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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using libsecondlife;
- using OpenSim.Framework.Console;
- namespace OpenSim.Framework.Communications
- {
- public abstract class InventoryServiceBase : IInventoryServices
- {
- private static readonly log4net.ILog m_log
- = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- protected Dictionary<string, IInventoryData> m_plugins = new Dictionary<string, IInventoryData>();
- #region Plugin methods
-
- /// <summary>
- /// Adds a new user server plugin - plugins will be requested in the order they were loaded.
- /// </summary>
- /// <param name="FileName">The filename to the user server plugin DLL</param>
- public void AddPlugin(string FileName)
- {
- if (!String.IsNullOrEmpty(FileName))
- {
- m_log.Info("[AGENTINVENTORY]: Inventory storage: Attempting to load " + FileName);
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("IInventoryData", true);
- if (typeInterface != null)
- {
- IInventoryData plug =
- (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- plug.Initialise();
- m_plugins.Add(plug.getName(), plug);
- m_log.Info("[AGENTINVENTORY]: Added IInventoryData Interface");
- }
- }
- }
- }
- }
-
- #endregion
-
- #region IInventoryServices methods
-
- // See IInventoryServices
- public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
- {
- //m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
-
- List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
-
- InventoryFolderBase rootFolder = RequestRootFolder(userId);
- userFolders.Add(rootFolder);
-
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- IList<InventoryFolderBase> folders = plugin.Value.getFolderHierarchy(rootFolder.folderID);
- userFolders.AddRange(folders);
- }
-
- // foreach (InventoryFolderBase folder in userFolders)
- // {
- // m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
- // }
-
- return userFolders;
- }
- // See IInventoryServices
- public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder)
- {
- // FIXME: Probably doesn't do what was originally intended - only ever queries the first plugin
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- plugin.Value.moveInventoryFolder(folder);
- }
- }
-
- // See IInventoryServices
- public virtual bool HasInventoryForUser(LLUUID userID)
- {
- return false;
- }
- // See IInventoryServices
- public InventoryFolderBase RequestRootFolder(LLUUID userID)
- {
- // FIXME: Probably doesn't do what was originally intended - only ever queries the first plugin
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- return plugin.Value.getUserRootFolder(userID);
- }
- return null;
- }
- // See IInventoryServices
- public void CreateNewUserInventory(LLUUID user)
- {
- InventoryFolderBase existingRootFolder = RequestRootFolder(user);
-
- if (null != existingRootFolder)
- {
- m_log.ErrorFormat("[AGENT INVENTORY]: " +
- "Did not create a new inventory for user {0} since they already have "
- + "a root inventory folder with id {1}", user, existingRootFolder);
- }
- else
- {
- UsersInventory inven = new UsersInventory();
- inven.CreateNewInventorySet(user);
- AddNewInventorySet(inven);
- }
- }
-
- public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
- InventoryItemInfo itemCallBack);
- public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
- public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder);
- public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
- public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
-
- #endregion
-
- #region Methods used by GridInventoryService
- public List<InventoryFolderBase> RequestSubFolders(LLUUID parentFolderID)
- {
- List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- return plugin.Value.getInventoryFolders(parentFolderID);
- }
- return inventoryList;
- }
- public List<InventoryItemBase> RequestFolderItems(LLUUID folderID)
- {
- List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- itemsList = plugin.Value.getInventoryInFolder(folderID);
- return itemsList;
- }
- return itemsList;
- }
-
- #endregion
- protected void AddFolder(InventoryFolderBase folder)
- {
- m_log.DebugFormat(
- "[INVENTORY SERVICE BASE]: Adding folder {0}, {1} to {2}", folder.name, folder.folderID, folder.parentID);
-
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- plugin.Value.addInventoryFolder(folder);
- }
- }
- protected void MoveFolder(InventoryFolderBase folder)
- {
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- plugin.Value.moveInventoryFolder(folder);
- }
- }
- protected void AddItem(InventoryItemBase item)
- {
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- plugin.Value.addInventoryItem(item);
- }
- }
- protected void DeleteItem(InventoryItemBase item)
- {
- foreach (KeyValuePair<string, IInventoryData> plugin in m_plugins)
- {
- plugin.Value.deleteInventoryItem(item.inventoryID);
- }
- }
-
- private void AddNewInventorySet(UsersInventory inventory)
- {
- foreach (InventoryFolderBase folder in inventory.Folders.Values)
- {
- AddFolder(folder);
- }
- }
- private class UsersInventory
- {
- public Dictionary<LLUUID, InventoryFolderBase> Folders = new Dictionary<LLUUID, InventoryFolderBase>();
- public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
- public virtual void CreateNewInventorySet(LLUUID user)
- {
- InventoryFolderBase folder = new InventoryFolderBase();
- folder.parentID = LLUUID.Zero;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "My Inventory";
- folder.type = (short)AssetType.Folder;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- LLUUID rootFolder = folder.folderID;
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Animations";
- folder.type = (short)AssetType.Animation;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Body Parts";
- folder.type = (short)AssetType.Bodypart;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
-
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Calling Cards";
- folder.type = (short)AssetType.CallingCard;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Clothing";
- folder.type = (short)AssetType.Clothing;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Gestures";
- folder.type = (short)AssetType.Gesture;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Landmarks";
- folder.type = (short)AssetType.Landmark;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Lost And Found";
- folder.type = (short)AssetType.LostAndFoundFolder;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Notecards";
- folder.type = (short)AssetType.Notecard;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Objects";
- folder.type = (short)AssetType.Primitive;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Photo Album";
- folder.type = (short)AssetType.SnapshotFolder;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Scripts";
- folder.type = (short)AssetType.LSLText;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Sounds";
- folder.type = (short)AssetType.Sound;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Textures";
- folder.type = (short)AssetType.Texture;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- folder = new InventoryFolderBase();
- folder.parentID = rootFolder;
- folder.agentID = user;
- folder.folderID = LLUUID.Random();
- folder.name = "Trash";
- folder.type = (short)AssetType.TrashFolder;
- folder.version = 1;
- Folders.Add(folder.folderID, folder);
- }
- }
- }
- }
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