytes();
- Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
- if (textureanim.Length > 0)
- {
- outPacket.ObjectData[0].TextureAnim = textureanim;
- }
- OutPacket(outPacket, ThrottleOutPacketType.Task);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="timeDilation"></param>
- /// <param name="localID"></param>
- /// <param name="position"></param>
- /// <param name="rotation"></param>
- public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLQuaternion rotation, byte state)
- {
- LLVector3 velocity = new LLVector3(0f, 0f, 0f);
- LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, state);
- terse.Header.Reliable = false;
- OutPacket(terse, ThrottleOutPacketType.Task);
- }
- public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
- LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
- {
- ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
- // TODO: don't create new blocks if recycling an old packet
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity, rotationalvelocity, 0);
- terse.Header.Reliable = false;
- OutPacket(terse, ThrottleOutPacketType.Task);
- }
- #endregion
- #region Helper Methods
- protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos,
- LLVector3 velocity,
- LLQuaternion rotation)
- {
- byte[] bytes = new byte[60];
- int i = 0;
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
- dat.TextureEntry = new byte[0]; // AvatarTemplate.TextureEntry;
- uint ID = localID;
- bytes[i++] = (byte)(ID % 256);
- bytes[i++] = (byte)((ID >> 8) % 256);
- bytes[i++] = (byte)((ID >> 16) % 256);
- bytes[i++] = (byte)((ID >> 24) % 256);
- bytes[i++] = 0;
- bytes[i++] = 1;
- i += 14;
- bytes[i++] = 128;
- bytes[i++] = 63;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, bytes, i, pb.Length);
- i += 12;
- ushort InternVelocityX;
- ushort InternVelocityY;
- ushort InternVelocityZ;
- Vector3 internDirec = new Vector3(0, 0, 0);
- internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
- internDirec = internDirec / 128.0f;
- internDirec.x += 1;
- internDirec.y += 1;
- internDirec.z += 1;
- InternVelocityX = (ushort)(32768 * internDirec.x);
- InternVelocityY = (ushort)(32768 * internDirec.y);
- InternVelocityZ = (ushort)(32768 * internDirec.z);
- ushort ac = 32767;
- bytes[i++] = (byte)(InternVelocityX % 256);
- bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
- bytes[i++] = (byte)(InternVelocityY % 256);
- bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
- bytes[i++] = (byte)(InternVelocityZ % 256);
- bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
- //accel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- //rotation
- ushort rw, rx, ry, rz;
- rw = (ushort)(32768 * (rotation.W + 1));
- rx = (ushort)(32768 * (rotation.X + 1));
- ry = (ushort)(32768 * (rotation.Y + 1));
- rz = (ushort)(32768 * (rotation.Z + 1));
- //rot
- bytes[i++] = (byte)(rx % 256);
- bytes[i++] = (byte)((rx >> 8) % 256);
- bytes[i++] = (byte)(ry % 256);
- bytes[i++] = (byte)((ry >> 8) % 256);
- bytes[i++] = (byte)(rz % 256);
- bytes[i++] = (byte)((rz >> 8) % 256);
- bytes[i++] = (byte)(rw % 256);
- bytes[i++] = (byte)((rw >> 8) % 256);
- //rotation vel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- dat.Data = bytes;
- return (dat);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="position"></param>
- /// <param name="rotation"></param>
- /// <returns></returns>
- protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
- LLVector3 position,
- LLQuaternion rotation,
- LLVector3 velocity,
- LLVector3 rotationalvelocity,
- byte state)
- {
- uint ID = localID;
- byte[] bytes = new byte[60];
- int i = 0;
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
- dat.TextureEntry = new byte[0];
- bytes[i++] = (byte)(ID % 256);
- bytes[i++] = (byte)((ID >> 8) % 256);
- bytes[i++] = (byte)((ID >> 16) % 256);
- bytes[i++] = (byte)((ID >> 24) % 256);
- bytes[i++] = state;
- bytes[i++] = 0;
- byte[] pb = position.GetBytes();
- Array.Copy(pb, 0, bytes, i, pb.Length);
- i += 12;
- ushort ac = 32767;
- ushort velx, vely, velz;
- Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
- vel = vel / 128.0f;
- vel.x += 1;
- vel.y += 1;
- vel.z += 1;
- //vel
- velx = (ushort)(32768 * (vel.x));
- vely = (ushort)(32768 * (vel.y));
- velz = (ushort)(32768 * (vel.z));
- bytes[i++] = (byte)(velx % 256);
- bytes[i++] = (byte)((velx >> 8) % 256);
- bytes[i++] = (byte)(vely % 256);
- bytes[i++] = (byte)((vely >> 8) % 256);
- bytes[i++] = (byte)(velz % 256);
- bytes[i++] = (byte)((velz >> 8) % 256);
- //accel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- ushort rw, rx, ry, rz;
- rw = (ushort)(32768 * (rotation.W + 1));
- rx = (ushort)(32768 * (rotation.X + 1));
- ry = (ushort)(32768 * (rotation.Y + 1));
- rz = (ushort)(32768 * (rotation.Z + 1));
- //rot
- bytes[i++] = (byte)(rx % 256);
- bytes[i++] = (byte)((rx >> 8) % 256);
- bytes[i++] = (byte)(ry % 256);
- bytes[i++] = (byte)((ry >> 8) % 256);
- bytes[i++] = (byte)(rz % 256);
- bytes[i++] = (byte)((rz >> 8) % 256);
- bytes[i++] = (byte)(rw % 256);
- bytes[i++] = (byte)((rw >> 8) % 256);
- //rotation vel
- ushort rvelx, rvely, rvelz;
- Vector3 rvel = new Vector3(rotationalvelocity.X, rotationalvelocity.Y, rotationalvelocity.Z);
- rvel = rvel / 128.0f;
- rvel.x += 1;
- rvel.y += 1;
- rvel.z += 1;
- //vel
- rvelx = (ushort)(32768 * (rvel.x));
- rvely = (ushort)(32768 * (rvel.y));
- rvelz = (ushort)(32768 * (rvel.z));
- bytes[i++] = (byte)(rvelx % 256);
- bytes[i++] = (byte)((rvelx >> 8) % 256);
- bytes[i++] = (byte)(rvely % 256);
- bytes[i++] = (byte)((rvely >> 8) % 256);
- bytes[i++] = (byte)(rvelz % 256);
- bytes[i++] = (byte)((rvelz >> 8) % 256);
- dat.Data = bytes;
- return dat;
- }
- /// <summary>
- /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
- /// </summary>
- /// <param name="primData"></param>
- /// <returns></returns>
- protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, uint flags)
- {
- ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
- SetDefaultPrimPacketValues(objupdate);
- objupdate.UpdateFlags = flags;
- SetPrimPacketShapeData(objupdate, primShape);
- if ((primShape.PCode == (byte)PCode.NewTree) || (primShape.PCode == (byte)PCode.Tree) || (primShape.PCode == (byte)PCode.Grass))
- {
- objupdate.Data = new byte[1];
- objupdate.Data[0] = primShape.State;
- }
- return objupdate;
- }
- protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData)
- {
- objectData.TextureEntry = primData.TextureEntry;
- objectData.PCode = primData.PCode;
- objectData.State = primData.State;
- objectData.PathBegin = primData.PathBegin;
- objectData.PathEnd = primData.PathEnd;
- objectData.PathScaleX = primData.PathScaleX;
- objectData.PathScaleY = primData.PathScaleY;
- objectData.PathShearX = primData.PathShearX;
- objectData.PathShearY = primData.PathShearY;
- objectData.PathSkew = primData.PathSkew;
- objectData.ProfileBegin = primData.ProfileBegin;
- objectData.ProfileEnd = primData.ProfileEnd;
- objectData.Scale = primData.Scale;
- objectData.PathCurve = primData.PathCurve;
- objectData.ProfileCurve = primData.ProfileCurve;
- objectData.ProfileHollow = primData.ProfileHollow;
- objectData.PathRadiusOffset = primData.PathRadiusOffset;
- objectData.PathRevolutions = primData.PathRevolutions;
- objectData.PathTaperX = primData.PathTaperX;
- objectData.PathTaperY = primData.PathTaperY;
- objectData.PathTwist = primData.PathTwist;
- objectData.PathTwistBegin = primData.PathTwistBegin;
- objectData.ExtraParams = primData.ExtraParams;
- }
- /// <summary>
- /// Set some default values in a ObjectUpdatePacket
- /// </summary>
- /// <param name="objdata"></param>
- protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
- {
- objdata.PSBlock = new byte[0];
- objdata.ExtraParams = new byte[1];
- objdata.MediaURL = new byte[0];
- objdata.NameValue = new byte[0];
- objdata.Text = new byte[0];
- objdata.TextColor = new byte[4];
- objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objdata.JointPivot = new LLVector3(0, 0, 0);
- objdata.Material = 3;
- objdata.TextureAnim = new byte[0];
- objdata.Sound = LLUUID.Zero;
- objdata.State = 0;
- objdata.Data = new byte[0];
- objdata.ObjectData = new byte[60];
- objdata.ObjectData[46] = 128;
- objdata.ObjectData[47] = 63;
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
- {
- ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock();
- // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
- SetDefaultAvatarPacketValues(ref objdata);
- objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
- objdata.PathCurve = 16;
- objdata.ProfileCurve = 1;
- objdata.PathScaleX = 100;
- objdata.PathScaleY = 100;
- objdata.ParentID = 0;
- objdata.OwnerID = LLUUID.Zero;
- objdata.Scale = new LLVector3(1, 1, 1);
- objdata.PCode = (byte)PCode.Avatar;
- if (textureEntry != null)
- {
- objdata.TextureEntry = textureEntry;
- }
- LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
- pos.X = 100f;
- objdata.ID = 8880000;
- objdata.NameValue = Helpers.StringToField("FirstName STRING RW SV Test \nLastName STRING RW SV User ");
- //LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
- //objdata.FullID=user.AgentId;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
- return objdata;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="objdata"></param>
- protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
- {
- objdata.PSBlock = new byte[0];
- objdata.ExtraParams = new byte[1];
- objdata.MediaURL = new byte[0];
- objdata.NameValue = new byte[0];
- objdata.Text = new byte[0];
- objdata.TextColor = new byte[4];
- objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objdata.JointPivot = new LLVector3(0, 0, 0);
- objdata.Material = 4;
- objdata.TextureAnim = new byte[0];
- objdata.Sound = LLUUID.Zero;
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
- objdata.TextureEntry = ntex.ToBytes();
- objdata.State = 0;
- objdata.Data = new byte[0];
- objdata.ObjectData = new byte[76];
- objdata.ObjectData[15] = 128;
- objdata.ObjectData[16] = 63;
- objdata.ObjectData[56] = 128;
- objdata.ObjectData[61] = 102;
- objdata.ObjectData[62] = 40;
- objdata.ObjectData[63] = 61;
- objdata.ObjectData[64] = 189;
- }
- public void SendNameReply(LLUUID profileId, string firstname, string lastname)
- {
- UUIDNameReplyPacket packet = (UUIDNameReplyPacket)PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
- // TODO: don't create new blocks if recycling an old packet
- packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
- packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
- packet.UUIDNameBlock[0].ID = profileId;
- packet.UUIDNameBlock[0].FirstName = Helpers.StringToField(firstname);
- packet.UUIDNameBlock[0].LastName = Helpers.StringToField(lastname);
- OutPacket(packet, ThrottleOutPacketType.Task);
- }
- #endregion
- protected virtual void RegisterLocalPacketHandlers()
- {
- AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
- AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect);
- AddLocalPacketHandler(PacketType.AgentCachedTexture, AgentTextureCached);
- AddLocalPacketHandler(PacketType.MultipleObjectUpdate, MultipleObjUpdate);
- AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest);
- }
- private bool HandleMoneyTransferRequest(IClientAPI sender, Packet Pack)
- {
- MoneyTransferRequestPacket money = (MoneyTransferRequestPacket)Pack;
- // validate the agent owns the agentID and sessionID
- if (money.MoneyData.SourceID == sender.AgentId && money.AgentData.AgentID == sender.AgentId && money.AgentData.SessionID == sender.SessionId)
- {
- handlerMoneyTransferRequest = OnMoneyTransferRequest;
- if (handlerMoneyTransferRequest != null)
- {
- handlerMoneyTransferRequest(money.MoneyData.SourceID, money.MoneyData.DestID,
- money.MoneyData.Amount, money.MoneyData.TransactionType,
- Util.FieldToString(money.MoneyData.Description));
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- private bool HandleViewerEffect(IClientAPI sender, Packet Pack)
- {
- ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
- handlerViewerEffect = OnViewerEffect;
- if (handlerViewerEffect != null)
- {
- handlerViewerEffect(sender, viewer.Effect);
- }
- return true;
- }
- protected virtual bool Logout(IClientAPI client, Packet packet)
- {
- m_log.Info("[CLIENT]: Got a logout request");
- handlerLogout = OnLogout;
- if (handlerLogout != null)
- {
- handlerLogout(client);
- }
- return true;
- }
- /// <summary>
- /// Send a response back to a client when it asks the asset server (via the region server) if it has
- /// its appearance texture cached.
- ///
- /// At the moment, we always reply that there is no cached texture.
- /// </summary>
- /// <param name="simclient"></param>
- /// <param name="packet"></param>
- /// <returns></returns>
- protected bool AgentTextureCached(IClientAPI simclient, Packet packet)
- {
- //Console.WriteLine("texture cached: " + packet.ToString());
- AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
- AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
- // TODO: don't create new blocks if recycling an old packet
- cachedresp.AgentData.AgentID = AgentId;
- cachedresp.AgentData.SessionID = m_sessionId;
- cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
- m_cachedTextureSerial++;
- cachedresp.WearableData =
- new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
-
- for (int i = 0; i < cachedtex.WearableData.Length; i++)
- {
- cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
- cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
- cachedresp.WearableData[i].TextureID = LLUUID.Zero;
- cachedresp.WearableData[i].HostName = new byte[0];
- }
-
- // Temporarily throw these packets on to the wind queue, so we can identify whether these
- // are somehow the source of the packet bloat.
- OutPacket(cachedresp, ThrottleOutPacketType.Wind);
- return true;
- }
- protected bool MultipleObjUpdate(IClientAPI simClient, Packet packet)
- {
- MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet;
- // Console.WriteLine("new multi update packet " + multipleupdate.ToString());
- Scene tScene = (Scene)m_scene;
- for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
- {
- MultipleObjectUpdatePacket.ObjectDataBlock block = multipleupdate.ObjectData[i];
- // Can't act on Null Data
- if (block.Data != null)
- {
- uint localId = block.ObjectLocalID;
- SceneObjectPart part = tScene.GetSceneObjectPart(localId);
- if (part == null)
- {
- // It's a ghost! tell the client to delete it from view.
- simClient.SendKillObject(Scene.RegionInfo.RegionHandle,
- localId);
- }
- else
- {
- LLUUID partId = part.UUID;
- UpdatePrimRotation handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
- UpdatePrimGroupRotation handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
- switch (block.Type)
- {
- case 1:
- LLVector3 pos1 = new LLVector3(block.Data, 0);
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- if (handlerUpdatePrimSinglePosition != null)
- {
- // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
- handlerUpdatePrimSinglePosition(localId, pos1, this);
- }
- break;
- case 2:
- LLQuaternion rot1 = new LLQuaternion(block.Data, 0, true);
- handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
- if (handlerUpdatePrimSingleRotation != null)
- {
- //Console.WriteLine("new tab rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimSingleRotation(localId, rot1, this);
- }
- break;
- case 3:
- LLQuaternion rot2 = new LLQuaternion(block.Data, 12, true);
- handlerUpdatePrimSingleRotation = OnUpdatePrimSingleRotation;
- if (handlerUpdatePrimSingleRotation != null)
- {
- //Console.WriteLine("new mouse rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimSingleRotation(localId, rot2, this);
- }
- break;
- case 5:
- LLVector3 scale1 = new LLVector3(block.Data, 12);
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
- // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
- handlerUpdatePrimScale(localId, scale1, this);
- }
- break;
- case 9:
- LLVector3 pos2 = new LLVector3(block.Data, 0);
- handlerUpdateVector = OnUpdatePrimGroupPosition;
- if (handlerUpdateVector != null)
- {
- handlerUpdateVector(localId, pos2, this);
- }
- break;
- case 10:
- LLQuaternion rot3 = new LLQuaternion(block.Data, 0, true);
- handlerUpdatePrimRotation = OnUpdatePrimGroupRotation;
- if (handlerUpdatePrimRotation != null)
- {
- // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimRotation(localId, rot3, this);
- }
- break;
- case 11:
- LLVector3 pos3 = new LLVector3(block.Data, 0);
- LLQuaternion rot4 = new LLQuaternion(block.Data, 12, true);
- handlerUpdatePrimGroupRotation = OnUpdatePrimGroupMouseRotation;
- if (handlerUpdatePrimGroupRotation != null)
- {
- //Console.WriteLine("new rotation position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
- // Console.WriteLine("new rotation is " + rot.X + " , " + rot.Y + " , " + rot.Z + " , " + rot.W);
- handlerUpdatePrimGroupRotation(localId, pos3, rot4, this);
- }
- break;
- case 13:
- LLVector3 scale2 = new LLVector3(block.Data, 12);
- LLVector3 pos4 = new LLVector3(block.Data, 0);
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
- //Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
- handlerUpdatePrimScale(localId, scale2, this);
- // Change the position based on scale (for bug number 246)
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- // Console.WriteLine("new movement position is " + pos.X + " , " + pos.Y + " , " + pos.Z);
- if (handlerUpdatePrimSinglePosition != null)
- {
- handlerUpdatePrimSinglePosition(localId, pos4, this);
- }
- }
- break;
- case 29:
- LLVector3 scale5 = new LLVector3(block.Data, 12);
- LLVector3 pos5 = new LLVector3(block.Data, 0);
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
- // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
- handlerUpdatePrimScale(localId, scale5, this);
- handlerUpdatePrimSinglePosition = OnUpdatePrimSinglePosition;
- if (handlerUpdatePrimSinglePosition != null)
- {
- handlerUpdatePrimSinglePosition(localId, pos5, this);
- }
- }
- break;
- case 21:
- LLVector3 scale6 = new LLVector3(block.Data, 12);
- handlerUpdatePrimScale = OnUpdatePrimScale;
- if (handlerUpdatePrimScale != null)
- {
- // Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z);
- handlerUpdatePrimScale(localId, scale6, this);
- }
- break;
- }
- }
- }
- }
- return true;
- }
- public void RequestMapLayer()
- {
- //should be getting the map layer from the grid server
- //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
- MapLayerReplyPacket mapReply = (MapLayerReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
- // TODO: don't create new blocks if recycling an old packet
- mapReply.AgentData.AgentID = AgentId;
- mapReply.AgentData.Flags = 0;
- mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
- mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock();
- mapReply.LayerData[0].Bottom = 0;
- mapReply.LayerData[0].Left = 0;
- mapReply.LayerData[0].Top = 30000;
- mapReply.LayerData[0].Right = 30000;
- mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-1111-9999-000000000006");
- OutPacket(mapReply, ThrottleOutPacketType.Land);
- }
- public void RequestMapBlocksX(int minX, int minY, int maxX, int maxY)
- {
- /*
- IList simMapProfiles = m_gridServer.RequestMapBlocks(minX, minY, maxX, maxY);
- MapBlockReplyPacket mbReply = new MapBlockReplyPacket();
- mbReply.AgentData.AgentId = this.AgentId;
- int len;
- if (simMapProfiles == null)
- len = 0;
- else
- len = simMapProfiles.Count;
- mbReply.Data = new MapBlockReplyPacket.DataBlock[len];
- int iii;
- for (iii = 0; iii < len; iii++)
- {
- Hashtable mp = (Hashtable)simMapProfiles[iii];
- mbReply.Data[iii] = new MapBlockReplyPacket.DataBlock();
- mbReply.Data[iii].Name = System.Text.Encoding.UTF8.GetBytes((string)mp["name"]);
- mbReply.Data[iii].Access = System.Convert.ToByte(mp["access"]);
- mbReply.Data[iii].Agents = System.Convert.ToByte(mp["agents"]);
- mbReply.Data[iii].MapImageID = new LLUUID((string)mp["map-image-id"]);
- mbReply.Data[iii].RegionFlags = System.Convert.ToUInt32(mp["region-flags"]);
- mbReply.Data[iii].WaterHeight = System.Convert.ToByte(mp["water-height"]);
- mbReply.Data[iii].X = System.Convert.ToUInt16(mp["x"]);
- mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
- }
- this.OutPacket(mbReply, ThrottleOutPacketType.Land);
- */
- }
- public byte[] GetThrottlesPacked(float multiplier)
- {
- return m_packetQueue.GetThrottlesPacked(multiplier);
- }
- public void SetChildAgentThrottle(byte[] throttles)
- {
- m_packetQueue.SetThrottleFromClient(throttles);
- }
- // Previously ClientView.m_packetQueue
- // A thread safe sequence number allocator.
- protected uint NextSeqNum()
- {
- // Set the sequence number
- uint seq = 1;
- lock (m_sequenceLock)
- {
- if (m_sequence >= MAX_SEQUENCE)
- {
- m_sequence = 1;
- }
- else
- {
- m_sequence++;
- }
- seq = m_sequence;
- }
- return seq;
- }
- protected void AddAck(Packet Pack)
- {
- lock (m_needAck)
- {
- if (!m_needAck.ContainsKey(Pack.Header.Sequence))
- {
- try
- {
- m_needAck.Add(Pack.Header.Sequence, Pack);
- m_unAckedBytes += Pack.ToBytes().Length;
- }
- catch (Exception) // HACKY
- {
- // Ignore
- // Seems to throw a exception here occasionally
- // of 'duplicate key' despite being locked.
- // !?!?!?
- }
- }
- else
- {
- // Client.Log("Attempted to add a duplicate sequence number (" +
- // packet.Header.m_sequence + ") to the m_needAck dictionary for packet type " +
- // packet.Type.ToString(), Helpers.LogLevel.Warning);
- }
- }
- }
- protected virtual void SetPendingAcks(ref Packet Pack)
- {
- // Append any ACKs that need to be sent out to this packet
- lock (m_pendingAcks)
- {
- // TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
- if (m_pendingAcks.Count > 0 && m_pendingAcks.Count < MAX_APPENDED_ACKS)
- {
- Pack.Header.AckList = new uint[m_pendingAcks.Count];
- int i = 0;
- foreach (uint ack in m_pendingAcks.Values)
- {
- Pack.Header.AckList[i] = ack;
- i++;
- }
- m_pendingAcks.Clear();
- Pack.Header.AppendedAcks = true;
- }
- }
- }
- protected virtual void ProcessOutPacket(Packet Pack)
- {
- // Keep track of when this packet was sent out
- Pack.TickCount = System.Environment.TickCount;
- if (!Pack.Header.Resent)
- {
- Pack.Header.Sequence = NextSeqNum();
- if (Pack.Header.Reliable) //DIRTY HACK
- {
- AddAck(Pack); // this adds the need to ack this packet later
- if (Pack.Type != PacketType.PacketAck && Pack.Type != PacketType.LogoutRequest)
- {
- SetPendingAcks(ref Pack);
- }
- }
- }
- // Actually make the byte array and send it
- try
- {
- byte[] sendbuffer = Pack.ToBytes();
- PacketPool.Instance.ReturnPacket(Pack);
- if (Pack.Header.Zerocoded)
- {
- int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
- m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
- }
- else
- {
- //Need some extra space in case we need to add proxy information to the message later
- Buffer.BlockCopy(sendbuffer, 0, ZeroOutBuffer, 0, sendbuffer.Length);
- m_networkServer.SendPacketTo(ZeroOutBuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
- }
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: " +
- "ClientView.m_packetQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " +
- m_userEndPoint.ToString() + " - killing thread");
- m_log.Error(e.ToString());
- Close(true);
- }
- }
- public virtual void InPacket(Packet NewPack)
- {
- if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
- {
- PacketPool.Instance.ReturnPacket(NewPack);
- return;
- }
- // Handle appended ACKs
- if (NewPack != null)
- {
- if (NewPack.Header.AppendedAcks)
- {
- lock (m_needAck)
- {
- foreach (uint ackedPacketId in NewPack.Header.AckList)
- {
- Packet ackedPacket;
- if (m_needAck.TryGetValue(ackedPacketId, out ackedPacket))
- {
- m_unAckedBytes -= ackedPacket.ToBytes().Length;
- m_needAck.Remove(ackedPacketId);
- }
- }
- }
- }
- // Handle PacketAck packets
- if (NewPack.Type == PacketType.PacketAck)
- {
- PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
- lock (m_needAck)
- {
- foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
- {
- uint ackedPackId = block.ID;
- Packet ackedPacket;
- if (m_needAck.TryGetValue(ackedPackId, out ackedPacket))
- {
- m_unAckedBytes -= ackedPacket.ToBytes().Length;
- m_needAck.Remove(ackedPackId);
- }
- }
- }
- }
- else if ((NewPack.Type == PacketType.StartPingCheck))
- {
- //reply to pingcheck
- StartPingCheckPacket startPing = (StartPingCheckPacket)NewPack;
- CompletePingCheckPacket endPing = (CompletePingCheckPacket)PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
- endPing.PingID.PingID = startPing.PingID.PingID;
- OutPacket(endPing, ThrottleOutPacketType.Task);
- }
- else
- {
- QueItem item = new QueItem();
- item.Packet = NewPack;
- item.Incoming = true;
- m_packetQueue.Enqueue(item);
- }
- }
- }
- public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
- {
- if ((SynchronizeClient != null) && (!PacketProcessingEnabled))
- {
- // Sending packet to active client's server.
- if (SynchronizeClient(m_scene, NewPack, m_agentId, throttlePacketType))
- {
- return;
- }
- }
- QueItem item = new QueItem();
- item.Packet = NewPack;
- item.Incoming = false;
- item.throttleType = throttlePacketType; // Packet throttle type
- m_packetQueue.Enqueue(item);
- m_packetsSent++;
- }
- # region Low Level Packet Methods
- protected void ack_pack(Packet Pack)
- {
- if (Pack.Header.Reliable)
- {
- PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
- // TODO: don't create new blocks if recycling an old packet
- ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
- ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
- ack_it.Packets[0].ID = Pack.Header.Sequence;
- ack_it.Header.Reliable = false;
- OutPacket(ack_it, ThrottleOutPacketType.Unknown);
- }
- /*
- if (Pack.Header.Reliable)
- {
- lock (m_pendingAcks)
- {
- uint sequence = (uint)Pack.Header.m_sequence;
- if (!m_pendingAcks.ContainsKey(sequence)) { m_pendingAcks[sequence] = sequence; }
- }
- }*/
- }
- protected void ResendUnacked()
- {
- int now = System.Environment.TickCount;
- lock (m_needAck)
- {
- foreach (Packet packet in m_needAck.Values)
- {
- if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
- {
- //m_log.Debug("[NETWORK]: Resending " + packet.Type.ToString() + " packet, " +
- //(now - packet.TickCount) + "ms have passed");
- packet.Header.Resent = true;
- OutPacket(packet, ThrottleOutPacketType.Resend);
- }
- }
- }
- }
- protected void SendAcks()
- {
- lock (m_pendingAcks)
- {
- if (m_pendingAcks.Count > 0)
- {
- if (m_pendingAcks.Count > 250)
- {
- // FIXME: Handle the odd case where we have too many pending ACKs queued up
- m_log.Info("[NETWORK]: Too many ACKs queued up!");
- return;
- }
- //m_log.Info("[NETWORK]: Sending PacketAck");
- int i = 0;
- PacketAckPacket acks = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
- // TODO: don't create new blocks if recycling an old packet
- acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
- foreach (uint ack in m_pendingAcks.Values)
- {
- acks.Packets[i] = new PacketAckPacket.PacketsBlock();
- acks.Packets[i].ID = ack;
- i++;
- }
- acks.Header.Reliable = false;
- OutPacket(acks, ThrottleOutPacketType.Unknown);
- m_pendingAcks.Clear();
- }
- }
- }
- protected void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
- {
- SendAcks();
- ResendUnacked();
- SendPacketStats();
- }
- protected void SendPacketStats()
- {
- handlerPacketStats = OnPacketStats;
- if (handlerPacketStats != null)
- {
- handlerPacketStats(m_packetsReceived - m_lastPacketsReceivedSentToScene, m_packetsSent - m_lastPacketsSentSentToScene, m_unAckedBytes);
- m_lastPacketsReceivedSentToScene = m_packetsReceived;
- m_lastPacketsSentSentToScene = m_packetsSent;
- }
- }
- #endregion
- // Previously ClientView.ProcessPackets
- public bool AddMoney(int debit)
- {
- if (m_moneyBalance + debit >= 0)
- {
- m_moneyBalance += debit;
- SendMoneyBalance(LLUUID.Zero, true, Helpers.StringToField("Poof Poof!"), m_moneyBalance);
- return true;
- }
- else
- {
- return false;
- }
- }
- private bool m_packetProcessingEnabled = true;
- public bool PacketProcessingEnabled {
- get { return m_packetProcessingEnabled; }
- set { m_packetProcessingEnabled = value; }
- }
- protected void ProcessInPacket(Packet Pack)
- {
- ack_pack(Pack);
- if (ProcessPacketMethod(Pack))
- {
- //there is a handler registered that handled this packet type
- return;
- }
- else
- {
- switch (Pack.Type)
- {
- #region Scene/Avatar
- case PacketType.AvatarPropertiesRequest:
- AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
- handlerRequestAvatarProperties = OnRequestAvatarProperties;
- if (handlerRequestAvatarProperties != null)
- {
- handlerRequestAvatarProperties(this, avatarProperties.AgentData.AvatarID);
- }
- break;
- case PacketType.ChatFromViewer:
- ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
- string fromName = String.Empty; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
- byte[] message = inchatpack.ChatData.Message;
- byte type = inchatpack.ChatData.Type;
- LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
- LLUUID fromAgentID = AgentId;
- int channel = inchatpack.ChatData.Channel;
- if (OnChatFromViewer != null)
- {
- ChatFromViewerArgs args = new ChatFromViewerArgs();
- args.Channel = channel;
- args.From = fromName;
- args.Message = Helpers.FieldToUTF8String(message);
- args.Type = (ChatTypeEnum)type;
- args.Position = fromPos;
- args.Scene = Scene;
- args.Sender = this;
- handlerChatFromViewer = OnChatFromViewer;
- if (handlerChatFromViewer != null)
- handlerChatFromViewer(this, args);
- }
- break;
- case PacketType.AvatarPropertiesUpdate:
- AvatarPropertiesUpdatePacket Packet = (AvatarPropertiesUpdatePacket)Pack;
- handlerUpdateAvatarProperties = OnUpdateAvatarProperties;
- if (handlerUpdateAvatarProperties != null)
- {
- AvatarPropertiesUpdatePacket.PropertiesDataBlock Properties = Packet.PropertiesData;
- UserProfileData UserProfile = new UserProfileData();
- UserProfile.UUID = AgentId;
- UserProfile.profileAboutText = Helpers.FieldToUTF8String(Properties.AboutText);
- UserProfile.profileFirstText = Helpers.FieldToUTF8String(Properties.FLAboutText);
- UserProfile.profileFirstImage = Properties.FLImageID;
- UserProfile.profileImage = Properties.ImageID;
- handlerUpdateAvatarProperties(this, UserProfile);
- }
- break;
- case PacketType.ScriptDialogReply:
- ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
- int ch = rdialog.Data.ChatChannel;
- byte[] msg = rdialog.Data.ButtonLabel;
- if (OnChatFromViewer != null)
- {
- ChatFromViewerArgs args = new ChatFromViewerArgs();
- args.Channel = ch;
- args.From = String.Empty;
- args.Message = Helpers.FieldToUTF8String(msg);
- args.Type = ChatTypeEnum.Shout;
- args.Position = new LLVector3();
- args.Scene = Scene;
- args.Sender = this;
- handlerChatFromViewer2 = OnChatFromViewer;
- if (handlerChatFromViewer2 != null)
- handlerChatFromViewer2(this, args);
- }
- break;
- case PacketType.ImprovedInstantMessage:
- ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
- string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
- string IMmessage = Helpers.FieldToUTF8String(msgpack.MessageBlock.Message);
- handlerInstantMessage = OnInstantMessage;
- if (handlerInstantMessage != null)
- {
- handlerInstantMessage(this, msgpack.AgentData.AgentID, msgpack.AgentData.SessionID,
- msgpack.MessageBlock.ToAgentID, msgpack.MessageBlock.ID,
- msgpack.MessageBlock.Timestamp, IMfromName, IMmessage,
- msgpack.MessageBlock.Dialog, msgpack.MessageBlock.FromGroup,
- msgpack.MessageBlock.Offline, msgpack.MessageBlock.ParentEstateID,
- msgpack.MessageBlock.Position, msgpack.MessageBlock.RegionID,
- msgpack.MessageBlock.BinaryBucket);
- }
- break;
- case PacketType.AcceptFriendship:
- AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
- // My guess is this is the folder to stick the calling card into
- List<LLUUID> callingCardFolders = new List<LLUUID>();
- LLUUID agentID = afriendpack.AgentData.AgentID;
- LLUUID transactionID = afriendpack.TransactionBlock.TransactionID;
- for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
- {
- callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
- }
- handlerApproveFriendRequest = OnApproveFriendRequest;
- if (handlerApproveFriendRequest != null)
- {
- handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
- }
- break;
- case PacketType.TerminateFriendship:
- TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
- LLUUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
- LLUUID exFriendID = tfriendpack.ExBlock.OtherID;
- handlerTerminateFriendship = OnTerminateFriendship;
- if (handlerTerminateFriendship != null)
- {
- handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
- }
- break;
- case PacketType.RezObject:
- RezObjectPacket rezPacket = (RezObjectPacket)Pack;
- handlerRezObject = OnRezObject;
- if (handlerRezObject != null)
- {
- //rezPacket.RezData.BypassRaycast;
- //rezPacket.RezData.RayEnd;
- //rezPacket.RezData.RayEndIsIntersection;
- //rezPacket.RezData.RayStart;
- //rezPacket.RezData.RayTargetID;
- //rezPacket.RezData.RemoveItem;
- //rezPacket.RezData.RezSelected;
- //rezPacket.RezData.FromTaskID;
- //m_log.Info("[REZData]: " + rezPacket.ToString());
- handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
- rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
- rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
- rezPacket.RezData.EveryoneMask, rezPacket.RezData.GroupMask,
- rezPacket.RezData.NextOwnerMask, rezPacket.RezData.ItemFlags,
- rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
- rezPacket.RezData.FromTaskID);
- }
- break;
- case PacketType.DeRezObject:
- handlerDeRezObject = OnDeRezObject;
- if (handlerDeRezObject != null)
- {
- handlerDeRezObject(Pack, this);
- }
- break;
- case PacketType.ModifyLand:
- ModifyLandPacket modify = (ModifyLandPacket)Pack;
- //m_log.Info("[LAND]: LAND:" + modify.ToString());
- if (modify.ParcelData.Length > 0)
- {
- if (OnModifyTerrain != null)
- {
- for (int i = 0; i < modify.ParcelData.Length; i++)
- {
- handlerModifyTerrain = OnModifyTerrain;
- if (handlerModifyTerrain != null)
- {
- handlerModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
- modify.ModifyBlock.BrushSize,
- modify.ModifyBlock.Action, modify.ParcelData[i].North,
- modify.ParcelData[i].West, modify.ParcelData[i].South,
- modify.ParcelData[i].East, this);
- }
- }
- }
- }
- break;
- case PacketType.RegionHandshakeReply:
- handlerRegionHandShakeReply = OnRegionHandShakeReply;
- if (handlerRegionHandShakeReply != null)
- {
- handlerRegionHandShakeReply(this);
- }
- break;
- case PacketType.AgentWearablesRequest:
- handlerRequestWearables = OnRequestWearables;
- if (handlerRequestWearables != null)
- {
- handlerRequestWearables();
- }
- handlerRequestAvatarsData = OnRequestAvatarsData;
- if (handlerRequestAvatarsData != null)
- {
- handlerRequestAvatarsData(this);
- }
- break;
- case PacketType.AgentSetAppearance:
- AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
- handlerSetAppearance = OnSetAppearance;
- if (handlerSetAppearance != null)
- {
- handlerSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
- }
- break;
- case PacketType.AgentIsNowWearing:
- if (OnAvatarNowWearing != null)
- {
- AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
- AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
- for (int i = 0; i < nowWearing.WearableData.Length; i++)
- {
- AvatarWearingArgs.Wearable wearable =
- new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
- nowWearing.WearableData[i].WearableType);
- wearingArgs.NowWearing.Add(wearable);
- }
- handlerAvatarNowWearing = OnAvatarNowWearing;
- if (handlerAvatarNowWearing != null)
- {
- handlerAvatarNowWearing(this, wearingArgs);
- }
- }
- break;
- case PacketType.RezSingleAttachmentFromInv:
- handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
- if (handlerRezSingleAttachment != null)
- {
- RezSingleAttachmentFromInvPacket rez = (RezSingleAttachmentFromInvPacket)Pack;
- handlerRezSingleAttachment(this, rez.ObjectData.ItemID,
- rez.ObjectData.AttachmentPt, rez.ObjectData.ItemFlags, rez.ObjectData.NextOwnerMask);
- }
- break;
- case PacketType.ObjectAttach:
- if (OnObjectAttach != null)
- {
- ObjectAttachPacket att = (ObjectAttachPacket)Pack;
- handlerObjectAttach = OnObjectAttach;
- if (handlerObjectAttach != null)
- {
- handlerObjectAttach(this, att.ObjectData[0].ObjectLocalID, att.AgentData.AttachmentPoint, att.ObjectData[0].Rotation);
- }
- }
- break;
- case PacketType.SetAlwaysRun:
- SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
- handlerSetAlwaysRun = OnSetAlwaysRun;
- if (handlerSetAlwaysRun != null)
- handlerSetAlwaysRun(this, run.AgentData.AlwaysRun);
- break;
- case PacketType.CompleteAgentMovement:
- handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
- if (handlerCompleteMovementToRegion != null)
- {
- handlerCompleteMovementToRegion();
- }
- handlerCompleteMovementToRegion = null;
- break;
- case PacketType.AgentUpdate:
- if (OnAgentUpdate != null)
- {
- AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
- handlerAgentUpdate = OnAgentUpdate;
- if (handlerAgentUpdate != null)
- OnAgentUpdate(this, agenUpdate);
- handlerAgentUpdate = null;
- //agenUpdate.AgentData.ControlFlags, agenUpdate.AgentData.BodyRotationa);
- }
- break;
- case PacketType.AgentAnimation:
- AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
- handlerStartAnim = null;
- handlerStopAnim = null;
- for (int i = 0; i < AgentAni.AnimationList.Length; i++)
- {
- if (AgentAni.AnimationList[i].StartAnim)
- {
- handlerStartAnim = OnStartAnim;
- if (handlerStartAnim != null)
- {
- handlerStartAnim(this, AgentAni.AnimationList[i].AnimID, 1);
- }
- }
- else
- {
- handlerStopAnim = OnStopAnim;
- if (handlerStopAnim != null)
- {
- handlerStopAnim(this, AgentAni.AnimationList[i].AnimID);
- }
- }
- }
- break;
- case PacketType.AgentRequestSit:
- if (OnAgentRequestSit != null)
- {
- AgentRequestSitPacket agentRequestSit = (AgentRequestSitPacket)Pack;
- handlerAgentRequestSit = OnAgentRequestSit;
- if (handlerAgentRequestSit != null)
- handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
- agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
- }
- break;
- case PacketType.AgentSit:
- if (OnAgentSit != null)
- {
- AgentSitPacket agentSit = (AgentSitPacket)Pack;
- handlerAgentSit = OnAgentSit;
- if (handlerAgentSit != null)
- {
- OnAgentSit(this, agentSit.AgentData.AgentID);
- }
- }
- break;
- case PacketType.AvatarPickerRequest:
- AvatarPickerRequestPacket avRequestQuery = (AvatarPickerRequestPacket)Pack;
- AvatarPickerRequestPacket.AgentDataBlock Requestdata = avRequestQuery.AgentData;
- AvatarPickerRequestPacket.DataBlock querydata = avRequestQuery.Data;
- //Console.WriteLine("Agent Sends:" + Helpers.FieldToUTF8String(querydata.Name));
- handlerAvatarPickerRequest = OnAvatarPickerRequest;
- if (handlerAvatarPickerRequest != null)
- {
- handlerAvatarPickerRequest(this, Requestdata.AgentID, Requestdata.QueryID,
- Helpers.FieldToUTF8String(querydata.Name));
- }
- break;
- case PacketType.AgentDataUpdateRequest:
- AgentDataUpdateRequestPacket avRequestDataUpdatePacket = (AgentDataUpdateRequestPacket)Pack;
- handlerAgentDataUpdateRequest = OnAgentDataUpdateRequest;
- if (handlerAgentDataUpdateRequest != null)
- {
- handlerAgentDataUpdateRequest(this, avRequestDataUpdatePacket.AgentData.AgentID, avRequestDataUpdatePacket.AgentData.SessionID);
- }
- break;
- case PacketType.UserInfoRequest:
- UserInfoRequestPacket avUserInfoRequestPacket = (UserInfoRequestPacket)Pack;
- handlerUserInfoRequest = OnUserInfoRequest;
- if (handlerUserInfoRequest != null)
- {
- handlerUserInfoRequest(this, avUserInfoRequestPacket.AgentData.AgentID, avUserInfoRequestPacket.AgentData.SessionID);
- }
- break;
- case PacketType.SetStartLocationRequest:
- SetStartLocationRequestPacket avSetStartLocationRequestPacket = (SetStartLocationRequestPacket)Pack;
- if (avSetStartLocationRequestPacket.AgentData.AgentID == AgentId && avSetStartLocationRequestPacket.AgentData.SessionID == SessionId)
- {
- handlerSetStartLocationRequest = OnSetStartLocationRequest;
- if (handlerSetStartLocationRequest != null)
- {
- handlerSetStartLocationRequest(this, 0, avSetStartLocationRequestPacket.StartLocationData.LocationPos,
- avSetStartLocationRequestPacket.StartLocationData.LocationLookAt,
- avSetStartLocationRequestPacket.StartLocationData.LocationID);
- }
- }
- break;
- case PacketType.AgentThrottle:
- AgentThrottlePacket atpack = (AgentThrottlePacket)Pack;
- m_packetQueue.SetThrottleFromClient(atpack.Throttle.Throttles);
- break;
- #endregion
- #region Objects/m_sceneObjects
- case PacketType.ObjectLink:
- ObjectLinkPacket link = (ObjectLinkPacket)Pack;
- uint parentprimid = 0;
- List<uint> childrenprims = new List<uint>();
- if (link.ObjectData.Length > 1)
- {
- parentprimid = link.ObjectData[0].ObjectLocalID;
- for (int i = 1; i < link.ObjectData.Length; i++)
- {
- childrenprims.Add(link.ObjectData[i].ObjectLocalID);
- }
- }
- handlerLinkObjects = OnLinkObjects;
- if (handlerLinkObjects != null)
- {
- handlerLinkObjects(parentprimid, childrenprims);
- }
- break;
- case PacketType.ObjectDelink:
- ObjectDelinkPacket delink = (ObjectDelinkPacket)Pack;
- // It appears the prim at index 0 is not always the root prim (for
- // instance, when one prim of a link set has been edited independently
- // of the others). Therefore, we'll pass all the ids onto the delink
- // method for it to decide which is the root.
- List<uint> prims = new List<uint>();
- for (int i = 0; i < delink.ObjectData.Length; i++)
- {
- prims.Add(delink.ObjectData[i].ObjectLocalID);
- }
- handlerDelinkObjects = OnDelinkObjects;
- if (handlerDelinkObjects != null)
- {
- handlerDelinkObjects(prims);
- }
- break;
- case PacketType.ObjectAdd:
- if (OnAddPrim != null)
- {
- ObjectAddPacket addPacket = (ObjectAddPacket)Pack;
- PrimitiveBaseShape shape = GetShapeFromAddPacket(addPacket);
- // m_log.Info("[REZData]: " + addPacket.ToString());
- //BypassRaycast: 1
- //RayStart: <69.79469, 158.2652, 98.40343>
- //RayEnd: <61.97724, 141.995, 92.58341>
- //RayTargetID: 00000000-0000-0000-0000-000000000000
- handlerAddPrim = OnAddPrim;
- if (handlerAddPrim != null)
- handlerAddPrim(AgentId, addPacket.ObjectData.RayEnd, addPacket.ObjectData.Rotation, shape, addPacket.ObjectData.BypassRaycast, addPacket.ObjectData.RayStart, addPacket.ObjectData.RayTargetID, addPacket.ObjectData.RayEndIsIntersection);
- }
- break;
- case PacketType.ObjectShape:
- ObjectShapePacket shapePacket = (ObjectShapePacket)Pack;
- handlerUpdatePrimShape = null;
- for (int i = 0; i < shapePacket.ObjectData.Length; i++)
- {
- handlerUpdatePrimShape = OnUpdatePrimShape;
- if (handlerUpdatePrimShape != null)
- {
- handlerUpdatePrimShape(m_agentId, shapePacket.ObjectData[i].ObjectLocalID,
- shapePacket.ObjectData[i]);
- }
- }
- break;
- case PacketType.ObjectExtraParams:
- ObjectExtraParamsPacket extraPar = (ObjectExtraParamsPacket)Pack;
- handlerUpdateExtraParams = OnUpdateExtraParams;
- if (handlerUpdateExtraParams != null)
- {
- handlerUpdateExtraParams(m_agentId, extraPar.ObjectData[0].ObjectLocalID,
- extraPar.ObjectData[0].ParamType,
- extraPar.ObjectData[0].ParamInUse, extraPar.ObjectData[0].ParamData);
- }
- break;
- case PacketType.ObjectDuplicate:
- ObjectDuplicatePacket dupe = (ObjectDuplicatePacket)Pack;
- ObjectDuplicatePacket.AgentDataBlock AgentandGroupData = dupe.AgentData;
- handlerObjectDuplicate = null;
- for (int i = 0; i < dupe.ObjectData.Length; i++)
- {
- handlerObjectDuplicate = OnObjectDuplicate;
- if (handlerObjectDuplicate != null)
- {
- handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset,
- dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID,
- AgentandGroupData.GroupID);
- }
- }
- break;
- case PacketType.ObjectSelect:
- ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
- handlerObjectSelect = null;
- for (int i = 0; i < incomingselect.ObjectData.Length; i++)
- {
- handlerObjectSelect = OnObjectSelect;
- if (handlerObjectSelect != null)
- {
- handlerObjectSelect(incomingselect.ObjectData[i].ObjectLocalID, this);
- }
- }
- break;
- case PacketType.ObjectDeselect:
- ObjectDeselectPacket incomingdeselect = (ObjectDeselectPacket)Pack;
- handlerObjectDeselect = null;
- for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
- {
- handlerObjectDeselect = OnObjectDeselect;
- if (handlerObjectDeselect != null)
- {
- OnObjectDeselect(incomingdeselect.ObjectData[i].ObjectLocalID, this);
- }
- }
- break;
- case PacketType.ObjectFlagUpdate:
- ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
- handlerUpdatePrimFlags = OnUpdatePrimFlags;
- if (handlerUpdatePrimFlags != null)
- {
- handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, Pack, this);
- }
- break;
- case PacketType.ObjectImage:
- ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
- handlerUpdatePrimTexture = null;
- for (int i = 0; i < imagePack.ObjectData.Length; i++)
- {
- handlerUpdatePrimTexture = OnUpdatePrimTexture;
- if (handlerUpdatePrimTexture != null)
- {
- handlerUpdatePrimTexture(imagePack.ObjectData[i].ObjectLocalID,
- imagePack.ObjectData[i].TextureEntry, this);
- }
- }
- break;
- case PacketType.ObjectGrab:
- ObjectGrabPacket grab = (ObjectGrabPacket)Pack;
- handlerGrabObject = OnGrabObject;
- if (handlerGrabObject != null)
- {
- handlerGrabObject(grab.ObjectData.LocalID, grab.ObjectData.GrabOffset, this);
- }
- break;
- case PacketType.ObjectGrabUpdate:
- ObjectGrabUpdatePacket grabUpdate = (ObjectGrabUpdatePacket)Pack;
- handlerGrabUpdate = OnGrabUpdate;
- if (handlerGrabUpdate != null)
- {
- handlerGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
- grabUpdate.ObjectData.GrabPosition, this);
- }
- break;
- case PacketType.ObjectDeGrab:
- ObjectDeGrabPacket deGrab = (ObjectDeGrabPacket)Pack;
- handlerDeGrabObject = OnDeGrabObject;
- if (handlerDeGrabObject != null)
- {
- handlerDeGrabObject(deGrab.ObjectData.LocalID, this);
- }
- break;
- case PacketType.ObjectDescription:
- ObjectDescriptionPacket objDes = (ObjectDescriptionPacket)Pack;
- handlerObjectDescription = null;
- for (int i = 0; i < objDes.ObjectData.Length; i++)
- {
- handlerObjectDescription = OnObjectDescription;
- if (handlerObjectDescription != null)
- {
- handlerObjectDescription(this, objDes.ObjectData[i].LocalID,
- Util.FieldToString(objDes.ObjectData[i].Description));
- }
- }
- break;
- case PacketType.ObjectName:
- ObjectNamePacket objName = (ObjectNamePacket)Pack;
- handlerObjectName = null;
- for (int i = 0; i < objName.ObjectData.Length; i++)
- {
- handlerObjectName = OnObjectName;
- if (handlerObjectName != null)
- {
- handlerObjectName(this, objName.ObjectData[i].LocalID,
- Util.FieldToString(objName.ObjectData[i].Name));
- }
- }
- break;
- case PacketType.ObjectPermissions:
- if (OnObjectPermissions != null)
- {
- ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
- LLUUID AgentID = newobjPerms.AgentData.AgentID;
- LLUUID SessionID = newobjPerms.AgentData.SessionID;
- handlerObjectPermissions = null;
- for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
- {
- ObjectPermissionsPacket.ObjectDataBlock permChanges = newobjPerms.ObjectData[i];
- byte field = permChanges.Field;
- uint localID = permChanges.ObjectLocalID;
- uint mask = permChanges.Mask;
- byte set = permChanges.Set;
- handlerObjectPermissions = OnObjectPermissions;
- if (handlerObjectPermissions != null)
- OnObjectPermissions(this, AgentID, SessionID, field, localID, mask, set);
- }
- }
- // Here's our data,
- // PermField contains the field the info goes into
- // PermField determines which mask we're changing
- //
- // chmask is the mask of the change
- // setTF is whether we're adding it or taking it away
- //
- // objLocalID is the localID of the object.
- // Unfortunately, we have to pass the event the packet because objData is an array
- // That means multiple object perms may be updated in a single packet.
- break;
- case PacketType.ObjectDuplicateOnRay:
- ObjectDuplicateOnRayPacket dupeOnRay = (ObjectDuplicateOnRayPacket)Pack;
- handlerObjectDuplicateOnRay = null;
- for (int i = 0; i < dupeOnRay.ObjectData.Length; i++)
- {
- handlerObjectDuplicateOnRay = OnObjectDuplicateOnRay;
- if (handlerObjectDuplicateOnRay != null)
- {
- handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags,
- dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd,
- dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection,
- dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates);
- }
- }
- break;
- case PacketType.RequestObjectPropertiesFamily:
- //This powers the little tooltip that appears when you move your mouse over an object
- RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
- RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
- handlerRequestObjectPropertiesFamily = OnRequestObjectPropertiesFamily;
- if (handlerRequestObjectPropertiesFamily != null)
- {
- handlerRequestObjectPropertiesFamily(this, m_agentId, packObjBlock.RequestFlags,
- packObjBlock.ObjectID);
- }
- break;
- #endregion
- #region Inventory/Asset/Other related packets
- case PacketType.RequestImage:
- RequestImagePacket imageRequest = (RequestImagePacket)Pack;
- //Console.WriteLine("image request: " + Pack.ToString());
- handlerTextureRequest = null;
- for (int i = 0; i < imageRequest.RequestImage.Length; i++)
- {
- if (OnRequestTexture != null)
- {
- TextureRequestArgs args = new TextureRequestArgs();
- args.RequestedAssetID = imageRequest.RequestImage[i].Image;
- args.DiscardLevel = imageRequest.RequestImage[i].DiscardLevel;
- args.PacketNumber = imageRequest.RequestImage[i].Packet;
- args.Priority = imageRequest.RequestImage[i].DownloadPriority;
- handlerTextureRequest = OnRequestTexture;
- if (handlerTextureRequest != null)
- OnRequestTexture(this, args);
- }
- }
- break;
- case PacketType.TransferRequest:
- //Console.WriteLine("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
- TransferRequestPacket transfer = (TransferRequestPacket)Pack;
- m_assetCache.AddAssetRequest(this, transfer);
- /* RequestAsset = OnRequestAsset;
- if (RequestAsset != null)
- {
- RequestAsset(this, transfer);
- }*/
- break;
- case PacketType.AssetUploadRequest:
- AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
- // Console.WriteLine("upload request " + Pack.ToString());
- // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString());
- LLUUID temp = LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId);
- handlerAssetUploadRequest = OnAssetUploadRequest;
- if (handlerAssetUploadRequest != null)
- {
- handlerAssetUploadRequest(this, temp,
- request.AssetBlock.TransactionID, request.AssetBlock.Type,
- request.AssetBlock.AssetData, request.AssetBlock.StoreLocal,
- request.AssetBlock.Tempfile);
- }
- break;
- case PacketType.RequestXfer:
- RequestXferPacket xferReq = (RequestXferPacket)Pack;
- handlerRequestXfer = OnRequestXfer;
- if (handlerRequestXfer != null)
- {
- handlerRequestXfer(this, xferReq.XferID.ID, Util.FieldToString(xferReq.XferID.Filename));
- }
- break;
- case PacketType.SendXferPacket:
- SendXferPacketPacket xferRec = (SendXferPacketPacket)Pack;
- handlerXferReceive = OnXferReceive;
- if (handlerXferReceive != null)
- {
- handlerXferReceive(this, xferRec.XferID.ID, xferRec.XferID.Packet, xferRec.DataPacket.Data);
- }
- break;
- case PacketType.ConfirmXferPacket:
- ConfirmXferPacketPacket confirmXfer = (ConfirmXferPacketPacket)Pack;
- handlerConfirmXfer = OnConfirmXfer;
- if (handlerConfirmXfer != null)
- {
- handlerConfirmXfer(this, confirmXfer.XferID.ID, confirmXfer.XferID.Packet);
- }
- break;
- case PacketType.CreateInventoryFolder:
- CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
- handlerCreateInventoryFolder = OnCreateNewInventoryFolder;
- if (handlerCreateInventoryFolder != null)
- {
- handlerCreateInventoryFolder(this, invFolder.FolderData.FolderID,
- (ushort)invFolder.FolderData.Type,
- Util.FieldToString(invFolder.FolderData.Name),
- invFolder.FolderData.ParentID);
- }
- break;
- case PacketType.UpdateInventoryFolder:
- if (OnUpdateInventoryFolder != null)
- {
- UpdateInventoryFolderPacket invFolderx = (UpdateInventoryFolderPacket)Pack;
- handlerUpdateInventoryFolder = null;
- for (int i = 0; i < invFolderx.FolderData.Length; i++)
- {
- handlerUpdateInventoryFolder = OnUpdateInventoryFolder;
- if (handlerUpdateInventoryFolder != null)
- {
- OnUpdateInventoryFolder(this, invFolderx.FolderData[i].FolderID,
- (ushort)invFolderx.FolderData[i].Type,
- Util.FieldToString(invFolderx.FolderData[i].Name),
- invFolderx.FolderData[i].ParentID);
- }
- }
- }
- break;
- case PacketType.MoveInventoryFolder:
- if (OnMoveInventoryFolder != null)
- {
- MoveInventoryFolderPacket invFoldery = (MoveInventoryFolderPacket)Pack;
- handlerMoveInventoryFolder = null;
- for (int i = 0; i < invFoldery.InventoryData.Length; i++)
- {
- handlerMoveInventoryFolder = OnMoveInventoryFolder;
- if (handlerMoveInventoryFolder != null)
- {
- OnMoveInventoryFolder(this, invFoldery.InventoryData[i].FolderID,
- invFoldery.InventoryData[i].ParentID);
- }
- }
- }
- break;
- case PacketType.CreateInventoryItem:
- CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
- handlerCreateNewInventoryItem = OnCreateNewInventoryItem;
- if (handlerCreateNewInventoryItem != null)
- {
- handlerCreateNewInventoryItem(this, createItem.InventoryBlock.TransactionID,
- createItem.InventoryBlock.FolderID,
- createItem.InventoryBlock.CallbackID,
- Util.FieldToString(createItem.InventoryBlock.Description),
- Util.FieldToString(createItem.InventoryBlock.Name),
- createItem.InventoryBlock.InvType,
- createItem.InventoryBlock.Type,
- createItem.InventoryBlock.WearableType,
- createItem.InventoryBlock.NextOwnerMask);
- }
- break;
- case PacketType.FetchInventory:
- if (OnFetchInventory != null)
- {
- FetchInventoryPacket FetchInventoryx = (FetchInventoryPacket)Pack;
- handlerFetchInventory = null;
- for (int i = 0; i < FetchInventoryx.InventoryData.Length; i++)
- {
- handlerFetchInventory = OnFetchInventory;
- if (handlerFetchInventory != null)
- {
- OnFetchInventory(this, FetchInventoryx.InventoryData[i].ItemID,
- FetchInventoryx.InventoryData[i].OwnerID);
- }
- }
- }
- break;
- case PacketType.FetchInventoryDescendents:
- FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
- handlerFetchInventoryDescendents = OnFetchInventoryDescendents;
- if (handlerFetchInventoryDescendents != null)
- {
- handlerFetchInventoryDescendents(this, Fetch.InventoryData.FolderID, Fetch.InventoryData.OwnerID,
- Fetch.InventoryData.FetchFolders, Fetch.InventoryData.FetchItems,
- Fetch.InventoryData.SortOrder);
- }
- break;
- case PacketType.PurgeInventoryDescendents:
- PurgeInventoryDescendentsPacket Purge = (PurgeInventoryDescendentsPacket)Pack;
- handlerPurgeInventoryDescendents = OnPurgeInventoryDescendents;
- if (handlerPurgeInventoryDescendents != null)
- {
- handlerPurgeInventoryDescendents(this, Purge.InventoryData.FolderID);
- }
- break;
- case PacketType.UpdateInventoryItem:
- UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
- if (OnUpdateInventoryItem != null)
- {
- handlerUpdateInventoryItem = null;
- for (int i = 0; i < update.InventoryData.Length; i++)
- {
- handlerUpdateInventoryItem = OnUpdateInventoryItem;
- if (handlerUpdateInventoryItem != null)
- {
- OnUpdateInventoryItem(this, update.InventoryData[i].TransactionID,
- update.InventoryData[i].ItemID,
- Util.FieldToString(update.InventoryData[i].Name),
- Util.FieldToString(update.InventoryData[i].Description),
- update.InventoryData[i].NextOwnerMask);
- }
- }
- }
- //Console.WriteLine(Pack.ToString());
- /*for (int i = 0; i < update.InventoryData.Length; i++)
- {
- if (update.InventoryData[i].TransactionID != LLUUID.Zero)
- {
- AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId));
- if (asset != null)
- {
- // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache");
- m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
- }
- else
- {
- asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
- if (asset != null)
- {
- //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache");
- m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
- }
- else
- {
- //Console.WriteLine("trying to update inventory item, but asset is null");
- }
- }
- }
- else
- {
- m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ;
- }
- }*/
- break;
- case PacketType.CopyInventoryItem:
- CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket)Pack;
- handlerCopyInventoryItem = null;
- if (OnCopyInventoryItem != null)
- {
- foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
- {
- handlerCopyInventoryItem = OnCopyInventoryItem;
- if (handlerCopyInventoryItem != null)
- {
- handlerCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID,
- datablock.OldItemID, datablock.NewFolderID,
- Util.FieldToString(datablock.NewName));
- }
- }
- }
- break;
- case PacketType.MoveInventoryItem:
- MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
- if (OnMoveInventoryItem != null)
- {
- handlerMoveInventoryItem = null;
- foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
- {
- handlerMoveInventoryItem = OnMoveInventoryItem;
- if (handlerMoveInventoryItem != null)
- {
- handlerMoveInventoryItem(this, datablock.FolderID, datablock.ItemID, datablock.Length,
- Util.FieldToString(datablock.NewName));
- }
- }
- }
- break;
- case PacketType.RemoveInventoryItem:
- RemoveInventoryItemPacket removeItem = (RemoveInventoryItemPacket)Pack;
- if (OnRemoveInventoryItem != null)
- {
- handlerRemoveInventoryItem = null;
- foreach (RemoveInventoryItemPacket.InventoryDataBlock datablock in removeItem.InventoryData)
- {
- handlerRemoveInventoryItem = OnRemoveInventoryItem;
- if (handlerRemoveInventoryItem != null)
- {
- handlerRemoveInventoryItem(this, datablock.ItemID);
- }
- }
- }
- break;
- case PacketType.RemoveInventoryFolder:
- RemoveInventoryFolderPacket removeFolder = (RemoveInventoryFolderPacket)Pack;
- if (OnRemoveInventoryFolder != null)
- {
- handlerRemoveInventoryFolder = null;
- foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
- {
- handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
- if (handlerRemoveInventoryFolder != null)
- {
- handlerRemoveInventoryFolder(this, datablock.FolderID);
- }
- }
- }
- break;
- case PacketType.RequestTaskInventory:
- RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
- handlerRequestTaskInventory = OnRequestTaskInventory;
- if (handlerRequestTaskInventory != null)
- {
- handlerRequestTaskInventory(this, requesttask.InventoryData.LocalID);
- }
- break;
- case PacketType.UpdateTaskInventory:
- UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
- if (OnUpdateTaskInventory != null)
- {
- if (updatetask.UpdateData.Key == 0)
- {
- handlerUpdateTaskInventory = OnUpdateTaskInventory;
- if (handlerUpdateTaskInventory != null)
- {
- handlerUpdateTaskInventory(this, updatetask.InventoryData.ItemID,
- updatetask.InventoryData.FolderID, updatetask.UpdateData.LocalID);
- }
- }
- }
- break;
- case PacketType.RemoveTaskInventory:
- RemoveTaskInventoryPacket removeTask = (RemoveTaskInventoryPacket)Pack;
- handlerRemoveTaskItem = OnRemoveTaskItem;
- if (handlerRemoveTaskItem != null)
- {
- handlerRemoveTaskItem(this, removeTask.InventoryData.ItemID, removeTask.InventoryData.LocalID);
- }
- break;
- case PacketType.MoveTaskInventory:
- m_log.Warn("[CLIENT]: unhandled MoveTaskInventory packet");
- break;
- case PacketType.RezScript:
- //Console.WriteLine(Pack.ToString());
- RezScriptPacket rezScriptx = (RezScriptPacket)Pack;
- handlerRezScript = OnRezScript;
- if (handlerRezScript != null)
- {
- handlerRezScript(this, rezScriptx.InventoryBlock.ItemID, rezScriptx.UpdateBlock.ObjectLocalID);
- }
- break;
- case PacketType.MapLayerRequest:
- RequestMapLayer();
- break;
- case PacketType.MapBlockRequest:
- MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack;
- handlerRequestMapBlocks = OnRequestMapBlocks;
- if (handlerRequestMapBlocks != null)
- {
- handlerRequestMapBlocks(this, MapRequest.PositionData.MinX, MapRequest.PositionData.MinY,
- MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY);
- }
- break;
- case PacketType.MapNameRequest:
- MapNameRequestPacket map = (MapNameRequestPacket)Pack;
- string mapName = UTF8Encoding.UTF8.GetString(map.NameData.Name, 0,
- map.NameData.Name.Length - 1);
- handlerMapNameRequest = OnMapNameRequest;
- if (handlerMapNameRequest != null)
- {
- handlerMapNameRequest(this, mapName);
- }
- break;
- case PacketType.TeleportLandmarkRequest:
- TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack;
- TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
- tpStart.Info.TeleportFlags = 8; // tp via lm
- OutPacket(tpStart, ThrottleOutPacketType.Task);
- TeleportProgressPacket tpProgress = (TeleportProgressPacket)PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
- tpProgress.Info.Message = (new UTF8Encoding()).GetBytes("sending_landmark");
- tpProgress.Info.TeleportFlags = 8;
- tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
- OutPacket(tpProgress, ThrottleOutPacketType.Task);
- // Fetch landmark
- LLUUID lmid = tpReq.Info.LandmarkID;
- AssetBase lma = m_assetCache.GetAsset(lmid, false);
- if (lma != null)
- {
- AssetLandmark lm = new AssetLandmark(lma);
- if (lm.RegionID == m_scene.RegionInfo.RegionID)
- {
- TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
- tpLocal.Info.AgentID = tpReq.Info.AgentID;
- tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
- tpLocal.Info.LocationID = 2;
- tpLocal.Info.Position = lm.Position;
- OutPacket(tpLocal, ThrottleOutPacketType.Task);
- }
- else
- {
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.AgentID = tpReq.Info.AgentID;
- tpCancel.Info.SessionID = tpReq.Info.SessionID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
- }
- }
- else
- {
- Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.AgentID = tpReq.Info.AgentID;
- tpCancel.Info.SessionID = tpReq.Info.SessionID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
- }
- break;
- case PacketType.TeleportLocationRequest:
- TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack;
- // Console.WriteLine(tpLocReq.ToString());
- handlerTeleportLocationRequest = OnTeleportLocationRequest;
- if (handlerTeleportLocationRequest != null)
- {
- handlerTeleportLocationRequest(this, tpLocReq.Info.RegionHandle, tpLocReq.Info.Position,
- tpLocReq.Info.LookAt, 16);
- }
- else
- {
- //no event handler so cancel request
- TeleportCancelPacket tpCancel = (TeleportCancelPacket)PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
- tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
- tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
- OutPacket(tpCancel, ThrottleOutPacketType.Task);
- }
- break;
- #endregion
- case PacketType.MoneyBalanceRequest:
- MoneyBalanceRequestPacket moneybalancerequestpacket = (MoneyBalanceRequestPacket)Pack;
- handlerMoneyBalanceRequest = OnMoneyBalanceRequest;
- if (handlerMoneyBalanceRequest != null)
- {
- handlerMoneyBalanceRequest(this, moneybalancerequestpacket.AgentData.AgentID, moneybalancerequestpacket.AgentData.SessionID, moneybalancerequestpacket.MoneyData.TransactionID);
- }
- break;
- case PacketType.UUIDNameRequest:
- UUIDNameRequestPacket incoming = (UUIDNameRequestPacket)Pack;
- foreach (UUIDNameRequestPacket.UUIDNameBlockBlock UUIDBlock in incoming.UUIDNameBlock)
- {
- handlerNameRequest = OnNameFromUUIDRequest;
- if (handlerNameRequest != null)
- {
- handlerNameRequest(UUIDBlock.ID, this);
- }
- }
- break;
- #region Parcel related packets
- case PacketType.ParcelAccessListRequest:
- ParcelAccessListRequestPacket requestPacket = (ParcelAccessListRequestPacket)Pack;
- handlerParcelAccessListRequest = OnParcelAccessListRequest;
- if (handlerParcelAccessListRequest != null)
- {
- handlerParcelAccessListRequest(requestPacket.AgentData.AgentID, requestPacket.AgentData.SessionID,
- requestPacket.Data.Flags, requestPacket.Data.SequenceID,
- requestPacket.Data.LocalID, this);
- }
- break;
- case PacketType.ParcelAccessListUpdate:
- ParcelAccessListUpdatePacket updatePacket = (ParcelAccessListUpdatePacket)Pack;
- List<ParcelManager.ParcelAccessEntry> entries = new List<ParcelManager.ParcelAccessEntry>();
- foreach (ParcelAccessListUpdatePacket.ListBlock block in updatePacket.List)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = block.ID;
- entry.Flags = (ParcelManager.AccessList)block.Flags;
- entry.Time = new DateTime();
- entries.Add(entry);
- }
- handlerParcelAccessListUpdateRequest = OnParcelAccessListUpdateRequest;
- if (handlerParcelAccessListUpdateRequest != null)
- {
- handlerParcelAccessListUpdateRequest(updatePacket.AgentData.AgentID,
- updatePacket.AgentData.SessionID, updatePacket.Data.Flags,
- updatePacket.Data.LocalID, entries, this);
- }
- break;
- case PacketType.ParcelPropertiesRequest:
- ParcelPropertiesRequestPacket propertiesRequest = (ParcelPropertiesRequestPacket)Pack;
- handlerParcelPropertiesRequest = OnParcelPropertiesRequest;
- if (handlerParcelPropertiesRequest != null)
- {
- handlerParcelPropertiesRequest((int)Math.Round(propertiesRequest.ParcelData.West),
- (int)Math.Round(propertiesRequest.ParcelData.South),
- (int)Math.Round(propertiesRequest.ParcelData.East),
- (int)Math.Round(propertiesRequest.ParcelData.North),
- propertiesRequest.ParcelData.SequenceID,
- propertiesRequest.ParcelData.SnapSelection, this);
- }
- break;
- case PacketType.ParcelDivide:
- ParcelDividePacket landDivide = (ParcelDividePacket)Pack;
- handlerParcelDivideRequest = OnParcelDivideRequest;
- if (handlerParcelDivideRequest != null)
- {
- handlerParcelDivideRequest((int)Math.Round(landDivide.ParcelData.West),
- (int)Math.Round(landDivide.ParcelData.South),
- (int)Math.Round(landDivide.ParcelData.East),
- (int)Math.Round(landDivide.ParcelData.North), this);
- }
- break;
- case PacketType.ParcelJoin:
- ParcelJoinPacket landJoin = (ParcelJoinPacket)Pack;
- handlerParcelJoinRequest = OnParcelJoinRequest;
- if (handlerParcelJoinRequest != null)
- {
- handlerParcelJoinRequest((int)Math.Round(landJoin.ParcelData.West),
- (int)Math.Round(landJoin.ParcelData.South),
- (int)Math.Round(landJoin.ParcelData.East),
- (int)Math.Round(landJoin.ParcelData.North), this);
- }
- break;
- case PacketType.ParcelPropertiesUpdate:
- ParcelPropertiesUpdatePacket parcelPropertiesPacket = (ParcelPropertiesUpdatePacket)Pack;
- handlerParcelPropertiesUpdateRequest = OnParcelPropertiesUpdateRequest;
- if (handlerParcelPropertiesUpdateRequest != null)
- {
- handlerParcelPropertiesUpdateRequest(parcelPropertiesPacket, this);
- }
- break;
- case PacketType.ParcelSelectObjects:
- ParcelSelectObjectsPacket selectPacket = (ParcelSelectObjectsPacket)Pack;
- handlerParcelSelectObjects = OnParcelSelectObjects;
- if (handlerParcelSelectObjects != null)
- {
- handlerParcelSelectObjects(selectPacket.ParcelData.LocalID,
- Convert.ToInt32(selectPacket.ParcelData.ReturnType), this);
- }
- break;
- case PacketType.ParcelObjectOwnersRequest:
- //Console.WriteLine(Pack.ToString());
- ParcelObjectOwnersRequestPacket reqPacket = (ParcelObjectOwnersRequestPacket)Pack;
- handlerParcelObjectOwnerRequest = OnParcelObjectOwnerRequest;
- if (handlerParcelObjectOwnerRequest != null)
- {
- handlerParcelObjectOwnerRequest(reqPacket.ParcelData.LocalID, this);
- }
- break;
- #endregion
- #region Estate Packets
- case PacketType.EstateOwnerMessage:
- EstateOwnerMessagePacket messagePacket = (EstateOwnerMessagePacket)Pack;
- handlerEstateOwnerMessage = OnEstateOwnerMessage;
- if (handlerEstateOwnerMessage != null)
- {
- handlerEstateOwnerMessage(messagePacket, this);
- }
- break;
- case PacketType.RequestRegionInfo:
- RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
- handlerRegionInfoRequest = OnRegionInfoRequest;
- if (handlerRegionInfoRequest != null)
- {
- handlerRegionInfoRequest(this, mPacket.SessionID);
- }
- break;
- case PacketType.EstateCovenantRequest:
- EstateCovenantRequestPacket.AgentDataBlock epack =
- ((EstateCovenantRequestPacket)Pack).AgentData;
- handlerEstateCovenantRequest = OnEstateCovenantRequest;
- if (handlerEstateCovenantRequest != null)
- {
- handlerEstateCovenantRequest(this, epack.SessionID);
- }
- break;
- #endregion
- #region GodPackets
- case PacketType.RequestGodlikePowers:
- RequestGodlikePowersPacket rglpPack = (RequestGodlikePowersPacket)Pack;
- RequestGodlikePowersPacket.RequestBlockBlock rblock = rglpPack.RequestBlock;
- LLUUID token = rblock.Token;
-
- RequestGodlikePowersPacket.AgentDataBlock ablock = rglpPack.AgentData;
- handlerReqGodlikePowers = OnRequestGodlikePowers;
- if (handlerReqGodlikePowers != null)
- {
- handlerReqGodlikePowers(ablock.AgentID, ablock.SessionID, token, rblock.Godlike, this);
- }
- break;
- case PacketType.GodKickUser:
- m_log.Warn("[CLIENT]: unhandled GodKickUser packet");
- GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
- if (gkupack.UserInfo.GodSessionID == SessionId && AgentId == gkupack.UserInfo.GodID)
- {
- handlerGodKickUser = OnGodKickUser;
- if (handlerGodKickUser != null)
- {
- handlerGodKickUser(gkupack.UserInfo.GodID, gkupack.UserInfo.GodSessionID,
- gkupack.UserInfo.AgentID, (uint)0, gkupack.UserInfo.Reason);
- }
- }
- else
- {
- SendAgentAlertMessage("Kick request denied", false);
- }
- //KickUserPacket kupack = new KickUserPacket();
- //KickUserPacket.UserInfoBlock kupackib = kupack.UserInfo;
- //kupack.UserInfo.AgentID = gkupack.UserInfo.AgentID;
- //kupack.UserInfo.SessionID = gkupack.UserInfo.GodSessionID;
- //kupack.TargetBlock.TargetIP = (uint)0;
- //kupack.TargetBlock.TargetPort = (ushort)0;
- //kupack.UserInfo.Reason = gkupack.UserInfo.Reason;
- //OutPacket(kupack, ThrottleOutPacketType.Task);
- break;
- #endregion
- #region unimplemented handlers
- case PacketType.StartPingCheck:
- // Send the client the ping response back
- // Pass the same PingID in the matching packet
- // Handled In the packet processing
- //m_log.Debug("[CLIENT]: possibly unhandled StartPingCheck packet");
- break;
- case PacketType.CompletePingCheck:
- // TODO: Perhaps this should be processed on the Sim to determine whether or not to drop a dead client
- //m_log.Warn("[CLIENT]: unhandled CompletePingCheck packet");
- break;
- case PacketType.ObjectScale:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ObjectScale packet");
- break;
- case PacketType.ViewerStats:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ViewerStats packet");
- break;
- case PacketType.CreateGroupRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled CreateGroupRequest packet");
- break;
- case PacketType.GenericMessage:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled GenericMessage packet");
- break;
- case PacketType.MapItemRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled MapItemRequest packet");
- break;
- case PacketType.AgentResume:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled AgentResume packet");
- break;
- case PacketType.AgentPause:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled AgentPause packet");
- break;
- case PacketType.TransferAbort:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled TransferAbort packet");
- break;
- case PacketType.MuteListRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled MuteListRequest packet");
- break;
- case PacketType.ParcelDwellRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ParcelDwellRequest packet");
- break;
- case PacketType.UseCircuitCode:
- // TODO: Don't display this one, we handle it at a lower level
- //m_log.Warn("[CLIENT]: unhandled UseCircuitCode packet");
- break;
- case PacketType.EconomyDataRequest:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled EconomyDataRequest packet");
- break;
- case PacketType.AgentHeightWidth:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled AgentHeightWidth packet");
- break;
- case PacketType.ObjectSpinStop:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled ObjectSpinStop packet");
- break;
- case PacketType.SoundTrigger:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled SoundTrigger packet");
- break;
- //case PacketType.UserInfoRequest:
- // TODO: handle this packet
- //m_log.Warn("[CLIENT]: unhandled UserInfoRequest packet");
- //break;
- case PacketType.InventoryDescendents:
- // TODO: handle this packet
- m_log.Warn("[CLIENT]: unhandled InventoryDescent packet");
- break;
- default:
- m_log.Warn("[CLIENT]: unhandled packet " + Pack.ToString());
- break;
- #endregion
- }
- }
- PacketPool.Instance.ReturnPacket(Pack);
- }
- private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
- {
- PrimitiveBaseShape shape = new PrimitiveBaseShape();
- shape.PCode = addPacket.ObjectData.PCode;
- shape.State = addPacket.ObjectData.State;
- shape.PathBegin = addPacket.ObjectData.PathBegin;
- shape.PathEnd = addPacket.ObjectData.PathEnd;
- shape.PathScaleX = addPacket.ObjectData.PathScaleX;
- shape.PathScaleY = addPacket.ObjectData.PathScaleY;
- shape.PathShearX = addPacket.ObjectData.PathShearX;
- shape.PathShearY = addPacket.ObjectData.PathShearY;
- shape.PathSkew = addPacket.ObjectData.PathSkew;
- shape.ProfileBegin = addPacket.ObjectData.ProfileBegin;
- shape.ProfileEnd = addPacket.ObjectData.ProfileEnd;
- shape.Scale = addPacket.ObjectData.Scale;
- shape.PathCurve = addPacket.ObjectData.PathCurve;
- shape.ProfileCurve = addPacket.ObjectData.ProfileCurve;
- shape.ProfileHollow = addPacket.ObjectData.ProfileHollow;
- shape.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
- shape.PathRevolutions = addPacket.ObjectData.PathRevolutions;
- shape.PathTaperX = addPacket.ObjectData.PathTaperX;
- shape.PathTaperY = addPacket.ObjectData.PathTaperY;
- shape.PathTwist = addPacket.ObjectData.PathTwist;
- shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
- shape.TextureEntry = ntex.ToBytes();
- //shape.Textures = ntex;
- return shape;
- }
- public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
- {
- if (!ChildAgentStatus())
- SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)1, (uint)Util.UnixTimeSinceEpoch());
- //SendInstantMessage(FromAvatarID, fromSessionID, Message, AgentId, SessionId, FromAvatarName, (byte)21,(uint) Util.UnixTimeSinceEpoch());
- }
- public void SendLogoutPacket()
- {
- LogoutReplyPacket logReply = (LogoutReplyPacket)PacketPool.Instance.GetPacket(PacketType.LogoutReply);
- // TODO: don't create new blocks if recycling an old packet
- logReply.AgentData.AgentID = AgentId;
- logReply.AgentData.SessionID = SessionId;
- logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
- logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
- logReply.InventoryData[0].ItemID = LLUUID.Zero;
- OutPacket(logReply, ThrottleOutPacketType.Task);
- }
- public ClientInfo GetClientInfo()
- {
- //MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
-
- ClientInfo info = new ClientInfo();
- info.userEP = this.m_userEndPoint;
- info.proxyEP = this.m_proxyEndPoint;
- info.agentcircuit = new sAgentCircuitData(RequestClientInfo());
- info.pendingAcks = m_pendingAcks;
- info.needAck = new Dictionary<uint,byte[]>();
- lock (m_needAck)
- {
- foreach (uint key in m_needAck.Keys)
- {
- info.needAck.Add(key, m_needAck[key].ToBytes());
- }
- }
- /* pending
- QueItem[] queitems = m_packetQueue.GetQueueArray();
- MainLog.Instance.Verbose("CLIENT", "Queue Count : [{0}]", queitems.Length);
-
- for (int i = 0; i < queitems.Length; i++)
- {
- if (queitems[i].Incoming == false)
- {
- info.out_packets.Add(queitems[i].Packet.ToBytes());
- MainLog.Instance.Verbose("CLIENT", "Add OutPacket [{0}]", queitems[i].Packet.Type.ToString());
- }
- }
- */
- info.sequence = m_sequence;
- //MainLog.Instance.Verbose("CLIENT", "GetClientInfo END");
- return info;
- }
- public void SetClientInfo(ClientInfo info)
- {
- m_pendingAcks = info.pendingAcks;
- m_needAck = new Dictionary<uint,Packet>();
- Packet packet = null;
- int packetEnd = 0;
- byte[] zero = new byte[3000];
- foreach (uint key in info.needAck.Keys)
- {
- byte[] buff = info.needAck[key];
- packetEnd = buff.Length - 1;
- try
- {
- packet = PacketPool.Instance.GetPacket(buff, ref packetEnd, zero);
- }
- catch (Exception)
- {
- //MainLog.Instance.Debug("UDPSERVER", e.ToString());
- }
- m_needAck.Add(key, packet);
- }
- m_sequence = info.sequence;
- }
- }
- }
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